• Title/Summary/Keyword: 체현

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Design of Embodiment-based Programming Education using Arduino for Middle School Students (중학생을 대상으로 한 아두이노를 활용한 체현 기반 프로그래밍 교육 설계)

  • Eom, Hyun-Young;Lee, Kang-Hee
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.1
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    • pp.471-476
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    • 2020
  • We propose an practical embodiment-based programming training course for middle school students using Arduino and conduct survey before and after the curriculum. Arduino is an open source physical computing platform that integrates the IDE used in processing language. It is a low-cost, relatively simple I/O interface compared to other platforms, and because of its practical formability, it is educational material suitable for programming. Subsequent surveys will provide feedback on changes in cognition of programming needs and improvement in thinking skills. In this study, the program based on embody-based programming using Arduino was conducted for 8 weeks for each first grade, and 112 middle school students for two years from '16 to '17. Based on the theoretical and practical training, the training was based on the application of the ultrasonic sensor to the RC car and the preparation of the adduction quadrotor drone. The purpose of this study is to prove that the recognition, necessity, and programming education of middle school students are effective for the improvement of thinking ability through the program based on embody-based programming using Arduino.

The realization of the inner self of Chosun dynasty's women-Be blessed life with Chosun Dynasty women, see the life of a Chosun Dynasty women as a picture of Hyewon (- 조선 여성이 누린 삶, 내적(內的) 자아경계(自我境界)의 체현(體現) - 혜원의 「전신첩(傳神帖)」으로 보다)

  • Kwon Yun Hee
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.2
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    • pp.91-98
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    • 2023
  • Genre paintings, which describes the lives of ordinary people, has lifestyle and Pungnyu of our ancestors. Pungnyu is aesthetic consciousness and a way of lives. The culture of Pungnyu is a kind of art boundary that combines high spirits and art. The Pungnyu is an icon of Korean culture, realization of taste, and happens through "stroll", which means the walking peacefully, and "sightsee", which means go sightseeing. It shows through the rambling and the excursion. Hyewon's 'Jeonsincheob'('傳神帖', a kind of spirit transferred drawings book) is a genre painting which represents Pungnyu and shows various activities at that time. Therefore, we can understand our own spirit and soul through appreciating his paintings. Hyewon's 「Jeonsincheob」 has three special features. Firstly, it is the symbol of Korea traditional Pungnyu. Secondly, it contributes to development of the East art. Lastly, Hyewon's 「Jeonsincheob」 can be considered in terms of glocalism, which means the combination of globalization and localization and can be explained by the relation of the center=the periphery, the globalization=the Korean wave, the universality=the particularity. Hyewon's 'Jeonsincheob' has aesthetic boundaries. One aims at individual pleasure. Another aims at harmony with its natural environment in which you are. Also, it can be considered as the boundaries of enjoying together which aims at harmony with social environment among group members.

Conceptual Metaphor based on Embodied Cognition (체현 인지에 기반한 개념 메타포에 관한 연구)

  • Kim, Hyung-Woo
    • Journal of Korea Multimedia Society
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    • v.16 no.7
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    • pp.888-896
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    • 2013
  • The existing interface study has been focused on rhetorical metaphor based on a cognitive viewpoint in traditional objectivism. But the existing study viewpoint about the interface shows logical limitation by the changes in media environment. This study suggests conceptual metaphor based on embodied cognition for an alternative to solve the limitation, and research logical suitability of the existing interface environment. The result of this study is as follow; The first, the embodied cognitive viewpoint provides the interface as a space for holistic recognition communication, and the conceptual metaphor based on embodied cognition provides a well-structured metaphor logic and is a suitable metaphor to explain complicated metaphor structure. The second, the container image schema provides concrete and detailed metaphor structure than previous metaphor when it comes to explaining desktop metaphor by offering subsidiary image schema from 'IN-OUT-BOUNDARY' image schema. The third, path image schema is possible to make a concrete logic and works off the laxity and confusion of logical structure in existing metaphor by offering subsidiary image schema from 'SOURCE-PATH-GOAL' image schema. The conceptual metaphor based on embodied cognition is expected to be a basic theory to explain interfaces for various media environment by thinking of human physical experience as container and path image schema.

Embodiment in Digital Animation in Relation to Media Aesthetics (디지털 애니메이션 체현에 관한 매체미학적 고찰)

  • Cheon, Hea-Hyun
    • Cartoon and Animation Studies
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    • s.41
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    • pp.533-552
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    • 2015
  • The environment of images in VR-based animation is constructed to generate and promote interactivity between the images and the viewer without any physical space like a screen, or a monitor. In this process, the images and the viewer are combined as a complex through the media technology, that is, an interface. And it is far more in the case of the animation consisted of the bio-feedback interface closely connecting with the body of viewer. As a result, the viewer experiences a permeable interaction between ego and images world, namely virtual reality. That is different from the way of seeing and interpreting the images from a distance. So it needs to analyse the perception of viewer in the world of virtual images. This paper examines the complex phenomena of both the VR-based animation and the viewer mediated by the interface in light of Media Aesthetics. Media Aesthetics is effective in analysing the phenomena of VR-based animation, for it is concerned with the perception of viewer mediated by the media technology. The perception in VR-based animation is a full-body immersion, or embodied immersion, and it is different from the contemplative immersion in that it is remediated continuously by the technological apparatus. The viewer as an immersant, especially with a bio-feedback interface, can immediately touch and control the images in VR-based animation. Such an immersion, therefore, is new every single moment. And the world of VR-based animation is ultimately constructed through the viewer's full-body, or embodied immersion crossing between the virtual and the real. So the animation is not interpreted, but embodied. And the meaning of it is constructed and reconstructed by the viewer's embodied immersion as an immersant. Here, a new frame of animation more oriented to the viewer's participation as an full-body immersant can be created.

장개빈(張介賓)의 육십사괘(六十四卦) 방원도(方圓圖)에 대한 천발(闡發);장개빈(張介賓)의 육십사괘(六十四卦) 방원도(方圓圖)에 대한 천발(闡發)

  • Yun, Chang-Yeol
    • Journal of Korean Medical classics
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    • v.19 no.4
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    • pp.182-192
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    • 2006
  • 통과대복의육십사괘차서도(通過對伏義六十四卦次序圖), 방도(方圖), 원도적연구(圓圖的硏究), 이급장개빈대육십사괘방원도중소천발적의역학내용적연구(以及張介賓對六十四卦方圓圖中所闡發的醫易學內容的硏究), 득출여하결론(得出如下結論): 1. 육십사괘적생성원리중(六十四卦的生成原理中), 존재소강절적일분위이법설화번사전적일정팔회설(存在邵康節的一分爲二法設和繁辭傳的一貞八悔說), 이사지횡향배열적도(而使之橫向排列的圖), 칭위복의육십사괘차서원(대횡도)(稱爲伏義六十四卦次序圓(大橫圖)). 종차원(從此圓), 가청초지효육십사괘적생성근원(可淸楚知曉六十四卦的生成根源). 2. 복의육십사괘원도(伏義六十四卦圓圖), 파대횡도분위료양부분(把大橫圖分爲了兩部分), 즉전삼십이괘종좌상방향하진행료배치(卽前三十二卦從左上方向下進行了配置), 이후삼십이괘종우상방향하원형진행료배치(而後三十二卦從右上方向下圓形進行了配置). 차원이자오묘유위중심청초지현시출료양시(자)(此圓以子午卯酉爲中心淸楚地顯示出了陽始(子)), 양진(묘)(陽辰(卯)), 양극(오)(陽極(午)). 음시(오)(陰始(午)), 음진(유)(陰辰(酉)), 음극(자)등적상(陰極(子)等的象), 체현료천도순환적도리(體現了天道循環的道理). 3. 복의육십사괘방원(伏義六十四卦方圓), 야유래어대횡도(也由來於大橫圖), 역체현료지도원리급선천법상적자연지묘(亦體現了地道原理及先天法象的自然之妙). 4. 복의육십사괘방위원시근거천지지리(伏義六十四卦方位圓是根據天地之理), 재복의육십사괘원도내배치료복의육십사괘방원(在伏義六十四卦圓圖內配置了伏義六十四卦方圓). 저시유주자수차배치적(這是由朱子首次配置的). 원도이원형진행료배치(圓圖以圓形進行了配置), 중공상태체현료천지순환적질서(中空狀態體現了天之循環的秩序), 이방도이방형진행료배치(而方圖以方形進行了配置), 중간충실체현료지지존재적상태(中間充實體現了地之存在的狀態), 기작용균시어중심부(基作用均始於中心部). 방원도중포함착일개월적변화(方圓圖中包含着一個月的變化), 일년적운행(一年的運行), 129,600년지우주일년적변화(年之宇宙一年的變化), 천지적종시(天地的終始), 인물적생사(人物的生死), 고금세변적원리등(古今世變的原理等). 5. 장개빈확립료용역학원리해석의학적의역학(張介貧確立了用易學原理解釋醫學的醫易學), 파육십사괘방원여인체진행결합작료천발(把六十四卦方圓與人體進行結合作了闡發). 기일(基一), 기인위육십사괘원도적중심시태극(基認爲六十四卦圓圖的中心是太極), 차부상당어인체지심, 이건남곤북화리동감서(而乾南坤北和離東坎西), 분별대응어상수하복화좌우이목(分別對應於上首下腹和左右耳目). 기이(基二), 원도이사등분적사상(圓圖以四等分的四象), 파인생분위료사분(把人生分爲了四分), 병분별진행료배속(幷分別進行了配屬). 저설명료파육십사괘여 "소문·상고천진론" 중이팔수위변적장부원리(這設明了把六十四卦與『素問·上古天眞論』中以八수爲變的丈夫原理), 소진행적배속관계(所進行的配屬關係). 기삼(基三), 기인위재원도중(基認爲在圓圖中), 여동양시생적복괘(천근)여음시생적구괘(월굴), 相互交替進行循環一樣, 인적생장쇠로적도리화일일중오매적도리시일양적(人的生長衰老的道理和一日中寤寐的道理是一樣的). 기사(基四), 기재원도중(基在圓圖中), 이천양재남화천부족서북(以天陽在南和天不足西北), 래설명료건재남화곤재북적도리(來說明了乾在南和坤在北的道理), 병재방토중이지강재북화지불만동남(幷在方土中以地剛在北和地不滿東南), 래설명료건재서북화건재동남적도리, 이육십사괘적원리여의학밀접결합, 대지진행료설명(對之進行了說明).

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Remediation Property of Conceptual Metaphor in Smartphone UX (스마트폰 UX에서 개념 메타포의 재매개 특성에 관한 연구)

  • Kim, Hyung-Woo
    • Journal of Digital Contents Society
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    • v.14 no.2
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    • pp.135-142
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    • 2013
  • In this study, I research about extensions and changes of user experience by using smartphone from the point of conceptual metaphor based on embodied cognition and the remediation characteristics. The result of this study is as follow; The first, container schema and path schema as center image schema of the conceptual metaphor are a proper theories to be mapped user experience by using smartphone because of including embodied schema structure by human physical experience. The second, user experience of smartphone in the point of remediation is remediated by smartphone. And physical space is rededicated and interacted to behavior space by the user experience. The third, the conceptual metaphor of smartphone UX activate container chema through implicit interaction and has transparent immediacy to ingenerate existence of media. The forth, path schema that is activated from explicit interaction makes users to experience hypermediacy. Conceptual metaphor and remediation in this study could be used to theoretical framework and to explain new user experience from using smartphone.

A Study of the Types of Metaphor Reflected on the Sonic Interactive Objets (동작 기반 인터랙티브 사운드 오브제에 나타난 메타포 유형 연구)

  • Kim, Hee-Eun;Park, Seung Ho
    • Design Convergence Study
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    • v.15 no.2
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    • pp.185-201
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    • 2016
  • This study aims to define the basic design elements of a sonic interactive object and relate them with the different metaphor types including physical metaphor, gestural metaphor, sound metaphor, and embodied metaphor that are reflected on the interface, gesture, sound, and embodied experience. It discusses how the concept mapping can be effectively done by utilizing metaphor and considering the relationships between the types of metaphor when designing a sonic interactive object. This study has a significance in the aspect that it expanded the area of metaphor to embodied experience and subdivided the types of metaphor including visual, sound, gestural and tactile information. Furthermore, it attempted to analyze the design elements of a sonic interactive object in relation to the types of metaphor. A researcher or a designer, therefore, can use this study as a reference to design concept mapping of a sonic interactive object, in a way that the design elements and metaphor types work together effectively to enable a visitor to recognize what they are expected to do with the object more intuitively.

Developing an Observation System for Body Movements and Clothes (몸의 움직임과 의상의 관찰체계 연구)

  • Soyung Im;Jisoo Ha
    • Journal of the Korean Society of Clothing and Textiles
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    • v.47 no.3
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    • pp.531-543
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    • 2023
  • Unlike a still body in a photograph, the concept of time applies to a moving body wearing clothes. Clothes change shape according to movement, and multidimensional formative observation elements are required to perceive this. Thus, the purpose of this research is to develop a system for observing body movements and clothing. This experimental study was designed based on embodiment research. The first stage of the study derived body movement and clothing observation items from theory. In the second stage, 11 fashion personnel participated in experimental research to verify the observation items and identify those that needed correction or supplementation. The results showed that body movement and clothing observation items can be classified as follows: large moving bodies, moving clothes, body and clothes movement, and body and clothes space. The observation system for body movement and clothes presented can be used to construct the formation of moving clothes.

Rational Spirit for Painting Theory of the Song Dynasty (宋代画论中的理性精神)

  • Chen, Gu Xiang
    • (The)Study of the Eastern Classic
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    • no.59
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    • pp.405-428
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    • 2015
  • Painting theorists in Song dynasty often spoke 'Li' when they talked about paintings. But 'Li' of the song dynasty is not limited to the 'ethics'. First, it includes visible 'natural's truth', such as the differences of 'geography' and 'physics' between the depicted objects. Second, it also includes 'common sense' which was based on both the observation and the thinking. The theorists thought if the 'common sense' was improper in the painting, the whole work was invalid. Thirdly, it also includes 'the reasonable sense in special situation', which requires great imagination ability and elaborative faculty. For example, when playing wind instruments and stringed instruments in the same time at the same concert, the painter should accurately draw the different gestures of musicians according to that the wind instrument is 'sound when the finger lift' and the stringed instrument is 'sound after the finger have left' in that moment. Fourthly, it includes 'art reason', theorists call it as 'ShenLi' or 'MiaoLi'. 'ShenLi' or 'MiaoLi' require the creator to join the spiritual concept besides his observation and thinking. For example, 'banana in snow' is neither observed available nor thought of available, but is the result of spiritual concept of creators for seeking everlasting. And at last, it certainly includes 'the principle of ethics'. Painters often highlighted the ethical relations of the feudal nation and the value of individual gentleman through the allegory story of figure painting and even the sudden composition in the landscape painting. 'Geography', 'physical', and 'common sense' are required the meticulous observation and the rational thinking for the painted object. And 'the reasonable sense in special situation', 'the art reason', 'the principle of ethics' are required enhancing painting style in the painting artistic conception and realm of life based on the nuanced observation, making 'technology' into the 'Tao'. This is the six reasonable increasing requirements for the painting work. Therefore, 'seeking the final reason' is the fundamental spirit of painting theory of Song Dynasty.

문왕팔괘(文王八卦)에 관(關)한 연구(硏究)

  • Yun, Chang-Yeol
    • Journal of Korean Medical classics
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    • v.13 no.2 s.17
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    • pp.58-67
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    • 2000
  • 통과대문왕팔괘차서도화문왕팔괘방위도적연구(通過對文王八卦次序圖和文王八卦方位圖的硏究). 득도요여하결론(得到了如下結論). 1. 최초명명위문왕팔괘차서도화문왕팔괘방위도적인시소옹(最初命名爲文王八卦次序圖和文王八卦方位圖的人是邵雍). 문왕팔괘차서도화문왕팔괘방위도수연몰유시문왕소화적확체적근거(文王八卦次序圖和文王八卦方位圖雖然沒有是文王所畵的確切的根據), 단시종추연복희이(但是從推演伏羲易), 동사상결합(同事相結合), 최종확립여금적역학체계적인시문왕(最終確立如今的易學體系的人是文王). 이차환부합현금적역리(而且還符合現今的易理), 인차구유일정설복력(因此具有一定說服力). 2. 재문왕팔괘차서도중삼남유일양이음구성(在文王八卦次序圖中三男由一陽二陰構成). 삼녀유일음이양구성(三女由一陰二陽構成). 저가이용음양호근적원리진행설명(這可以用陰陽互根的原理進行說明). 3. 복희팔괘방위도현시모종공간상(伏羲八卦方位圖顯示某種空間相). 이문왕팔괘방위도칙현시사시(而文王八卦方位圖則顯示四時). 팔절적변화화만물생장적류행주기등시간상적변화(八節的變化和萬物生長的流行周期等時間上的變化). 4. 문왕팔괘방위도동사시적오행상일치(文王八卦方位圖同四時的五行相一致). 시상생관계(是相生關係), 팔괘당중각유양개목김토(八卦當中各有兩개木金土). 시유우형흔왕성(是由于形흔旺盛), 수화각유일개시유우기흔왕성(水火各有一개是由于氣흔旺盛). 5. 문왕팔괘방위도재표면상간호상시오행상생적관계(文王八卦方位圖在表面上看好象是五行相生的關係). 단시(但是), 상호성대면적팔괘적오행도성상극관계(相互成對面的八卦的五行都成相剋關係). 화동측상임적감수(和東側相臨的坎水) 간토(艮土) 진목(震木) 손목도시성상극관계(孫木都是成相剋關係). 종차가이지도상극시발전만물적주체(從此可以知道相剋是發展萬物的主體). 6. 대우복희팔괘전화위문왕팔괘적원리(對于伏羲八卦轉化爲文王八卦的原理), 수유각종이론제출(雖有各種理論提出). 단시상무확체적설법(但是尙無確切的說法). 7. 복희팔괘주요체현천도화외상등(伏羲八卦主要體現天道和外象等), 문왕팔괘측체현인사화내정등(文王八卦側體現人事和內情等). 8. 복희팔괘위체(伏羲八卦爲體), 문왕팔괘위용(文王八卦爲用). 복희팔괘중(伏羲八卦中), 위변화적주체적천지즉건곤위우중축(爲變化的主體的天地卽乾坤位于中軸). 문왕팔괘중(文王八卦中), 위변화적대용적일월즉감리위우중축(位變化的大用的日月卽坎離位于中軸). 9. 복희팔괘도속우표현춘천적변화지상적제일괘도(伏羲八卦圖屬于表現春天的變化之象的第一掛圖), 생괘도화창조도(生掛圖和倉曹圖), 문왕팔괘도칙속우표현하천적변화지상적제이괘도(文王八卦圖則屬于表現夏天的變化之象的第二掛圖), 장괘도화발전도(長掛圖和發展圖). 10. 문왕팔괘도시류행이치기용적역지용(文王八卦圖是流行以致其用的易之用), 표현무질서화혼란(表現無秩序和混亂), 위화여괴리상호란무적난음난양지상(韋和與乖離相互亂舞的亂陰亂陽之象). 11. 문왕팔괘도화낙서적변화원리상일치(文王八卦圖和洛書的變化原理相一致), 가이장낙서적수직접대응도문왕팔괘도중(可以將洛書的數直接對應到文王八卦圖中). 우명낙서팔괘도(又名洛書八卦圖). 구수도혹일구역(九數圖或一九易). 12. 문왕팔괘도적상대응적수자지합도위십(文王八卦圖的相對應的數字之合都爲十). 저예시료성괘도십수도적출현(這豫示了成掛圖十數圖的出現).

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