• Title/Summary/Keyword: 추상레이어

Search Result 6, Processing Time 0.029 seconds

The Design of Abstract Layer for Motion Capture System (모션캡처 시스템을 위한 추상레이어의 설계)

  • Lee, Hee-Man
    • Journal of the Korea Society of Computer and Information
    • /
    • v.12 no.1 s.45
    • /
    • pp.25-32
    • /
    • 2007
  • In this paper, the abstract layer for motion capture system is designed and implemented to meet the various hardware and different capturing method. The abstract layer can offer the unified programming by providing device independent API(Application Programming Interface). The device drivers of the optical system and mechanical system are emulated to verify the designed abstract layer. The optical system employs the AOA Ole while the mechanical system uses BVH file. An application program is written to call the abstract layer functions to drive both optical and mechanical drivers and receive the frame data, simulated motion data, that are displayed sequentially on the computer screen by utilizing Direct3D.

  • PDF

From Broken Visions to Expanded Abstractions (망가진 시선으로부터 확장된 추상까지)

  • Hattler, Max
    • Cartoon and Animation Studies
    • /
    • s.49
    • /
    • pp.697-712
    • /
    • 2017
  • In recent years, film and animation for cinematic release have embraced stereoscopic vision and the three-dimensional depth it creates for the viewer. The maturation of consumer-level virtual reality (VR) technology simultaneously spurred a wave of media productions set within 3D space, ranging from computer games to pornographic videos, to Academy Award-nominated animated VR short film Pearl. All of these works rely on stereoscopic fusion through stereopsis, that is, the perception of depth produced by the brain from left and right images with the amount of binocular parallax that corresponds to our eyes. They aim to emulate normal human vision. Within more experimental practices however, a fully rendered 3D space might not always be desirable. In my own abstract animation work, I tend to favour 2D flatness and the relative obfuscation of spatial relations it affords, as this underlines the visual abstraction I am pursuing. Not being able to immediately understand what is in front and what is behind can strengthen the desired effects. In 2015, Jeffrey Shaw challenged me to create a stereoscopic work for Animamix Biennale 2015-16, which he co-curated. This prompted me to question how stereoscopy, rather than hyper-defining space within three dimensions, might itself be used to achieve a confusion of spatial perception. And in turn, how abstract and experimental moving image practices can benefit from stereoscopy to open up new visual and narrative opportunities, if used in ways that break with, or go beyond stereoscopic fusion. Noteworthy works which exemplify a range of non-traditional, expanded approaches to binocular vision will be discussed below, followed by a brief introduction of the stereoscopic animation loop III=III which I created for Animamix Biennale. The techniques employed in these works might serve as a toolkit for artists interested in exploring a more experimental, expanded engagement with stereoscopy.

AOL-Based Process for Design Patterns Extraction from Legacy Java Code (레거시 Java Code로부터 디자인 패턴 추출을 위한 AOL 기반 프로세스)

  • 이창목;이정열;김정옥;유철중;장옥배
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2002.10d
    • /
    • pp.127-129
    • /
    • 2002
  • 객체지향 디자인 패턴은 아주 작은 재사용 구조로서 객체지향 방법론의 가장 큰 장점인 재사용성과 모듈성을 극대화시켜 실제 구현 과정에서 해결 방안으로 제시 가능한 것으로 이를 적용하면 시스템 개발은 물론 유지 보수에도 큰 효과가 있다. 순공학에서는 디자인 패턴을 이용하는 이점이 명확하지만, 소프트웨어 인공물들 즉, 디자인이나 코드 등에서 디자인 패턴의 사례를 발견하기 위해 사용하는 역공학 기술은 프로그램의 이해, 디자인을 코드로 변환하는 변환성, 코드의 질적 평가 등의 핵심 영역에서 유용하다. 본 논문은 Java 소스 코드를 AOL(Abstract Object Language)이라는 추상객체언어를 이용하여 클래스 특성 추출기 및 패턴 식별기라는 단계를 통해 구조적 디자인 패턴을 추출하는 프로세스에 대하여 기술한다.

  • PDF

A Study on Time-Composition in Motiongraphics (모션그래픽스의 시간구성에 관한 연구)

  • 서계숙
    • Archives of design research
    • /
    • v.16 no.3
    • /
    • pp.263-272
    • /
    • 2003
  • Motiongraphics is not short film and has a special communication method characteristic of design. As graphic design needs space-composition, motiongraphics requires time-composition. In the 1920's, artists belonged Bauhaus in Germany tried to realize time-composition in the plans for abstract animation. At that time the russian film director Eisenstein experimented with moving image composit on, creating new meanings through the montage of heterogeneous images. In the digital era of today, motiongraphics is composed of such various elements as moving image, photo, illustration, typography, etc. The editing in montage film is one-dimensional. Meanwhile, motiongraphics of these days consists of a lot of layers, composing various elements by editing. Motiongraphics needs time structure and visual rhythm as well as scenario or storyboard for time composition. The principle of time composition in motiongraphics ist similar to that of musical composition. If we compare the time composition of abstract animation or montage film with the melody in a solo, time composition for motiongraphicf is like a symphony. Various composing elements are developed under different tempos at the same time.

  • PDF

Load-balanced multi-agent model for moving patient management in mobile distribution environment (모바일 분산 환경에서 이동형 환자관리를 위한 부하 균형 다중 에이전트 모델)

  • Lee, Mal-Rye;Kim, Eun-Gyung;Zang, Yu-Peng;Lee, Jae-Wan
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.14 no.4
    • /
    • pp.809-816
    • /
    • 2010
  • This paper proposed about a load-balanced multi-agent model in mobile distribution environment to monitor moving patients and to deal with a situation of emergency. This model was designed to have a structure based on distribution framework by expanding a mobile system, and provides healthcare services based on real time situational information on moving patients. In order to overcome the limitation of middleware when we design system, we provided an abstract layer between applications and their base network infrastructure so that balance between QoS requests and network life can be maintained. In addition, clustering was used in cells for the efficient load distribution among multi-agents. By using Clustering FCM, we got optimal resources and had solve about transmission delay.

Semantic Pre-training Methodology for Improving Text Summarization Quality (텍스트 요약 품질 향상을 위한 의미적 사전학습 방법론)

  • Mingyu Jeon;Namgyu Kim
    • Smart Media Journal
    • /
    • v.12 no.5
    • /
    • pp.17-27
    • /
    • 2023
  • Recently, automatic text summarization, which automatically summarizes only meaningful information for users, is being studied steadily. Especially, research on text summarization using Transformer, an artificial neural network model, has been mainly conducted. Among various studies, the GSG method, which trains a model through sentence-by-sentence masking, has received the most attention. However, the traditional GSG has limitations in selecting a sentence to be masked based on the degree of overlap of tokens, not the meaning of a sentence. Therefore, in this study, in order to improve the quality of text summarization, we propose SbGSG (Semantic-based GSG) methodology that selects sentences to be masked by GSG considering the meaning of sentences. As a result of conducting an experiment using 370,000 news articles and 21,600 summaries and reports, it was confirmed that the proposed methodology, SbGSG, showed superior performance compared to the traditional GSG in terms of ROUGE and BERT Score.