• Title/Summary/Keyword: 최적화 에이전트

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중소 금형제조업체의 주문최적화를 위한 전자상거래용 에이전트 개발

  • 최형림;김현수;박영재
    • Proceedings of the CALSEC Conference
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    • 1999.11a
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    • pp.529-534
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    • 1999
  • 전자상거래는 구매자와 판매자 모두에게 많은 이점을 제공할 수 있어 최근 이에 관한 연구들이 많이 진행되고 있다. 특히 중소제조업체의 경우, 전자상거래라는 경영환경의 변화는 새로운 기회로 다가오고 있어, 상대적으로 기술력이 취약한 중소제조업체의 전자상거래를 지원하기 위한 요소 기술들의 개발 필요성이 점차 부각되고 있다. 이에 본 연구에서는 중소 금형제조업체의 판매과정을 사이버 공간에서 수행할 수 있는 전자상거래 기술을 개발하였다. 일반적으로 변화하는 경영환경에서는 생산과 관련된 계획과 통제가 보다 더 신속하고 정확하게 이루어져야 한다. 즉 전자상거래 환경에서의 제조업체는 구매자가 요구한 제품의 생산과 납기일을 맞추어 줄 수 있는지의 여부를 실시간으로 응답할 수 있어야 한다. 나아가서 인터넷을 통해 접수된 주문들은 해당 제조업체의 생산능력을 초과할 수 있는데 이 때에는 접수된 주문들 중에서 자사의 이익을 극대화할 수 있는 주문집합을 선별하여 접수여부를 결정해야 한다. 이와 같이 전자상거래 환경하에서의 제조업체는 생산과 관련된 정보를 신속하게 전달 받아 주문접수여부에 관한 의사결정을 올바르게 수행하는 것이 중요한데 본 연구에서는 중소 금형제조업체의 일정계획 및 주문처리를 위한 일정계획 기반의 선정 에이전트의 구조와 방법론을 제시하였다. 지금까지 일정계획에 관한 연구들은 대부분 납기일의 만족과 비용의 최소화 측면을 위주로 다루었다. 그러나 본 연구에서의 문제는 비용의 최소화보다는 납기일을 준수하면서 가장 많은 이익을 가져다 줄 수 있는 최적주문집합을 선정하는 문제를 다루고있다.자료를 수집하고, 통계분석 패키지를 이용하여 자료를 분석하였다. 방식을 결합한 하이브리드 형태이다.인터넷으로 주문처리하고, 신속 안전한 배달을 기대한다. 더불어 고객은 현재 자신의 물건이 배달되는 경로를 알고싶어 한다. 웹을 통해 물건을 주문한 고객이 자신이 물건의 배달 상황을 웹에서 모니터링 한다면 기업은 고객으로 공간적인 제약으로 인한 불신을 불식시키는 신뢰감을 주게 된다. 이러한 고객서비스 향상과 물류비용 절감은 사이버 쇼핑몰이 전국 어디서나 우리의 안방에서 자연스럽게 점할 수 있는 상황을 만들 것이다.SP가 도입되어, 설계업무를 지원하기위한 기본적인 시스템 구조를 구상하게 된다. 이와 함께 IT Model을 구성하게 되는데, 객체지향적 접근 방법으로 Model을 생성하고 UML(Unified Modeling Language)을 Tool로 사용한다. 단계 4)는 Software Engineering 관점으로 접근한다. 이는 최종산물이라고 볼 수 있는 설계업무 지원 시스템을 Design하는 과정으로, 시스템에 사용될 데이터를 Design하는 과정과, 데이터를 기반으로 한 기능을 Design하는 과정으로 나눈다. 이를 통해 생성된 Model에 따라 최종적으로 Coding을 통하여 실제 시스템을 구축하게 된다.the making. program and policy decision making, The objectives of the study are to develop the methodology of modeling the socioeconomic evaluation, and b

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Design of Fast Handover Mechanism in Proxy Mobile IPv6 Networks (Proxy Mobile IPv6 네트워크에서 Fast Handover 기법 설계)

  • Park, Byung-Joo;Han, Youn-Hee;Kim, Bong-Ki
    • Journal of KIISE:Information Networking
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    • v.35 no.4
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    • pp.301-310
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    • 2008
  • In the existing literature, the handover process reveals numerous problems manifested by high movement detection latency. FMIPv6 can reduce packet loss using a tunnel-based handover mechanism. However, this mechanism may cause performance degradation due to the out-of-sequence packets. Recently. Proxy Mobile IPv6 is proposed for network-based mobility management to reduce overhead in mobile node. PMIPv6 can decrease handover latency which related overhead in MN by using network agent. In this paper, we proposed optimized fast handover scheme called Fast Proxy Mobile IPv6 (EF-PMIPv6). The proposed EF-PMIPv6 can support fast handover using fast IAPP and ND schemes. Further, a mathematical analysis is provided to show the benefits of our scheme. In the analysis, various parameters are used to compare our scheme with the current procedures, while our approach focuses on the reduction of handover latency.

The Visualization Module Composition for Interface User Platform (인터페이스 사용자 플랫폼의 구현을 위한 시각화 모듈 구성)

  • Kim, Mi-Yun;Seo, Dong-Jo
    • Journal of Korea Multimedia Society
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    • v.16 no.12
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    • pp.1482-1494
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    • 2013
  • As the result of this research, the user platform, which reflects the latest interface technology, supports the ideal interface environment in a future city through using the data from social media. The goal of this research is constructing the user interface platform to approach to the data in an easier and practical condition of the interface environment smart space of the future intelligent city for user. It constructs the main module to organize the platform. Interface user platform modules, which were all based on visualization of service, are constructed by visualization agents, visualization social networks, visualization icons, visualization services, visual data, visual maps and visual classes. In this research, by the variety of services including delivering information, to find the interface environment for the proper interface technology, this research suggests "Interface User Platform" as the result.

Automatic Node Configuration Protocol for Small Sized Mobile Ad-Hoc Networks (소규모 이동 애드혹 네트워크에서의 자동 노드 설정 프로토콜)

  • Lee Hyewon K.;Mun Youngsong
    • Journal of KIISE:Information Networking
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    • v.32 no.1
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    • pp.100-109
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    • 2005
  • A Mobile Ad-Hoc Network (MANET) supports a multi-hop wireless network without any prepared base station (BS). The MANET is capable of building a mobile network automatically without any help from DHCP servers for address allocation or routers to forward or route messages. Many routing protocols have been proposed for the MANET, but these specify the most optimized or shortest path from a source to a destination, and they assume that nodes are pre-configured before communication. To make up for this, address allocation algorithms, such as MANETConf [1] and prophet address allocation algorithm [2], have been proposed. Especially, MANETConf proposes address allocation algorithm with duplication address check. In this paper, we present a dynamic node configuration protocol based on 2-tierd hierarchical network architecture for mobile ad-hoc network, modified from [1]. Especially, it reduces the number of broadcast message exchange between nodes when a new node somes into a network, which lessens network overhead, remarkably. This protocol is based on two-tired structure, and it ensures address allocation with simple duplication address defection mechanism.

Efficient Graph Construction and User Movement Path for Fast Inspection of Virus and Stable Management System

  • Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.8
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    • pp.135-142
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    • 2022
  • In this paper, we propose a graph-based user route control for rapidly conducting virus inspections in emergency situations (eg, COVID-19) and a framework that can simulate this on a city map. A* and navigation mesh data structures, which are widely used pathfinding algorithms in virtual environments, are effective when applied to CS(Computer science) problems that control Agents in virtual environments because they guide only a fixed static movement path. However, it is not enough to solve the problem by applying it to the real COVID-19 environment. In particular, there are many situations to consider, such as the actual road traffic situation, the size of the hospital, the number of patients moved, and the patient processing time, rather than using only a short distance to receive a fast virus inspection.

Construction of LRM-Based Bibliographic Structure for Describing Old Materials (고문헌 기술을 위한 LRM 기반 서지구조 구축: 에이전트, 장소, 시간 개체를 중심으로)

  • Minjung Park;Seungmin Lee
    • Journal of the Korean Society for information Management
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    • v.40 no.3
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    • pp.197-219
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    • 2023
  • The cataloging rules of AACR families and bibliographic structure, which are broadly used in describing resources, show limitations in reflecting the unique bibliographic characteristics of Korean old materials. Thus this research proposed a bibliographic structure optimized to the unique bibliographic characteristics of Korean old materials by establishing bibliographic relationships between bibliographic entities based on the FRBR LRM conceptual model. The bibliographic relationships should be established in the way of connecting related materials in the bibliographic structure. These relationships should sufficiently reflect the bibliographic characteristics of the materials, physical variations, and content variations. Through this structure, the bibliographic description can be separated and integrated into the bibliograhpic unit by applying LRM conceptual model. By using the proposed structure, the organization, management, and utilization of Korean old materials can be more efficient. Also, it can provide a new bibliographic environment that can be the foundation of creating BIBFRAME records for Korean old materials.

Design of track path-finding simulation using Unity ML Agents

  • In-Chul Han;Jin-Woong Kim;Soo Kyun Kim
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.2
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    • pp.61-66
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    • 2024
  • This paper aims to design a simulation for path-finding of objects in a simulation or game environment using reinforcement learning techniques. The main feature of this study is that the objects in the simulation are trained to avoid obstacles at random locations generated on a given track and to automatically explore path to get items. To implement the simulation, ML Agents provided by Unity Game Engine were used, and a learning policy based on PPO (Proximal Policy Optimization) was established to form a reinforcement learning environment. Through the reinforcement learning-based simulation designed in this study, we were able to confirm that the object moves on the track by avoiding obstacles and exploring path to acquire items as it learns, by analyzing the simulation results and learning result graph.

Proximal Policy Optimization Reinforcement Learning based Optimal Path Planning Study of Surion Agent against Enemy Air Defense Threats (근접 정책 최적화 기반의 적 대공 방어 위협하 수리온 에이전트의 최적 기동경로 도출 연구)

  • Jae-Hwan Kim;Jong-Hwan Kim
    • Journal of the Korea Society for Simulation
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    • v.33 no.2
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    • pp.37-44
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    • 2024
  • The Korean Helicopter Development Program has successfully introduced the Surion helicopter, a versatile multi-domain operational aircraft that replaces the aging UH-1 and 500MD helicopters. Specifically designed for maneuverability, the Surion plays a crucial role in low-altitude tactical maneuvers for personnel transportation and specific missions, emphasizing the helicopter's survivability. Despite the significance of its low-altitude tactical maneuver capability, there is a notable gap in research focusing on multi-mission tactical maneuvers that consider the risk factors associated with deploying the Surion in the presence of enemy air defenses. This study addresses this gap by exploring a method to enhance the Surion's low-altitude maneuvering paths, incorporating information about enemy air defenses. Leveraging the Proximal Policy Optimization (PPO) algorithm, a reinforcement learning-based approach, the research aims to optimize the helicopter's path planning. Visualized experiments were conducted using a Surion model implemented in the Unity environment and ML-Agents library. The proposed method resulted in a rapid and stable policy convergence for generating optimal maneuvering paths for the Surion. The experiments, based on two key criteria, "operation time" and "minimum damage," revealed distinct optimal paths. This divergence suggests the potential for effective tactical maneuvers in low-altitude situations, considering the risk factors associated with enemy air defenses. Importantly, the Surion's capability for remote control in all directions enhances its adaptability in complex operational environments.