• Title/Summary/Keyword: 창조산업

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Creative City Policy in France: Case studies on Creative City Development Projects of Nantes (프랑스의 창조도시정책: 낭트의 창조도시 개발사업을 중심으로)

  • Bae, Jun Gu
    • Journal of the Economic Geographical Society of Korea
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    • v.19 no.4
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    • pp.616-629
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    • 2016
  • This study aims to analyze a creative city development case of the Nantes City in France focused on vitalizing creativity by urban regeneration and to get some policy implications through reflecting on process, governance and performance of the Nantes case. The Nantes City tried to overcome its regional economic depression caused by closing shipyard through its creative city program. The Nantes creative city program has been maintained for 20 years, which succeeded in both transforming economic structure of the Nantes city and improving the image of it. As a result, the Nantes city is regarded as a best city for living in France. It established own city model by participating in European projects, referring to cases of other cities and adopting specialists' views. In the process of creative city, the Nantes distinguished itself from other cities in sizes and circumstances and devoted itself to interactions between the city and culture projects, focused on clear objectives and dynamic co-works. In addition, the Nantes changed creatively buildings and spaces to regenerate deserted regions, and established some high valueadded creative industry on the basis of historic and cultural resources.

Creative Trident Approach to Measuring the Creative Employment in Korea (창의 트라이던트를 활용한 국내 창의인력 산출에 관한 연구)

  • Lim, Jiyoung
    • Review of Culture and Economy
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    • v.20 no.2
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    • pp.47-88
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    • 2017
  • Creative industries and creative occupations have been attracting issues in recent years, in both policy and academic fields. Although no literature has yet made all-embracing definitions of creative sectors, it is important to measure creative workers who are contributing to the national economy. Since 2000, many countries including UK, France, Germany, Finland, Hongkong, US, Canada, etc. have tried to develop more refined mapping methodologies for measuring the creative economy. However we are lack of deep scrutiny in the criteria select which sector is creative or not, as well as in existing methodologies for measuring creative employment. This paper presents a creative mapping methodology, called 'Creative Trident' and criteria that can be applied to measuring the scale of creative employment in Korea. Using annual labor data from Statistics Korea and Ministry of Employment and Labor, this research found that creative employment in Korea amounts to 40,922 and 6.65% of total employment. Also the research found that there are many workers who are creatively occupied outside the creative industries, called embedded creative workers which are 248,445 and 33.5% of total creative employment. That means embedded workers take some large portion of all creative workers and are dispersed across all the sectors of the economy. The research demonstrates that creative trident can be useful to estimate the true size of creative employment in Korean and finishes with some academical and practical implications.

Industrial Cluster: Still a Valid Policy Tool for the Creative Economy in Korea? (산업클러스터, 창조경제를 위한 정책수단으로의 가능성)

  • Choo, Sungjae
    • Journal of the Economic Geographical Society of Korea
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    • v.16 no.4
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    • pp.551-566
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    • 2013
  • This study aims to evaluate the industrial cluster policy implemented in Korea during the last decade or so, examine whether it can still be a valid policy measure in the creative economy regime, and propose policy directions for the future. It is evaluated that the cluster policy has contributed to increasing productivity by improving networks between companies, universities and research centers and thus strengthening innovation infrastructure. The policy, however, by its characteristics of government-domination, failed to develop open-ended and flexible spontaneous clusters. Industrial clusters have the capability to contribute to the virtuous circle of creative economy by enhancing creativity and innovativeness, and subsequently by increasing value-added. In order to maximize these positive effects, a few suggestions are made, including being faithful to the very nature of clusters, e.g. geographical proximity and connectedness, intending clusters with creativity well maintained, orienting toward multi-scalar clusters with a mixture of local and global perspectives, and matching regional and industrial policies with regards to clusters.

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2013년 IT산업정책 방향 - 창조경제 구현을 위한 IT산업의 역할 강화 -

  • Park, Il-Jun
    • Information and Communications Magazine
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    • v.30 no.1
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    • pp.5-9
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    • 2012
  • IT와 산업간 융합이 가속화되고 있다. 그 범위도 확대되어 일부 산업에서 모든 산업으로, 국민생활 깊숙이 스며들며 IT가 일상화되고 있다. 이에 따라 IT와 비IT의 경계가 사라지면서 완제품 경쟁력의 핵심으로 IT부품과 소프트웨어(SW)가 부각되고 있다. 또한 IT기기와 완제품의 구분이 모호해지고 하드웨어(HW) 소프트웨어(SW)를 최적화하는 제조기술 역량도 중요한 경쟁력으로 부상하고 있다. 이러한 시대 흐름은 글로벌 IT시장 구조에 영향을 미쳐, 과거 개별 기업간 경쟁이 생태계간 경쟁으로 변화하고 있다. 그간 우리나라 IT산업은 뛰어난 하드웨어의 경쟁력을 기반으로 글로벌 IT생태계에 적극 참여하였으나 취약한 소프트웨어 역량, 인력부족 등 복합적 한계로 인해 주도적 역할 수행은 미흡하였다. 따라서 우리나라 IT산업이 글로벌 경쟁우위를 강화하고, 미래 환경변화에 적극 대응하기 위해서는 우리의 장점을 강화해 나가면서 부족한 부분의 경쟁력을 끌어 올려야 할 것이다. 이를 위해 창의와 혁신을 기반으로 하는 다양한 창조기업이 세계적인 기업으로 커 나갈 수 있도록 IT를 새로운 성장동력으로 만들어 일자리를 창출하고 창조경제의 꽃을 피울 수 있는 방안을 제시하고자 한다. 특히 하드웨어와 소프트웨어의 균형발전과 이를 통한 융합역량 강화, 해외의존도가 높은 부문의 원천기술 개발을 추진하면서, 클라우드 빅데이터 산업을 주도해 나감으로써 세계 최고의 IT강국으로 도약해 나갈 것이다.

Public Policy Research on Maker Cultre: the case of Makercity Sewoon (메이커문화를 대상으로 한 공공정책 연구 - '메이커시티 세운'을 중심으로 -)

  • Oh, Kyoungmi;Park, Sohyun
    • Korean Association of Arts Management
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    • no.56
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    • pp.243-274
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    • 2020
  • Maker culture in Korea began to receive public attention after the 2012 Maker Fair Seoul. Central and local governments took note of this trend and subsumed makers' culture into its policy domains such as Creative Industry, Creative Cities, 4th Industrial Revolution, and the all-encompassing Creative Economy. Creative Economy was a public policy discourse formed in the public sector for the purpose of overcoming economic depression and revitalizing the economy. Under Creative Industry and Creative Economy, creativity and culture/arts are deemed indispensable but at the same time objectified and alienated as their ultimate value are recognized only as the basis for economic production. In this article, makers' culture itself goes through the same process of objectification and alienation that creativity and culture/arts suffered as the relevant policies were pursued under Creative Economy. The authors attempted to corroborate this through the case of Makercity Sewoon, and found that the Seoul City's urban development plan surrounding Sewoon Plaza proceeded in a direction destructive to the local technological ecosystem and therefore conflicts with the pronounced goal of leading 4th Industrial Revolution by encouraging and nurturing makers' culture. Makercity Sewoon, although packaged in a discourse of Creative Economy and Creative City, betrayed the same problem of alienating arts/culture and labor that the previous discourse showed.

A Study on the Plan of Creating Jobs for Women in the ICT Industry (ICT 산업의 여성인력 고용확대 방안)

  • Woo, Sung-hee
    • Journal of Convergence Society for SMB
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    • v.4 no.2
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    • pp.19-24
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    • 2014
  • Recently the government aims to new markets, new jobs, and economic management based on technology, imagination, and creativity through the 'Creative Economy'. It has also been demonstrated in the creation of economic benchmarking of the developed countries that the performance of the creative economy in the border area with convergence of industry, science, culture and technology can achieve. In particular, women in science and technology play an important role in the case of developed countries. However, it is known that active supports and development policies for women scientists and engineers are insufficient, and the number of woman in science and technology is very low in korea. The ratio of women in her early and mid 30s in economic activity is low because of career break and difficulties from going back to work due to childbirth and parenting. The government should concentrate on the creative education and training, support for women in science and technology to develop the creative economy progressively. we present the investigation of the ICT industry status, role of women in economic participation, and the plan of creating jobs for women in the ICT industry in this paper.

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A Study of Smart Convergence Strategies for Enhancing a Creative Economy: Lessons from Korea (창조경제 활성화를 위한 스마트융합 전략방안)

  • Kim, Yong-Beom;Kwak, Jeongho
    • Journal of Internet Computing and Services
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    • v.15 no.4
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    • pp.67-79
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    • 2014
  • One of the core policies recently implemented by the Korean government is the introduction of a creative economy, a concept that integrates ICT with the existing economic structure in order to create new growth factors and jobs. In June of 2013, the National Assembly passed a bill for the institutional practice of a creative economy. The concept of a creative economy is to integrate industries centered on ICT in order to form a new-concept industry paradigm that creates new values and services that exceed past industrial categories. In other words, smart convergence, which integrates ICT with various industries, is evaluated as a core factor for boosting the creative economy. Thus, based on the definition of 'smart convergence', this study predicted the economic effects and sociocultural changes that will ensue due to the future era of smart convergence. Also, this study proposes policies for enhancing the creative economy in various ways. More specifically, in-depth interviews with convergence industry experts were carried out and quantitative analyses were performed employing a Solow Model. Furthermore, as a means to revitalize the creative economy, this study underscores the significance of the preemptive institutionalization of legislations and suggests several policy proposals regarding smart convergence rooted in market supply and the demand chain, smart convergence through selective focus, and smart work. This study is differentiated from previous studies that have only focused in establishing theories in that it offers quantitative research with a consideration of the feasibility of proposed policies. The leading experience of Korea regarding smart convergence can provide important lessons to other countries that hope to promote a creative economy as a means to create new growth factors and jobs.

Creating the Future: The Direction and Strategy for Advanced Korea(A-KOREA) (미래창조 선도국가(A-KOREA)의 방향성과 추진전략)

  • Ha, W.G.;Choi, M.S.;Kim, S.M.
    • Electronics and Telecommunications Trends
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    • v.28 no.2
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    • pp.115-131
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    • 2013
  • 본고에서는 인류문명의 탄생과 발전의 원동력을 커뮤니케이션 혁명에 두고, 인류역사를 언어문명, 문자문명, 인쇄문명 그리고 초연결 창조문명으로 구분한다. 이러한 전제하에서, 21세기 초엽에 우리가 목격하고 있는 '편재하는 인터넷 시대'를 초연결 창조문명 태동기로 본다. 본고의 목적은 이러한 창조문명 시대의 도래를 배경으로 미래창조국가의 프레임과 추진 전략을 고찰하는 데 있다. 이를 위해 초연결 융합창조망을 단계별로 구축하여 국가자원을 보다 잘 연결하고(Connected), 과학기술과 산업 그리고 인프라 등을 융합하여(Convergent), 새로운 성장동력과 국민복지를 창출하는(Creative) $C^3$ 기반 미래창조 선도국가(Advanced Korea for All: A-KOREA)의 방향성을 제시한다. 또한 'A-KOREA'를 실현하기 위해 기반 형성 단계, 도약 단계, 성숙 단계. 행성 단계로 구분한 후 각 단계별 추진 전략을 도출한다. 마지막으로 인류 신문명 시대의 미래창조 선도국가로 진입하기 위한 국가리더십의 표출 경로를 정리하여 보았다.

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An Empirical Study on Successful Factor of Local Mobile App One-Person Creating Company : The Moderating Effects of Social Capital (지역 모바일 앱 1인 창조기업의 성공요인에 관한 실증분석 : 사회적 자본의 조절효과를 중심으로)

  • Cheon, Phyeong Uk;Chung, Dong Seop;Ock, Young Seok
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.9 no.2
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    • pp.201-219
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    • 2014
  • The Republic of Korea in the real economy to a knowledge economy, and a center of creativity and imagination in the creative economy is changing the paradigm. As the core of creating economic, creative industries with the technology and information play an important role in the industry individuals. In order to solve the problem of the polarization of the economy and high youth unemployment rate of Korea, to recognize the role of the creative industries, as objection part, dimensions pan-national and one creative companies in industries of Mobile Apps various policies that support has been promoted. Support these policies to be able to contribute to the establishment of the success of mobile apps one-person creating company, we performed this study targeting one-person company that creates mobile apps area, we conducted a demonstration study of success factors, and thus more effective and efficient in an attempt to seek out support measures. In this study, we derive a research 4 hypothesis about the success factors of one creative enterprise through literature discussion, a study was made on the basis of empirical data of one-person company that creates mobile apps. The results of the analysis, first, if the development rate of the mobile application technology is fast and a new competition associated product is appeared, it was possible to find a tendency to be higher at the performance quantitative companies. Second, if the founder is a founding for the benefit and rewarding work and come to terms with the risk, it was possible to discover tends to be higher achievement quantitative. Third, if one-person company select a target market with capture intensively, it was possible to find a tendency for higher qualitative results. Fourth, it could be found that the reliability of the contact frequency of the network related performance business environment these characteristics enterprise management strategy and act as a significant modulatory effect. Provision of information relating to management and entrepreneurship education to be one creative enterprise is required, these results suggest that there is a provision continuing need for the opportunity to be able to meet and network and reliable variety have. In this study, to take advantage to promote the elimination measures that can increase the likelihood of success of the company of institutions to support one company that creates knowledge-based, such as in the field of mobile application.

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창조의 역사와 비전이 한 자리에 모인 "발명인의 전당" 개관 - 우리 선조들의 발명무기 시연회도 가져 -

  • 한국발명진흥회
    • 발명특허
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    • v.24 no.5 s.278
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    • pp.26-28
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    • 1999
  • 21세기 창조의 시대를 맞아 발명의 역사를 재조명하고 창조인의 명예와 자긍심을 기리는 $\ulcorner$발명의 전당$\lrcorner$ 개관식 및 우리 선조들이 개발한 발명무기 시연회가 `99. 5. 26(수) 11:00시 정부대전청사에서 산업자원부장관, 충청남도지사 등 주요 인사(예정) 100여명이 참석한 가운데 성황리에 열렸다.

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