• Title/Summary/Keyword: 촉각 자극

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The Emotion Process Based on MVL-Neural Network (다치-신경망을 이용한 감성처리)

  • 손창식;허철회;정환묵
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2002.12a
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    • pp.497-501
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    • 2002
  • 개인의 경험을 통해 얻어지는 외부의 물리적 자극에 대한 복합적인 감성을 측정.분석하여 공학적으로 처리함으로서 인간이 보다 편리하고 안락한 생활을 영위하도록 하는 연구가 진행되고 있다. 본 논문에서는 인간의 오감 즉 시각, 청각, 후각, 미각, 촉각 중 소비자의 구매 욕구에 많은 영향을 주는 시각(색)에 따른 감성상태의 패턴을 분류하기 위해 색채 심리를 다치오토마타 모델을 이용하여 입력 이벤트와 상태 사이의 관계를 활용하여 감성을 처리할 수 있는 방법을 제안한다. 인간의 심리 상태를 학습할 수 있도록 오토마타의 입력 값(색)에 따른 상태(감성상태)의 변화를 신경망 모델로 구현함으로서 색채에 대한 감성을 처리하였다.

Development of a Emotion Estimation System using Biosignal under RCP Stimulation Environment (RCP에 의한 감각자극 상태에서 생체신호를 이용한 감성평가시스템 구현)

  • Kim, Dong-Wook;Kim, Seung-Woo
    • Proceedings of the KAIS Fall Conference
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    • 2006.05a
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    • pp.265-270
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    • 2006
  • 최근의 휴대전화 단말기(Cellular Phone, CP)는 IT기술을 적극적으로 접목하여 다양한 기능을 부가하고 있으나, 단순한 IT기술의 접목만으로는 CP기술 발전의 한계를 드러내고 있다. 이러한 상황에서 휴대전화 단말기에 개인용 로봇(Personal Robot)을 결합하여 로봇의 개인 서비스 기능과 엔터테인먼트 기능을 갖춘 개인로봇형 휴대전화단말기인 RCP(Robotic Cellular Phone)의 개념을 도입한 연구가 진행되고 있다. 본 논문에서는 RCP세부기술 중 하나인 $RCP^{Interaction}$에 주목한 연구로, RCP의 촉각 및 청각자극환경에서 인간이 느끼는 감성을 생체신호를 활용하여 객관적으로 감성을 평가할 수 있는 시스템에 대한 연구를 수행 하였다.

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Cases of Design and Implementation of Sports using Virtual Reality (가상현실을 이용한 스포츠 설계 및 구현 사례)

  • Jin, Hwa-Soo;Park, Jin-Gon;LEE, Yong-Hee;Song, Eun-Jee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.661-662
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    • 2017
  • 가상현실(VR)은 현실 세계를 인공적인 기술을 활용하여 실제로 얻기 힘든 경험이나 환경 등을 제공해 인체의 오감(시각, 청각, 후각, 미각, 촉각)을 자극함으로써 실제와 같이 체험하게 하는 기술로써 게임, 영화, 스포츠, 테마파크와 같이 엔터테인먼트 목적으로 개발되는 경우가 많다. 본 논문에서는 Oculus Touch 및 Oculus Rift를 이용한 VR(Virtual Reality) 올림픽 종목의 스포츠를 설계하고 구현한 시스템을 제안한다. 올림픽 종목 중에 인기종목인 양궁, 사격, 테니스, 탁구 총 4가지 종목으로 구성되어 있으며, 특히 AI를 이용한 경쟁을 통해 종목별 스코어(점수)를 평가함으로서 경쟁구도를 형성한다. 또한, 시각적인 자극을 통해 흥미를 이끌어내고 현실적인 환경을 구현함으로써 유저가 실제 현장에 있는 것 같은 느낌을 제공하며, 세계적인 올림픽 스포츠를 유저들이 직접 즐기고 느낄 수 있다.

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The Effect of Mother-fetus Interaction Promotion Program of Talking and Tactile Stimulation on Maternal-fetal Attachment (태담과 촉각 자극의 모-태아 상호작용 증진 프로그램이 모-태아 애착에 미치는 효과)

  • Kim Jung-Soon;Cho Kyoul-Ja
    • Child Health Nursing Research
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    • v.10 no.2
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    • pp.153-164
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    • 2004
  • The purpose of this study is to investigate the effect on mother-fetus attachment through mother-fetus interaction promotion program of talking and tactual stimulation aimed at enhancing sensitivity of primipara Non-equivalent control group posttest design was used. Fifty primiparas (26 mothers for intervention group and 24 mothers for control group) were recruited from three general hospital and an OBGY clinic located in Gang Nung city. Data was collected from January 30th to December 20th in 2001. For the intervention group, programed education which focused on mother-fetus interaction promotion of talking and tactile stimulation in the 1st trimester. Telephone counselling was provided with interval of two weeks. For two groups, home visiting for data collection of mother-fetus attachment was conducted at 36 to 38 weeks of gestational age. The data were analyzed using chi-square test and Fisher' Exact test to test the equivalence of two groups, and the effect of intervention program was determined with t- test. The result was as follow: The significant difference was found in mother-fetus attachment between two groups(t= 2.772, P= 0.0079). It indicated that intervention program was effective in improving mother-fetus attachment. In conclusion, this study has shown that the applied nursing intervention aimed at enhancing sensitivity of primiparas to fetus's movement promoted mother-fetus attachment. Therefore, this study suggests that this nursing intervention to increase maternal sensitivity to the fetus's movement should be broadly applied to primiparas, which can be beneficial for formation of mother-infant relationship, and for promotion of the social, affective, and cognitive developments of their children.

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Difference of fMRI between the Tickling and Sensory Stimulation Using 3.0 Tesla MRI (3.0T 자기공명영상장치를 이용한 사람의 간지럼자극과 감각중추 자극의 활성화 차이)

  • Khang, Hyun-Soo;Lim, Ki-Seon;Han, Dong-Kyoon
    • The Journal of the Korea Contents Association
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    • v.10 no.2
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    • pp.286-294
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    • 2010
  • This study was performed to identify the cerebral network associated with sensation through the tickling stimulation, which is distinctive from the rest of other networks processing normal stimulation and to investigate the difference of laughing mechanism which is closely related to tickling using functional MRI(fMRI). A 16 healthy volunteers (mean age: 28.9) on a 3.0T MR scanner during two sensation conditions. Counterbalanced stimulus were presented across the participants, and the stimulation was used block design. Acquired data was analyzed by the statistical parametric mapping (SPM 99). Subject and group analysis was performed. Individual analysis showed the activation of somatic sensation area in both tasks and the tickling sensation test showed more activated area in the Wernicke's area(BA40) compared to the normal sensation. The group analysis result shows that under normal stimulations, both sides of somatosensory cortices(BA 1,2 and 3) were activated and under tickling stimulation, not only the cortices but also those huge activation on thalamus, cingulate gyrus and insular lobe were detected. When the tickling was stopped, significant activations were shown in right cingulate gyrus, left MFG area and left insular lobe. A cerebral area responsible for recognizing tickling sensation was examined and the primitive stimulation such as tickling is much closely related to laugh, which is an important factor for various social activities.

Development of Walking Guide Robot for the Blind (시각장애인을 위한 보행안내로봇 개발)

  • Yu K.H.;Yoon M.J.;Kwon T.K.;Kim N.G.;Kang J.H.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2005.06a
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    • pp.888-891
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    • 2005
  • In this paper, the prototype of a walking guide robot with tactile display is introduced, and the psychophysical experiment of the tactile recognition for a tactile display is carried out and analyzed. The objective of this research is the development of a walking guide robot for the blind to walk safely. A walking guide robot consists of a guide vehicle and a tactile display device. A guide vehicle, located in the front of the walking blind, detects the obstacle using ultrasonic sensors and offers the information of position and walking direction acquired from GPS module to the walking blind by voice. The tactile display device, located in the handle which is connected with the guide vehicle by cane, offers the processed obstacle information such as position, size, moving, shape of obstacle and safe path, etc. The psychophysical experiments for the threshold of perception and recognition ability of tactile stimulation are carried out by the estimation of the subject group. As a result the appropriate tactile stimulus intensity and frequency to recognize tactile stimulation effectively are discussed and derived.

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A Virtual Reality System for the Cognitive and Behavioral Assessment of Schizophrenia (정신분열병 환자의 인지적/행동적 특성평가를 위한 가상현실시스템 구현)

  • Lee, Jang-Han;Cho, Won-Geun;Kim, Ho-Sung;Ku, Jung-Hun;Kim, Jae-Hun;Kim, Byoung-Nyun;Kim, Sun-I.
    • Science of Emotion and Sensibility
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    • v.6 no.3
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    • pp.55-62
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    • 2003
  • Patients with schizophrenia have thinking disorders such as delusion or hallucination, because they have a deficit in the ability which to systematize and integrate information. therefore, they cannot integrate or systematize visual, auditory and tactile stimuli. In this study, we suggest a virtual reality system for the assessment of cognitive ability of schizophrenia patients, based on the brain multimodal integration model. The virtual reality system provides multimodal stimuli, such as visual and auditory stimuli, to the patient, and can evaluate the patient's multimodal integration and working memory integration abilities by making the patient interpret and react to multimodal stimuli, which must be remembered for a given period of time. the clinical study showed that the virtual reality program developed is comparable to those of the WCST and the SPM.

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Study on Vehicle Haptic-Seat for the Information Transfer to Driver (운전자 정보전달을 위한 차량용 햅틱시트 연구)

  • Oh, S.Y.;Kim, K.T.;Yu, C.H.;Han, K.S.;Kwon, T.K.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.8 no.1
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    • pp.1-7
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    • 2014
  • In this study, the effect of the automotive haptic-seat technology which can transmit the driving information by the vibro-stimulus from the seat was investigated to overcome previous system's limitation relied on the visual and audial method and to help handicap driving. A prototype haptic seat covers with 30 coin-type motors and driver module were developed for this sake. A driving simulator on the 6-DOF motion-base was used for driving situation and we executed the seat vibro-stimulus test with 10 young participants who have normal tactile sense. The haptic recognition ratio by 30 locations was measured and analyzed in the result. The intensity of vibro-stimulus was adjusted by input voltage of motors (1.5V,2.5V,3.5V). All vibro-stimulus locations at 2.5V and 3.5V could be recognized by all participants and even in the lowest recognition ratio of 1.5V. The results showed that the seat vibration stimulus could be useful to transfer the drivers' information while driving.

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EXPERIMENTAL STUDY OF LARYNGEAL BRAIN STEM EVOKED RESPONSE IN CAT (고양이에서 상후두신경자극에 의한 후두뇌간유발반응에 대한 실험적 연구)

  • 김광문;김기령;윤주헌;김창규;박용재
    • Proceedings of the KOR-BRONCHOESO Conference
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    • 1991.06a
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    • pp.14-14
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    • 1991
  • 후두의 생리적 기능은 하기도를 보호하는 방어기능과 호흡기능 그리고 발성기능으로 대별할 수 있는데 이 가운데 계통발생적으로 가장 원시적이지만 중요한 기능은 하기도 방어기능으로 이는 다른 기능과 달리 전적으로 불수의적이고 반사적으로 이루어진다. 이 기능은 후두내 점막에 존재하는 촉각 수용체(tactile receptor)가 자극되면서 후두근육이 수축 반사를 일으켜 성문이 닫히는 성문폐쇄반사(glottic closure reflex)로서 다접합뇌간반사(polysynaptic brain stem response)이다. 현재까지 후두의 신경장애에서 그 부위나 정도 또는 신경재생 상태 등을 검사하는 방법으로 근전도검사가 주로 쓰여져 왔으나 그것이 주는 정보가 극히 제한되어 있다. 그러나 최근 청각뇌간유발반응과 같이 후두뇌간유발반응 이라 명명된 wave가 존재한다는 사실이 밝혀져 이에 대한 연구가 이루어지고 있어 이것이 임상에 쓰여질 수 있다면 현재 성문폐쇄반사의 소실이나 이상이 원인으로 사료되는 idiopathic laryngospasm, gastroesophageal reflux, spastic dysphonia, stuttering, sudden infant death syndrome과 같은 질환의 진단과 치료에 커다란 진전이 있을 것이다. 이에 저자들은 고양이 6마리를 이용하여 상후두신경을 전기적으로 자극하여 유발되는 반응을 far field recording을 이용 평균 가산법으로 그 wave를 측정하여 다음과 같은 결과를 얻었다. 1. 상후두신경자극(2㎃, stimuli frequency 3/s, Band filter 320-1000, 0.2 ㎳ duration)에 의한 반회신경에의 유발 반응을 기록하였고 그 잠복시간은 평균 8.2 ㎳ 였다. 2. 상후두신경을 자극하여 후두뇌간유발반응을 기록하였고 후두뇌간유발반응은 4개의 양 wave와 4개의 음 wave로 구성되었다. 3. 각 wave의 평균 잠복시간은 P1은 0.8㎳, P2는 2.3㎳, P3는 3.6㎳, P4는 4.3㎳였고 N1은 1.5㎳, N2 은 2.7㎳, N3는 3.9㎳, N4는 5.5㎳ 였다.

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