• Title/Summary/Keyword: 측정프레임워크

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Performance Measurement Framework for Efficient Virtualization System Profiling (효율적인 가상화 시스템 프로파일링을 위한 성능측정 프레임워크)

  • Jang, Eun-Tae;Choi, Sang-Hoon;Park, Ki-Woong
    • The Journal of Korean Institute of Next Generation Computing
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    • v.15 no.3
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    • pp.31-39
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    • 2019
  • Virtualization technology is one of the technologies that have been attracting attention as cloud computing spreads recently. When a system is constructed using virtualization technology, mutiple operation systems can be operated in a single host operating system, thereby facilitating efficient management of computing resources. As more and more operating systems are running on the hypervisor, it is important to measure the overall performance of the virtualization system and this is becoming an important technology. In this paper, we analyze the main functions of the existing profiling tools to measure the performance of the virtualization system, and measure and classify the profiling coverage that the monitoring tools can perform for events that may occur in the virtualization system. In addition, we have studied a framework that enables performance measurement by loading appropriate profiling tools into the guest system when performance measurement is required for the virtualization system according to the information received from the remote system performing the monitoring.

Design and Implementation of Adaptive Streaming System for Seamless Multimedia Transmission (끊김 없는 멀티미디어 전송을 위한 적응적인 스트리밍 시스템의 설계 및 구현)

  • Kim, Hyung-Jun;Lee, Sung-Hee;Koo, Ja-Hon;Oh, Seoung-Jun;Jung, Kwang-Su
    • Proceedings of the Korean Information Science Society Conference
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    • 2010.06d
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    • pp.301-305
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    • 2010
  • 최근 무선 네트워크 서비스의 수요가 증가함에 따라 낮은 비용, 간편한 설치 그리고 높은 대역폭 특성을 가지는 무선랜 (WLAN)을 기반으로 한 사내 네트워크 구성이 학교 및 기업을 중심으로 증가하고 있다. 이로 인해 사내 네트워크를 통한 랩탑 (Laptop), 넷북 (Notebook), 스마트 폰 (Smart Phone), 그리고 UMPC (Ultra Mobile Personal Computer)등 휴대용 단말을 이용한 스트리밍 서비스의 수요가 증가하고 있다. 하지만 무선랜 환경은 사용자 이동에 의해 핸드오버가 발생할 경우, 이동할 대상 네트워크의 혼잡 상태를 고려하지 않는다. 따라서 이동할 네트워크에 빠르게 적응하지 못함으로써 패킷 손실에 의한 서비스의 불연속성 문제가 발생할 수 있다. 본 논문에서는 이러한 문제점을 해결하기 위해 핸드오버 이전에 이동 대상 네트워크의 혼잡 상태를 인지하여 전송률을 조절함으로써, 스트리밍 서비스의 불연속성 문제를 해결하는 적응적인 스트리밍 시스템을 설계 및 구현하였다. 제안하는 시스템은 핸드오버 이전에 이동 대상 네트워크의 가용대역폭을 측정하여 혼잡 상태를 인지하고, 측정한 가용대역폭 값을 기반으로 전송하는 프레임의 수를 우선순위에 따라 차등적으로 조절하여 전송률을 조절하였다.

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A Decentralized Frame Synchronization System for Ad-hoc Inter-Vehicle Communication Networks (Ad-hoc 차량통신 네트워크를 위한 자율분산 동기화 시스템)

  • Kim, Young-An;Hong, Choong-Seon
    • Journal of KIISE:Information Networking
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    • v.35 no.2
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    • pp.166-172
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    • 2008
  • This paper proposes an autonomous decentralized frame synchronization system for Ad-hoc Inter-Vehicle Communication Network (IVCN). We have to consider the feature of Ad-hoc IVCN: "time variant" about the number and the location of vehicles and receive power in IVCN, frame timing, and fading. Proposed scheme is different from other decentralized synchronization systems that have association with a fixed base station, and from centralized Personal Communication Systems. This system includes an autonomous decentralized frame synchronization scheme for Ad-hoc IVCN, a high-speed algorithm, a protocol for a newly joining subscriber in IVCN, and a utilization of spread spectrum ranging for frame timing error of the system under highway conditions. Performance evaluation of proposed scheme is validated through simulation. It is shown that Ad-hoc IVCN can be carried out among one and surrounding vehicles in such environment.

A Study on Improved Hash Key Frame based Scrambling Encryption Algorithm (향상된 해쉬 키 프레임 기반 스크램블링 암호화 알고리즘 연구)

  • Yun, Sang-Jun;Park, Chul-Woo;Kim, Kee-Chen
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.11a
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    • pp.277-279
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    • 2013
  • 스크램블링(Scrambling)은 네트워크에서 영상을 전송할 때 보안을 위해 데이터를 특정한 키에 의해 암호화 하여 전송함으로써, 수신자만이 원본 영상으로 복원할 수 있도록 하는 기술이다. 스크램블링은 전송에서 TDES, AES 뿐만아닌 SEED, AIRA의 암호화 알고리즘을 사용한다. 이 경우 암복호화에 많은 시간이 소요되어 실시간 전송환경에서는 전송속도 저하에 따른 QoS 문제가 발생한다. 이와 같은 문제를 해결하기 위해 기존 연구에서는 속도가 빠른 해쉬 함수를 이용하여 스크램블링 암호화 하는 기법을 제안하였다. 하지만 원본 이미지의 일부가 노출될 경우 이후 원본프레임이 노출될 수 있는 문제점을 가지고 있다. 본 논문에서는 이러한 문제점을 방지하기 위해 다중 해쉬 키 프레임을 이용한 Multi Hash key Frame based Scrambling Encryption 알고리즘을 제안한다. 성능평가에서는 제안하는 스크램블링 기법에 대한 암복호화 비용과 성능을 측정하였으며, 기존기법과 비교하였을 때 원본 노출로 인한 대입공격 취약성 부분을 기존 해쉬 함수의 보안 안전성만큼 향상시켰다.

Transmission for IEC 61850 Sampled Values Using Current and Voltage Sensors of Raspberry Pi (라즈베리파이 전류와 전압 센서를 이용한 IEC 61850 샘플 값 전송)

  • Hwang, Sung-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.6
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    • pp.157-162
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    • 2018
  • This study uses sensors and Raspberry Pi to measure the values of current and voltage and transmits the measured sampled values to a network, carrying them in the frame of IEC 61850-9-2. A laboratory model was composed to send the sampled values, using the frame of IEC 61850-9-2. This study conducted a protocol analysis, using Wireshark for the accurate verification of the occurrence of the frame of IEC 61850-9-2. A visual analysis was conducted by displaying the received sampled values of current and voltage on the monitor in graphs. In addition, this study tested if the sampled values of IEC 61850-9-2 sent and received through the network equipment would meet the performance requirements of the message types of IEC 61850.

Application of Fuzzy Logic in Scenario Based Language, Learning (시나리오 기반 언어 학습에서 퍼지논리 적용에 관한 연구)

  • Lee, Sang-Hyun;Moon, Kyung-Il;Lee, Sang-Joon
    • Journal of Digital Convergence
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    • v.11 no.2
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    • pp.221-228
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    • 2013
  • A number of research studies focus on the efficacy of using such as scenario based learning. However, desirable methods have not been introduced to assess the scenario based learning. This article is to suggest a fuzzy logic based framework for scenario base learning in which more reasonable learning effects are measured. It can be solved uncertain problems of linguistic variables. Also, we suggest three measures of accuracy, comprehensibility and completeness in order to evaluate accurate effects of scenario based learning. This assessment provides the scenario to the learner in which the scenario is presented in an authentic context, and enable the learner to reach an outcome through an adequate sequence and choices. This approach enables the system to present new scenarios and outcomes based on what a user selects. In particular, the application of fuzzy logic in scenario based learning can be easily pursued certain successful path or wrong path all the way through to reach major outcome in real situation.

Efficient Radio Resource Measurement System in IEEE 802.11 Networks (IEEE 802.11 네트워크에서 효율적인 라디오 자원 측정 시스템 연구)

  • Yang, Seung-Chur;Lee, Sung-Ho;Kim, Jong-Deok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.11
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    • pp.2437-2445
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    • 2012
  • This paper presents the efficient measurement method of radio resource by analyzing various medium occupied elements. The medium occupied time consists of 802.11 frames, wireless interference, and protocol waiting time from a wireless node on a current channel. And it is used to performance metric. Existing research is only measured partial occupied elements, and is lack of validation of measurement unit and scalability on various IEEE 802.11 radio. This paper presents the measurement method of classified occupied elements. To achieve this, we modified 802.11n based OpenHAL device driver to collect the register information of wireless chipset, and to analyze receiving frames in an virtual monitor mode. We conclude accurate medium occupied time measurement system from various validation methods.

FMI based Real-time CPS Distributed Simulation Framework using OMG DDS middleware (OMG DDS 미들웨어를 이용한 FMI기반 실시간 CPS 분산 시뮬레이션 프레임워크)

  • Hong, Seokjoon;Joe, Inwhee;Kim, Wontae
    • Journal of IKEEE
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    • v.22 no.1
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    • pp.6-13
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    • 2018
  • To develop highly dependable CPS, M&S(modeling and simulation) is very important. It is not easy to model any CPS whole system in a single simulation tool because each simulation tool is optimized for modeling each different part of the CPS. The FMI is the standard for M&S between different simulation tools. The DDS is a communication middleware suitable for large-scale real-time data transmission. In this paper, we proposed FMI based CPS real-time distributed simulaton framework using DDS. To evaluate the performance of the proposed framework, we performed distributed simulation using IEEE HLA/RTI and OMG DDS middleware and measured and compared the execution time of the entire simulation. From the simulation results, we can confirm that the simulation execution time using DDS is at least 1.14 times faster compared to execution time using HLA/RTI.

Design and Performance Analysis of Framework for Guaranteeing QoS of Robot Components (로봇 컴포넌트의 QoS 보장을 위한 프레임워크의 설계 및 성능분석)

  • Lim, Jae-Seok;Cho, Moon-Haeng;Jeong, Jae-Yeop;Lee, Cheol-Hoon
    • The Journal of the Korea Contents Association
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    • v.9 no.2
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    • pp.76-87
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    • 2009
  • The growth of CPU and communication technologies have made an important contribution to the development of the network-based intelligent service robots. Robot software must guarantee the correct execution and safety of the user. To achieve this, it is highly required to research how to guarantee the QoS of the components which organize a robot software. The QoS of robot components aims to execute the component stably by processing the data stream in a correct way. By guaranteeing QoS, we can achieve the intelligence and stability of robots. In this paper, we design and implement the QoS framework to guarantee the QoS of robot components on robot platforms with limited resources. We also measure the response times of QoS requests and present the performance analysis results about it.

Interactive ADAS development and verification framework based on 3D car simulator (3D 자동차 시뮬레이터 기반 상호작용형 ADAS 개발 및 검증 프레임워크)

  • Cho, Deun-Sol;Jung, Sei-Youl;Kim, Hyeong-Su;Lee, Seung-gi;Kim, Won-Tae
    • Journal of IKEEE
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    • v.22 no.4
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    • pp.970-977
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    • 2018
  • The autonomous vehicle is based on an advanced driver assistance system (ADAS) consisting of a sensor that collects information about the surrounding environment and a control module that determines the measured data. As interest in autonomous navigation technology grows recently, an easy development framework for ADAS beginners and learners is needed. However, existing development and verification methods are based on high performance vehicle simulator, which has drawbacks such as complexity of verification method and high cost. Also, most of the schemes do not provide the sensing data required by the ADAS directly from the simulator, which limits verification reliability. In this paper, we present an interactive ADAS development and verification framework using a 3D vehicle simulator that overcomes the problems of existing methods. ADAS with image recognition based artificial intelligence was implemented as a virtual sensor in a 3D car simulator, and autonomous driving verification was performed in real scenarios.