• Title/Summary/Keyword: 추상적 형태

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Establishing Facet for Classifying Theological Terms (신학 용어 분류를 위한 패싯 설계에 관한 연구)

  • Yoo, Yeong-Jun
    • Journal of the Korean Society for Library and Information Science
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    • v.42 no.3
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    • pp.259-279
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    • 2008
  • The purpose of this study is to classify theological terms using facets and form foundation to build a theological thesaurus The terms was chosen in a English theological dictionary and the number of them are 1,031 but eventually, 984 terms were classified. The facets which classify the terms are 7 fundamentals and 14 sub-facets. Analysing the result of classification, abstract terms are much more than physical terms. They are 70% of the whole. Decimal classification to classify documents comes to dead end. therefore I think the research to classify terms of a specific subject as theology must be active. Furthermore, It is necessary to have knowledge about a specific subject to organize information in a specific subject.

The Cerebral activation of Korean visual word recognition in Ventral stream (한글 시각단어재인의 초기처리과정에 대한 대뇌 활성화 양상 : 'VWFA(visual word from area)'를 중심으로)

  • Sohn, Hyo-Jeong;Jung, Jae-Beom;Pyun, Sung-Bum;Song, Hui-Jin;Lee, Jae-Jun;Min, Sung-Ki;Chang, Yong-Min;Nam, Ki-Chun
    • Proceedings of the Korean Society for Cognitive Science Conference
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    • 2006.06a
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    • pp.119-123
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    • 2006
  • 문자는 의사소통의 중요한 매개체 중 하나로 사람이 문자를 인식할 때, 글자의 크기나 모양, 위치, 글 자체 등의 매우 다양한 지각적인 변화에 의한 영향을 크게 받지 않는다. 이는 문자에 대한 처리가 다른 사물과는 다소 다르게 일어나며 머릿속에 추상적인 형태(abstract form)로 저장되어 있음을 의미한다. 이러한 처리과정은 시각단어재인 과정에서 어휘 지식에 접근하기 위한 중요한 단계로 여겨지면서 이와 관련된 대뇌 영역의 국재화 양상에 대한 연구들이 진행되고 있다. 본 연구에서는 한글 시각단어재인에 있어 Cohen과 Dehaene 등이 'visual word form area'주장하고 있는 좌측 ventral occipito-tempoarl region의 대뇌 활성화 양상을 살펴보았다. 실험 결과, 좌측 'VWFA'는 어휘의 친숙성에 우뇌의 대측 지점은 어휘성(lexicality)에 민감한 것으로 나타났다.

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A study on the expression of animation character's personality according the five elements thoughts (오행사상을 적용한 애니메이션 캐릭터 성격 표현 연구)

  • Yi, si xiang;Lee, dong hun
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.1020-1025
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    • 2009
  • The five elements theory that people in the world objective theory is earned by a long-term observation. The key to the world and everything in the neck. The core content of this theroy is summed up in the world all things wood, fire, earth, gold, water-five material form. In the theory, the chracter's appearance, feature the five elements face is content. And the chracter's appearance, personality chracterisics and features of chracters and abstract nature of the mutual response plan which was formed way. Based on the number of world-famous cartoon chracter design analysis, special features and art theroy point the five elements the nature of man, who looks and chracter design by comparing the response of theroy and research and has the five elements. The analysis of theory and research the five elements art and people who find the nature of the systematic correlation to the future of animation, chracter design is applied.

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Development of Rich Internet Application in the Three-Dimensional Shapes of Elementary Mathematics (초등학교 수학과 입체도형 영역의 학습 RIA 개발)

  • Kim, Kap-Su;You, Tae-Ho
    • Journal of The Korean Association of Information Education
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    • v.12 no.4
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    • pp.395-404
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    • 2008
  • The shape learning of elementary mathematics should required a variety of activities to help student based on intuitive understanding. Learning three-dimensional shapes, it is effectively take advantage of actual object, but difficult to check a development figure or various forms of actual object, it is effectively utilizing computers semi-actual object. In addition, the computer to take advantage of even after school resources, the limits of learning something concrete to take advantage complement. This research developed the three-dimensional shapes application of elementary students shape learning to use of Flex and Flash. This application to take advantage of the free observation and causing an interesting and effective learning.

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Understanding Science Experiments with Science Drama (과학 연극 활동이 과학 실험의 이해에 미치는 영향)

  • Yoon, Hye-Gyoung
    • Journal of Korean Elementary Science Education
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    • v.26 no.3
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    • pp.260-266
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    • 2007
  • 대개 학교에서 이루어지는 과학 실험은 추상적인 과학 지식이 실제에 어떻게 적용되는지를 보여주기 위한 것이다. 그러나 많은 경우 학습자들은 실험을 하더라도 그 실험이 어떤 의미를 가지고 있는지 이해하지 못한다. 이 연구는 초등 예비교사를 대상으로 하였으며 실험 활동과 관련된 과학사를 연극의 형태로 도입하여 실험 내용에 대한 이해를 증진시키고자 하였다. 먼저 전자기 유도에 관련된 몇 개의 실험을 실시한 후 패러데이의 전자기 유도 발견에 관한 짧은 과학 연극을 준비하고 실시하였다. 그리고 이러한 과학 연극의 도입이 이전에 실시한 실험 내용(실험 결과와 이에 대한 해석)을 이해하는데 도움이 되는지를 알아보기 위해 실험 직후, 과학 연극 실시 직후 동일 검사지를 실시하여 비교 분석하였다. 또한 과학 연극을 실시하는 것이 과학 학습에 도움을 주는지에 대한 예비교사들의 의견도 설문을 통해 조사하였다. 연구 결과 과학 연극을 실시한 직후 이전에 실시한 실험의 내용을 이해하고 그 실험으로부터 얻은 지식을 적용하는 능력이 향상된 것으로 나타났다. 연극 공연자가 관람자에 비해 실험에 대한 이해가 더 많이 증가하였지만 통계적으로는 유의미한 차이가 없었다. 또한 80% 이상의 참여자가 과학 연극이 실험 내용의 이해에 도움이 되는 것으로 안식하였으며 공연자가 관람자보다 더 긍정적으로 인식하였다. 참여자들의 반응으로부터 어떠한 점에서 과학 연극이 과학 학습에 도움이 되는지, 과학 연극의 장점과 한계점이 논의되었다.

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An Investigation on the Problem in the Names and Explanations of Cave Formations (공개동굴 지형지물의 명칭 및 설명문에 대한 문제점 고찰)

  • Hong, Hyun-Cheol
    • Journal of the Speleological Society of Korea
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    • no.87
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    • pp.23-33
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    • 2008
  • All types of tourists visit the cave. The names and explanations of cave formations give very useful information to them. Unfortunately, however, there are a lot of wrong and incorrect statements in the information. Thispaper has investigated this problem in considerations for the importance of information delivery. The problem has turned out as follows: 1) Most of the cave formation names are too abstract based on the shape instead of scientific names; 2) The names are mostly available with little scientific explanation; 3) In case of explanation, wrong, incorrect and controversial statement is found.

Ads Impact of Communication Convergence Platform's Creative Strategy and Personal Attributes (커뮤니케이션 융합플랫폼의 크리에이티브 전략과 개인적 성향에 따른 광고효과)

  • Kim, Jea-Young
    • Journal of the Korea Convergence Society
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    • v.11 no.9
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    • pp.99-107
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    • 2020
  • The new characteristic of Millennial High-Tech Media is breaking the existing standardized creative grammar. The destructive form of high-tech media is differently accommodated according to the consumer's tendency or characteristics. The purpose of this study is to explore guidelines for effective creative strategy creation of high-tech media. In consumer psychology, consumer innovation is a key factor in evaluating the creativeness of high-tech media. The results of finding out the effect of persuasive communication on consumer innovation and advertising creative type are as follows. Informative(image) creative type showed higher attitude toward advertisement, brand attitude, purchase intention, and prior intention to consumers with high innovation than consumers with low innovation.

A Study of Hierarchical Policy Model of Policy-based Integrated Security Management for managing Heterogeneous Security Systems (이종의 보안시스템 관리를 위한 정책 기반의 통합보안관리시스템의 계층적 정책모델에 관한 연구)

  • Lee, Dong-Yeong;Kim, Dong-Su;Jeong, Tae-Myeong
    • The KIPS Transactions:PartC
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    • v.8C no.5
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    • pp.607-614
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    • 2001
  • With a remarkable growth and expansion of Internet, the security issues emerged from intrusions and attacks such as computer viruses, denial of services and hackings to destroy information have been considered as serious threats for Internet and the private networks. To protect networks from those attacks, many vendors have developed various security systems such as firewalls, intrusion detection systems, and access control systems. However, managing those systems individually requires too much work and high cost. Thus, in order to manage integrated security management and establish consistent security management for various security products, the policy model of PN-ISMS (Policy Based Integrated Security Management System) has become very important. In this paper, present the hierarchical policy model which explore the refinement of high-level/conceptual policies into a number of more specific policies to form a policy hierarchy. A formal method of policy description was used as the basis of the mode in order to achieve precision and generality. Z-Notation was chosen for this propose. The Z-Notation is mathematical notation for expressing and communicating the specifications of computer programs. Z uses conventional notations of logic and set theory organized into expressions called schemas.

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Swedish Humanitarian Functionalism Design and Svenskt Tenn (스웨덴의 인본적 기능주의 디자인과 스벤스크 텐)

  • Kang, Hyun-Dae;Kwak, Chul-An
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.126-135
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    • 2013
  • The purpose of this study is to identify characteristic of Swedish craft and modern design in especially furniture and interior design through the philosophy and humanitarian functionalism of Svenskt Tenn. The study completed through researching what the design paradigm of architecture and furniture design in those days was, and theoretically analyzing how this unique brand became a leading modern Swedish style in the European stream of functionalism design. Working upon this research, the study concludes the concept of the humanitarian functionalism design what Firma Svenskt Tenn wanted to realize through analyzing the aspects of form and material of Josef Frank' works who mainly contributed to form the Svenskt Tenn's unique design identity and comparing them to the other design examples of those days. The result are as follows: 1) Organic composition of space and elements, styles and functions, 2) Unique space composition of amalgamation, 3) Open space with abstract patterns, 4) Furniture shapes of displaying space environment, 5) Overcoming the limits of pragmatic functionalism based on rationalism.

A Study on Fantasy Character Using the Mythical Image (신화 이미지를 차용한 Fantasy Character에 관한 연구)

  • Joo, Hae-Jeong;Kim, Chee-Yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.358-361
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    • 2011
  • The image shown on movie is purposes information and communication. For smooth communication, It borrows the character was a mystery to we can free and various interpretations from the perspective of consumers. it's induce interest. Current images of Fantasy used in the magical world of myth and modern gives satisfaction to ours. And various characters have been developed. It is especially directed in the past is not a from. And it is emerged as a symbolic and abstract from. Aesthetics of beautiful things that has changed from the grotesque, dan to the development. Therefore, Legendary character of the past reflect the present era, and was dismantled in the original meaning. Therefore, it is the center of that change, Myths about the character of borrowers to recognize that communication through to be able to maximize the expected.

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