• Title/Summary/Keyword: 청소년 문화

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A Study on the Characteristics of Elderly Suicide and Suicidal Type (노인 자살의 특성과 자살유형에 관한 연구)

  • Hyo-Chang Kim;Young Mi Sohn
    • Korean Journal of Culture and Social Issue
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    • v.12 no.2
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    • pp.1-19
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    • 2006
  • There are less studies on the elderly suicide even though it's steep increase. The purpose of the present study was to investigate factors that influence on the elderly suicide and to categorize them. For these purpose, A total of 23 cases were analyzed through qualitative contents analysis. Specifically, on the basis of the stress-vulnerability model, we scrutinized vulnerability factors(classified personal, family-environment factors) and precipitating events(classified interpersonal events) influencing on the elderly suicide. Personal factor was to be classified into personal mental health, physical health and problematic behavior. Family-environment factor was divided family relationship problem and economic problem. Interpersonal events belonging to the precipitating events was to be classified into interpersonal loss and interpersonal conflict. As the results of this study, elderly suicide classified into 3 types, that is, 'risk type suicide', 'event-response type suicide', 'complex type'. And then we discussed the characteristics of the suicidal types and suggestions for reduction of elderly suicide.

Research on Career Education Game Development Utilizing the Concept of Digital Transformation (디지털 전환 개념을 활용한 진로 교육용 게임 개발 연구)

  • Kwang-Hee Cho;Su-In Kim;Sung-Ho Ahn;Jung-Yi Kim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.543-548
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    • 2023
  • This study emphasizes the need to understand digital transformation and addresses the development process of functional mobile games with the theme of digital transformation. Through previous research, we found that existing mobile games do not reflect the changes in industries and jobs in the future. In this study, we designed and developed an educational mobile game that can help young people develop digital literacy skills and understand core skills for future changes in industrial structure and jobs due to digital transformation. It utilizes Unity 3D and combines the best features of puzzle, card, and board games. While there may be limitations in terms of expertise in developing educational content, it is important to note that we have presented content that can provide a futuristic view of careers through a game that is highly preferred by students. Considering the direct and indirect educational effects of the game, it is expected to be useful as a vocational education content in the classroom through tablet devices that have recently been distributed in schools.

Effects of Perceived Discrimination on Multicultural Adolescents' Ethnic Identity Conflict: A Moderated Mediation Effect of Parent-Child Open Communication through Bicultural Competence (다문화 청소년의 지각된 차별감이 민족정체성 혼란에 미치는 영향: 이중문화역량을 통한 부모-자녀 개방형 의사소통의 조절된 매개효과)

  • Jeewon Kim;Min Ju Kang
    • Human Ecology Research
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    • v.62 no.1
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    • pp.151-164
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    • 2024
  • This study examined the effects of perceived discrimination on multicultural adolescents regarding feelings of conflict over their ethnic identity by investigating the moderating role of father-child open communication and mother-child open communication mediated by bicultural competence. A total of 234 middle school students (grades 7-8; 139 girls and 95 boys) from multicultural families, from which the father is Korean and the mother is not, participated in the study. Data was collected through an online self-report questionnaire and was analyzed via SPSS 26.0 and Process (Version 4.1) MACRO. The results can be summarized as follows. First, bicultural competence mediated the effects of perceived discrimination on feelings of conflict over one's ethnic identity. Enhanced bicultural competence resulting from a lower perception of discrimination contributed to a reduction in feelings of conflict over one's ethnic identity. Second, the moderated mediation effect of fatherchild open communication was significant, while the effect of mother-child open communication was not. Thus, the mediation relationship (lower perceived discrimination increased bicultural competence and, thus, reduced conflict over one's ethnic identity) grew stronger as the level of father-child open communication increased. The significance of this study lies in uncovering the causal relationships between individual and environmental factors that contribute to ethnic identity development among multicultural adolescents, particularly highlighting the important role of Korean fathers within multicultural households.

A Longitudinal Analysis of Adolescents' Achievement Motivation Profiles and their Relationship to Academic Achievement in Multicultural Family (잠재계층성장모형을 적용한 다문화 가정 자녀의 성취동기 변화 유형 및 예측요인 탐색: 학업성취 수준의 차이를 중심으로)

  • Yeon, Eun Mo;Choi, Hyo-Sik
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.2
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    • pp.404-414
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    • 2020
  • This study aims to explore latent classes in terms of changing patterns in achievement motivation among the samples from elementary school to middle school students in multicultural families and to investigate factors to predict latent groups and their relationship with academic achievement. 1254 pairs of mother and child from the 1st to 6th years of Multicultural Adolescents Panel Study (MAPS) was utilized for the Latent Class Growth Analysis (LCGA), One-way ANOVA, Multinomial Logistic Regression. The results showed that there were four distinct subgroups within the samples in terms of achievement goal orientations (i.e. very-high changing group, average changing group, low stable group, very-low stable group) at all six time points, and students who reported high achievement motivation were likely to have higher academic achievement. Four groups were extracted based on parent's efficacy, students' self-esteem, and teacher's support. Suggestions and practical implications for understanding the types of subgroups for the achievement motivation of multicultural families were discussed.

Development of Rural Amenity Contents for the Textbooks of Agricultural High School (농업계고등학교 교과서의 어메니티 교육내용 개발)

  • Kim, Eun-Ja;Ryu, Cheong-San;Kang, Bang-Hun;Yoon, Soon-Duck;Kim, Sang-Bum;Hwang, Jeong-Im;Rhee, Sang-Young
    • Proceedings of the Korean Society of Community Living Science Conference
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    • 2009.09a
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    • pp.94-94
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    • 2009
  • 농업계고등학교 교과서는 농촌어메니티를 학습할 수 있는 최적의 교재로서 농촌어메니티 교육내용을 개발함으로써 청소년의 올바른 농업 농촌 가치관 형성 및 국민적 공감대 확산에 이바지하고자 한다. 대상 교과서는 농업계고등학교 교과서 39종으로 이루어졌으며, 연구방법으로는 우선적으로 1~5단계의 내용분석 척도를 설정하여(1단계는 어메니티 개념에 따라 반드시 수정이 필요한 내용, 2단계는 어메니티 개념에 따라 수정이 필요한 내용, 3단계는 어메내티 개념이 포함되었는지 판단할 때 크게 문제가 없는 내용, 4단계는 어메니티 개념이 포함되어 있는 좋은 내용, 5단계는 어메니티 개념이 포함되어 있는 교과서의 모델이 될 수 있는 내용) 판정하였다. 그 결과 1단계 어메니티 개념에 따라 반드시 수정이 필요한 내용을 선정하여 교과내용을 개발하였으며, 이는 어메니티 관점에 맞추어 실시하였다. 또한 내용분석을 통한 교과서 구분을 하여 A, B, C 유형으로 나타내었다. A유형은 내용분석의 결과 판정 1 또는 2의 분석 내용이 20개 이상 나온 교과서, B유형은 내용분석의 결과 판정 1 또는 2의 분석 내용이 10~19개 나온 교과서, C유형은 내용분석의 결과 평정 1또는 2의 분석 내용이 10개 미만으로 나온 교과서를 의미한다. 교과내용 개발 결과 총 262건의 교과내용 개발이 이루어졌으며, 문장 132개로 50.38%, 사진 105개 40.47%, 삽화 22개 8.35, 그래프 0.76%, 표 0.38% 등의 순서로 나타났다. 총 262개 개발내용중에서 '사회자원의 시설'부분에 대한 관점 77개로, '사회자원의 경제활동'에 대한 관점 64개, '문화자원의 경관'에 대한 관점 50개 순으로 집계되었다. 그 다음은 '자연자원의 자연'에 대한 관점이 47개, 문화자원의 역사'에 대한 관점이 9개, '사회자원의 공동체 활동'에 대한 관점이 14개 순으로 나타났다. 자연적 자원 18.31%, 문화적 자원 22,52%, 사회적 자원 관점이 59.16%로 '사회적 자원 관점이 가장 많은 것으로 나타났다. 이는 농업계고등학교 교과서에서는 농촌어메니티의 사회적 자원이 강조되어야 하며, 문화적 자원, 자연적 자원의 순서로 강조될 필요성이 있다는 것을 뜻한다. 즉 농촌어메니티개념의 확립을 이하여 현재 농업계 고등학교 교과서에서는 시설, 경제활동, 공동체활동 같은 '사회적 자원'을 보강하여 강조할 필요가 있음을 나타낸다.

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An Ethnographic Study on CosPlay Group in Korea II - Analysis on CosPlay Culture in Korea and Japan - (한국 코스프레 집단의 문화기술지적 연구 II - 한국과 일본의 코스프레 문화에 대한 비교 분석 -)

  • Koh, Ae-Ran;Shin, Mi-Ran
    • The Research Journal of the Costume Culture
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    • v.14 no.1
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    • pp.1-15
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    • 2006
  • This study examines the social meaning of the CosPlay, the growth potential of CosPlay culture and its effect on the related industry through the perspectives and language of the youths who enjoy CosPlay, based on the ethnographic research. Also, this study presents a comparative description of Korea and Japan CosPlay culture by the ethnographic methodology whose purpose is to define relationship of cause and effect with phenomenon. For further step, this study plans to emphasize the need to link culture, clothes and related industry in order to create a cultural environment where diversity co-exists. CosPlay is the mania culture of Japan that emulated the Halloween party of the West and that developed the party into a unique form. In Korea, this practice was accepted for the first time among a handful of youths, starting from the 1990s, after which, it was introduced to the masses while holding CosPlay related events. While CosPlay is succeeded as an industry in Japan, CosPlay in Korea is considered childish play due to the Korean culture of considering cartoon as a childish and low class genre which is enjoyed by youths. CosPlay in Korea faces the following changes: aging of the members who comprised the CosPlay culture at the initial stage; population increase, centered on middle and high school students; interest of the government and the businesses that wish to produce economic wealth by organizing CosPlay events into events for youths; and changes in the environment that comprised the surrounding of the CosPlay culture. CosPlay is an honest play that demonstrates one's effort on the stage through performance. Moreover, most of the middle and high school students who comprise the CosPlay culture demonstrate similar characteristics as mania type of people when it came to the reason that they enjoy CosPlay. However, they did not consider CosPlay culture as an important aspect of their lives. Instead, most of them said that they participate to relieve stress. Thus, they have the potential to move onto another form of youth culture that may appear more attractive to them. To them, it is not the CosPlay culture that is important, but the fact that CosPlay provides a forum where they can freely engage in play.

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Development and Applications of Secondary School After-School Programs Using Korean Traditional Elements: Focusing on Gift Wrapping Designs (전통적 요소를 활용한 중·고등학교 방과후 프로그램 개발 및 적용: 포장디자인 내용을 중심으로)

  • Kim, Heejin;Lee, Yhe Young
    • Journal of Korean Home Economics Education Association
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    • v.33 no.3
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    • pp.159-171
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    • 2021
  • In order for young people to be interested in tradition, a specialized experience program that can be frequently encountered is needed. We have developed an after-school traditional gift-wrapping design program in relation to the subject of home economics for the purpose of enabling students to become interested in tradition and deepen their traditional knowledge. The research process was comprised of analysis, development, and evaluation. We analyzed the home economics curriculum, authentic designs from blogs and department stores along with books published by gift-wrapping associations, and interviews with three gift wrapping specialists. Contemporary traditional packaging design is not limited to the reproduction of the traditional design but also creates designs that strongly express unique Korean identity using traditional symbol patterns, colors, traditional decorations, and small items along with modern materials. A 16-week after-school program was developed based on the analysis results. After the implementation of the after-school program in a middle school, survey results showed students who were indifferent toward tradition showed interest and acquired a positive image towards tradition.

Contents Structure of 『Ethics』 and 『Guide of Life』 in Elementary School Textbook, and Asian Ethics (초등학교 도덕 교과서 제재와 동양윤리 - 초등학교 5, 6학년 1학기 실험본 교과서를 중심으로 -)

  • Chi, Chun-ho
    • The Journal of Korean Philosophical History
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    • no.30
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    • pp.259-282
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    • 2010
  • Ethical value of Confucianism seeks to realize the ideal of life to the reality, through ethical life. It is discussed based on myself, which is the main ethical agent, in relationship with the others. These traditional values include universality in the homogeneous aspect such as humanism that has been commonly sought by the human race, or awe toward the absolute one. 'Pursuit of universality in the Korean context' ultimately seeks 'Korean ethics', that prevailed in Korea, based on the Korean traditional culture. Therefore, we should comprehensively understand this universality and diversity, so called 'us'. Through the understanding, we should play an active role of culture creators as noble persons that realize fraternity, along with respect to each culture. Studies on traditional ethics will not only be an important opportunity to look at the history and current status of ethics, but also it will be a cornerstone to understand the Korean mind-set based on the Korean culture. Recently, establishing Korean identity and recovery of ethics damaged due to anomie of value are key social issues. Studies on traditional value are not separated from this issue. If our adolescents are able to correctly understand the traditional ethics and pursue a life recreating it, they will be able to enjoy healthier life, contributing to a healthier society.

A Study on the User Perception for the Operational Plan Following the Establishment of the Okcheon-gun Daily Life Culture and Sports Center Library (옥천군 생활문화체육센터 도서관 건립 후 운영 방안을 위한 이용자 인식조사 연구)

  • Kwak, Seung-Jin;Noh, Younghee;Kang, Bong-Suk;Ko, Jae Min;Kim, Jeong-Taek;Kwak, Woojung
    • Journal of the Korean Society for information Management
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    • v.39 no.2
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    • pp.87-110
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    • 2022
  • This study was conducted based on the need to establish an operational plan following the establishment of the Okcheon-gun Daily Life Culture and Sports Center Library, and for the users of public libraries in Okcheon-gun, the functions and roles of the Okcheon-gun Library, collection related to operational direction, user service related activation, library usage related status survey, preference for the future use and perception of desired services were surveyed. Based on the results of the perception survey, the direction required by the Okcheon-gun residents for the Library was identified, and the research results are as follows. As a result of the study, first, when establishing a collection plan, the data types ought to be based on the printed materials and the multi-media materials to reflect the needs of the users, and it may also be necessary to collect them in consideration of the subject areas including literature, art, history, and technical sciences. Second, to provide various information services, it would be necessary to establish an overall information service plan, and it was identified that it would be necessary to develop various information services according to the user preferences and provide cooperative services. Third, it was determined that the programs appropriate for the various subjects and age groups should be continuously expanded moving forward in consideration of the larges demand for programs by the residents of Okcheon-gun. Fourth, new constructions and spatial improvements are needed, and the overall preference for open spaces was significant. In the case of cultural space, the preference for youth cultural facilities, convenience facilities for residents, infinite loss of imagination, and the (experiential) exhibition halls turned out to be large.

Types of Educational Ministry for The Post Digital Generation (포스트 디지털 세대에 대한 교육목회 유형)

  • Lee, Wonil
    • Journal of Christian Education in Korea
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    • v.70
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    • pp.11-35
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    • 2022
  • The purpose of this article is to suggest nine types of educational ministry based on the practical theology in Christian Education. For the purpose this article emphasizes an individual dimension including church, society dimensions. An individual dimension is based on the spirit of post digital era within sociocultural area in different with personal-existential area of the philosophical and theological perspective and life cycle theology area of the developmental psychological perspective. Post digital era means the humanization of digital, digital friendly, and emotional digital cultural characteristics. Post digital generation means child, youth, young adults those who are accustomed with post digital cultural of the post digital era. The educational ministry for the post digital generations categorized into nine types according to correlation with individual, church, and society as a field of ministry and critical scientific method, critical confessional method, and critical correlational method as an interdisciplinary which are composed of Christian tradition and contemporary science. Representative key competencies of nine types in the educational ministry are media literacy, relational identity, communication, high touch, discipleship, making and using media, integrative vocation, collaboration abilities, and home, school, and social resilience in relation with multicultural generations.