• Title/Summary/Keyword: 측정기법

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An Experimental Study on the Determination of Damage Thresholds in Rock at Different Stress Levels (응력수준에 따른 암석의 손상기준 결정에 관한 실험적 연구)

  • Chang Soo-Ho;Lee Chung-In
    • Explosives and Blasting
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    • v.23 no.4
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    • pp.31-44
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    • 2005
  • In highly stressed conditions, the excavation damage zone induced by stress redistribution and disturbance must be evaluated after tunnel excavation. Therefore, the investigation of stress-induced deformation and fracture in rock is indispensable. In this study, fracture and damage mechanisms of rock induced by the accumulation of microcracks were investigated by the moving point regression technique as well as acoustic emission measured during uniaxial compression tests. Especially, the modified procedures to determine damage thresholds more systematically were newly proposed, and successfully applied to rock. From experiments, crack initiation and track damage stress levels were estimated to be $33{\~}36\%$ and $84{\~}89\%$ of uniaxial compressive strength respectively, for both of Hwangdeung granite and Yeosan marble. However, the normalized crack closure stress level for Yeosan marble was much higher than for Hwangdeung granite. In addition, the largest proportion of total axial strain in Hwangdeung granite was attributable to elastic deformation and initial microcracking. However, the greatest part of axial deformation in Yeosan marble arose from initial crack closure and unstable cracking. Finally, it was seen that unstable cracking after the crack damage stress level played a key part in the lateral deformation in rocks under uniaxial compression.

PROCESSING STRATEGY FOR NEAR REAL TIME GPS PRECIPITABLE WATER VAPOR RETRIEVAL (준 실시간 GPS 가강수량 생성을 위한 자료처리 전략)

  • Baek, Jeong-Ho;Lee, Jae-Won;Choi, Byung-Kyu;Cho, Jung-Ho
    • Journal of Astronomy and Space Sciences
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    • v.24 no.4
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    • pp.275-284
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    • 2007
  • For the application to the numerical weather prediction (NWP) in active service, it is necessary to ensure that the GPS precipitable water vapor (PWV) data has less than one hour latency and three millimeter accuracy. The comparison and the verification between the daily products from GPS measurement by using the IGS final ephemeris and the conventional meteorological observation has been done in domestic researches. In case of using IGS final ephemeris, GPS measurements can be only post processed in daily basis in three weeks after the observation. Thus this method cannot be applied to any near real-time data processing. In this paper, a GPS data processing method to produce the PWV output with three mm accuracy and one hour latency for the data assimilation in NWP has been planned. For our new data processing strategy, IGS ultra-rapid ephemeris and the sliding window technique are applied. And the results from the new strategy has been verified. The GPS measurements during the first 10 days of January, April, July and October were processed. The results from the observations at Sokcho, where the GPS and radiosonde were collocated, were compared. As the results, a data processing strategy with 0.8 mm of mean bias and 1.7 mm of standard deviation in three minutes forty-three seconds has been established.

Surgical Planning in Deformity Correction Osteotomies using Forward Kinematics and Inverse Kinematics (정기구학 및 역기구학을이용한하지 교정절골술 계획 생성)

  • Jeong, Jiwon;Lee, Seung Yeol;Youn, Kibeom;Park, Moon Seok;Lee, Jehee
    • Journal of the Korea Computer Graphics Society
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    • v.20 no.1
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    • pp.1-11
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    • 2014
  • Patients with cerebral palsy or arthritis have deformities in lower limb which cause unstable gait or posture and pains. Surgeons perform a deformity correction osteotomy with surgical plan. But sometimes they find the unexpected angular or rotational deformation after surgery. The problems are that there is no method to predict the result of a surgical plan and also there are so many factors to must consider in surgical planning step such as clinical measurements, rotation angle, wedge angle, morphology of lower limb, etc. This paper presents new methods for planning the deformity correction osteotomy efficiently. There are two approaches based on the 3D mesh model and the accurate assessment of the patient's lower limb. One is the manual pre-simulation of surgery using forward kinematics. And the other is the automatic surgical planning using inverse kinematics and nonlinear optimization. Using these methods, we can predict and verify the results of various surgical treatments and also we can find a more effective surgical plan easily compared to conventional methods.

Design and Implementation of Compact Ultra Wideband Patch Antenna Using L-Feed and Slot-Feed (L 급전 및 Slot 급전을 동시에 적용하는 광대역 소형 패치 안테나의 설계 및 구현)

  • Choi, Jong-In;Lee, Bomson
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.24 no.5
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    • pp.484-491
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    • 2013
  • In this paper, the method of designing a wideband antenna has been introduced through the design technique that simultaneously employs L- and slot-type feeds. Using the two kinds of feeds and additional fence structure, a compact wideband patch antenna has been realized. The size of the patch has been reduced by about 30 % based on the low frequency(824 MHz) and the full fractional bandwidth is wider than 100 %. The L-feed element is for the EM coupling feeding at the low frequency, while it functions as a feeding line for the power coupling through the slot at the high frequency. The proposed antenna has been designed not only for wideband operations but also for a proper array element with a reduced size. Thus, the foundation for developing the ultra wideband patch array antennas has been prepared. The fabricated antenna has been found to have good characteristics on V.S.W.R and the radiation patterns over the full bands. The experimental and computed results are shown to be in good agreement.

Elicitation of Collective Intelligence by Fuzzy Relational Methodology (퍼지관계 이론에 의한 집단지성의 도출)

  • Joo, Young-Do
    • Journal of Intelligence and Information Systems
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    • v.17 no.1
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    • pp.17-35
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    • 2011
  • The collective intelligence is a common-based production by the collaboration and competition of many peer individuals. In other words, it is the aggregation of individual intelligence to lead the wisdom of crowd. Recently, the utilization of the collective intelligence has become one of the emerging research areas, since it has been adopted as an important principle of web 2.0 to aim openness, sharing and participation. This paper introduces an approach to seek the collective intelligence by cognition of the relation and interaction among individual participants. It describes a methodology well-suited to evaluate individual intelligence in information retrieval and classification as an application field. The research investigates how to derive and represent such cognitive intelligence from individuals through the application of fuzzy relational theory to personal construct theory and knowledge grid technique. Crucial to this research is to implement formally and process interpretatively the cognitive knowledge of participants who makes the mutual relation and social interaction. What is needed is a technique to analyze cognitive intelligence structure in the form of Hasse diagram, which is an instantiation of this perceptive intelligence of human beings. The search for the collective intelligence requires a theory of similarity to deal with underlying problems; clustering of social subgroups of individuals through identification of individual intelligence and commonality among intelligence and then elicitation of collective intelligence to aggregate the congruence or sharing of all the participants of the entire group. Unlike standard approaches to similarity based on statistical techniques, the method presented employs a theory of fuzzy relational products with the related computational procedures to cover issues of similarity and dissimilarity.

The Application of Agent and Advertising in 3D Sports Game (3D 스포츠 게임에서 Agent와 광고의 활용에 관한 연구)

  • Lee, Yong-Jae;Lee, Young-Jae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.10
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    • pp.2269-2276
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    • 2010
  • This research shows how autonomous character agents work in 3D sports game and its application to advertising. It is a kind of interdisciplinary study between game and advertising. In other words, advertising can be used a beneficiary model in game industry. For the purpose of analyzing the role of agents, 3D table-tennis game and advertising tools are developed. The role of agents is booming up and focusing on the game by their voices and texts. In game, several famous brands are showed up as a mean of advertising. This study analyzed the role of agents and advertising from the game user's position. For validity and reliability of the research, questionnaires were analyzed. As a results, several facts are found. Firstly, the agents worked positively as a game boomer. More than half of the respondents answered the agents are useful for the game. Secondly, the advertising tools showed up on the game are helpful to understand the brand. In other words, the game is contributed to build up the brand image. These kinds of attempts may be significant in that the agents are performed as a parter of functional and woman-oriented game. And advertising brands when placed in the game could play the role of the game item or quest. The proposed method can provide the basic references for developing 3D game as an interdisciplinary study.

Design of Vision-based Interaction Tool for 3D Interaction in Desktop Environment (데스크탑 환경에서의 3차원 상호작용을 위한 비전기반 인터랙션 도구의 설계)

  • Choi, Yoo-Joo;Rhee, Seon-Min;You, Hyo-Sun;Roh, Young-Sub
    • The KIPS Transactions:PartB
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    • v.15B no.5
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    • pp.421-434
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    • 2008
  • As computer graphics, virtual reality and augmented reality technologies have been developed, in many application areas based on those techniques, interaction for 3D space is required such as selection and manipulation of an 3D object. In this paper, we propose a framework for a vision-based 3D interaction which enables to simulate functions of an expensive 3D mouse for a desktop environment. The proposed framework includes a specially manufactured interaction device using three-color LEDs. By recognizing position and color of the LED from video sequences, various events of the mouse and 6 DOF interactions are supported. Since the proposed device is more intuitive and easier than an existing 3D mouse which is expensive and requires skilled manipulation, it can be used without additional learning or training. In this paper, we explain methods for making a pointing device using three-color LEDs which is one of the components of the proposed framework, calculating 3D position and orientation of the pointer and analyzing color of the LED from video sequences. We verify accuracy and usefulness of the proposed device by showing a measurement result of an error of the 3D position and orientation.

Design and Implementation of An I/O System for Irregular Application under Parallel System Environments (병렬 시스템 환경하에서 비정형 응용 프로그램을 위한 입출력 시스템의 설계 및 구현)

  • No, Jae-Chun;Park, Seong-Sun;;Gwon, O-Yeong
    • Journal of KIISE:Computer Systems and Theory
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    • v.26 no.11
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    • pp.1318-1332
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    • 1999
  • 본 논문에서는 입출력 응용을 위해 collective I/O 기법을 기반으로 한 실행시간 시스템의 설계, 구현 그리고 그 성능평가를 기술한다. 여기서는 모든 프로세서가 동시에 I/O 요구에 따라 스케쥴링하며 I/O를 수행하는 collective I/O 방안과 프로세서들이 여러 그룹으로 묶이어, 다음 그룹이 데이터를 재배열하는 통신을 수행하는 동안 오직 한 그룹만이 동시에 I/O를 수행하는 pipelined collective I/O 등의 두 가지 설계방안을 살펴본다. Pipelined collective I/O의 전체 과정은 I/O 노드 충돌을 동적으로 줄이기 위해 파이프라인된다. 이상의 설계 부분에서는 동적으로 충돌 관리를 위한 지원을 제공한다. 본 논문에서는 다른 노드의 메모리 영역에 이미 존재하는 데이터를 재 사용하여 I/O 비용을 줄이기 위해 collective I/O 방안에서의 소프트웨어 캐슁 방안과 두 가지 모형에서의 chunking과 온라인 압축방안을 기술한다. 그리고 이상에서 기술한 방안들이 입출력을 위해 높은 성능을 보임을 기술하는데, 이 성능결과는 Intel Paragon과 ASCI/Red teraflops 기계 상에서 실험한 것이다. 그 결과 응용 레벨에서의 bandwidth는 peak point가 55%까지 측정되었다.Abstract In this paper we present the design, implementation and evaluation of a runtime system based on collective I/O techniques for irregular applications. We present two designs, namely, "Collective I/O" and "Pipelined Collective I/O". In the first scheme, all processors participate in the I/O simultaneously, making scheduling of I/O requests simpler but creating a possibility of contention at the I/O nodes. In the second approach, processors are grouped into several groups, so that only one group performs I/O simultaneously, while the next group performs communication to rearrange data, and this entire process is pipelined to reduce I/O node contention dynamically. In other words, the design provides support for dynamic contention management. Then we present a software caching method using collective I/O to reduce I/O cost by reusing data already present in the memory of other nodes. Finally, chunking and on-line compression mechanisms are included in both models. We demonstrate that we can obtain significantly high-performance for I/O above what has been possible so far. The performance results are presented on an Intel Paragon and on the ASCI/Red teraflops machine. Application level I/O bandwidth up to 55% of the peak is observed.he peak is observed.

Practical Research for Quantitative Expression of Leakage Through Optical Gas Image (광학가스이미지에서 유출량의 정량표시 실험적 연구)

  • Park, Suri;Han, Sang-wook;Kim, Byung-jick
    • Journal of the Korean Institute of Gas
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    • v.21 no.5
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    • pp.16-26
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    • 2017
  • In chemical industry plants, the raw material, intermediate and final products can leak from unstable joints of flanges and valves as well as cracks of storage tanks. From the safety and economic standpoints, it is very important to understand whether leaks or not and leakage rate. The OGI(optical gas image) technique can tell gas leakages, but cannot give the leakage rate. Some special OGI devices can show the kind of gas in different color concentration in different darkness. Therefore the research on quantification of OGI is necessary. In this research, we have developed the practical method to quantify OGI of methane leakage. To estimate 3-dimensional gas leakages distribution from 2-dimensional OGI, the Monte Carlo Probability technique was applied. First the number of points in the area of width(2.54 cm) and length(2.54 cm) in OGI was counted. Total no of each experiment was compared with the measured flow rate. The correlation average between total points and measured flow rate was found to be 0.980. Reversely we estimated the leakage rate of OGI by use of the correlation table. The results showed good agreement between the estimation value and the measured value.

Effects of Cervical Joint Mobilization on the Forward Head Posture and Neck Disability Indexes (경부관절가동술이 두부전방자세와 경부장애지수에 미치는 영향)

  • Oh, Hyunju;Hwang, Byeongjun;Choi, Yoorim
    • Journal of the Korean Society of Radiology
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    • v.8 no.2
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    • pp.89-96
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    • 2014
  • This paper tries to examine whether the application of joint mobilization to subjects who have the forward head posture due to malalignment in the cervical joint has influence on posture changes and functions in the cervical joint. The subjects were 39 students from G University in Gyeongsangbuk-do. The cervical joint mobilization was applied to 20 subjects and not to 19. The students with a cervical lordosis angle of $21^{\circ}C$ or less, an anterior weight bearing (AWB) of 15mm or greater, and a cervical extension ROM of $70^{\circ}C$ or less in terms of radiography were selected as subjects under their voluntary agreement. The patients actively performed the joint mobilization slowly 8 times per session while therapists continuously applied sustained accessory glide to their painful joints 3 times per week for 4 weeks along with the cervical expansion and flexion in SNAGS among other Mulligan's (1995) techniques. The measurement was carried out in terms of radiographic inspection and neck disability indexes. As a result of the experiment, it turned out that the subjects with the forward head posture had changes in the cervical AWB and ARA, the ranges of expansion and flexion, and the NDI(Neck Disability Index) after the intervention for the experimental group by applying cervical joint mobilization. There were no changes observed in the control group. In conclusion, the application of joint mobilization turned out to have influence on the improvement of cervical joint postures, and craniocervical region functions.