• Title/Summary/Keyword: 커뮤니티 설계

Search Result 232, Processing Time 0.026 seconds

A Data Dissemination Mechanism for Grid Environments (그리드 환경을 위한 데이터 분산 전송 기법)

  • Kim Hyung-Jinn;Lee Jong-Suk Ruth
    • Journal of Internet Computing and Services
    • /
    • v.7 no.6
    • /
    • pp.63-77
    • /
    • 2006
  • Nowadays as many Grid communities appear, the requirement of singlepoint-to-multipoint data transfer in Grid environment is growing. In a typical LAN or a special purpose network environment, a multicasting technology was used in such a data dissemination transfer case. However, compared with unicasting fouler performance transfer performance the multicating transfer is worse, and the obligation of a special hardware setting makes it difficult to implement in common Grid environment. Therefore, in this paper we propose on effective data dissemination mechanism for Grid environment named DDMG(Data Dissemination Mechanism for Grid), DDMG uses P2P(Peer-to-Peer) mechanism and Globus XIO library to improve the performance in a data dissemination process and to support heterogeneous protocols in Grid environment. We also evaluate the performance of DDMG mechanism in LAN and WAN environment by comparing with unicast transfer.

  • PDF

A Cloud Workflow Model Based on the Information Control Net (정보제어넷 기반 클라우드 워크플로우 모델)

  • Sun, Kai;Ahn, Hyun;Kim, Kwanghoon Pio
    • Journal of Internet Computing and Services
    • /
    • v.19 no.3
    • /
    • pp.25-33
    • /
    • 2018
  • This paper proposes a cloud workflow model theoretically supported by the information control net modeling methodology as a cloud workflow modeling methodology that is mandatory in implementing realtime enterprise workflow management systems running with cloud computing environments. The eventual goal of the cloud workflow model proposed in this paper is to support those cloud workflow architectures reflecting the types of cloud deployment models such as private, community, public, and hybrid cloud deployment models. Moreover, the proposed model is a mathematical graph model that is extended from the information control net modeling methodology used in conventional enterprise workflow modeling, and it aims to theoretically couple this methodology with the cloud deployment models. Finally, this paper tries to verify the feasibility of the proposed model by building a possible cloud workflow architecture and its cloud workflow services on a realtime enterpeise cloud workflow management system.

Development of the Bibliographic Information Network Prototype for Biology and Life Science (생명과학 문헌정보 네트워크 프로토타입 개발)

  • Ahn, Bu-Young;Song, Chi-Pyoung
    • Journal of Information Management
    • /
    • v.36 no.2
    • /
    • pp.125-151
    • /
    • 2005
  • The eight types of Korean bibliographic information of biology and life science are included in PubMed that serves universal medical bibliographic information. Other domestic bibliographic information are served on its own format at different organizations. To fulfill the CCBB homepage user's request that it is necessary that integration of bibliographic service for quick acquisition of research information, we intends to construct metadata registry and service about bibliographic information of biology and life science. This paper describes the design and implementation of bibliographic information network prototype for biology and life science that can be used to share latest research result, seminar presentation data, research note, and research paper etc as well as to exchange information between researchers through Open Archiving Community.

A Crowdsourcing-based Emotional Words Tagging Game for Building a Polarity Lexicon in Korean (한국어 극성 사전 구축을 위한 크라우드소싱 기반 감성 단어 극성 태깅 게임)

  • Kim, Jun-Gi;Kang, Shin-Jin;Bae, Byung-Chull
    • Journal of Korea Game Society
    • /
    • v.17 no.2
    • /
    • pp.135-144
    • /
    • 2017
  • Sentiment analysis refers to a way of analyzing the writer's subjective opinions or feelings through text. For effective sentiment analysis, it is essential to build emotional word polarity lexicon. This paper introduces a crowdsourcing-based game that we have developed for efficiently building a polarity lexicon in Korean. First, we collected a corpus from the relating Internet communities using a crawler, and we classified them into words using the Twitter POS analyzer. These POS-tagged words are provided as a form of mobile platform based tagging game in which the players voluntarily tagged the polarities of the words, and then the result was collected into the database. So far we have tagged the polarities of about 1200 words. We expect that our research can contribute to the Korean sentiment analysis research especially in the game domain by collecting more emotional word data in the future.

The Study on Evolution of Online-game Item Cash-trade-system as Complex Adaptive System (복잡적응계로서 온라인게임 아이템 현금거래체계의 진화에 관한 연구)

  • Chang, Yong-Ho;Joung, Won-Jo
    • Journal of Korea Game Society
    • /
    • v.10 no.3
    • /
    • pp.47-59
    • /
    • 2010
  • Differing from most of current studies which recognizing game item cash-trade as simple static system, this study approaches game item cash-trade as Complex Adaptive System through historical analysis. The item-trade is a complex phenomenon converging between cyber-economy and real-economy, and production and consumption process of game-item are evolving dynamically over time. The results are following: first, the early item-trade emerges in endogenously rather than results from purposed system designed by singular actor. Second, after the early item-trade, the trade system as a CAS which various voluntary actors(single user, factory, game company, user community, agency, etc.) participates in is self-organizing for trading safety and efficiency. Third, the complex adaptive item-trade system satisfies actor's needs interdependently and accelerate positive feedback powerfully. This study implies that purposeful control disregarding emergent adaptive item-trade system distorts system efficiency and can lead to unintended policy failure.

A Study on the Development and Effectiveness of Land Use Planning Methods for Carbon Reduction of Transportation : A Case Study of Asan-Tangjeong District (교통부문 탄소배출 저감을 위한 토지이용계획 기법 개발 및 탄소저감 효과검증 : 아산탕정지구를 대상으로)

  • Lee, Woo-Min;Park, Hyo-Sook;Cheon, Choon-Keun;Lee, Kyung-Hwan
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.17 no.1
    • /
    • pp.638-645
    • /
    • 2016
  • The purpose of this study was to develop land use planning methods for carbon reduction of transportation and verify the effectiveness. Therefore, this study derived carbon reduction design elements, such as high-density suburb, mixed-use development, pedestrian network and community corridor, which can be applied in the land-use planning stage by examining previous research. The carbon reduction design elements utilized the actual site during the research process. The carbon reductions were estimated using VISUM. Consequently, when carbon reduction design is applied to the site, the carbon emissions declined in the year. As a result of estimating the carbon reduction, approximately 450.7tCO2/yr was reduced.

Design of DRM System in P2P Network Environment (P2P네트워크 환경을 위한 DRM 시스템 설계)

  • Lee Jeong-Gi;Kim Kuk-Se;Lee Gwang;Ahn Seong-Soo;Lee Joon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2006.05a
    • /
    • pp.829-832
    • /
    • 2006
  • The word P2P implies significant changes in current business dynamics. The P2P service enables individuals to be connected to the Internet for the direct provision of information and even downloads from one another without the conventional method of passing through search engines. This can be utilized to extend the path of retrieving information from limited web sites to personal and enterprise databases. That is, it is now possible for individuals to manage their own information on a national or global scope, share various information with other members, form communities of users interested in sharing homogeneous information, and utilize remote conference and remote education using groupware.

  • PDF

A Study on Communication Competency Analysis and Development Plan of Educational Content for Engineering Undergraduates (이공계 대학생의 커뮤니케이션 역량 분석 및 교육콘텐츠 개발 방안 연구)

  • Kim, Kyung-Hwa
    • The Journal of the Korea Contents Association
    • /
    • v.17 no.5
    • /
    • pp.529-539
    • /
    • 2017
  • The purpose of this study is to categorize and analyze the communication competency of engineering undergraduates and to develop educational content in order to improve that. In this study, communication competency of engineering undergraduates was categorized into three areas: critical thinking, scientific communication, and media literacy. As a means to improve communication competency, the experience with and perception of writing were investigated. The communication competency of undergraduates needs to be improved overall. There is a high need for writing programs that enhance critical thinking oriented around practice. It suggests flipped learning based on smart education, E-community, problem-solving programs based on action learning, cooperative learning programs, reflection journals & portfolio, and collaborative writing programs as educational content. The results of this study can be used as basic data to design competency-based communication curriculum and practical applications for engineering undergraduates.

Information Forager's Approach to Folksonomy (정보채집으로의 접근 - 폭소노미 이해를 위한 개념적 틀 연구 -)

  • Park, Hee-Jin
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.22 no.3
    • /
    • pp.189-206
    • /
    • 2011
  • This paper proposes a conceptual framework to explore the ways in which people work with in accessing, sharing, and navigating Web resources. In order to provide a better frame of a user's interaction with a folksonomy, an information foraging approach was adapted that denotes adaptive information seeking behaviors of users within human information interaction. A conceptual framework that consists of three different components from users' points of view was proposed: tagging, navigation, and knowledge sharing. This understanding will help us to motivate possible future directions of research in folksonomy and lay the groundwork for empirical research which focuses on qualitative analysis of a folksonomic and users' tagging behaviors.

A Study on the Development of Public Digital Signage Services (공공 디지털 사이니지 서비스 개발 연구)

  • Ahn, SungHee
    • Journal of the Korea Convergence Society
    • /
    • v.12 no.12
    • /
    • pp.185-196
    • /
    • 2021
  • This study is based on the 'National Pilot Project on Digital Signage in Sejong Special City', one of the pilot projects initiated by the Ministry of Public Administration and Security. This project was an attempt to present the digital signage as a 'public service content platform' integrated with smart technologies. This study suggests that the planning strategy for placing public service contents on digital signage platform should focus on interests of local communities or users rather than high-tech suppliers of digital signage. In consideration of growing needs for smart technology-based public service, this study concentrates on the strategy for developing 'public digital signage services'. In addition, 'digital signage service tools' were designed to easily establish or execute the strategy. The aim of this study is developing the strategy to make digital signage a public cultural service platform as well as a digital advertisement tool. The final goal of this study is to demonstrate public value creation performance of the 'Revitalisation Project of Sejong City's Commercial Districts', which was possible thanks to the proactive involvement of citizens coupled with progressive utilization of interactive media.