• Title/Summary/Keyword: 컴퓨터시스템교육

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Merits and Demerits of Information Security Education Using SaaS Based Virtual Training Systems (SaaS 기반 가상훈련 시스템을 이용한 정보보호 교육의 장단점)

  • Lee, Hae Young;Park, Hyun Min;Min, GyeongTae;Park, Young Sun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.211-212
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    • 2019
  • 서로 다른 지역에서 서로 다른 과정의 실습 중심의 정보보호 단기 교육을 진행하기 위하여 SaaS 기반 가상훈련 시스템을 사용하였다. 본 논문에서는 SaaS 기반 가상훈련 시스템을 이용한 정보보호 실습 교육의 장단점을 정리한다. 강사 및 수강생들은 교육 과정 중 데스크톱 가상화를 사용하여 실습 환경을 구축하는 시간을 절약할 수 있었다. 또한, 원격 실습 지원, 진행 상황 확인도 가능하였다. 관리자는 강사 및 장소와 무관하게 균등한 실습 교육을 제공할 수 있다는 점이 가장 큰 장점이었다. 향후에는 서버 가상화와 데스크톱 가상화가 결합된 하이브리드 형태의 실습 환경 개발을 고려할 필요가 있다.

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A Study on the Education System for People Who Don't Have Their Own Letters, SOUL (문자 없는 나라를 위한 문자 교육 시스템(소울)에 관한 연구)

  • Ham, Hye-Ryeong;Noh, Yong-Deok
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.377-380
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    • 2010
  • 지식기반 사회에서 교육은 장기적인 발전을 위한 필수 요소이다. 교육을 위해서는 말하기, 듣기, 쓰기, 읽기 능력이 필요하다. 이 중 하나라도 충족하지 못한다면 제대로 된 교육을 받을 수 없다. 하지만 전 세계에 존재하는 약 6900여종의 언어 중 6600여종의 언어는 표기할 수 있는 고유 문자가 없다. 읽기 능력과 쓰기 능력을 기르기 위한 최소 조건조차 마련되어 있지 않은 것이다. 그래서 말은 있지만 문자는 없는 국가에 말을 표기할 수 있는 문자를 보급하여 지식기반 발전의 기반을 마련해 주는 소울(SOUL) 시스템을 제안한다. 소울(SOUL)은 두 가지 기능을 가지고 있다. 문자 교육 기능과, 지식 공유 공간 기능이다. 문자 교육 기능에서는 각 문자가 내는 소리와 조합방법, 그리고 각 문자의 표기법, 표기 순서 등을 익힘으로써 문자를 쉽게 익힐 수 있도록 하였다. SOUL은 말을 표기할 문자로 비교적 익히기 쉬운 언문인 한글을 채택하였다. 그리고 지식 공유 공간 기능에서는 문자를 익힌 사용자가 마치 위키피디아처럼 지식을 기록하고 공유할 수 있어 지식을 축적하도록 도와주도록 설계하였다. 여기서는 소울(SOUL) 시스템의 구조 및 구현을 보인다.

Development of an Interactive self-control-mode based RTE System based on CBT (CBT 환경을 기반으로 하는 쌍방향 자율모드 기반 RTE 시스템 개발)

  • Kim, Seong-Yeol;Choi, Bo-Chul;Hong, Byeong-Du
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.2
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    • pp.227-234
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    • 2012
  • Development of Computer science and internet technoloy have led changes all over the social area. Educational markets based on this circumstance are offering various services named remote education, cyber lecture, e-Learning, etc. Due to these products, systems for computer based teaching and evaluating student's achievement are wide spread. But in many systems we can find functional restrictions. In this paper we propose a RTE system offering interactive self control mode based education so as to provide customized education for each individual by realtime feedback of the level of the student's comprehension we expect that this system provides customized education environment considering student's achievement level and maximizes their motivation.

The computer power-saving system using DHCP (DHCP를 이용한 컴퓨터 절전 시스템)

  • Kim, Hong-Yoon
    • Journal of Korea Society of Industrial Information Systems
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    • v.14 no.5
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    • pp.75-82
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    • 2009
  • It is possible that gain good effect for saving electric charges by power-saving education to organizer, instead of buying new energy saving computer in the company, school and public organization. But this kind of education needs time very much. And power management system for controling whole computer of organizer is released, but it is hard to set up. In this paper we prevent computers which do not have power shutdown software, from obtaining IP address by DHCP. So we induce organizer to setup power shutdown software.

Design of the Block Authoring Tool to Extend the Python Block Coding Platform (파이썬 블록 코딩 플랫폼의 확장을 위한 블록 저작 도구 설계)

  • Kim, Ki-Tae;Kim, Su-Min;Lee, Se-Hoon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.405-406
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    • 2022
  • 파이썬 및 데이터 분석, 인공지능 코딩 교육을 수행하기 위한 플랫폼인 에듀비(EduB)에서 AI 융합 및 STEAM 교육을 위해 추가 블록을 생성할 수 있는 저작 도구를 개발하였다. 이를 위해 기존에 블록클리 에디터를 작성해서 처리하는 방식 대신 누구나 쉽게 사용할 수 있도록 블록 형태의 탬플릿을 제공하여 새로운 기능과 블록을 쉽게 추가할 수 있는 방법을 제안하고 해당 블록 생성기를 구현하였다.

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Design and Implementation of 3-Tier App Development Training System (3-Tier App개발 교육시스템 설계와 구현)

  • Chang, Young-Hyun;Oh, Sang-Yeob
    • Journal of Digital Convergence
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    • v.12 no.8
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    • pp.265-270
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    • 2014
  • This study in coping with the current trend is to propose the environment for training 3-Tier App development being focused on the system to develop mobile applications where its related developers are scarce. Design and implementation of training system for the development of 3-Tier App in this paper is to realize the environment for software development for colleges as same as that in IT companies. For 3-Tier App development training system, 3 students with 3 computers work as a group. The above-mentioned 3 computers include a computer for development, Gateway server, and DB server together with legacy system. Also, each of the 3 students shall be given roles of the foregoing sections. We have educated 3-Tier App training system as a practical class for 64 students in junior students of computer information major. Through training session, it was confirmed that we can foster the students as custom-made talents who understand company's development environment. Also, the Comparison of 3-Tier and Stand-alone App Development Training System for 10 distinct description, we know that 3-Tier app development training system was very superior to stand-alone app development training system in the educational effects.

Design and Implementation of Test Item Generation System based on Template (템플릿을 사용한 객관식 출제시스템의 설계 및 구현)

  • Kim, Jin-Hee;Yong, Hwan-Seung
    • The Journal of Korean Association of Computer Education
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    • v.5 no.2
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    • pp.49-59
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    • 2002
  • There have been many attempts to educationally utilize a computer. As a result, a number of learning programs and testing programs have been developed. Testing programs developed so far are rather focusing on giving learners questions without interactivity. Question givers also have to feed question data into a computer. Therefore, this thesis, firstly, explains how learners themselves feed question data into a computer. Secondly, this thesis explains how to develop such a system that can produce new questions based on the question data fed by learners. This paper also introduces the system environment, which features the test item generation system, and explains the system environment by exemplifying internal modules, a test item bank. Besides, we also describe how to apply this system to educational programs and identify whether it is possible to apply it to a Chinese subject and others.

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Design of Web-Based Expert System in Assessment, Programming, Evaluation for Infants and Young Children with Developmental Disability (발달장애 영유아의 진단, 중재, 평가를 위한 웹기반 전문가 시스템의 설계)

  • Jeon, Byung-Un;Kim, Young-Hee
    • The Journal of Korean Association of Computer Education
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    • v.9 no.2
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    • pp.57-67
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    • 2006
  • The purpose of the research is to designing of web-based expert system in assessment, programming, evaluation for infants and young children with developmental disability. For this purpose, research articles such as curriculum-based assessment evaluation, web-based expert system, use of the computer technology in special education were analyzed. The design of web-based expert system for infants and young children with developmental disability connected with information analysis, optimum levels, data collection, data analysis, decision-making, and intervention.

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A Study on the Relations Between Curriculum Determinant Factors and Composition Factors -Focus on Department of Information Management- (교육과정 결정 요인과 교육 과목 구성에 관한 연구 -정보관련 학과를 중심으로-)

  • 김정열
    • Journal of the Korea Society of Computer and Information
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    • v.5 no.4
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    • pp.211-217
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    • 2000
  • The Curriculum Determinant Factors of Information Management are identified Manpower Demand Factor, Department Associate Perception Factor, Imitation Factor, Education Demand Factor. The result of This Study proposed that Computer Science Field, IT Field, Internet Field had to Include to Curriculum of Information management. In Addition, The Result of This Study is identified that Curriculum Determinant Factor is related to Composition Factor. Manpower Demand factor Department Associate Perception Factor are important to Curriculum Determinant. And IT Field, Computer Science Field are critical to curriculum of Information Management.

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A Web-based Education System with Remote Experimentation Environment for Embedded Systems Education (원격실험실 환경을 제공하는 임베디드 시스템 활용 교육을 위한 웹기반 교육 시스템)

  • Moon, Il-Hyeun;Jeon, Jae-Wook;Lee, You-Sang;Choi, kwan-Sun;Kim, Dong-Sik;Jeon, Chang-Wan;Lee, Sun-heum
    • The Journal of Korean Association of Computer Education
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    • v.10 no.6
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    • pp.39-49
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    • 2007
  • In this paper, a web-based, advanced education system for embedded systems have been implemented, which provide students reality through remote controlled experiment environment when they conduct experiments through web, in addition to the creative multimedia contents. Students can use the server-side remote experiment environment through telnet client using Java technology to conduct a variety of experiments on the embedded system remotely. Our system can be used as economical education tools for expensive experiment equipments in shared fashion through web as well as effective and convenient ones for embedded systems anywhere and anytime when internet access is available, compensating for lack in reality of virtual educations.

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