• Title/Summary/Keyword: 커뮤니티 요소

Search Result 245, Processing Time 0.024 seconds

A Typological Approach to the Community Management and Activation Plans for Apartment Complexes (아파트 단지 내 커뮤니티 운영 요소와 유형별 활성화 방안)

  • Kang, Soon-Joo;Lee, Bo-Bae;Kim, Jin-Young;Lee, Jong-Soo
    • Journal of the Korean housing association
    • /
    • v.25 no.2
    • /
    • pp.109-120
    • /
    • 2014
  • This study is focused first on considering the factors which invigorate the community in an apartment complexes from the precedent study and on identifying the specific factors, necessary to run vigorously the community in an apartment complexes. After that, the study is devoted to develop the management scenarios suitable for each type, through identifying, on the basis of the factors, the operation type of the 15 apartment complexes, in which the Seoul city community experts exist. The study result could be the basis to find out an effective method to run and manage community facilities and programs according to the features of an apartment. On the study, the 1:1 in-depth interviews were conducted on the community experts, who supported the community management in the five autonomous districts in Seoul. The study found followings. 1) The community factors needed to be readjusted in respect of operation and management. to estimate how active the community in an apartment complexes was. After identifying the community operation factors, the factors in human resources, material resources, and financial resources, were figured out. 2) The five groups were drawn from the 15 apartment complexes. The grouping was based on the relation between the main operators in each factor which invigorates the community operation. As the result, the relationship between the main operators was vertical. In addition, the more operators. 3) Six types were drawn after grouping the operation status of the 15 apartment complexes on the factors which affected to the community invigoration: human resources, material resources, and financial resources. Consequently, the managing scenarios to invigorate the community in each type were suggested.

South Korea and China's Online Game Community System of Comparative Analysis (한국과 중국 온라인게임의 커뮤니티 시스템 비교 분석)

  • Liu, Xiao-Zhong;Ryu, Seuc-Ho;Kyung, Byung-Pyo;Lee, Dong-Yeol;Lee, Wan-Bok
    • Journal of the Korea Convergence Society
    • /
    • v.1 no.1
    • /
    • pp.77-82
    • /
    • 2010
  • The game industry is growing most rapidly for a last 10 years. However, these days korean online game is not developed in chinese market any more quickly because there must be many significant problems. One of the most important problems can be a misunderstanding a chinese online game user. For instance, the Game community system shows an important position to choose an online game of chinese users. In this paper, We choose a three kinds of online game community systems and make a comparative analysis. We can expect a certain way through this research because we can see that most succesful online games in chinese market have a more expandable community systems. In order to make a succesful game contents in foreign country's game market, we must understand foreign gamers what they like or dislike. We think a next research will be about a specific relation between a foreign gamer and culture.

Enhancing Customer Loyalty in E-Commerce: The Role of Personalization Recommendation Systems and Flow State

  • Ming-ming Lin;Yu-min Jeong;Yu-dong Zhang;Zi-yang Liu
    • Journal of the Korea Society of Computer and Information
    • /
    • v.29 no.6
    • /
    • pp.223-233
    • /
    • 2024
  • This study investigates the impact of personalization recommendation systems on customer loyalty in e-commerce, focusing on the role of information presentation, system interaction, and social community functions. It examines how these elements influence flow state, word of mouth (WOM), and repurchase intention (RPI). Using structural equation modeling (SEM) and data collected from 500 respondents in SPSS and AMOS, the study finds that all three personalization aspects significantly enhance flow state, which, in turn, positively affects WOM and RPI. System interaction directly boosts both WOM and RPI, while information presentation and social community functions influence only one of these loyalty measures. Flow state mediates the relationship between personalization factors and loyalty outcomes. These findings suggest e-commerce platforms should enhance system interaction and embed social community features to foster customer loyalty.

A Method for Automatic Provision of Personalized Community Service using Situation based Self-growing User Model (자가 성장하는 상황 기반 사용자 모델을 이용한 개인화 커뮤니티 서비스 자동 제공 방법)

  • Lee, Chang-Yeul;Cho, Kyoo-Chan;Kim, Hyeon-Sook;Cho, We-Duke
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.14 no.7
    • /
    • pp.738-742
    • /
    • 2008
  • The user model is an indispensable factor for providing users with personalized. services in the ubiquitous computing environment. In general user models, services which users prefer should be described in advance so that the system can recognize and interpret them automatically. Also, user's preferences as to the change of situation are not reflected in general user models due to their ignoring the situation. In this paper, we propose the self-growing user model which learns user experience and the system which automatically provides personalized community services through extracting user preferring services by situation.

Implementation of an interactive NPC with an ontolgy and game community Q/A bulletine board (온톨로지와 게임 커뮤니티의 질의/응답 게시글을 이용한 대화형 NPC의 구현)

  • Park, Doo-Kyung;Yoon, Tae-Bok;Park, Kyo-Hyun;Lee, Jee-Hyong
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2006.10b
    • /
    • pp.164-168
    • /
    • 2006
  • 최근 컴퓨터 게임에 등장하는 NPC(Non-player Character)에 각종 인공지능 기법을 적용하는 연구들이 이루어지고 있다. 하지만 대부분의 연구가 플레이어를 상대하는 적대적 입장의NPC들의 움직임 조절에 초점을 맞추고 있고 아직까지 게임 상에서 등장하는 모든 NPC는 항상 같은 말과 비슷한 행동을 되풀이하는 모습만을 보여주고 있다. 이는 플레이어가 게임을 비현실적으로 느끼게 만들고 결과적으로 게임의 재미를 저하시키는 요소로 작용한다. 플레이어에게 보다 현실적인 게임 환경을 제공하기 위해서는NPC가 단순히 게임의 배경을 구성하는 오브젝트가 아니라 다양한 대화를 통해 플레이어에게 많은 영향을 주게 하여 게임의 기여도를 높여주어야 한다. 본 논문에서는 이를 위해 게임 속에서 주어지는 퀘스트를 구성하는 NPC, 몬스터, 보상 등의 속성 정보를 온톨로지화 하고, 인터넷에 존재하는 게임 커뮤니티에서 퀘스트 질의/응답 게시판의 글을 추출하여, 플레이어의 관련 질의에 응답하는 NPC를 구현하고자 한다. 이를 위해 온톨로지 정보를 이용한 검색 알고리즘을 구현하였고,시뮬레이션을 통해 NPC가 커뮤니티 게시글 정보를 이용하여 유저에게 고정되지 않은 다양한 메시지를 전달하면서 동시에 유저의 게임 진행을 도와주는 모습을 확인하였다.

  • PDF

Abstraction Model and Application Development Process for Cooperative Ubiquitous Computing Systems (협업 기반의 유비쿼터스 컴퓨팅 시스템을 위한 추상화 모델 및 응용 시스템의 개발)

  • Jung, You-Na;Lee, Jung-Tae;Kim, Min-Koo
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2006.10c
    • /
    • pp.472-476
    • /
    • 2006
  • 유비쿼터스 컴퓨팅 시스템을 설계하고 개발하기 위한 방법들 중 하나로서, 최근 다중 에이전트 모델을 이용하는 방식이 연구되었다. 다중 에이전트 모델을 이용함으로써 얻을 수 있는 장점도 있지만, 다중 에이전트 모델로는 유비쿼터스 컴퓨팅 시스템이 가지는 고유한 특성을 완벽히 기술하기는 부족한 면이 있다. 예를 들어, 유비쿼터스 컴퓨팅 시스템에서 어떤 서비스를 제공하기 위하여 여러 컴퓨팅 요소들이 협업을 해야 할 때, 이러한 협업 조직을 효과적으로 표현하기 어렵다. 즉, 다중 에이전트 모델에서는 이러한 협업 조직의 동적인 생성과 소멸, 그리고 동적인 조직의 구성방식과 서비스를 제공하기 위한 조직 내에서의 또한 조직들 간의 협업 방식을 기술하기가 쉽지 않다는 것이다. 게다가 대부분의 다중 에이전트 모델들은 시스템을 설계하는 것만을 고려할 뿐 시스템의 개발은 개발자에게 전가하고 있다. 그러나, 유비쿼터스 컴퓨팅 시스템처럼 다양한 기종이 복잡하게 분산되어 있는 경우에는 설계만으로 실제 시스템을 개발을 하는 것은 쉬운 일이 아니다. 따라서 본 논문에서는 컴퓨팅 요소들의 협업 조직을 커뮤니티라 하고, 유비쿼터스 컴퓨팅 시스템을 그러한 커뮤니티에 기반하여 기술하는 고 수준의 추상화 모델을 제시하였다. 또한 이러한 고수준의 추상화 모델로부터 실제 시스템 개발을 이끌어 낼 수 있도록 하기 위하여 Model driven architecture 방식을 적용하여, 유비쿼터스 컴퓨팅 시스템의 개발 과정을 정의하였다.

  • PDF

Implementation of an Effective Educational Community Service System by using Metadata and Category (MetaData와 Category를 이용한 효과적인 교육용 커뮤니티 서비스 시스템(ECSS) 구현)

  • Yoon, Sun-Jung;Kim, Mi-Jin;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
    • /
    • v.9 no.10
    • /
    • pp.1332-1343
    • /
    • 2006
  • This paper proposes an educational community service system that manages information of good quality intensively without overlapping, and that provides an effective searching function by using a personal community with many user layers. This system raises the efficiency of searching and management by using Metadata and Category. It is a self-leading educational community system that brings merits into relief and improves weak points. We constructed an autogenous Blog chain service as a tool which verifies this system, which is called 'EduLOG(Educational Blog) service' Especially we extracted Metadata suitable for this service, which is on the basis of worldfamous Dublin Core Metadata. And we made a new category on the basis of categories which were proposed by some educational community sites and public educational authorities, and we applied it to this system. To ascertain whether this service system provide adequate function or not, we made a questionnaire on the basis of the appraisal table in websites, and evaluated it at the request of experts. In view of the results so far achieved, it returned good scores (above 3.5/5.0) in accuracy of evaluation, low-end reappearance ratio, easiness of registering and approaching information, and intensive management of a categorical information, confirming the efficiency of the ECSS system. Therefore we believe firmly that the ECSS system will play a efficient information storing and searching roles in the near future.

  • PDF

A Study on the Application and Concept of Sustainable Community in the Contemporary Architecture and Urban Design (현대 건축 및 도시설계에 있어서 지속가능한 커뮤니티의 개념과 적용에 관한 연구)

  • Kwack, Dong-Wha;Lee, Jeong-Mi
    • Journal of The Korean Digital Architecture Interior Association
    • /
    • v.8 no.2
    • /
    • pp.47-56
    • /
    • 2008
  • The purpose of this study is to arrange the design elements and methods for sustainable community. After made the concept of sustainable community clear in the contemporary architecture and urban design, this study examines rural ecovillage, urban demonstration project, co-housing, new urbanism and urban village, and ecological township as the application modes of sustainable community. Through the cases of the application mode, the design elements for sustainable community were summarized as the followings: the symbiosis system with the nature, permaculture and edible landscape, identity, the technology for saving of resources and energy, the traffic system for the reduction of private motor use, mixed use development, and the housing with diversity. And the design methods for sustainable community were summarized as the followings: strategic planning, visioning, community action planning, workshops and charrette, environmental evaluation, and participation techniques.

  • PDF

A Study of the Evaluating Factors about the Community for the Planning of the Sustainable Housing Complex (지속가능한 공동주택 계획을 위한 커뮤니티 평가요소에 관한 연구)

  • Jo, In-Sook;Shin, Hwa-Kyoung
    • Proceeding of Spring/Autumn Annual Conference of KHA
    • /
    • 2009.11a
    • /
    • pp.288-292
    • /
    • 2009
  • In development of housing estates, 'Sustainable development' is indispensable method for the quality in our living environment, and minimize any environment problems which treat our life. And the community elements of sustainable housing complex to make it better life in housing complex. The purpose of study is to suggest the evaluation factors sustainability and community for the planning of housing complex. Within this purpose, this study firstly deducing elements of sustainabilty and community. In the study, literature research method are used for data collection. The results of this study are showed as follows: First, the elements of sustainability are composed of social, economic and environment aspects. Second, the elements of community are composed of hardware, software, humanware aspects.

  • PDF

Design Elements Related to Territoriality for Apartment Community Design (영역성 측면에서 공동주택 커뮤니티 계획요소에 관한 연구)

  • Cho, Sung-Heui;Choi, In-Young
    • Journal of the Korean housing association
    • /
    • v.22 no.1
    • /
    • pp.57-64
    • /
    • 2011
  • The purpose of this study is to investigate design elements to strengthen apartment communities in territoriality perspectives. To this end, the study first identified the functions of territoriality to communities, and examined precedent studies on community planning. Then, looking into actual apartment, the study analyzed design elements of the apartments by territoriality functions, and found significant community-building and community-strengthening elements. The results of case studies are as follows: Specific design elements are 1) both individual and shared places from the perspective of possession, 2) both physical boundaries including visible mark and physical demarcation, and emotional boundaries including space arrangement and visual expansion from the perspective of boundary-regulation, 3) both physical proximity, such as providing space for physical encounter and easy access, and emotional proximity such as homogeneity and intimacy from the perspective of proximity 4) design differentiation and adoption of the design concept to express the identity of the community from the perspective of proximity personalization.