• 제목/요약/키워드: 컴퓨터기술

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Detailed Investigation on the Dynamic Excess Pore Water Pressure through Liquefaction Tests using Various Dynamic Loadings (다양한 진동하중의 액상화 시험을 통한 동적 과잉간극수압에 대한 상세분석)

  • Choi, Jae-Soon;Jang, Seo-Yong;Kim, Soo-Il
    • Journal of the Earthquake Engineering Society of Korea
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    • v.11 no.2 s.54
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    • pp.81-94
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    • 2007
  • In most experimental researches on the liquefaction phenomenon, an earthquake as a random vibration has been regraded as a sinusoidal wave or a triangular wave with an equivalent amplitude. Together with the development in the part of signal control and data acquisition, dynamic experimental equipments in the soil dynamics have also developed rapidly and further more, several real earthquakes have been simulated in the large model test such as shaking table tests and centrifuge tests. In Korea, several elementary laboratory tests to simulate the real earthquake load were performed. From these test results, it was reported that the sinusoidal wave cannot reliably reflect the soil dynamic behavior under the real earthquake motion. In this study, 4 types of dynamic motions such as the sinusoidal wave, the triangular wave, the incremental triangular wave and several real earthquake motions which were classified with shock-type and vibration-type were loaded to find something new to explain the change of the excess pore water pressure under the real earthquake load. Through the detailed investigation and comparison on all test results, it is found that the dynamic flow is generated by the soil plastic deformation and the velocity head of dynamic flow is changed the pressure head in the un-drained condition. It can be concluded that the change of the excess pore water pressure is related to the pressure head of dynamic flow. Lastly, a new hypothesis to explain such a liquefaction initiation phenomenon under the real earthquake load is also proposed and verified.

Review on the Three-Dimensional Magnetotelluric Modeling (MT 법의 3차원 모델링 개관)

  • Kim, Hee-Joon;Nam, Myung-Jin;Song, Yoon-Ho;Suh, Jung-Hee
    • Geophysics and Geophysical Exploration
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    • v.7 no.2
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    • pp.148-154
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    • 2004
  • This article reviews the development of three-dimensional (3-D) magnetotelluric (MT) modeling. The 3-D modeling of electromagnetic fields is essential in understanding the physics of MT soundings, and in implementing an inversion method to reconstruct a 3-D resistivity image. Although various numerical schemes have been developed over the last two decades, practical methods have been quite limited. However, the recent rapid improvement in computer speed and memory, as well as the advance in iterative solution algorithms for a large system of equations, makes it possible to model the MT responses of complex 3-D structures, which have been very difficult to simulate before. The use of staggered grids in finite difference method has become popular, conserving a magnetic flux and an electric current and allowing for realistic discontinuous fields. The convergence of numerical solutions has been greatly accelerated by adopting Krylov subspace methods, proper preconditioning techniques, and static divergence corrections. The vector finite-element method using edge elements is also free from the discontinuity problem, and seems a natural choice for modeling complex structures including irregular topography because its flexibility allows one to capture full geometric complexity.

Optical signal amplification property in photorefractive Cu-KNSBN crystal (광굴절 Cu-KNSBN 결정에서의 광신호 증폭 특성)

  • Kim, Sung-Gu;An, Jun-Won;Kim, Nam;Lee, Kwon-Yeon;Seo, Ho-Hyung
    • Proceedings of the Optical Society of Korea Conference
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    • 2000.02a
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    • pp.288-289
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    • 2000
  • SBN, BSKNN KNSBN 등의 tungsten-bronze 계열에 속하는 광굴절 결정은 짧은 파장에서 좋은 감광도와 빠른 응답시간을 갖는다. 이중에서도 KNSBN 결정은 큰 크기의 결정 성장 및 도핑이 용이하고 광굴절 결정에서 중요한 특성 중 하나인 열 안정성(thermal stability)이 좋기 때문에 빠른 응답특성이 요구되는 응용분야에서 촉망받는 매질이다. 본 논문에서는 광정보저장, 광정보처리, 광컴퓨터, 광통신과 같은 다양한 분야에서 응용가능성을 가지는 Cu가 0.04wt.%도핑된 5mm$\times$5mm$\times$5mm 크기의 KNSBN 결정을 이용한 광신호의 증폭기술에 대하여 연구하였다. 먼저 Cu-KNSNB 결정의 2광파 결합 특성을 분석하기 위하여, 기록 파장에 따른 지수이득계수의 외부입사각의존성, 최대 지수이득계수를 나타내는 외부입사각에서 입사빔의 세기비에 따른 2광파 결합 이득을 측정하였다. 또한, 632.8nm파장 영역에서 기록 및 삭제시간 상수, 회절 효율의 입사빔 세기비 의존성을 측정하였다. 그리고, 음향-광학 변조기(AOM: acousto-optic modulator)에 의해 진폭 변조된 신호빔을 이용하여 광신호 증폭특성을 분석하고 그 결과를 제시하였다. 이때 두 빔의 입사각은 최대 지수이득계수를 나타내는 입사반각 12$^{\circ}$로 고정하고, 감쇄기를 이용하여 신호빔의 세기를 조절하면서 신호빔의 차동이득을 측정하였다. 투과된 신호빔은 같은 주파수에서 차동 이득(diffrerential gain)을 보였으며, 이는 moving grating과 시간-변조된 신호빔(또는 펌프빔)사이의 새로운 상호작용은 광굴절 결정의 시간 적분 특성에 의한 것이다. (중략) 경우는 상온에서 펌프 펄스의 유지시간이 0.5% 인 경우 레이저가 동작하는 것을 보여주었다. 이는 구조내에서 열전도가 문제가 된다는 것을 의미하는데 위아래가 공기로 둘러 싸여 있어 발생한 열이 가는 유전체 네트웍을 통해서만 전달 될 수 있기 때문이다. (중략)$^4$A$_2$에 의한 nophonon line R$_1$, R$_2$(680.4, 678.5 nm) 및 $^2$T$_1$$\longrightarrow$$^4$A$_2$(655.7, 649.3, 645.2 nm)의 형광방출 스펙트럼을 얻었으며, 형광수명은 0.264 ms로 조사되었다. 제조된 레이저 발진봉은 직경 6.3 m, 길이 45 nm이었다.\pm$0.06kHz Ge $F_4$; -1.84$\pm$0.04kHz$0.04kHz/TEX>0.04kHz 모국어 및 관련 외국어의 음운규칙만 알면 어느 학습대상 외국어에라도 적용할 수 있는 보편성을 지니는 것으로 사료된다.없다. 그렇다면 겹의문사를 [-wh]의리를 지 닌 의문사의 병렬로 분석할 수 없다. 예를 들어 누구누구를 [주구-이-ν가] [누구누구-이- ν가]로부터 생성되었다고 볼 수 없다. 그러므로 [-wh] 겹의문사는 복수 의미를 지닐 수 없 다. 그러면 단수 의미는 어떻게 생성되는가\ulcorner 본 논문에서는 표면적 형태에도 불구하고 [-wh]의미의 겹의문사는 병렬적 관계의 합성어가 아니라 내부구조를 지니지 않은 단순한 단어(minimal $X^{0}$ elements)로 가정한다.

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Hip Range of Motion Estimation using CT-derived 3D Models (CT기반 3차원 모델을 이용한 고관절 운동범위 예측)

  • Lee, Yeon Soo
    • Journal of the Korean Society of Radiology
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    • v.12 no.1
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    • pp.115-122
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    • 2018
  • The success of the total hip arthroplasty is revealed as initial stability, range of motion, and long term pain, etc. Depending upon choice of implantation options such as femoral neck offset, diameter of the femoral head, the lateral opening tilt. Especially the impingement between femoral head component and acetabular cup limits the range of motion of the hip. In this sense, estimation or evaluation of the range of motion before and after the total hip arthroplasty is important. This study provides the details of a computer simulation technique for the hip range of motion of intact hip as well as arthroplasty. The suggested method defines the hip rotation center and rotation axes for flexion and abduction, respectively. The simulation uses CT-based reconstructed 3D models and an STL treating software. The abduction angle of the hip is defined as the superolateral rotation angle from sagittal plane. The flexion angle of the hip is defined as the superoanterior angle from the coronal plane. The maximum abduction angle is found as the maximum rotation angle by which the femoral head can rotate superolaterally about the anterior-posterior axis without impingement. The maximum flexion angle is found as the maximum rotation angle by which the femoral head can rotate superoanteriorly about the medial-lateral axis without impingement. Compared to the normal hip, the total hip replacement hip showed decreased abduction by 60 degrees and decreased flexion by 4 degrees. This measured value implies that the proposed measurement technique can make surgeons find a modification of increase in the femoral neck offset or femoral head, to secure larger range of motion.

Design and Analysis of Multiple Mobile Router Architecture for In-Vehicle IPv6 Networks (차량 내 IPv6 네트워크를 위한 다중 이동 라우터 구조의 설계와 분석)

  • Paik Eun-Kyoung;Cho Ho-Sik;Choi Yang-Hee
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.2 no.2 s.3
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    • pp.43-54
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    • 2003
  • As the demand for ubiquitous mobile wireless Internet grows, vehicles are receiving a lot of attention as new networking platforms. The demand for 4G all-IP networks encourages vehicle networks to be connected using IPv6. By means of network mobility (NEMO) support, we can connect sensors, controllers, local ,servers as well as passengers' devices of a vehicle to the Internet through a mobile router. The mobile router provides the connectivity to the Internet and mobility transparency for the rest of the mobile nodes of an in-vehicle nv6 network. So, it is .important for the mobile router to assure reliable connection and a sufficient data rate for the group of nodes behind it. To provide reliability, this paper proposes an adaptive multihoming architecture of multiple mobile routers. Proposed architecture makes use of different mobility characteristics of different vehicles. Simulation results with different configurations show that the proposed architecture increases session preservation thus increases reliability and reduces packet loss. We also show that the proposed architecture is adaptive to heterogeneous access environment which provide different access coverage areas and data rates. The result shows that our architecture achieves sufficient data rates as well as session preservation.

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A New Design and Implementation of Digital Evidence Container for Triage and Effective Investigation (디지털 증거 선별 조사의 효율성을 위한 Digital Evidence Container 설계 및 구현)

  • Lim, Kyung-Soo;Lee, Chang-Hoon;Lee, Sang-In
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.49 no.4
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    • pp.31-41
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    • 2012
  • The law enforcement agencies in the worldwide are confiscating or retaining computer systems involved in a crime/civil case, if there are any, at the preliminary investigation stage, even though the case does not involve a cyber-crime. They are collecting digital evidences from the suspects's systems and using them in the essential investigation procedure. It requires much time, though, to collect, duplicate and analyze disk images in general crime cases, especially in cases in which rapid response must be taken such as kidnapping and murder cases. The enterprise forensics, moreover, it is impossible to acquire and duplicate hard disk drives in mass storage server, database server and cloud environments. Therefore, it is efficient and effective to selectively collect only traces of the behavior of the user activities on operating systems or particular files in focus of triage investigation. On the other hand, if we acquire essential digital evidences from target computer, it is not forensically sound to collect just files. We need to use standard digital evidence container from various sources to prove integrity and probative of evidence. In this article, we describe a new digital evidence container, we called Xebeg, which is easily able to preserve collected digital evidences selectively for using general technology such as XML and PKZIP compression technology, which is satisfied with generality, integrity, unification, scalability and security.

On the Development of Agent-Based Online Game Characters (에이전트 기반 지능형 게임 캐릭터 구현에 관한 연구)

  • 이재호;박인준
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2002.11a
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    • pp.379-384
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    • 2002
  • 개발적인 측면에서 온라인 게임 환경에서의 NPC(Non Playable Character)들은 환경인식능력, 이동능력, 특수 능력 및 아이템의 소유 배분 등을 원활히 하기 위한 능력들을 소유해야 하며, 게임 환경을 인식, 저장하기 위한 데이터구조와 자신만의 독특한 임무(mission)를 달성하기 위한 계획을 갖고 행위를 해야 한다. 이런 의미에서 NPC는 자신만의 고유한 규칙과 행동 패턴, 그리고 목표(Goal)와 이를 실행하기 위한 계획(plan)을 소유하는 에이전트로 인식되어야 할 것이다. 그러나, 기존 게임의 NPC 제어 구조나 구현 방법은 이러한 요구조건에 부합되지 못한 부분이 많았다. C/C++ 같은 컴퓨터 언어들을 이용한 구현은 NPC의 유연성이나, 행위에 많은 문제점이 있었다. 이들 언어의 switch 문법은 NPC의 몇몇 특정 상태를 묘사하고, 그에 대한 행위를 지정하는 방법으로 사용되었으나, 게임 환경이 복잡해지면서, 더욱더 방대한 코드를 만들어야 했고, 해석하는데 많은 어려움을 주었으며, 동일한 NPC에 다른 행동패턴을 적용시키기도 어려웠다. 또한, 대부분의 제어권을 게임 서버 폭에서 도맡아 함으로써, 서버측에 많은 과부하 요인이 되기도 하였다. 이러한 어려움을 제거하기 위해서 게임 스크립트를 사용하기도 하였지만, 그 또한 단순 반복적인 패턴에 사용되거나, 캐릭터의 속성적인 측면만을 기술 할 수 있을 뿐이었다 이러한 어려움을 해소하기 위해서는 NPC들의 작업에 필요한 지식의 계층적 분화를 해야 하고, 현재 상황과 목표 변화에 적합한 반응을 표현할 수 있는 스크립트의 개발이 필수 적이라 할 수 있다 또한 스크립트의 실행도 게임 서버 측이 아닌 클라이언트 측에서 수행됨으로써, 서버에 걸리는 많은 부하를 줄일 수 있어야 할 것이다. 본 논문에서는, 대표적인 반응형 에이전트 시스템인 UMPRS/JAM을 이용하여, 에이전트 기반의 게임 캐릭터 구현 방법론에 대해 알아본다.퓨터 부품조립을 사용해서 Template-based reasoning 예를 보인다 본 방법론은 검색노력을 줄이고, 검색에 있어 Feasibility와 Admissibility를 보장한다.매김할 수 있는 중요한 계기가 될 것이다.재무/비재무적 지표를 고려한 인공신경망기법의 예측적중률이 높은 것으로 나타났다. 즉, 로지스틱회귀 분석의 재무적 지표모형은 훈련, 시험용이 84.45%, 85.10%인 반면, 재무/비재무적 지표모형은 84.45%, 85.08%로서 거의 동일한 예측적중률을 가졌으나 인공신경망기법 분석에서는 재무적 지표모형이 92.23%, 85.10%인 반면, 재무/비재무적 지표모형에서는 91.12%, 88.06%로서 향상된 예측적중률을 나타내었다.ting LMS according to increasing the step-size parameter $\mu$ in the experimentally computed. learning curve. Also we find that convergence speed of proposed algorithm is increased by (B+1) time proportional to B which B is the number of recycled data buffer without complexity of computation. Adaptive transversal filter with proposed data recycling buffer algorithm could efficiently reject ISI of channel and increase speed of convergence in avoidance burden of computational complexity in reality when it was experimented having

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An Web-based Training of a short bamboo flute performance by using UCC (UCC를 활용한 단소 실기 원격 교육)

  • Lee, Yong-Bae;Lim, Sung-Joon
    • Journal of The Korean Association of Information Education
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    • v.11 no.4
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    • pp.471-482
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    • 2007
  • These days UCC(User-created content) is being made and shared increasingly in entertainment and sports area, but its life cycle seems to be very short and the cases that it is used for an education or a learning purposes are not common yet. In this study a new methodology is suggested for adapting a UCC to a distance education. A teacher upload the movie that he or she made for the distance education system, so the students can carry out the self-centered learning procedure. After that, the students send their own movie files to the teacher, and get a feedback from the teacher as a evaluation of the course. In this study a distance education system was established as a prototype, and a short bamboo flute class was chosen for this study from the specialty developmental education program of the elementary school. According to the result of the questionnaire the students thought that their performance skill was improved a lot and they were satisfied with the learning program and the method of evaluation. They also answered that their skills dealing with a camera, a camcorder and a computer got much better. Moreover, most of the students thought that the relationships with their friends and their parents got better also because they spent lots of time together making and watching the movie files for this education program.

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Curved Screen Display Immersion Simulation System for Landscape Evaluation (경관평가를 위한 곡면스크린 방식의 몰입형 시뮬레이션 시스템)

  • Chang, Jong-Hyun;Kim, Choong-Sik;Lee, In-Sung
    • Journal of the Korean Institute of Landscape Architecture
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    • v.37 no.3
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    • pp.61-68
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    • 2009
  • The objective of this study was to examine the possibility of utilizing the immersion stereoscopic image with a curved-screen-display as a tool for evaluating the landscape. The curved-screen-display ensures the continuity of the image and can be simultaneously evaluated by many people. Fifty-meter-wide Gangnamdaero Boulevard in Seoul was selected for this study, and the simulation was done using computer graphics. With the computer simulation, a questionnaire on landscape preferences was conducted according to different visual environments (immersion, non-immersion) and different projection types(stereoscopic or plane image). In the results of this study, the landscape preference was largely dependent on the immersion environment. Using the immersion-type simulation, the observer can easily evaluate the preference with higher judgment power. The stereoscope or plane projection type does not have any significant result in terms of its judgment power. This result implies that it is very important to strengthen the sense of immersion by expanding the screen into an angled view in which the observer can become immersed while making and projecting the simulation to evaluate the landscape. As a landscape evaluation tool for examining the efficiency and usefulness of immersion simulation, this study has limitations in that it controls many factors in street landscape that adversely affect judgment. Accordingly, a detailed comparison and verification of the stereoscopic image in various environments, including street width and building height ratio, must be conducted.

A Study on the Research Model for the Standardization of Software-Similarity-Appraisal Techniques (소프트웨어 복제도 감정기법의 표준화 모델에 관한 연구)

  • Bahng, Hyo-Keun;Cha, Tae-Own;Chung, Tai-Myoung
    • The KIPS Transactions:PartD
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    • v.13D no.6 s.109
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    • pp.823-832
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    • 2006
  • The Purpose of Similarity(Reproduction) Degree Appraisal is to determine the equality or similarity between two programs and it is a system that presents the technical grounds of judgment which is necessary to support the resolution of software intellectual property rights through expert eyes. The most important things in proceeding software appraisal are not to make too much of expert's own subjective judgment and to acquire the accurate-appraisal results. However, up to now standard research and development for its systematic techniques are not properly made out and as different expert as each one could approach in a thousand different ways, even the techniques for software appraisal types have not exactly been presented yet. Moreover, in the analyzing results of all the appraisal cases finished before, through a practical way, we blow that there are some damages on objectivity and accuracy in some parts of the appraisal results owing to the problems of existing appraisal procedures and techniques or lack of expert's professional knowledge. In this paper we present the model for the standardization of software-similarity-appraisal techniques and objective-evaluation methods for decreasing a tolerance that could make different results according to each expert in the same-evaluation points. Especially, it analyzes and evaluates the techniques from various points of view concerning the standard appraisal process, setting a range of appraisal, setting appraisal domains and items in detail, based on unit processes, setting the weight of each object to be appraised, and the degree of logical and physical similarity, based on effective solutions to practical problems of existing appraisal techniques and their objective and quantitative standardization. Consequently, we believe that the model for the standardization of software-similarity-appraisal techniques will minimizes the possibility of mistakes due to an expert's subjective judgment as well as it will offer a tool for improving objectivity and reliability of the appraisal results.