• Title/Summary/Keyword: 초등학교 과학수업

Search Result 489, Processing Time 0.029 seconds

The Effect of Project Based Learning Using Earth Science Data on Middle School Students' Knowledge-information Processing Competency, Communication and Collaboration Competency (지구과학 데이터 활용 프로젝트 학습이 중학생의 지식정보 처리 역량 및 의사소통과 협업 역량에 미치는 영향)

  • SuJin Ju;JaHeon Noh;JongHee Kim
    • Journal of the Korean Society of Earth Science Education
    • /
    • v.17 no.2
    • /
    • pp.137-152
    • /
    • 2024
  • The purpose of this study is to develop a project-based learning program utilizing Earth science data and to evaluate its effects on students' knowledge-information processing competency and communication and collaboration competency. To achieve this, the ADDIE instructional design model was employed to create the program, which was then implemented with 75 second-year middle school students. The program's effectiveness was assessed using paired sample t-tests on the results of tests measuring knowledge-information processing competency and communication and collaboration competency. Additionally, reflection journals were analyzed to identify students' interest in and difficulties with the program. The study's conclusions are as follows: first, the Earth science data-based project learning program comprises three themes: 'Journey through the Planets of the Solar System,' 'I am a Marine Expert,' and 'Planning a Tidal Flat Experience Program.' Second, following the program's implementation, there was a significant improvement in the overall students' knowledge-information processing competency. Third, the program also led to a significant enhancement in students' communication and collaboration competency. Based on these findings, the study suggests the need for specific and continuous teacher support to provide students with successful experiences through the program, overcoming challenges in program implementation through collaboration with the information subject, and conducting research that microscopically analyzes students' interactions.

Production of Virtual Electrical Circuit Practice Education Contents based on Mixed Reality using Meta Quest Pro (메타 퀘스트 프로를 활용한 혼합현실 기반 가상 전기회로 실습교육 콘텐츠 제작)

  • Sumin Kong;Jongseon Kim;Goohyun Jeong;Gyeongbin Roh;Esther Park;Yunsik Cho;Jinmo Kim
    • Journal of the Korea Computer Graphics Society
    • /
    • v.30 no.3
    • /
    • pp.61-69
    • /
    • 2024
  • Mixed reality(MR) technology combines the advantages of virtual reality(VR) and augmented reality(AR) technology, allowing MR users to interact with virtual objects against the background of the real world. In addition, since virtual objects interact with the real world, users can experience a higher immersion. This study proposes electric circuit practical training content using Meta Quest Pro to produce immersive MR content based on reality. To this end, first, the development process for producing MR content by linking Meta Quest Pro equipment with the Unity 3D engine is organized. Then, based on the traditional electric circuit practical training method used in elementary school science classes, virtual electric circuit practical training content with the same training method and operation process is produced based on MR. Finally, survey experiments are conducted to analyze the presence and experience of the MR-based educational environment provided using the produced content. Through this, the usability of the proposed practical training content is evaluated and future research directions are suggested.

Using a Learning Progression to Characterize Korean Secondary Students' Knowledge and Submicroscopic Representations of the Particle Nature of Matter (Learning Progression을 적용한 중·고등학생의 '물질의 입자성'에 관한 지식과 미시적 표상에 대한 특성 분석)

  • Shin, Namsoo;Koh, Eun Jung;Choi, Chui Im;Jeong, Dae Hong
    • Journal of The Korean Association For Science Education
    • /
    • v.34 no.5
    • /
    • pp.437-447
    • /
    • 2014
  • Learning progressions (LP), which describe how students may develop more sophisticated understanding over a defined period of time, can inform the design of instructional materials and assessment by providing a coherent, systematic measure of what can be regarded as "level appropriate." We developed LPs for the nature of matter for grades K-16. In order to empirically test Korean students, we revised one of the constructs and associated assessment items based on Korean National Science Standards. The assessment was administered to 124 Korean secondary students to measure their knowledge and submicroscopic representations, and to assign them to a level of learning progression for the particle nature of matter. We characterized the level of students' understanding and models of the particle nature of matter, and described how students interpret various representations of atoms and molecules to explain scientific phenomena. The results revealed that students have difficulties in understanding the relationship between the macroscopic and molecular levels of phenomena, even in high school science. Their difficulties may be attributed to a limited understanding of scientific modeling, a lack of understanding of the models used to represent the particle nature of matter, or limited understanding of the structure of matter. This work will inform assessment and curriculum materials development related to the fundamental relationship between macroscopic, observed phenomena and the behavior of atoms and molecules, and can be used to create individualized learning environments. In addition, the results contribute to scientific research literature on learning progressions on the nature of matter.

A Case Study(II) on Development and Application of 'Literature-Art-Science' Integrated Education Programs ('문학-미술-과학' 융합교육 프로그램의 개발 및 적용 사례 연구(II))

  • Choi, Byung Kil
    • Korea Science and Art Forum
    • /
    • v.32
    • /
    • pp.319-334
    • /
    • 2018
  • This research is a case study to make sure the enhancement of students' imagination and creativity through developing and applying the Literature-Art-Science Integrated Education Program. Its research object was totally 25 persons of 29 students of the 1st to the 4 th Grades from Gunsan Sulsan Elementary School. Its research period lasted for 4 months from September to December, 2017, and I, as the research place, used the art room at Gunsan Sulsan Elementary School. The programs were totally 10 sessions with a unit of 1 session per each grade for 2 hours from 1:00 to 3:00 in the afternoon from Monday through Friday. I fixed ten themes of this program-eight plane modeling, and two solid modeling, and finished the work of storytelling during summer vacation. And I arranged their levels as low:middle:high(3:5:2) ones. The former was 'A Film of Monster Gorilla'(L), 'Learning the Spirit of Gyeongju Choi's Family'(M), 'A Tale of My Friend Made of Natural Materials'(L), 'The Reading of My Dream'(M), 'Gathering the Objects in My Mobile'(M), 'A Mock Trial of Marrying Off'(M), 'Painting My Favorite Children's Poem'(H), and 'Painting My Favorite Children's Song'(H), and the latter was 'Seeking for a Bluebird in My Mind'(L), and 'Making My Cherished Object' (M). Then I used the unique art expression technique per each theme, which were in sequence marbling, Korean paper art, combine painting, collage, imaginary painting, imaginary painting, play dough art, imaginary painting techniques. And I delivered to the students the scientific knowledge in terms of growing or manufacturing processes of materials used for making artworks. Prior to and after the processing this program, I surveyed about the students' ability of integrated thinking and emotional experience by 'Figure B Type' and 'Figure A Type' of The Torrance Tests of Creative Thinking, and took statistics with the resultant data. And I executed a paired t-test in order to verify the significance of mean difference in the result of investigation with those data. From the analyzed result according to the elements of creativity and the mean quotients of creativity, there showed a significant difference (t=3.47, p<.01) in 'fluency', and also a significant difference(t=3.59, p<.01) in 'creativity.' Judging from the statistic values of two fields such as the student's ability of integrated thinking and emotional experience, I estimate that over the majority of the students showed the enhancement in self-confident creative expression as well as higher interest and concern through this program. The result that I arranged and analyzed the making process of artworks, the photos of the resultant, etc. as such is as follows : Firstly, from this program being proceeded as art-centered STEAM class, the student's systematic problem-solving ability was improved in his ability of integrated thinking to transform the literary contents into artistic one. Secondly, the student obtained the emotional experience such as interest in the class, self-confidence, intellectual satisfaction, self-fulfillment, etc. through art-centered STEAM class using ten art expression techniques. Thirdly, the student's mind willing to cooperate, communicate with his friends, and care for them was ripened in the process of problem-solving. Fourth, the student's self-confidence was further instilled when presenting famous artists and their artworks in the introduction and finale of ten art expression techniques. Likewise, the statistic values on the fields of student's ability of integrated thinking and emotional experience illustrate that over the majority of the students showed improvement in the ability of creative expression with confidence as well as higher interest and concern upon this program.

A study on the method of teaching drama in elementary and upper grade textbooks (초등 고학년 교과서에 나타난 희곡교육 방법 연구)

  • Lee, cheol-woo
    • (The) Research of the performance art and culture
    • /
    • no.43
    • /
    • pp.203-228
    • /
    • 2021
  • This thesis examines the play education method shown in the elementary school textbook 'Enjoy Play'. If the educational methods of the curriculum other than plays were presented in the order of 'Understanding play - Appreciation of Works - Creation of Works', the method of drama education is presented sequentially in the order of 'Understanding play - Creation of Works - Appreciation of Works' in the order of 'Understanding play - Artwork - Appreciation' have. Even if such a curriculum considers the study linked to the subject of 'Plays', students may not feel the 'burden' of 'creation', and by simplifying the understanding of 'spoken language', it is rather the characteristic of 'Korean language'. It may also make it difficult for students to feel the attraction. In addition, empathy through the conflict situation of the play or comparison with the actual conflict is mainly presented through the translation of foreign works or the expression of a fairy tale and fantastic world that is far from reality, so the burden of inferring the right life problems can be confirmed. Theatrical expressions and plays and plays learned through textbooks are partially different depending on the educational goals to be achieved. The result of this study is that the course of textbooks for elementary and upper grades may correspond to the problem of expressing 'Plays', but it is regrettable in leading students to think about ways to solve life problems in detail through 'Plays'. It is also necessary to emphasize the importance of expression that makes students realize how to express themselves autonomously in the way of expressing their feelings, but on the other hand, on the other hand, it is necessary to share empathy with feelings first, understand these feelings, Therefore, it was suggested that training to infer expressions and emotions by learning individual expressions through methods of expressing emotions and a process of educating students to voluntarily accept shared emotions are also necessary. Sharing and expressing emotional emotions through 'play', and participation through cooperation and division of labor through the process of performing.

A Survey on the Dietary Behavior of High School Students -About Regularity of Meal and Number of Meal Per Day- (남녀 고등학생의 식생활태도에 관한 조사 -식사의 규칙성과 1일 식사횟수에 대하여-)

  • Kim, Geum-Ran;Kim, Mi-Jung
    • Journal of the Korean Society of Food Science and Nutrition
    • /
    • v.40 no.2
    • /
    • pp.183-195
    • /
    • 2011
  • This study was conducted to investigate dietary behavior patterns of high school students. As for regularity of meal, female students were significantly more regular than those of the male students in a day. They answered 'between 4th and 6th grades in elementary school' as 'the time for formation about number of meal intake'. As for a highly influential meal, males were higher answered 'lunch (41.0%)' while females were higher answered 'breakfast (39.8%)'. About 'number of meals per day by the grade', they ate 3 times per day mostly. As for the time for formation about number of meal intake: 'before 4th to 6th in elementary school'> 'before elementary school'. In the result of regularity of meal and general characteristics, a family of 5 was higher in regularity and those with pocket money showed lower regularity in meal. As for the person who prepares a meal, mothers prepared meals regularly. Also, higher parents age and education level resulted in more regularity in meals. In number of meals per day and general characteristics, they were eating 3 times; moreover, this trend was evident as parents' age and education level and the household income was higher. Students answered generally regularity in meal in family where parents' jobs were administrative assistant (father job (56.9%)) and housewife (mother (56.9%). In the formation time of meal intake number and general characteristics, they answered order 'middle school'> 'before elementary school'. A highly influential meal, they answered as the highest 'lunch' (37.6%). This study may provide information on dietary behavior of high school students, suggesting that nutrition education or counseling can improve food habits and develop positive behavior.

A Comparison of Jeju Island, Ulleung Island, and Chungbuk region Students for Igneous rocks Observation and Knowledge (화성암 관찰과 지식에 대한 제주도, 울릉도, 충북 지역 학생들의 비교)

  • Wee, Soo-Meen;Lim, Sung-Man
    • Journal of the Korean earth science society
    • /
    • v.33 no.1
    • /
    • pp.73-81
    • /
    • 2012
  • The purpose of this study was to compare characteristics of students lived in volcanic region or not while observing the igneous rocks basalt and granite. For the study we recruited 68 fifth-grade students in Jeju Island, 29 fifthgrade students in Ulleung Island and 61 fifth-grade students in inland area area. This study was conducted as follows: After observing of granite and basalt, the students wrote observations. At the end of observation they also wrote all knowledges about granite and basalt except for the observations. The results are as follows: First, igneous rocks observations did not show a statistically significant difference between regional characteristics variables. Second, the amount of knowledge that students knew about granite and basalt except for the observation facts also did not show significant differences. Third, in the results of qualitative analysis for knowledges about granite and basalt except for the observation facts, many students knew about the igneous origin and about the substance but there were few statements that reflected the characteristics of the location. This results will provide a meaningful implication that the science class must consist of the use a various examples associated with a real-life.

Evaluation of Effectiveness of Vegetable-related Nutrition Education for Elementary School Students (초등학생 대상 채소 관련 영양교육의 효과 평가)

  • Lee, Sun-Ok;Kim, Hyun-Ah
    • Journal of the Korean Society of Food Science and Nutrition
    • /
    • v.42 no.5
    • /
    • pp.713-720
    • /
    • 2013
  • The purpose of this study was to evaluate the effectiveness of vegetable-related nutrition education for fourth grade elementary school students in Gyeongnam province. A comparative analysis of nutritional knowledge on vegetables, vegetable preferences, and vegetable intake in school foodservices were assessed between a control group and an experimental group. The control and experimental group contained 62 and 67 students, respectively, and the experimental group received nutritional education in four sessions (40 minutes each session) per week. A self-administered survey was conducted before and after this education, and 122 questionnaires (for 61 members of the experimental group and 61 members of control group) were analyzed. In the experimental group, there was a significant (p<0.001) increase in vegetable-related nutrition knowledge (form 5.02 to 6.10 out of a total score of 9), while there were no significant differences in the control group. Vegetable preference scores also significantly (p<0.001) increased (from 3.44 to 3.85 on the 5-point Likert scale) in experimental group, while there were no significant difference in control group. We also observed a significant (p<0.001) increase in vegetable intake from school foodservices (89.34% to 95.49%) in the experimental group, but there were no significant differences in the control group. In conclusion, a vegetable-related nutrition education for fourth grade elementary school students was effective at improving the nutritional knowledge of vegetables, vegetable preferences, and vegetable intake from school foodservices. Therefore, to encourage the vegetable-related right dietary habits, sustainable, and systematic nutrition education programs should be implemented for elementary students.

The educational models using enhanced mathematics ICT in the Korean IT environments (21세기 선진형 ICT 수학 교육 방법론 모델)

  • Kim, Duk-Sun;Park, Jin-Young;Lee, Sang-Gu
    • Communications of Mathematical Education
    • /
    • v.22 no.4
    • /
    • pp.533-543
    • /
    • 2008
  • Recently, many advanced countries have used original ICT tools in their educational courses. But Korea didn't have any effective origin ICT tools in our mathematical education, compared with other countries which have developed various tools, for examples, Web-Mathematica and HP Calculator. Although we have the advanced IT environment, the educational environments in mathematics using ICT seems to be not promising. In this paper, we suggest a new mathematics education tools in ICT and the internet environments in Korea, and a teaching and studyingmodel for the teachers, students and classrooms. It is based on the Sage-Math and RPG. Sage-Math which is the software based on the web and RPG(Random Problem Generator) will give a good answer for the future of Korean mathematics ICT education.

  • PDF