• Title/Summary/Keyword: 친숙화

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The Study the Role of Trust and Familiarity of the E-commerce involved in Inquiring and Purchasing Behavior (전자상거래 기업에 대한 소비자의 신뢰와 친숙함이 소비자의 탐색행동과 구매행동에 미치는 영향에 관한 연구)

  • Hong Yong-Ki;Lee Yoon-Hwa;Han Kwang-Suk
    • Management & Information Systems Review
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    • v.18
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    • pp.183-199
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    • 2006
  • This study examines this intriguing idea In the context of the E-commerce involved in inquiring and purchasing books on the internet. Survey data from 154 potential users support and offend this hypothesis. The data show that both familiarity with an internet vendor and its processes and trust in the vendor influenced the respondent's intentions to inquire about books, it is primarily people's dispositions to trust that affected their trust in the vendor. The data support the basic assumption of the study both trust and familiarity influence E-commerce. Also, the study show that both trust in a Internet vendor and familiarity with the vendor and its procedures influence two distinct aspects of I-commerce intentions in book selling sites: inquiry and purchase. The influence if familiarity and trust are strong on people's intentions to purchase. The study show that trust and familiarity are distinctly different constructs, and that trust is significantly affected by familiarity, and not only by people's disposition to trust. The research model thus shows both trust and familiarity influence behavioral intentions. In this study, familiarity was introduced primarily as an antecedent of trust, while its role in increasing I-commerce was not as emphasized as that of trust. However, the importance of familiarity might be greater: familiarity influences both purchase intentions and inquiry intentions only slightly less than trust does.

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An analysis of mathematical story writing activities of 1st grade students (초등학교 1학년 학생들의 수학 이야기 쓰기 활동 분석)

  • Lee, Yuna;Ko, Junghwa
    • Journal of the Korean School Mathematics Society
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    • v.18 no.1
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    • pp.15-37
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    • 2015
  • As the value and importance of mathematical communication was recognized, mathematical communication in mathematics education has been strengthened more and more. Written communication as well as verbal communication is emphasized. On the other hand, storytelling is introduced for elementary students to learn mathematical concept more naturally and easily in the 2009 revised curriculum. So, we noticed that they are familiar with story. In this study, we analyze the story writing activity levels with a focus on story writing, and how to think about it. And we offer some suggestions about mathematical story writing activity.

Design and Development of Integrated management module in In-Vehicle Infotainment System (차량 인포테인먼트 장치 통합관리 모듈 설계 및 개발)

  • Lee, Chae-Hyun;Oh, Hyun-Kyung;Park, So-Yeon;Kim, Seong-Woo;Jung, Jung-Hwa;Go, Seok-Ju;Kim, Jae-Soo;Kim, Ji-in
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.05a
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    • pp.87-90
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    • 2020
  • 우리 생활 속에 사물인터넷이 확산하면서 상호작용이 가능한 스마트 기기들이 증가하고 있다. 차량은 인간에게 친숙한 이동수단으로, 현재 차량 인포테인먼트(Infotainment) 시스템의 관심이 급증하고 있다. 하지만 해당 시스템은 기업마다 개발요소와 기준이 다르다. 본 논문에서는 차량 인포테인먼트 장치들을 통합적으로 관리하는 모듈을 설계 및 개발하고, 미래 인포테인먼트 서비스의 방향을 제시 하고자 한다. 본 논문의 모듈은 스마트폰과 마스터 디바이스(Device), 그리고 센서들을 사용해 제작되었으며, 모듈의 실제 차량의 적용 및 확장을 통해 더 나은 인포테인먼트 관리 모듈을 개발할 수 있을 것으로 기대한다.

Games for Elderly People using u-Table (유테이블을 활용한 노인용 게임)

  • Hwang, Tae-Doo;Roh, Young-Tae;Lee, Jun;Park, Sung-Jun;Shin, Hae-Won;Kim, Jee-In
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.4
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    • pp.13-19
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    • 2007
  • Computer games for elderly people can be utilized as a tool not only for enjoying themselves but also for improving their health and quality of lives. It is reported that such games could be played in order to stimulate and enhance mental and physical capabilities of elderly people. It is also reported that traditional folk games are preferred to be played by elderly people rather than modern computer games. In this paper, we propose to use a tabletop interface, u-Table, and its corresponding natural gestures as a user interface for playing traditional folk games by elderly people. Since a table is a good place for people to get together, talk to each other and share their experiences, a tabletop interface can be used for playing games of cooperation, conversation and sharing. A set of traditional folk games were digitalized using u-Table. It was demonstrated that its users had better experiences of playing games with u-Table comparing to playing games using a mouse of a conventional computer.

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Infants' understanding of intentions underlying agents' helping and hindering actions (영아의 도움 행동과 방해 행동의 의도 이해)

  • Lee, Young-Eun;Song, Hyun-Joo
    • Korean Journal of Cognitive Science
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    • v.25 no.2
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    • pp.135-157
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    • 2014
  • The present study investigated whether 6- and 12-month-old infants could infer an agent's social preference on the basis of intentions. In Experiment 1, 12-month-old infants were first familiarized with two kinds of event: the helping and the hindering events. In the helping event, an agent (either a square or triangle) tried to help a circle climb up the hill and the movie stopped right before the circle reached the top of the hill. Thus, the outcome of the helping behavior was made to be ambiguous. Similarly, in the hindering movie, another agent tried to hinder the circle from reaching the top of the hill and the movie stopped right before the circle slipped down to the base of the hill making the final outcome of the hindering behavior unclear. During the test trial, infants were either presented with an event in which the circle approached the helper (approach-helper condition) or an event in which the circle approached the hinderer (approach-hinderer condition). The results indicated that both 6- and 12-month-olds looked longer at the approach-helper event than at the approach-hinderer event. Thus, by 6 months of age, infants are sensitive to agents' intentions when reasoning about agents' social preference. The current findings add to the emerging evidence on social evaluation and moral reasoning during infancy.

A Study on the development of Ocean Education Model Course using Ocean Literacy -Focus on Busan Metropolitan City- (해양리터러시 개념에 기반한 해양교육 모델코스 개발에 관한 연구 -부산지역을 중심으로-)

  • Jeong, Woo-Lee;Moon, Serng-Bae
    • Journal of Navigation and Port Research
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    • v.38 no.5
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    • pp.437-442
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    • 2014
  • Ocean Literacy is an understanding of the ocean's influence on you and your influence on the ocean. This research developed the 7 ocean education model courses using ocean literacy based on the analysis of ocean education programs which executed 23 agencies in Busan. These model courses are combined in the type of indoor theory, indoor experience, field study and field experience. Also, this makes the guide map for ocean education in a 76cm*56cm size to distinguish and choose the course easily. This map is the format combined in geological location and tourist attraction spots in Busan, includes education centers, contents, lead time and so on, and it is possible for educatees to handle their preference and seasonality elastically. This map including ocean education model course is a milestone to activate ocean education, and is helpful to reach the goal of ocean education and to lead ocean professionals. In addition, this research presents the development of teaching materials, training aids to complement the weakness of indoor education, the development of cyber education through making video contents as the activation measures of ocean education.

A Study on the Effectiveness of CHI-Related Education for Public Librarians (공공도서관 사서대상 소비자건강정보(CHI) 관련 교육전후의 인식변화 연구)

  • Noh, Younghee
    • Journal of Information Management
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    • v.43 no.4
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    • pp.1-29
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    • 2012
  • Health literacy is the degree to which individuals have the capacity to obtain, process, and understand basic health information and services needed to make appropriate health decisions. Librarians should improve their health literacy as well as that of their users' in order to help library users make well-informed decisions. In this study, we developed educational programs related to CHI (Consumer Health Information) suitable for Korean public librarians' professional development. We measured the effectiveness of the training after its administration and found areas in which improvement was necessary. As a result, this study found the following effects on public librarians after they completed the training: improved the public librarians' familiarity with CHI-related terms; increased education for users and diversification of resources; diversification and specialization of information sources which librarians used to perform CHI-related services; reduced time for reference services; increased professional knowledge in this area. However, this research represented the first time CHI-related education for public librarians was performed in Korea, and therefore many limitations were present in the education instructor, the diversity of subjects, and the methodology. Development of more advanced CHI-related education programs is required.

A Qualitative Analysis on the Characteristics of "Best Practice" in Mathematics (수학과 좋은 수업 사례에 대한 질적 분석)

  • Lee, Dae-Hyun;Choe, Seung-Hyun
    • Journal of the Korean School Mathematics Society
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    • v.9 no.3
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    • pp.249-263
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    • 2006
  • The purpose of this study is to investigate the characteristics of 'best practire' in mathematics and suggest some solutions to several problems emerging in mathematics classes of secondary schools. The study was carried out by using qualitative research methods such as class observations and in-depth interviews with six teachers. Based on the collected data, we could sort out the major patterns which characterize 'the good mathematics teaching' at schools in Korea. The common characteristics of best practice in mathematics are drawn out from the six cases. The common characteristics include revising the curriculum and text books, realistic mathematics education, using ICT and meta-cognition, introduction with motivation and interest, performance assessment and managing differentiated small group. Results implied that six teachers used a variety of instructional methods and strategies which is related with the common characteristics of good mathematics teaching. Also these teachers not only improved their own classroom practices but also participated in various professional community of mathematics education and shared their practical knowledge. In conclusion assorted efforts from the government and the school principals as well as the teachers are prerequisite for practicing and spreading good mathematics teaching across the classrooms.

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A Study on Formation of the Process-Object Perspective of Function Using Excel to Specialized High School Math Underachievers (특성화 고등학교 수학부진 학생들의 엑셀을 활용한 함수의 과정-대상 관점 형성에 대한 연구)

  • Choi, Jiyeon;Heo, Hye Ja
    • Journal of Educational Research in Mathematics
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    • v.23 no.2
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    • pp.213-235
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    • 2013
  • The purpose of this study is to analyze how the teaching activities which used EXCEL influence the specialized high school underachieved students. They have difficulties in making use of various representations for better understanding of function. EXCEL is helpful for learning function because it enables the students to use real life materials in math learning as well as formulates Tabular, Algebraic and Graphical which represent function. Furthermore, the students in specialized high school also have the experience of using EXCEL while studying other subjects. For that reason they have no burdens and fears on using EXCEL in learning activities. Utilizing EXCEL in the classroom gives an expectation that it helps to have interests on studying function and prepare for the next learning in the end. Research classes were conducted in a group of five students who have different hopes of career and a variety of mathematical interests. Though the students couldn't transfer Algebraic to Graphical in the diagnostic evaluation, they could resolve the problem of connections between Graphical, Tabular and Algebraic in the process perspectives, and could also express graphical representation by linking object perspectives with process perspectives. Therefore, they solved the connection problem of Tabular, Algebraic and Graphical in the object perspectives. As a result, the students could make transitions between Algebraic and Graphical in object perspectives through the classes applying EXCEL. Consequently, teaching the students with underachievement utilizing EXCEL enables them to recover their interests on math and it helps them to complete their following curriculum.

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A Study on the Garden Meaning of Pungryu through Genre Painting in Joseon Dynasty (조선시대 풍속화를 통해 본 정원의 풍류적 의미 연구)

  • Zoh, Kyung-Jin;Seo, Young-Ai
    • Journal of the Korean Institute of Landscape Architecture
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    • v.36 no.5
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    • pp.94-107
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    • 2008
  • This study examines the diversity of garden culture in the Joseon Dynasty focusing on genre painting. Genre painting gives us insight into the various ways of enjoying the garden. The intimate activities portrayed in the painting show us about the vivid scenes of Korean garden at that time. Among the various meanings of gardens, sensual pleasure is focused on here. The garden has always been a place of pleasure for seeing, smelling, touching, meeting people and erotic flirting. Here, the oriental aesthetic idea of Pungryu is adopted to reformulate pleasure based on the traditional way of thought. Most Korean gardens in the Joseon Dynasty were understood as the place for Pungryu. Sensuality in the Korean garden associated with a high level of spiritual pleasure. In order to look closely into garden activities, genre paintings were selected and analyzed. Several characteristics were elicited. First, the garden was understood as the medium of communication through reconciling man with nature. Mediating man with nature often calls for uplifting the sense of community within groups of people. Second, the garden was featured as the place of cultural creation. Many scholars utilized the garden as a place for poetic imagination. Therefore, the garden was the locus of intellectual discourse. Third, personal retreat was one of important functions in the Korean garden. the humble attitude toward landscape such as solitude and mediation might be understood as one way of enjoying the nature. Fourth, taste, power and social relations were embedded in garden culture. Therefore, the garden was regarded as a space of distinction. Garden making was understood as one of the high class leisure activity. It was quite natural that the garden was used as a place of showing up their taste and culture. Finally, we need to reinvigorate the rich meanings of garden in contemporary practices. In-depth analysis of garden culture through the lens of genre painting gives us quite useful information in Korean garden culture.