• Title/Summary/Keyword: 체험형 교육

Search Result 250, Processing Time 0.029 seconds

EDISON Platform to Supporting Education and Integration Research in Computational Science (계산과학 분야의 교육 및 융합연구 지원을 위한 EDISON 플랫폼)

  • Jin, Du-Seok;Jung, Young-Jin;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.16 no.1
    • /
    • pp.176-182
    • /
    • 2012
  • Recently, a new theoretical and methodological approach for computational science is becoming more and more popular for analyzing and solving scientific problems in various scientific disciplines and applied research. Computational science is a field of study concerned with constructing mathematical models and quantitative analysis techniques and using large computing resources to solve the problems which are difficult to approach in a physical experimentally. In this paper, we present R&D of EDISON open integration platform that allows anyone like professors, researchers, industrial workers, students etc to upload their advanced research result such as simulation SW to use and share based on the cyber infrastructure of supercomputer and network. EDISON platform, which consists of 3 tiers (EDISON application framework, EDISON middleware, and EDISON infra resources) provides Web portal for education and research in 5 areas (CFD, Chemistry, Physics, Structural Dynamics, Computational Design) and user service.

Development of the Student Activity-Centered Education Programme on Climate Change (학습자 활동 중심 기후변화 교육 프로그램 개발)

  • Choi, Hyeh Sook;Kim, Yong Pyo;Cho, Kyung Suk;Yeau, Sung Hee;Park, Gi Yeong;Bae, Mi Sook;Lee, Mih Young;Zhang, Mi Hwa
    • Journal of Climate Change Research
    • /
    • v.2 no.3
    • /
    • pp.161-174
    • /
    • 2011
  • The purpose of this study is to develop education programme on climate change for elementary students which is based on student activity. The programme is intended to raise children's awareness and to build positive attitudes towards climate change. Ten programmes are developed. The main themes of the contents are 'a meteorological observation', 'a change of season', 'the monitoring climates of the past', 'the climate and life', 'the climate and human lives', 'the causes of climate change', 'the influence of the climate change' and 'the action on climate change' which are selected from the survey of previous domestic education programmes. Each programme consists of 5 steps: Introduction, Concrete experience, Reflective observation, Abstract conceptualisation and Active experimentation. We expect that this programme would enhance children's awareness and attitudes on climate change and induce positive and active response to climate change.

The Task of Bibliotherapy for the Expansion of Library Service (도서관 서비스 확대를 위한 독서치료의 과제)

  • Kim, Soo-Kyoung
    • Journal of Korean Library and Information Science Society
    • /
    • v.41 no.4
    • /
    • pp.241-268
    • /
    • 2010
  • The aim of this study explores the task of bibliotherapy for expansion of library service. There are three subjects for a study. First, I consider the position of bibliotherapy in library community. Second, I examine the outcomes and the critical point of an experimental bibliotherapy program conducted in Korean Library since 2000's. Third, I find out the tasks of bibliotherapy for expansion of library service. It is four tasks that have the problem of bibliotherapy terminology, the librarian's understanding and acceptance about bibliotherapy, education and training for bibliotherapy in department of library science and plans for the expansion of bibliotherapy service.

  • PDF

Hybrid Content Technology for Web and VR Integrated Services (웹과 가상현실 통합서비스를 위한 하이브리드 콘텐츠 개발)

  • Choi, Na-Hyeon;Kim, Hyo-Jin;Oh, So-Yeong;Yu, Bo-Geun;Jin, Eun-Hye
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2020.11a
    • /
    • pp.575-578
    • /
    • 2020
  • 최근 교육부는 초등학교부터 중학교까지 정보통신기술(ICT)와 인공지능(AI)에 관한 소양을 길러주기 위해 AI, VR 등 최첨단 기술을 적용한 '지능형 과학실'을 2024년까지 모든 학교에 구축할 방침이라고 한다. 하지만 국내 VR 교육은 학년별, 교과과정에 맞춘 콘텐츠가 부족하고, VR 교육 전용 LMS(학습관리 시스템)의 부재로 현실로 도입하기에 부족하다. 본 논문에서는 VR 교육 특성에 맞는 LMS 대안과 10분 내외의 VR 체험을 뒷받침할 맞춤 콘텐츠로서 'Web & VR Hybrid Content'를 제안한다.

A Study of the State and Improvement of the Company Oriented Education for the Countermeasure of Youth Unemployment (청년실업문제 해결을 위한 기업 맞춤형 교육의 현황 및 개선에 관한 연구)

  • Kim, Kug Weon;Ghang, Bong-Jun;Lee, Woo-Young
    • The Journal of Korean Institute for Practical Engineering Education
    • /
    • v.4 no.1
    • /
    • pp.93-98
    • /
    • 2012
  • The ratio of youth unemployment is very high compared to that of total unemployment in Korea. The youth unemployment is especially severe problem because of hindering the accumulation of human capital which is an economic growth driving factor, and switching the youth to economically inactive population rapidly. So Korea government has tried to perform various polices to solve the youth unemployment. In this paper, the states and the characteristics of the company oriented education program among the countermeasure of youth unemployment in Korea, including Job Experience Program of the Youth, Youth Job System, Youth Internship System and Contract Based Department Program are investigated. And the problems of the company oriented education program are analyzed and an improved education program(M-to-M Model) is proposed.

  • PDF

Study of Theme-based Cultural Space According to the Changing Tourism Environment - Focus on examples of Japan and Korea to which Contents E5(Education, Entertainment, Experience, Emotion and Economy) were applied - (관광환경 변화에 따른 테마형 문화공간(TCS) 연구 - 콘텐츠 E5(교육, 위락, 체험, 감성, 산업)를 적용한 일본과 한국사례를 중심으로 -)

  • Oh, Sang-Min;Joung, Yong-Sub;Han, Young-Ho
    • Korean Institute of Interior Design Journal
    • /
    • v.21 no.6
    • /
    • pp.46-53
    • /
    • 2012
  • The purpose of present study is that according to the changing tourism environment, detailed cultural environment will be utilized in the active way as systematized theme-based cultural space, and the increase of small theme-based cultural space will contribute to active participation of customers and local development with various programs. TCS was classified to theme-based cultural space contents E5(Education, Entertainment, Experience, Emotion and Economy) in focus of contents in which software is regarded more importantly than hardware, and was analyzed as contents of ten key tourism trend of the future. The present study indicate that experience centered tourism environment stood out in theme-based cultural space, and new era of cultural tourism to which storytelling in focus of emotion is applied will be coming.

  • PDF

A Study on the Content Framework of Algorithm Education in Primary and Middle Schools (초등학교와 중학교에서의 정보과학 교과를 위한 알고리즘 교육내용체계에 관한 연구)

  • Jeong, Young-Sik
    • Journal of The Korean Association of Information Education
    • /
    • v.18 no.2
    • /
    • pp.275-284
    • /
    • 2014
  • In this study, we analyzed algorithm curriculum in Korea, the United Kingdom, the United States, India, and Estonia. In order to teach 1st - 9th grade students computer algorithm, we suggested the algorithm framework based on the spiral curriculum, which is repeatable and progressive. The framework is divided into 4 areas, which includes understanding, expressing, evaluating, and using algorithms in daily life. Each area has 4 levels which are based on the students grade. We have to offer lectures for about computer OS to student teachers at the National Universities of Education; to develop textbooks and materials about algorithm; and to establish Information Science as a part of the primary school curriculum.

A study on non-face-to-face 5AL teaching and learning method applying extended reality (XR)

  • Lee, Byong-Kwon;Lee, Kyoung-A
    • Journal of the Korea Society of Computer and Information
    • /
    • v.26 no.9
    • /
    • pp.125-132
    • /
    • 2021
  • At a time when non-face-to-face classes are being held for a long time due to Corona (COVD-19), research on non-face-to-face teaching and learning methods is needed. Existing teaching and learning methods are limited in their application to non-face-to-face classes as they present face-to-face practical and experiential teaching methods. In this study, we present a method of utilizing the extended reality (XR: eXtended Reality) technology for the 5AL (5 Activity Learning) teaching method, which is a teaching and learning method selected by the Institute for University Education Innovation. The 5AL teaching method consists of PBL Learning, Havruta Learning, Flipped Learning, Smart Activity Learning, and Gamification Learning. In this study, a method of combining the released extended reality contents with 5AL was presented. In addition, we developed content that integrates the 5 learning methods of 5AL and confirmed the learning effect through testing.

Application and Evaluation of Object-Oriented Educational Programming Language 'Dolittle' for Computer Science Education in Secondary Education (중등 컴퓨터과학교육을 위한 객체지향형 EPL '두리틀'의 적용 및 평가)

  • Kwon, Dae-Yong;Gil, Hye-Min;Yeum, Yong-Cheul;Yoo, Seoung-Wook;Kanemune, Susumu;Kuno, Yasushi;Lee, Won-Gyu
    • The Journal of Korean Association of Computer Education
    • /
    • v.7 no.6
    • /
    • pp.1-12
    • /
    • 2004
  • Current computer education is difficult to educate basic concepts and principals of the computer science because the 7th curriculum of computer education is focused on the application of software. According to the ACM K-12 report about the computer science education model, current computer education is taking the wrong way and we should put the highly priority on the education of the fundamentals through programming languages for a better computer education oriented to the computer science. This paper introduces a new object-oriented educational programming language "Dolittle". The design principals of Dolittle are simple syntax of Korean, incremental programming, text based programming, aliasing of function, and object-oriented programming. Being applied to middle school classes, we can confirm that Dolittle is easy to learn, and gives rise to high interest and keeps interest through a course, and also is of great practical use in class for programming novice.

  • PDF

e-learning Technology Based on Mixed Reality (혼합현실기반 이러닝 기술 동향)

  • Seo, Hui-Jeon;Kim, Yong-Hun;Lee, Su-Ung;Lee, Jun-Seok
    • Electronics and Telecommunications Trends
    • /
    • v.22 no.4 s.106
    • /
    • pp.87-95
    • /
    • 2007
  • 급속한 정보통신 기술의 발달로 인하여 유비쿼터스 컴퓨팅의 기술, 네트워크 인프라, 3D 기술, 가상현실 기술 등 미래 콘텐츠 기술을 적용한 새로운 디지털 사용자 환경이 구축되고 있다. 교육 및 지식 분야에서도 동영상 기반이나 플래시 기반의 단순하고 일방형의 교육 콘텐츠를 벗어난 새로운 고품질의 이러닝 콘텐츠가 요구되고 있다. 또한 개인의 체험 중심의 학습경험과 지식을 스스로 구성해나가는 새로운 학습방법을 지원하는 이러닝 기술의 필요성이 증대되고 있다. 이에 대한 대안의 하나로 실재감과 몰입감을 촉진함으로써 학습효과를 향상시킬 수 있는 혼합현실기반의 이러닝 시스템의 개발이 시도되고 있다. 본 고에서는 혼합현실 이러닝 기술 개발 방향을 모색하기 위하여 국내외 혼합현실 이러닝 기술 동향, 시스템 사례, 교육적 효과에 대하여 살펴보고자 한다.