• Title/Summary/Keyword: 컨텐츠 연속 서비스

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Control Architecture for N-Screen Based Interactive Mutli-Vision System (N-스크린 기반 인터렉티브 멀티 비전 시스템 제어 구조)

  • Sarwar, Ghulam;Ullah, Farman;Yoon, Changwoo;Lee, Sungchang
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.6
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    • pp.72-81
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    • 2013
  • In this paper, we propose the architecture and user interaction mechanism to implement N-Screen services on Multi-Vision System (MVS) that are not supported in existing systems. N-Screen services enable users to control the MVS displays through any of their devices and share contents among MVS displays and user's active-devices with service continuation at any location. We provide N-Screen interactive services on MVS by introducing N-Screen interaction & session management server and agent. Furthermore, we present some examples of the protocols such as application launching, user interaction for service control and visualcasting to support N-Screen services. In addition, we explain the N-Screen service scenarios for providing split sessions on user's active-devices and launching metadata content on any of his devices at any location supported by these protocols. The simulation result demonstrates the feasibility and performance improvement of the proposed visualcasting mechanisms.

DTV Interactive Advertisement Authoring Tool Using Sketch Input and Evaluation Function (사용자 스케치 입력과 평가 함수를 이용한 디지털방송용 양방향광고 생성 도구)

  • Park, Tae-Jin;Choy, Yoon-Chul
    • Journal of KIISE:Software and Applications
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    • v.37 no.1
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    • pp.39-50
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    • 2010
  • Interactive broadcasting service using wired/wireless Internet return channel has strong ripple effect. It allows the audiences to participate actively to the program they are watching, and communicating. This paper develops an authoring tool that makes an object-formed interactive advertisement from extracted areas of the advertising object the user specified in TV programs. In the authoring tool, the advertisement producer specifies the target object subjectively and the selected object keeps moving here and there repeatedly. Therefore, it is hard to make an object-formed interactive advertisement with existing tools. This paper suggests sketch-based interface technique for extracting advertising objects, and also provide evaluation functions to correct any sketch error. This paper also converts the area of object into MPEG-4 BIFS codes for authoring the object-formed interactive advertisement.

The Development of Remote Monitoring Technology for URC Robot (URC 로봇 원격 모니터링기술 개발)

  • Kim Joo-Man
    • The Journal of the Korea Contents Association
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    • v.6 no.8
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    • pp.8-19
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    • 2006
  • In the ubiquitous environment, the real-time remote control and monitoring technology for intelligent robot creates service as a sharable and independent of time-location for various contents to get from a sensor or camera of the robot. In this paper, We propose the real-time monitor and control mechanism for intelligent robot called URC(Ubiquitous Robotic Companion). URC are intelligent robots designed as to interact with external digital device that can communicate through wire or wireless by integration the network and information technology into traditional robot. It has been carried out by implementing this technology into the target robot called ISSAC4 and proving its practical worth. We designed feasibly to control on remote site by web-browser. It guarantees a continuity of real-time image transferring by Client-Pull method.

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Design and Implementation of a WML Converter and WML Editor for Automatic Generation of Wireless Internet Content (무선 인터넷 컨텐츠의 자동 생성을 위한 WML 변환기와 WML 편집기의 설계 및 구현)

  • Jeon Yun-Ju;Choi Eun-Hye;Jung Hyun-Suk;Cho Hyeyoung;Lee Minsoo;Yong Hwan-Seung
    • The KIPS Transactions:PartD
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    • v.12D no.2 s.98
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    • pp.309-318
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    • 2005
  • In order to present wireless Internet users with previously created HTML contents and applications, it is essential to research and develop the technology to efficiently convert HTML documents into documents and further provide a way to edit the WML documents. This paper describes the design and development of a WML converter and WML editor The WML converter can convert HTML pages in real time into WML documents that are suitable for the WAP environment. The WML editor enables creation and modification of WML documents in a WYSIWYG fashion. These tools enable the previous services based on HTML documents to be easily adapted to the wireless environment. The developed WML converter can be installed on a proxy server to support real time conversion of Web contents. It is superior to other converters in terms of the various image formats it supports and the improvements on the conversion of the link and frame tags. Users can continuously browse via links and also view frames. Automatic dividing of large WML documents into WML cards md user defined conversion rules are also supported. The WML editor is also integrated with the converter and provides an integrated WYSIWYG environment for creating, converting and publishing WML documents.

Prefetching Techniques of Efficient Continuous Spatial Queries on Mobile AR (모바일 AR에서 효율적인 연속 공간 질의를 위한 프리패칭 기법)

  • Yang, Pyoung Woo;Jung, Yong Hee;Han, Jeong Hye;Lee, Yon Sik;Nam, Kwang Woo
    • Spatial Information Research
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    • v.21 no.4
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    • pp.83-89
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    • 2013
  • Recently various contents have been produced using the techniques that require high-performance computing process. A lot of services have been being producted as AR(Augmented Reality) service being combined with mobile information service that a moving user search various information based on one's location with. Mobile information service has a characteristic that it needs to get new information according to the location an user moves to. The characteristic requires a lot of communications when user search information moving to a different location. In order to make up for this drawback, we propose a prefetching technique based on speed and viewing angle in this paper. Existing prefetching techniques retrieve the following location of users considering moving speed and direction of the users. The data showed on the screen in AR is limited by the viewing angle of the mobile device. Due to the problems we discussed above, existing prefetching techniques have a demerit that they retrieve a lot more data than needed actually. We propose more efficient way of retrieving data with AR using the viewing angle of the mobile device. The method we propose reduces retrieval of unnecessary location using the users' speed, direction and viewing angle. This method is more efficient than the existing ways of retrieval because we don't need as many data.

DCT-domain MPEG-2/H.264 Video Transcoder System Architecture for DMB Services (DMB 서비스를 위한 DCT 기반 MPEG-2/H.264 비디오 트랜스코더 시스템 구조)

  • Lee Joo-Kyong;Kwon Soon-Young;Park Seong-Ho;Kim Young-Ju;Chung Ki-Dong
    • The KIPS Transactions:PartB
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    • v.12B no.6 s.102
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    • pp.637-646
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    • 2005
  • Most of the multimedia contents for DBM services art provided as MPEG-2 bit streams. However, they have to be transcoded to H.264 bit streams for practical services because the standard video codec for DMB is H.264. The existing transcoder architecture is Cascaded Pixel-Domain Transcoding Architecture, which consists of the MPEG-2 dacoding phase and the H.264 encoding phase. This architecture can be easily implemented using MPEG-2 decoder and H.264 encoder without source modifying. However. It has disadvantages in transcoding time and DCT-mismatch problem. In this paper, we propose two kinds of transcoder architecture, DCT-OPEN and DCT-CLOSED, to complement the CPDT architecture. Although DCT-OPEN has lower PSNR than CPDT due to drift problem, it is efficient for real-time transcoding. On the contrary, the DCT-CLOSED architecture has the advantage of PSNR over CPDT at the cost of transcoding time.