• Title/Summary/Keyword: 컴퓨터 재생

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Additive Manufacturing of Patient-specific Femur Via 3D Printer Using Computed Tomography Images (CT 영상을 이용한 3D 프린팅으로 환자 맞춤형 대퇴골 첨삭가공)

  • Oh, Wang Kyun;Lim, Ki Seon;Lee, Tea Soo
    • Journal of the Korean Society of Radiology
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    • v.7 no.5
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    • pp.359-364
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    • 2013
  • Femur is the largest bone in the human body which supports the weight of body. A long pipeline shape of femur has little cancellous bone, so that regeneration is difficult when fracture happens. The fracture caused by an accident most frequently occurs at diaphysis. IM Nailing is the surgical method that implants an IM Nail into a medullary cavity for the fixation of fracture parts. However, a secondary fracture may happen if an IM Nail does not penetrate at the center of femur. In this study, a patient-specific femur was manufactured by a 3D printer using the computed tomography images scanned before surgery, which was used for the simulation of IM Nailing. It is expected that this result may prevent the secondary damage, reduce surgical operation time, and increase the precision.

A Tracking of Head Movement for Stereophonic 3-D Sound (스테레오 입체음향을 위한 머리 움직임 추정)

  • Kim Hyun-Tae;Lee Kwang-Eui;Park Jang-Sik
    • Journal of Korea Multimedia Society
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    • v.8 no.11
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    • pp.1421-1431
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    • 2005
  • There are two methods in 3-D sound reproduction: a surround system, like 3.1 channel method and a binaural system using 2-channel method. The binaural system utilizes the sound localization principle of a human using two ears. Generally, a crosstalk between each channel of 2-channel loudspeaker system should be canceled to produce a natural 3-D sound. To solve this problem, it is necessary to trace a head movement. In this paper, we propose a new algorithm to correctly trace the head movement of a listener. The Proposed algorithm is based on the detection of face and eye. The face detection uses the intensity of an image and the position of eyes is detected by a mathematical morphology. When the head of the listener moves, length of borderline between face area and eyes may change. We use this information to the tracking of head movement. A computer simulation results show That head movement is effectively estimated within +10 margin of error using the proposed algorithm.

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Keyboard Solo System using a Real Time Hand Recognition Method (실시간 손 인식 기법을 인용한 건반 연주 시스템)

  • Lee, Eun-Kyung;Ha, Jung-Hee;Seo, Eun-Sung;Park, So-Young;Kim, Seong-Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.11
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    • pp.2273-2276
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    • 2009
  • As parents are interested in music education for infants in these days, they require systems to help these infants to actively play music. In this paper, we propose a keyboard solo system using a real time hand recognition method. In order to enable the infants to use the system easily, the proposed system plays some sounds whenever the infants move their fingers on a paper piano. For the purpose of minimizing cost to play music, the proposed system utilizes a general PC with only a paper piano, a web camera, and a speaker. With the aim of precisely and efficiently recognizing both a hand and each key on keyboard, the proposed system divides a recognition step into a hand recognition step and a keyboard recognition step. Also, the hand recognition step considers only skin color, and the keyboard recognition step considers only black and white without other colors.

A Bit-rate Converter for Selective Coding (선택적부호화를 위한 비트율 변환기)

  • Lee, Jongbae
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.9
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    • pp.229-237
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    • 2014
  • This paper presents a video bitrate converter for baseline profile in H.264/AVC standards to control a selective coding scheme for several applications such as tactical scenes or multimedia area. Transmission channels have various capacities according to the application area, and the bitstream stored in computer should be converted in order not to exceed the capacities of a transmission channel. So the problem is how to convert compressed bitsreams of a given bit-rate into compressed bitsreams of other bit-rates. Such a specific transcoding problem in this paper is referred to as bit-rate conversion. Several researches have been done on bit-rate conversion for the bitstreams compressed by MPEG or H.264/AVC. But the existing schemes are not suitable for selective coding scheme because it needs to recover interest regions better image quality than background. So we propose a new bit-rate converter which considers the importance between interest regions and background.

I/Q channel regeneration in 6-port junction based direct receiver (직접 변환 수신기를 위한 Six Port에서의 I와 Q채널의 생성)

  • Kim Seayoung;Kim Nak-Myeong;Kim Young-Wan
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.41 no.6 s.324
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    • pp.1-7
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    • 2004
  • The development of direct receiver techniques is expected to be a solution for future wideband or multi-band wireless systems based on software defined radio. In this Paper, we study the regeneration of I and Q signals for the SDR based direct conversion receiver, so that we can handle a wide bandwidth and maintain maximal flexibility in system utilization. After modeling the basic system considering the real wireless communication environment, and studying the impact of imperfect phase imbalance on the performance of a direct conversion receiver, we propose a suboptimal I and Q signal regeneration algorithm for the system. The proposed algerian regenerates I and Q signals using a real time early-late compensator which effectively estimates phase imbalances and gives feedback in a directreceiver. The proposed algorithm is shown to mitigate the impact of AWGN and improves performance especially at low SNR channel condition. According to the computer simulation, the BER performance of the proposed system is at least about 4 dB better than conventional systems under $45{\~}55$ degrees random phase errors.

Modeling and Analysis of DC Based Buildong Power Structure (직류기반 소용량 건물 전력계 모델링 및 해석)

  • Baek, Jong-Bok;Seo, Gab-Su;Park, Chul-Woo;Bae, Hyun-Su;Cho, Bo-Hyung
    • Proceedings of the KIPE Conference
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    • 2010.07a
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    • pp.238-239
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    • 2010
  • 주거 상업용 건물에 있어 최근 TV, LED 조명, 컴퓨터, IT 기기들과 같은 직류를 사용하는 부하가 점차 증가함에 따라 기존의 교류 배전 기반의 건물 전력구조에서 에너지절감을 위한 하나의 방안으로 직류기반의 건물 배전구조에 대한 도입에 대한 연구가 활발히 이뤄지고 있다. 또한 직류 형태의 전원인 태양광 발전, 연료전지 등의 신재생 에너지와 가정 및 전기자동차용 배터리의 등장은 직류 기반 전력구조가 가지는 강점을 더욱 부각시키고 있다. 직류 배전 시스템은 기존 교류 배전에서 직류부하를 위한 다중의 전력 변환 과정을 최소화함으로서 전원 및 부하에서 소모되는 에너지를 절감하여 전력시장 내 전체적인 탄소배출량 저감에 기여할 수 있을 것으로 고려되어지고 있다. 이는 직류배전 시스템의 에너지 저감 효용성 이외 기존 교류배전 대비 부하단 부품 수의 감소에 따른 신뢰성 향상 및 가격 저감, 무효전력 고려사항의 제거 등 많은 장점을 가지기 때문이다. 본 논문에서는 소용량 건물에 직류배전 구조가 도입될 경우 실현 가능성이 높은 대표적 직류 배전 구조들을 Functional Modeling 기법을 통해 모델링하며, 시뮬레이션을 통해 기존의 교류 배전 건물과 함께 각각의 전력계 구조에 대한 효율 및 장단점들을 정성적으로 비교하고, 구현에 필요한 고려사항들을 제시한다.

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TMCS : Tangible Media Control System (감각형 미디어 제어 시스템)

  • 오세진;장세이;우운택
    • Journal of KIISE:Software and Applications
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    • v.31 no.10
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    • pp.1356-1363
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    • 2004
  • We propose Tangible Media Control System (TMCS), which allows users to manipulate media contents with physical objects in an intuitive way. Currently, most people access digital media contents by exploiting GUI. However, It provides limited manipulations of the media contents. The proposed system, instead of mouse and keyboard, adopts two types of tangible objects, i.e RFID-enabled object and tracker-embedded object. The TMCS enables users to easily access and control digital media contents with the tangible objects. In addition, it supports an interactive media controller which users can synthesize media contents and generate new media contents according to users' taste. It also offers personalized contents, which is suitable for users' preferences, by exploiting context such as user's profile and situational information. Therefore. the proposed system can be applied to various interactive applications such as multimedia education, entertainment and multimedia editor.

Divide and conquer kernel quantile regression for massive dataset (대용량 자료의 분석을 위한 분할정복 커널 분위수 회귀모형)

  • Bang, Sungwan;Kim, Jaeoh
    • The Korean Journal of Applied Statistics
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    • v.33 no.5
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    • pp.569-578
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    • 2020
  • By estimating conditional quantile functions of the response, quantile regression (QR) can provide comprehensive information of the relationship between the response and the predictors. In addition, kernel quantile regression (KQR) estimates a nonlinear conditional quantile function in reproducing kernel Hilbert spaces generated by a positive definite kernel function. However, it is infeasible to use the KQR in analysing a massive data due to the limitations of computer primary memory. We propose a divide and conquer based KQR (DC-KQR) method to overcome such a limitation. The proposed DC-KQR divides the entire data into a few subsets, then applies the KQR onto each subsets and derives a final estimator by aggregating all results from subsets. Simulation studies are presented to demonstrate the satisfactory performance of the proposed method.

IIR Filter Design of HRTF for Real-Time Implementation of 3D Sound by Synthetic Stereo Method (합성 스테레오 방식 3차원 입체음향의 실시간 구현을 위한 머리전달 함수의 IIR 필터 설계)

  • Park Jang-Sik;Kim Hyun-Tae
    • The Journal of the Korea Contents Association
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    • v.5 no.6
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    • pp.74-86
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    • 2005
  • In this paper, we proposed an algorithm for the approximation of high order FIR filters by low order IIR filters to efficient implementing two channel 3-D surround sound systems using Head-related transfer functions(HRTFs). The algorithm is based on a concept of the balanced model reduction. The binaural sounds using the approximated HRTFs are reproduced by headphone, and serves as a cue of sound image localization. HRTFs of dummy-head are approximated from 512-order FIR filters by 32-order IIR filters and compare with each other. .Experiment of sound image are carried out for 10 participants. We perform the experiment based on computer simulation and hardware experiment with TMS320C32. The results of the experiments show that the localization using the approximated HRTFs is the same accuracy as the case of FIR filters that simulate the HRTFs.

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Development of Stereo Sound Authoring Tool to Modify and Edit 2Channel Stereo Sound Source Using HRTF (HRTF를 이용한 2채널 스테레오 음원을 수정 및 편집 할 수 있는 입체음향 저작도구 개발)

  • Kim, Young-Sik;Kim, Yong-Il;Bae, Myeong-Soo;Jeon, Su-Min;Lee, Dae-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.11a
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    • pp.909-912
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    • 2017
  • In implementing a computerized virtual training system, the auditory element is responsible for the human cognitive ability following visual elements. Especially, the improvement of hearing ability is closely related to the performance of the training, and it contributes to improvement of the training effect. In this paper, we propose a sound system that is necessary for constructing such a virtual training system as a test system that can use a sound source using a head related transfer function (HRTF). Functional and auditory tests were performed to evaluate system performance.