• Title/Summary/Keyword: 초점질문

Search Result 87, Processing Time 0.027 seconds

The Relationship between Hasteful Behavior and Type A Behavior (서두름 행동과 A형 행동의 관계)

  • Sun-Jin Park;Soon-Chul Lee
    • Korean Journal of Culture and Social Issue
    • /
    • v.18 no.2
    • /
    • pp.153-167
    • /
    • 2012
  • This study was focused on five factors of Hasteful behavior and conducted to examine characteristics of the factors with relationship between Hasteful behavior and type A behavior. 207 adults(18-59 aged) answered the Hasteful Behavior Questionnaire and Type A Behavior Questionnaire. 136 items in established type A behavior or type A personality scale were collected. 136 items were reduced to 6 factors and 29 items. The components of Type A Behavior consists of success striving, impatience, failure anxiety, job immersion, activity, quickness. The factor analysis of Hasteful Behavior resulted in five factors. This was consistent in priority research. Each factors of Hasteful Behavior and type A behavior showed positive correlation. Hasteful behavior under time pressure had positive relations with success striving, failure anxiety, job immersion, activity, and quickness. Hasteful behavior under uncomfortable or isolation had a relation with impatience. Hasteful behavior in bordem had positive relations success striving, activity and quickness. Hasteful behavior in expectation of rewards had positive relations with success striving, impatience, failure anxiety, and quickness.

  • PDF

Qualitative Study on Critical Quality Factors in Mobile Computing Services - Focusing on Mobile Data Services - (모바일 컴퓨팅 서비스에서 중요 사용 품질 도출에 대한 정성적 연구 - 모바일 데이터 서비스를 중심으로 -)

  • Choi, Hun;Choi, Eun-Young
    • The Journal of the Korea Contents Association
    • /
    • v.6 no.10
    • /
    • pp.17-24
    • /
    • 2006
  • One of the main problems of today's ubiquitous computing systems is that they do not meet their quality requirements. Prior studies had investigated quality factors that were important to users regardless of use contexts. However, mobile computing services such as mobile data services (MDS) are fundamentally different from traditional information systems (IS) because it has been used in various life contexts. We conducted a qualitative study to identify important quality factors on various contexts in MDS. The results show that important quality factors in mobile computing services are differentiated from important quality factors in information systems.

  • PDF

An Investigation on the Possibility to Teach Mathematical Principles of Tessellations in Elementary School Mathematics (초등학교에서 테셀레이션의 수학적 원리 지도 가능성 탐색)

  • Baek, Seon-Su;Kim, Won-Kyung
    • The Mathematical Education
    • /
    • v.46 no.1 s.116
    • /
    • pp.81-96
    • /
    • 2007
  • This study was conducted to investigate the possibility of teaching tessellations' mathematical principles in elementary school mathematics. A survey was carried out and the two hours of the instructional experiment were developed for this study triangular tessellation activity and rectangular tessellation activity. Six fifth graders from W elementary school participated voluntarily in the instructional experiment. It was shown from the survey that teachers and students both know what the tessellation is, but they don't know what the mathematical principles really are in the tessellation. This is because they have just done the covering up-activities in class. It was seen from the instructional experiments that even ordinary students were able to understand the mathematical principles of the tessellation if teachers could throw the suitable focusing questions like 'how to move the rectangles making sides equal' and 'how to gather vertexes making angle $360^{\circ}$'. Furthermore, it is desirable to teach the rectangular tessellation prior to the triangular tessellation since the rectangular tessellation is more easy to deal with than the triangular tessellation.

  • PDF

Understanding the Role of Wonderment Questions Related to Activation of Conceptual Resources in Scientific Model Construction: Focusing on Students' Epistemological Framing and Positional Framing (과학적 모형 구성 과정에서 나타난 사고 질문의 개념적 자원 활성화의 이해 -인식론적 프레이밍과 위치 짓기 프레이밍을 중심으로-)

  • Lee, Cha-Eun;Kim, Heui-Baik
    • Journal of The Korean Association For Science Education
    • /
    • v.36 no.3
    • /
    • pp.471-483
    • /
    • 2016
  • The purpose of this study is to explore how students' epistemological framing and positional framing affect the role of wonderment questions related to the activation of conceptual resources and to investigate what contexts affect students' framings during scientific model construction. Four students were selected as focus group and they participated in collaborative scientific model construction of mechanisms relating to urination. According to the results, one student whose framings were "understanding phenomena" and "facilitator" asked wonderment questions, but the others whose framings were "classroom game" and "non-respondent" were not able to activate their conceptual resources. However, they were able to activate their conceptual resources when they shared the epistemological framing of "understanding phenomena" and shifted between the positional framings of "facilitator" and "respondent." Although they were able to activate their conceptual resources, these activated resources were not able to contribute to their model when they shifted to the framings of "classroom game" and "receiver." In contrast, when students constantly shared an "understanding phenomena" framing and dynamically shifted between the framings of "facilitator" and "respondent," they were able to activate various conceptual resources and develop their group model. The students' framings were affected by the contexts. These included: when students were confronted with cognitive difficulties and were not provided proper scaffolding; when the teacher played the role of answer provider and guided the activity with correctness; when there were several possible explanatory models that students could choose from; and when the teacher played the role of thought facilitator. This study contributes to supporting teaching and learning environments for productive scientific model construction.

An Ontological Question (디지털-재현, 오래된 존재론적 질문의 재등장)

  • KIM, Seongtae
    • Trans-
    • /
    • v.5
    • /
    • pp.1-27
    • /
    • 2018
  • What is 'analyzing a movie'? And, what is 'its role in film studies'? The question required a systematic and scholarly answer, and filmologie was making a clear place for itself. Through psychology, aesthetics, text theories and of course semiotics, the conceptualization of 'film' has been formed. Deleuze, who has been continually writing about 'movies' in his philosophical essays, ended the debate in defining the relationship between 'image and essence' when he released 《Movie 1, Movement-Image》 in 1983. 'Film' rapidly became the topic of the century and became a 'device' that leads the way of thinking. The reason why Jean-Louis Boissier labeled this 'film' as 'device (le dispositif)' was not part of film studies. What should be noted is that the mention of 'film' became a key part of the debate of 'reproduction', which was the most popular subject of philosophy and humanities. In the digital era, the film is once again questioned about its definition. In retrospect, themes of core debates of 'History of cinema' have always been driven by simple and superficial technological changes. With the emergence of CG (Computer Graphics), the question of 'cinema' in the 21st century is not only a philosophical discussion on the problem of 'reproduction', but also a crucial change that shifted the focus of the debate on the nature of the film from 'production' to 'distribution'.

  • PDF

How Design Elements of a Social Q&A Site Influence New Users' Continuance Behavior: An Application of Logistic Regression and XGBoost Techniques (소셜 Q&A 사이트의 디자인 요소가 신규 사용자의 지속사용에 미치는 영향: 로지스틱 회귀분석과 XGBoost 기법의 적용)

  • Minhyung Kang
    • Knowledge Management Research
    • /
    • v.24 no.2
    • /
    • pp.161-183
    • /
    • 2023
  • Social Q&A sites, where individuals freely ask and answer each other online, play an important role as a public knowledge repository. For their sustainable growth, social Q&A sites constantly need new askers and new answerers. However, previous studies have focused only on answerers, with little attention to new users or askers. This study examines the factors encouraging new users to continue using social Q&A sites based on motivational affordance theory and self-determination theory, and also investigates whether the factors differ depending on the types of users (i.e., new asker vs. new answerer). In addition, the moderating effect of prior experience with a member Q&A site was examined. Using logistic regression and XGBoost, we analyzed online activity data from 25,000 users in the Stack Exchange Network and found that design elements with motivational affordances had significant impacts on new users' continuance behavior. The experience of a member Q&A site negatively moderated the influence of the antecedents of continuance behavior. Interestingly, the influence of editing was not significant in the analysis of new users as a whole, but was significant in the separate analyses of askers (significantly negative) and answerers (significantly positive).

인터넷을 통한 사용성 테스트의 원거리 데이터 수집 시스템에 관한 연구

  • 이상화;이건표
    • Proceedings of the ESK Conference
    • /
    • 1998.04a
    • /
    • pp.76-80
    • /
    • 1998
  • 디자인 개발시 사용자 참여의 중요성이 날로 증가하고 있는 것은 자명한 사실이다. 그중 사용성 평가에 서의 사용자의 참여는 비교적 활발한 상태이다. 하지만, 현재 기본적으로 행해지고 있는 렙에서의 사용 성 평가는 여러 가지 면에서 극히 제한적이며 비용이 많이 들고, 시간 또한 많이 소비된다. 또한 이러 한 평가는 광범위한 데이터의 수집과 빠른 피드백을 얻는 데 여러 가지 문제점을 가지고 있다. 우리가 사용성 평가에서 필요로 하는 것은 빠르고 정확한 피드백을 광범위하게 수집하여 디자인에 제공할 수 있는 방법이다. 본 연구에서는 디자인 개발에 있어 앞에서 설명한 빠르고 광범위한 사용자의 피드백을 얻기위한 방법으로 인터넷을 사용하여 사용자의 직접적인 참여-사용성 평가 등-가 가능하게 되었다는 것에 초점을 맞추었다. 사용성 평가를 위한 프로토 타이핑과 사용자의 문화적 배경과 성향을 가늠할 수 있는 질문들을 인터넷의 홈페이지에 올려 각각의 서로 다른 문화권에 속해 있는 사용자들이 제품 디자인 개발 과정에서 되는 사용자의 테스트 데이터를 원격 수집하여 디자인 평가/개발에 즉각적인 피드백을 제시하여 디자인 프로 세스에서의 사용자의 참여를 극대화 시킨다. 이렇게함으로써 상당한 분량의 상용성 평가를 단시간에 시행 하는 것이 가능하며 서로 다른 문화권에 속해있는 사용자의 관념적 특성과 사용형태의 현상적 특성을 밝히 고 이들간의 관계를 연계 분석하여 데이터의 질적인 향상또한 기대할 수 있을 것이다.

  • PDF

The Effects of Pretend Play and Storytelling upon Narrative Recall (화제적인 회상에 기초한 가장놀이와 이야기 구술의 효과)

  • Kim, Sook Yi
    • Korean Journal of Child Studies
    • /
    • v.20 no.2
    • /
    • pp.205-223
    • /
    • 1999
  • 이 학습은 단기간과 장기간으로 나누어 연구한 화제적인 회상을 중심으로 이야기 구술과 가장놀이의 그 효과들을 탐구하고 논증(Demonstration)하였다. 특별히 이 학습은 어린이들이 가장놀이의 연기와 구술을 하는 동안에 인지변화들을 동일시하고 시험하였다. 교육자들과 연구자들은 제안하기를 놀이와 이야기를 말하는 것은 한 사건의 인지적인 모형으로 유치원 어린이들이 기초적인 기교(Skill)를 배우는 것으로서 상징의 흐름(Stream of Symbolization)안에서 동시에 나타난다고 시사하고 있다. 가장놀이(Pretend Play)는 인지 발달과 사회성 발달 안에서 중요한 영역으로 오랫동안 고려되어져 오기도 했었다. 그런 의미에서 이 학습은 이야기 구술과 가장놀이, 단기간과 장기간의 기억력, encoding and inference 그리고 그것들의 상호관계들에 대한 발달적인 차이들에 초점을 두었다. 그 data에 의하면 화제적인 회상을 효율화하고 있는 가운데서 이야기 말하기와 가장놀이 사이에 유효한 차이가 있었음을 보여주었다. 그 data는 또한 encode에 대한 질문이 inferences의 능력을 초과했다는 것을 지적하기도 했다. 다시 말해서 그 어린이들은 inferences를 만드는 능력이 향상하지 않았음에도 이야기 구술과 가장놀이에 참여할 수 있었다. 이것은 즉 Inferences는 좀더 복잡한 인지 기교들을 요구하고 있었을 뿐, 이야기 구술과 가장놀이의 향상에는 관계하지 않았다는 것을 말해주고 있다. 또한 단기간과 장기간의 조건사이에는 유효한 차이가 있지 않았다.

  • PDF

Effects of Spacing Words on Reading Adnominal Eojeol (띄어쓰기가 관형어절 이해에 미치는 영향)

  • Kim, Jihye;Nam, Kichun
    • Annual Conference on Human and Language Technology
    • /
    • 2009.10a
    • /
    • pp.251-254
    • /
    • 2009
  • 띄어쓰기는 한글 맞춤법에 명시되어 있는 규정에 따르면 되지만, 근본적으로 명확한 정의가 내려있지 않으며 복잡하고 애매모호한 기준들이 얽혀 사용자들이 혼란을 겪는 등 많은 오류를 일으키고 있다. 이에 맞춤법 오류에 대한 원인을 찾아 체계적인 교육이 이루어지거나, 맞춤법을 수정 및 보완할 필요성이 있다 하겠다. 본 연구는 사용자들의 편의성을 우선시하여 맞춤법에 있어 논리적 근거를 마련하고 한국어 정보처리의 양상을 살펴보는 것에 의의가 있다. 이에 비교적 띄어쓰기 기준이 명확한 관형어절에 초점을 두어 띄어쓰기가 읽기에 어떤 영향을 미치는지 알아보고자 실시하였다. '관형사 + 명사' 구조와 '~적 + 명사' 구조의 관형어절이 포함된 104개의 문장을 가지고 2개의 목록을 만들었다. 목록 간에는 띄어쓰기 여부가 반대이며 피험자는 목록 중 하나를 경험하였다. 하나의 문장을 끊어서 제시하여 피험자는 읽는 데로 space bar key를 누르는 자기 읽기 조절 과제를 시행하였고, 이어서 문장에 대한 질문을 통해 이해도 검사를 실시하였다. 관형어절을 읽는 평균 속도를 분석한 결과 미세한 차이가 있었으나, 유의미하지는 않았다. 이는 관형어절에 있어서 띄어쓰기의 영향이 크지 않음을 의미한다고 볼 수 있겠다.

  • PDF

A Study on the User Cognitive Styles in the Web-based OPAC System Evaluation (웹 기반 OPAC시스템 평가에서의 이용자 인지형태에 관한 연구)

  • 김희섭
    • Journal of the Korean Society for information Management
    • /
    • v.18 no.3
    • /
    • pp.265-284
    • /
    • 2001
  • The aim of this study was to discover the correlation between users cognitive style and their attitude towards evaluating the system. Postgraduate students cognitive styles were defined as Verbaliser/Imager and Wholist/Analytic, and the functionality and ease of learning features of a Web-based OPAC(Online Public Access Catalogue) system were evaluated using a combined evaluation methods: interviews for the preliminary survey, a questionnaire far the central data collection, and a psychometric approach for the judgement of students cognitive style using Ridings CSA(Cognitive Style Assessment) tool. Forty-four postgraduate student volunteers responded and data was analysed using SPSS(Statistical Package for Social Science) for Windows. The statistical analysis of each feature of the evaluation, the correlation between the variables, and the features were explored using Pearsons correlation coefficients(r). In exploring the effects of the cognitive styles of individuals, this study has failed to reveal a significant (P < 0.05) correlations in the interactive Web-based OPACs evaluation. It could be said that the contribution of cognitive styles to evaluating Web-based OPACs is likely to be weaker than that of non-cognitive (or demographic) variables.

  • PDF