• 제목/요약/키워드: 캡처

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Design and Implementation of RFID-based Airway Logistics System for Ubiquitous Environments (유비쿼터스 환경을 위한 RFID 기반의 항공 물류 시스템의 설계 및 구현)

  • Jang, Sung-Ho;Ma, Yong-Beom;Noh, Chang-Hyeon;Park, Yang-Jae;Kim, Kyo-Hyeon;Cha, Heung-Suk;Lee, Jong-Sik;Kim, Jea-Moung
    • Journal of the Korea Society of Computer and Information
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    • 제12권6호
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    • pp.297-306
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    • 2007
  • Bar-code based airway logistics systems have many problems like freight loss and data management error due to semiskilled air-cargo process and individual information system. To solve these problems, this paper analyzed how to process an air-cargo practically and designed and implemented the RFID-based airway logistics system. This system has an information service system which manages data from RFID systems in realtime and provides a communication interface for data sharing. And, this system precesses data queries from capture applications and access applications to provide various services to users such as the freight track and trace service. Also, this system includes a H/H reader agent to integrate existing bar-cord systems. It allows us to realize automation and information-oriented air-cargo process and achieve improvement of air-cargo services with reduction of freight loss and management error.

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Avatar's Lip Synchronization in Talking Involved Virtual Reality (대화형 가상 현실에서 아바타의 립싱크)

  • Lee, Jae Hyun;Park, Kyoungju
    • Journal of the Korea Computer Graphics Society
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    • 제26권4호
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    • pp.9-15
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    • 2020
  • Having a virtual talking face along with a virtual body increases immersion in VR applications. As virtual reality (VR) techniques develop, various applications are increasing including multi-user social networking and education applications that involve talking avatars. Due to a lack of sensory information for full face and body motion capture in consumer-grade VR, most VR applications do not show a synced talking face and body. We propose a novel method, targeted for VR applications, for talking face synced with audio with an upper-body inverse kinematics. Our system presents a mirrored avatar of a user himself in single-user applications. We implement the mirroring in a single user environment and by visualizing a synced conversational partner in multi-user environment. We found that a realistic talking face avatar is more influential than an un-synced talking avatar or an invisible avatar.

The Development of Kernel-based Monitoring System for Grid Application (커널 기반 그리드 응용 모니터링 시스템의 개발)

  • Kim Tae-Kyung;Kim Dong-Su;Byeon Ok-Hwan;Chung Tai M.
    • The KIPS Transactions:PartC
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    • 제11C권6호
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    • pp.821-828
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    • 2004
  • To analyze the usage information of system and network resources to the each grid application by measuring the real time traffic and calculating the statistic information, we suggested the kernel-based monitoring methods by researching the efficient monitoring method. This method use small system resourcesand measure the monitoring information accurately with less delay than the usual packet capture methods such as tcpdump. Also we implemented the monitoring systems which can monitor the used resources of system and network for grid application using the suggested kernel-based monitoring method. This research can give the useful information to the development of grid application and to grid network scheduler which can assign the proper resources to the grid application to perform efficiently. Network administrator can decide whether the expansion of network is required or not using the monitoring information.

Real-Time Image-Based Relighting for Tangible Video Teleconference (실감화상통신을 위한 실시간 재조명 기술)

  • Ryu, Sae-Woon;Parka, Jong-Il
    • Journal of Broadcast Engineering
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    • 제14권6호
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    • pp.807-810
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    • 2009
  • This paper deals with a real-time image based relighting system for tangible video teleconference. The proposed image based relighting system renders the extracted human object using the virtual environmental images. The proposed system can homogenize virtually the lighting environments of remote users on the video teleconference, or render the humans like they are in the virtual places. To realize the video teleconference, the paper obtains the 3D object models of users in real-time using the controlled lighting system. In this paper, we use single color camera and synchronized two directional flash lights. Proposed system generates pure shading images using on and off flash images subtraction. One pure shading reflectance map generates a directional normal map from multiplication of each reflectance map and basic normal vector map. Each directional basic normal map is generated by inner vector calculation of incident light vector and camera viewing vector. And the basic normal vector means a basis component of real surface normal vector. The proposed system enables the users to immerse video teleconference just as they are in the virtual environments.

An Efficient Wireless Sensor Network Design considering the different preamble detection capability

  • Kang, Young-myoung
    • Journal of the Korea Society of Computer and Information
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    • 제25권11호
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    • pp.83-88
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    • 2020
  • This paper proposes a method of applying an advanced preamble detection technology to wireless sensor nodes and analyzes the trade-off relationship between throughput and fairness that may occur when sensor nodes equipped with the MIM function compete with the legacy IEEE 802.15.4 sensors. Sensor nodes employing the MIM capability have more chances of concurrent transmissions than the legacy IEEE 802.15.4-based sensor nodes, resulting in gains in terms of throughput, whereas the transmission opportunities of 802.15.4 sensor nodes might be limited due to the additional simultaneous transmissions of the MIM sensor nodes. The extensive evaluation results performed under a test environment built using Python program with reflecting the setting value of a commercial sensor node shows MIM sensor nodes outperform up to 40% over the legacy 802.11 sensors. Meanwhile, it was confirmed that a balance can be achieved in terms of throughput and fairness by properly adjusting the concurrent transmission threshold.

Development of a Horse Robot for Indoor Leisure Sports (실내 레저 스포츠를 위한 승마 로봇의 개발)

  • Lee, Wonsik;Lee, Youngdae;Moon, Chanwoo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • 제14권5호
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    • pp.161-166
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    • 2014
  • Recently, indoor sports simulator equipped with virtual reality devices, like screen golf system, are riding high. There have been many attempts to develop the indoor simulator systems which can make people enjoy exercises in various sports area. A real horseback riding could not have been popularized, because of the cost involved, difficulty to learn and its dangerousness. In this research, a robotic horseback riding platform based on parallel mechanism and virtual reality device is proposed. The proposed platform provides realistic riding feels and various levels of riding difficulty. The equipped motion capture system with a vision sensor enables riders to correct their riding posture based on expert's one. The developed horseback riding platform make it possible to enjoy a horseback riding in all weather, and also can be used for systematic horseback riding training.

Motion Capture using both Human Structural Characteristic and Inverse Kinematics (인체의 구조적 특성과 역운동학을 이용한 모션 캡처)

  • Seo, Yung-Ho;Doo, Kyoung-Soo;Choi, Jong-Soo;Lee, Chil-Woo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • 제47권2호
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    • pp.20-32
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    • 2010
  • Previous hardware devices to capture human motion have many limitations; expensive equipment, complexity of manipulation or constraints of human motion. In order to overcome these problems, real-time motion capture algorithms based on computer vision have been actively proposed. This paper presents an efficient analysis method of multiple view images for real-time motion capture. First, we detect the skin color regions of human being, and then correct the image coordinates of the regions by using camera calibration and epipolar geometry. Finally, we track the human body part and capture human motion using kalman filter. Experimental results show that the proposed algorithm can estimate a precise position of the human body.

Analysis of Two-Way Communication Virtual Being Technology and Characteristics in the Content Industry (콘텐츠 산업에서 나타난 양방향 소통 가상존재 기술 및 특성 분석)

  • Kim, Jungho;Park, Jin Wan;Yoo, Taekyung
    • Journal of Broadcast Engineering
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    • 제25권4호
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    • pp.507-517
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    • 2020
  • Along with the development of computer graphics, real-time rendering, motion capture, and artificial intelligence technology, virtual being that enables two-way communication has emerged in the content industry. Although the commercialization of technologies and platforms is creating a two-way communication virtual being, there is a lack of analysis of what characteristics this virtual being has and how it can be used in each field. Therefore, through technical background survey and case study for the production of virtual being, the two-way communication virtual being is analyzed on the characteristics necessary for emotional exchange. The characteristics needed for emotional exchange were divided into interaction, individuality, and autonomy, and this characteristic is classified as the focus and how two-way communication virtual being will be used in the content field. This study is expected to provide significant implications for the research of content production and utilization using virtual being as a basic study of virtual being, which analyzes the technical background and characteristics for two-way communication required for virtual being production.

Real-Time Motion Generation Method of Humanoid Robots based on RGB-D Camera for Interactive Performance and Exhibition (인터렉티브 공연·전시를 위한 RGB-D 카메라 기반 휴머노이드 로봇의 실시간 로봇 동작 생성 방법)

  • Seo, Bohyeong;Lee, Duk-Yeon;Choi, Dongwoon;Lee, Dong-Wook
    • Journal of Broadcast Engineering
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    • 제25권4호
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    • pp.528-536
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    • 2020
  • As humanoid robot technology advances, the use of robots for performance is increasing. As a result, studies are being conducted to increase the scope of use of robots in performances by making them natural like humans. Among them, the use of motion capture technology is often used, and there are environmental inconveniences in preparing for motion capture, such as the need for IMU sensors or markers attached to each part of the body and precise high-performance cameras. In addition, for robots used in performance technology, there is a problem that they have to respond in real time depending on the unexpected situation or the audience's response. To make up for the above mentioned problems, in this paper, we proposed a real-time motion capture system by using a number of RGB-D cameras and creating natural robot motion similar to human motion by using motion-captured data.

Legal Problem on the Clipping of the Photographic Works in the Social Media (소셜미디어에서의 사진저작물 스크랩에 관한 법률문제)

  • Jang, Yeon-Yi;Kim, Hee-Kweon
    • The Journal of the Korea Contents Association
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    • 제11권10호
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    • pp.242-256
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    • 2011
  • The activity to share personal daily life through social media is becoming more common. In this case, photographs as well as text are used a lot; it has been as easy as winking to clip others' photographs just as it's very easy to take and post pictures. If the picture is the photographic work protected by the copyright law, however, the clipping should be paid close attention. If you use others' photographic works without authorization, you infringe their copyright; if you post them on your social media such as blog, you infringe the right of reproduction, interactive transmission and exhibition. Even though the clipping is permitted, if you'd like to use the photographic works for a profit-making purpose, you should get additional authorization. Others' photographic works are occasionally altered and used for the purpose of avoiding the argument in relation to the infringement of copyright; this act means that it's the infringement of the right of reproduction, the right to preserve the integrity and the right of the production of derivative works for degrees of alteration. We can download others' photographic works with a few mouse clicks thanks to the technology of capturing the screen; we have to recognize that all the acts technically possible are not always legal.