• Title/Summary/Keyword: 충돌 속도

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Adaptive impedance Control for Mobile Robot Using Virtual Force (가상의 힘 정보를 이용한 이동로봇의 적응임피던스 제어)

  • 임재남;김일명;윤경식;진태석;이장명
    • Proceedings of the IEEK Conference
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    • 2002.06e
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    • pp.33-36
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    • 2002
  • 본 논문은 고정 및 이동물체와의 효율적인 충돌회피 알고리즘으로 적응임피던스제어 알고리즘을 제안하였다. 일반적인 충돌회피 알고리즘은 이동로봇의 동적 특성을 고려하지 않고 최적의 경로생성에만 관심을 둠으로써 실제 이동로봇이 추종하기 어려운 경로를 생성하기 쉽다. 그러므로 이동로봇의 동적 특성을 고려한 충돌회피 알고리즘을 위해, 이동로봇과 장애물과의 상호작용관계를 가상의 힘으로 정의한 임피던스제어 알고리즘을 사용하였다. 하지만 이런 단순 임피던스제어 알고리즘만으로는 갑작스런 장애물의 출현 시 이동로봇의 속도가 증가하고 장애물이 사라지면 속도가 감소하는 비효율적인 속도제어라는 문제점을 가지고 있다. 그러므로 충돌 가능성에 따른 새로운 속도제어 방식을 고려한 적응임피던스제어 알고리즘을 제안하고 검증하고자 한다.

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Automatic Ship Collision Avoidance Algorithm based on Probabilistic Velocity Obstacle with Consideration of COLREGs (국제해상충돌예방규칙을 고려한 확률적 속도 장애물 기반의 선박 충돌회피 알고리즘)

  • Cho, Yonghoon;Han, Jungwook;Kim, Jinwhan;Lee, Philyeob
    • Journal of the Society of Naval Architects of Korea
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    • v.56 no.1
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    • pp.75-81
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    • 2019
  • This study presents an automatic collision avoidance algorithm for autonomous navigation of unmanned surface vessels. The performance of the collision avoidance algorithm is heavily dependent on the estimation quality of the course and speed of traffic ships because collision avoidance maneuvers should be determined based on the predicted motions of the traffic ships and their trajectory uncertainties. In this study, the collision avoidance algorithm is implemented based on the Probabilistic Velocity Obstacle (PVO) approach considering the maritime collision regulations (COLREGs). In order to demonstrate the performance of the proposed algorithm, an extensive set of simulations was conducted and the results are discussed.

연소실 냉각을 위한 충돌제트/유출냉각기법에서의 열전달특성

  • 이동호;조형희
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 1999.04a
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    • pp.7-7
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    • 1999
  • 충돌/유출냉각은 연소실 벽면 등과 같이 열부하가 많이 걸리는 영역에서 고온의 연소가스로부터 표면을 보호하는 막냉각과 더불어 내부에 다공성 판을 설치하여 충돌제트에 의해 내부표면을 냉각시켜 가스터빈엔진의 고온요소의 냉각성능을 극대화시키는 방법 중의 하나이다. 이와 같은 냉각방법을 적용하면 벽면을 충돌제트에 의한 냉각과 함께 냉각유채를 막냉각에 활용함으로써 냉각효율을 극대화할 수 있다. 본 연구에서는 국소적인 값들을 획득하기 용이한 물질전달실험방법의 하나인 나프탈렌 승화법을 이용하여 수직으로 분사되는 충돌제트에 의한 유출판 내면에서의 열/물질전달특성을 분사판(injection plate)과 유출판(effusion plate) 사이의 높이, 분사제트의 속도, 분사홀간의 배열을 변화시켜가며 유출판만이 있는 경우와 비교, 분석하였다. 분사홀과 유출홀의 관 사이의 간격은 0.33d에서 10d까지 변화시켜가며 그 효과를 관찰하였으며, 홀배열 효과를 보기 위하여 2가지 홀배열(staggered array, shifted array)에 대하여 실험하였다. 또한 분사제트의 속도효과를 고찰하기 위하여 분사제트의 Rc$_{d}$=5,000-12,000까지 변화시켜가며 실험을 수행하였다.

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A Study of Impact Factors and Barrier Height of Compact Car Road for Decision of Barrier Type (소형차도로 방호울타리 형식선정을 위한 충돌계수 및 방호울타리 높이선정 연구)

  • Choi, Hyun-Ho;Kim, Ki-Hwan;Lee, Eui-Joon;Yi, Sang-Keun
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.30 no.6D
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    • pp.605-613
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    • 2010
  • In this study, Impact factors are represented and barrier height of compact car road of safety barrier is suggested through the investigation of applying problems of existed standard of general car road. For this, traffic accidents analysis is performed and based on the analysis, impact vehicle weight, impact Angle, crash velocity, and barrier height are investigated. For the decision of impact angle, analysis is carried out by comparison of RISER and 2-lines expressway accidents data. Through this, higher-impact angle is suggested. Vehicle weight data of sub-compact car, small vehicle, medium and large vehicle, SUV, small truck is surveyed and analyzed. Based on the accident accumulation rate, regression analysis of vehicle weight impact and impact velocity is performed. Also, based on the cumulative rate of vehicle weight on expressways near Seoul, barrier height of compact car road is calculated. It is noted that the results of this study will be contributed to the decision of barrier type.

Comparative Analysis of Projectile Collision Detection Methods in Unity3D (Unity3D엔진에서 투사체 충돌처리 방법의 비교분석)

  • Seo, Jong-Seok;Kang, Myung-Ju
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.01a
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    • pp.181-182
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    • 2017
  • 게임에서 캐릭터와 몬스터 간, 캐릭터와 캐릭터 간, 피격처리 등을 위해서는 충돌처리가 필요하다. 본 논문에서는 Unity3D 엔진에서 지원하는 충돌처리 방법을 비교분석하였다. Unity3D 엔진에서 지원하는 충돌처리 방법은 Collider 방식과 Raycast 방식이 있으며, Collider 방식은 정적이거나 속도가 아주 느린 오브젝트에 사용하고, Raycast방식은 속도가 빠른 투사체를 구현하는데 적합하다.

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The Effect of Impact Velocity on Droplet-wall Collision Heat Transfer Above the Leidenfrost Point Temperature (Leidenfrost 지점 온도 이상에서 액적-벽면 충돌 열전달에 대한 충돌 속도의 영향)

  • Park, Jun-seok;Kim, Hyungdae;Bae, Sung-won;Kim, Kyung Doo
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.39 no.7
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    • pp.567-578
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    • 2015
  • Single droplet-wall collision heat transfer characteristics on a heated plate above Leidenfrost temperature were experimentally investigated considering the effects of impact velocity. The collision characteristics of the droplet impinged on the heated wall and the changes in temperature distribution were simultaneously measured using synchronized high-speed video and infrared cameras. The surface heat flux distribution was obtained by solving the three-dimensional transient heat conduction equation for the heated substrate using the measured surface temperature data as the boundary condition for the collision surface. As the normal impact velocity increased, heat transfer effectiveness increased because of an increase in the maximum spreading diameter and a decrease in the vapor film thickness between the droplet and heated wall. For We < 30, droplets stably rebounded from a heated wall without breakup. However, the droplets broke up into small droplets for We > 30. The tendency of the heat transfer to increase with increasing impact velocity was degraded by the transition from the rebounding region to the breakup region; this was resulted from the reduction in the effective heat transfer area enlargement due to the breakup phenomenon.

A Design of the speed pattern and a collision avoidance algorithm for the vehicle operational control of personal rapid transit system (개인고속이동 시스템의 차량운행제어를 위한 속도 패턴 및 충돌방지 알고리즘의 설계)

  • Lee, Jun-Ho
    • Proceedings of the KIEE Conference
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    • 2007.10c
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    • pp.244-246
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    • 2007
  • 본 논문에서는 완전 자동화된 개인고속이동 시스템의 원활한 차량운행 제어를 위한 운행속도 패턴과 차량간의 충돌을 방지하기 위한 알고리즘의 설계 및 설계된 알고리즘의 검증을 위한 하드웨어 구성에 대해서 다룬다.

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Methodology for Evaluating Effectiveness of In-vehicle Pedestrian Warning Systems Using a Driving Simulator (드라이빙 시뮬레이터를 이용한 차내 보행자 충돌 경고정보시스템 효과평가 방법론 개발 및 적용)

  • Jang, Ji Yong;Oh, Cheol
    • Journal of Korean Society of Transportation
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    • v.32 no.2
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    • pp.106-118
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    • 2014
  • The objective of this study is to develop a methodology for evaluating the effectiveness of in-vehicle pedestrian warning systems. Driving Simulator-based experiments were conducted to collect data to represent driver's responsive behavior. The braking frequency, lane change duration, and collision speed were used as measure of effectiveness (MOE) to evaluate the effectiveness. Collision speed data obtained from the simulation experiments were further used to predict pedestrian injury severity. Results demonstrated the effectiveness of warning information systems by reducing the pedestrian injury severity. It is expected that the proposed evaluation methodology and outcomes will be useful in developing various vehicular technologies and relevant policies to enhance pedestrian safety.

Design of Vehicle Collision Avoidance Algorithm for 24GHz/77GHz Automotive Radar Sensor (24GHz/77GHz 차량 레이더 센서를 이용한 차량충돌 방지 알고리즘 설계)

  • Kim, Shin-Gon;Choi, Seong-Kyu;Kim, Cheol-Hwan;Sung, Myeong-U;Lim, Jae-Hwan;Rastegar, Habib;Choi, Geun-Ho;Ryu, Jee-Youl;Noh, Seok-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.855-857
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    • 2014
  • 본 논문에서는 24GHz/77GHz 차량용 거리감지 레이더 센서를 이용하여, 차량 충돌 방지 알고리즘을 제안하고자 한다. 알고리즘은 고주파 거리 감지센서에서 측정된 전압을 이용하여, 전후좌우의 차량의 접근 정보를 획득하고 이를 효율적으로 이용하여, 여러 가지 상황에 따른 차량충돌방지를 할 수 있도록 설계되어 있다. 제안된 차량방지 알고리즘은 현재 운행 중인 속도를 기반으로 속도구간별 운행정보를 계산하여 충돌방지를 위한 알고리즘을 설계하였다. 본 연구에서 설계한 차량충돌방지 알고리즘은 차량 주행에서 좌우 차량충돌 없이 효율적으로 운행을 하는 특성을 보였다.

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A Study on Characteristics of Passenger Injury for Effective Impact Speed in Vehicles Frontal Collision and Rear-ender (차량 정면충돌 및 추돌시 유효충돌속도에 따른 탑승자 상해특성에 관한 연구)

  • Cho, Joeng-Kwon;Yoon, Jun-Kyu;Lim, Jong-Han
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.239-247
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    • 2015
  • Recently, various research studies on frontal collision and rear-ender which occur more frequently compared to others are underway as the public interest on them is growing. This study analyzes scientifically the relationship between effective impact speed and injury incidence for vehicle crash accident reconstruction and presents a relevant model formula. Because real vehicle experiments have certain limitations such as possible injuries, this study efforts to collect and analyze as many materials as possible to substitute real vehicle experiments, including data from various collision tests and human experiments. As a result, this study present a threshold in which head-on collisions and rear impacts do not cause injuries under 7 km/h of effective impact speed, and suggests a model formula showing that injury extent is linearly proportional to effective impact speed through collision speed and amount of plastic deformation. In conclusion, a model formula for estimating effective impact speed and injury incidence newly proposed in this study is expected to be used as a minimum standard of judgment in disputes on the injury extent of passenger in head-on collisions and rear impacts. Furthermore its availability in terms of technological analysis in legal arguments is expected to be very high if this study will be enhanced by referring to scientific analyses of various real accidents so as to apply it in various types of collision accidents.