• Title/Summary/Keyword: 컴퓨터 인터넷 학습

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An Analysis of the Case Study on Tablet Computer based Mobile Learning Environment (타블렛 컴퓨터를 활용한 모바일 학습사례 분석)

  • Lee, Youngmin
    • The Journal of Korean Association of Computer Education
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    • v.8 no.1
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    • pp.25-32
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    • 2005
  • An analysis of the case study was reported to pioneer the perceptions of teachers, students, and parents for the educational use of tablet computers. The findings showed that the amount of learning, various learning activities, interest, and motivation of learners increased and that the teachers perceived the potentiality of the tablet computer and the necessity of a training for designing mobile-based instructions.

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Design and Implementation of Computer Architecture's Web based Learning System for Self-directed Learning (자기 주도 학습을 위한 컴퓨터 구조론의 웹 기반 학습시스템 설계 및 구현)

  • Kim, Kyung-Tae;Lim, Dong-Kyun;Shin, Seung-Jung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.6
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    • pp.287-292
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    • 2010
  • The flow gradually into the Information age to the Information age has changed, leading to the development of computer and communication technology was very important for the value. Of these the most used in computer communication using the Internet, and this proportion accounts for the development of the Internet, the information was established as a means of interaction. In this paper, to improve these problems without the constraints of time and space to allow two-way interactions using web based learning system to enable Computer Architecture were learning. Learn how Computer Architecture using Camtasia the learner, without limitation of time and place of the browser through the Internet to enable real-time learning and assessment appropriate to individual learners and teaching - learning process in conjunction with individual learners can be self-directed learning will play a role in that.

An Internet Ethics Learning Model based on PBL (문제중심학습 기반의 인터넷 윤리 학습 모형)

  • Park, Jeong-Mi;Kang, Oh-Han
    • The Journal of Korean Association of Computer Education
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    • v.15 no.2
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    • pp.29-36
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    • 2012
  • This thesis focuses on developing the appropriate model for teaching Internet ethics based on problem-based learning. In the new learning model, participation of students such as discussion and writing methods is considered important. The research applied the new method at class and analyzed the change in Internet ethics. The result of research shows that internet ethics of learner improved in the voluntariness, respect, participation, responsibility area. Especially, the voluntariness and responsibility areas showed statistically meaningful improvement.

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An Instructional Learning Effectiveness of Network Concept by Problem-Oriented Learning for Computer Education in Elementary Schools (초등컴퓨터 교육에서 문제중심 학습을 이용한 네트워크 개념의 교수학습 효과)

  • Rim, Hwakyung
    • The Journal of Korean Association of Computer Education
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    • v.7 no.3
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    • pp.91-99
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    • 2004
  • Elementary school students have a great deal of interest in Internet games which provide integrated multimedia and so they become to know well the terminology used in network such as game server, Internet service, transfer time, etc. In addition, they are used to understand the technological phenomena occurring in internet. They, however, have difficulty understanding concepts and principles regarding the phenomena mentioned above because the educational contents in elementary school computer textbooks consist of only ICT education and its applications, i.e., tool-based technology. In this paper, we apply educational learning on network concepts which are the basis on the internet to classroom instruction by using problem oriented models. We conclude that the educational contents in elementary school computer education should be transferred to the area with principles and concepts.

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The Learning System of Internet Operation Principles based on GBS(Goal-Based Scenario) (GBS(Goal-Based Scenario) 기반 인터넷 동작원리 학습시스템)

  • Lee, Eun-Kyung;Park, Moon-Hwa
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.05a
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    • pp.746-749
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    • 2008
  • 인터넷의 활용이 증가됨에 따라 사용자들은 수많은 정보를 주고받게 되었고 이러한 시대의 흐름에 부응하여 네트워크의 대한 지적인 관심도 높아지게 되었다. 그러나 기존의 네트워크 학습체계는 이론적인 개념위주의 평면적인 형태였고 네트워크 자체의 추상적이고 학습 원리와 개념을 경험하기 힘든학습의 특성 때문에 전체적인 학습의 흐름과 기능을 이루는 동작에 초점을 맞추기보다는 각 단위별단편적인 개념위주 내용만 제시하여 전체적인 흐름을 파악하고 학습할 수 있기에는 미흡하였다. 이러한 관점에서 학습 내용이 어려운 네트워크의 동작 원리를 시각적으로 쉽게 이해할 수 있는 학습 도구를 제공하여 학습의 이해와 성취도를 높이는 방법이 필요하다. 따라서 본 논문에서는 학습자가 입체적으로 원리를 파악할 수 있도록 쉽고 흥미로운 학습을 유도할 수 있는 학습 시나리오를 구성하여 학습내용 간 연계성이 있도록 하고 그래픽과 이미지적인 효과를 극대화 할 수 있는 애니메이션을 기반으로 하여 보다 효과적으로 인터넷 동작원리를 학습할 수 있는 학습시스템을 설계 및 구현하였다.

A Instructional Learning Design of Network Concept by Problem-Oriented Learning for Computer Education in the Primary Schools (초등 컴퓨터 교육에서 문제중심 모형을 통한 네트워크 개념의 교수학습 설계)

  • 임화경;김진아;배진호;백대현;김현배
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04b
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    • pp.673-675
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    • 2004
  • 초등학생들은 통합된 멀티미디어를 제공하는 인터넷 게임에 대단한 관심을 갖고 있으며. 자연스럽게 네트워크 관련 용어(게임서버, 인터넷 전송 서비스, 인터넷 속도 등) 및 인터넷상에서 일어나는 기술 현상에 대해서도 익숙해져 있다. 그러나 초등 컴퓨터 교과 내용은 도구 사용 기술로만 되어 있어 이러한 현상들에 대한 개념과 원리를 이해하기는 어렵다. 따라서, 본 논문에서는 도구 학습이 아닌 인터넷의 기반인 네트워크 개념에 대한 교수학습을 문제중심 모형을 이용하여 설계하고 수업현장에 적용한다. 그 결과로 보다 더 원리와 개념 이해영역으로 초등 컴퓨터 교과 내용의 변화가 필요함을 보이고자 한다.

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Development of a Teaching and Learning Model for Educational Usage of Web 2.0 and Its Effect Analysis (웹 2.0의 교육적 활용에 대한교수 학습 모형 개발 및 학습 효과 분석)

  • Kim, Hae-Jung;Choi, Jae-Hyuk
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.10
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    • pp.45-52
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    • 2011
  • Web 2.0 could influence the teaching and learning system significantly due to its characteristics to utilize information using internet in various ways, to create information, and to reorganize it through information sharing. In this new environment of information-oriented classes using the computer, positive education method is required to develop new teaching/learning method based on the internet web 2.0 in order to fulfill the learner's intellectual curiosity and to lead the future-oriented classes. This paper proposed a teaching-learning models in the web 2.0-based internet information education and its effect analysis.

A Case Study on the Teaching Learning Method for the Review of Programming Classes (프로그래밍 수업에서 복습 강화를 위한 교수학습법 적용 사례 연구)

  • Jin, Myung Sook;Oh, Suk;Ahn, You Jung;Kim, Kyong Ah;Kim, Ji Sim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.351-353
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    • 2019
  • 전문대학의 프로그래밍 수업에서 복습을 강화하고 학습효과를 높이기 위해 수업의 이론 및 실습 동영상을 인터넷상에 제공하고 학습자 설문을 통해 그 효과를 분석하였다. 설문을 통해 학습자들은 동영상 제공에 대해 긍정적인 대답을 하였으며 복습으로 활용하는 것을 넘어서 예습과 거꾸로 학습에도 적용할 수 있는 가능성을 보여주었다.

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Design and Implementation of an Integrated Browser to Support Internet-Based Collaborative Learning (인터넷기반 협동학습을 위한 통합브라우저의 설계 및 구현)

  • Song, Tae-Ok;Ahn, Sung-Hoon;Kim, Tae-Young
    • The Journal of Korean Association of Computer Education
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    • v.3 no.1
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    • pp.23-30
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    • 2000
  • The educational effect and practical use of collaborative learning produced in virtual learning communities are being discussed actively in these days. A higher-level interactive tool is essential for successful Internet-based collaborative learning through the network. In this paper, we designed and implemented an integrated browser which has the integrated learning environment to support collaborative learning, and thus the user interface of the network client(News, FTP, HTTP, SMTP, voice text chatting Clients) is improved. Therefore, the educational effect of Internet-based collaborative learning is get closer to that of face-to-face learning.

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Effect of Flow Experience, Self-directed Learning Readiness and Internet Addiction on Academic Achievement in Web-based Computer Education (몰입경험, 자기주도학습 준비도, 인터넷 중독이 웹기반 컴퓨터교육의 학업 성취도에 미치는 영향)

  • Jang, Phil-Sik
    • Journal of Digital Convergence
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    • v.10 no.1
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    • pp.293-300
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    • 2012
  • This study investigates the causal relationships among flow experience, self-directed learning readiness, internet addiction and academic achievement in web-based computer education. The gender differences in path models were also examined. The results indicated that, self-directed learning readiness has positive and direct influence on flow experience and academic achievement. And self-directed learning readiness has a negative and direct influence on internet addiction. For female students, academic achievement was positively and directly influenced by flow experience and indirectly by self-directed learning readiness. However, the mediating effect of flow experience and indirect effect of self-directed learning readiness were not significant for male students.