• Title/Summary/Keyword: 진동모터

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Study on Performance of Electric Propulsion Systems for Aircraft applying Magnetic Gears (마그네틱 기어를 적용한 항공기용 전기추진 시스템의 성능 연구)

  • Sung-Hyun Lee;Rae-Eun Kim;Jung-Moo Seo
    • Journal of Aerospace System Engineering
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    • v.17 no.6
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    • pp.27-34
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    • 2023
  • This paper presents the application of a magnetic gear to the electric propulsion system for an aircraft. Since high torque is required in aircraft electric propulsion systems, combining a speed reducer can amplify the torque. However, mechanical gears have issues, such as friction, vibration, and heat generation, which lead to maintenance challenges. In the case of a direct-drive motor that does not use mechanical gears, the size and weight of the motor increase to achieve high torque. This paper proposes the application of a magnetic gear to solve the maintenance issues of mechanical gears and the weight increase problem of direct-drive motors in aircraft electric propulsion systems. In this paper, a magnetic gear suitable for aircraft electric propulsion systems is designed, and it is compared with a direct-drive motor in terms of performance and the feasibility of applying the magnetic gear is verified.

Gear Fault Diagnosis Based on Residual Patterns of Current and Vibration Data by Collaborative Robot's Motions Using LSTM (LSTM을 이용한 협동 로봇 동작별 전류 및 진동 데이터 잔차 패턴 기반 기어 결함진단)

  • Baek Ji Hoon;Yoo Dong Yeon;Lee Jung Won
    • KIPS Transactions on Software and Data Engineering
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    • v.12 no.10
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    • pp.445-454
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    • 2023
  • Recently, various fault diagnosis studies are being conducted utilizing data from collaborative robots. Existing studies performing fault diagnosis on collaborative robots use static data collected based on the assumed operation of predefined devices. Therefore, the fault diagnosis model has a limitation of increasing dependency on the learned data patterns. Additionally, there is a limitation in that a diagnosis reflecting the characteristics of collaborative robots operating with multiple joints could not be conducted due to experiments using a single motor. This paper proposes an LSTM diagnostic model that can overcome these two limitations. The proposed method selects representative normal patterns using the correlation analysis of vibration and current data in single-axis and multi-axis work environments, and generates residual patterns through differences from the normal representative patterns. An LSTM model that can perform gear wear diagnosis for each axis is created using the generated residual patterns as inputs. This fault diagnosis model can not only reduce the dependence on the model's learning data patterns through representative patterns for each operation, but also diagnose faults occurring during multi-axis operation. Finally, reflecting both internal and external data characteristics, the fault diagnosis performance was improved, showing a high diagnostic performance of 98.57%.

THE CHANGE OF THE INITIAL DYNAMIC VISCO-ELASTIC MODULUS OF COMPOSITE RESINS DURING LIGHT POLYMERIZATION (광중합 복합레진의 중합초기 동적 점탄성의 변화)

  • Kim, Min-Ho;Lee, In-Bog
    • Restorative Dentistry and Endodontics
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    • v.34 no.5
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    • pp.450-459
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    • 2009
  • The aim of this study was to measure the initial dynamic modulus changes of light cured composites using a custom made rheometer. The custom made rheometer consisted of 3 parts: (1) a measurement unit of parallel plates made of glass rods, (2) an oscillating shear strain generator with a DC motor and a crank mechanism, (3) a stress measurement device using an electromagnetic torque sensor. This instrument could measure a maximum torque of 2Ncm, and the switch of the light-curing unit was synchronized with the rheometer. Six commercial composite resins [Z-100 (Z1), Z-250 (Z2), Z-350 (Z3), DenFil (DF), Tetric Ceram (TC), and Clearfil AP-X (CF)] were investigated. A dynamic oscillating shear test was undertaken with the rheometer. A certain volume ($14.2\;mm^3$) of composite was loaded between the parallel plates, which were made of glass rods (3 mm in diameter). An oscillating shear strain with a frequency of 6 Hz and amplitude of 0.00579 rad was applied to the specimen and the resultant stress was measured. Data acquisition started simultaneously with light curing, and the changes in visco-elasticity of composites were recorded for 10 seconds. The measurements were repeated 5 times for each composite at $25{\pm}0.5^{\circ}C$. Complex shear modulus G*, storage shear modulus G', loss shear modulus G" were calculated from the measured strain-stress curves. Time to reach the complex modulus G* of 10 MPa was determined. The G* and time to reach the G* of 10 MPa of composites were analyzed with One-way ANOVA and Tukey's test ($\alpha$ = 0.05). The results were as follows. 1. The custom made rheometer in this study reliably measured the initial visco-elastic modulus changes of composites during 10 seconds of light curing. 2. In all composites, the development of complex shear modulus G* had a latent period for $1{\sim}2$ seconds immediately after the start of light curing, and then increased rapidly during 10 seconds. 3. In all composites, the storage shear modulus G" increased steeper than the loss shear modulus G" during 10 seconds of light curing. 4. The complex shear modulus of Z1 was the highest, followed by CF, Z2, Z3, TC and DF the lowest. 5. Z1 was the fastest and DF was the slowest in the time to reach the complex shear modulus of 10 MPa.

A Normalization Method to Utilize Brain Waves as Brain Computer Interface Game Control (뇌파를 BCI 게임 제어에 활용하기 위한 정규화 방법)

  • Sung, Yun-Sick;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Game Society
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    • v.10 no.6
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    • pp.115-124
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    • 2010
  • In the beginning brain waves were used for monkeys to control robot arm with neural activity. In recent years there are research that measured brain waves are used for the control of programs which monitor the progression of dementia or enhance of attention in children diagnosed with Attention Deficit Hyperactivity Disorder (ADHD). Moreover, low-price devices that can be used as a game control interface have become available. One of the problems associated with control using brain waves is that the mean amplitude, mean wavelength, and mean vibrational frequency of the brain waves differ from individual to individual. This paper attempts to propose a method to normalize measured brain waves using normal distribution and calculate the waveforms that can be used in controlling games. For this, a framework in which brain waves are converted in seven stages has been suggested. In addition, the estimation process in each stage has been described. In an experiment the waveforms of two subjects have been compared using the proposed method in the BCI English word learning program. The level of similarity between two subjects' waveforms has been compared with correlation coefficient. When the proposed method was applied, both meditation and concentration increased by 13% and 8%, respectively. Because the proposed regularization method is converted into a waveform fit for control functions by reducing personal characteristics reflected in the brain waves, it is fitting for application programs such as games.

Walking Assistive Shoes for Visually Impaired Person Using Infrared Sensor and Pressure Sensor (적외선 센서와 압력센서를 이용한 시각장애인용 보행보조신발)

  • Yang, Chang-Min;Jung, Ji-Yong;Kim, Jung-Ja
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.11 no.2
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    • pp.147-156
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    • 2017
  • The white cane, walking assistive device of visually impaired person, has disadvantages for acquiring the information by contacting obstacles directly and detecting low obstacle on the ground. Recently, new devices have been developing to solve these problems, but these were not widely used due to high price and appearance. Therefore, in this study, we developed two types of walking assistive shoes which were manufactured with infrared sensors, pressure sensors and vibrating motors. Two types of shoes were classified with single sensor (SS) and double sensor (DS) type according to the number of infrared sensor. To evaluate the effectiveness, we compared required time and number of collisions during walking with walking assistive shoes and white cane on obstacle area. As the results, required time was increased than white cane while number of collisions was decreased when walking with developed walking assistive shoes. In addition, required time and number of collisions was more reduced when using walking assistive device than white cane. Therefore, we suggests that developed walking assistive shoes can a great help to provide safe walking condition and reducing time to adapt new types of walking assistive shoes.

Improvement of Altitude Measurement Algorithm Based on Accelerometer for Holding Drone's Altitude (드론의 고도 유지를 위한 가속도센서 기반 고도 측정 알고리즘 개선)

  • Kim, Deok Yeop;Yun, Bo Ram;Lee, Sunghee;Lee, Woo Jin
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.10
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    • pp.473-478
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    • 2017
  • Drones require altitude holding in order to achieve flight objectives. The altitude holding of the drone is to repeat the operation of raising or lowering the drone according to the altitude information being measured in real-time. When the drones are maintained altitude, the drone's altitude will continue to change due to external factors such as imbalance in thrust due to difference in motor speed or wind. Therefore, in order to maintain the altitude of drone, we have to exactly measure the continuously changing altitude of the drone. Generally, the acceleration sensor is used for measuring the height of the drones. In this method, there is a problem that the measured value due to the integration error accumulates, and the drone's vibration is recognized by the altitude change. To solve the difficulty of the altitude measurement, commercial drones and existing studies are used for altitude measurement together with acceleration sensors by adding other sensors. However, most of the additional sensors have a limitation on the measurement distance and when the sensors are used together, the calculation processing of the sensor values increases and the altitude measurement speed is delayed. Therefore, it is necessary to accurately measure the altitude of the drone without considering additional sensors or devices. In this paper, we propose a measurement algorithm that improves general altitude measurement method using acceleration sensor and show that accuracy of altitude holding and altitude measurement is improved as a result of applying this algorithm.

Analysis Model for Design Based on Stiffness Requirement of Direct Drive Electromechanical Actuator (직구동 전기기계식 구동기의 강성요구규격에 기반한 설계용 해석모델)

  • Oh, Sang Gwan;Lee, Hee Joong;Park, Hyun Jong;Oh, Dongho
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.47 no.10
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    • pp.738-746
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    • 2019
  • Instead of hydraulic actuation systems, an electromechanical actuation system is more efficient in terms of weight, cost, and test evaluation in the thrust vector control of the 7-ton gimbal engine used in the Korea Space Launch Vehicle-II(KSLV-II) $3^{rd}$ stage. The electromechanical actuator is a kind of servo actuator with position feedback and uses a BLDC motor that can operate at high vacuum. In the case of the gimballed rocket engine, a synthetic resonance phenomenon may occur due to a combination of a vibration mode of the actuator itself, a bending mode of the launcher structure, and an inertial load of the gimbals engine. When the synthetic resonance occurs, the control of the rocket attitude becomes unstable. Therefore, the requirements for the stiffness have been applied in consideration of the gimbal engine characteristics, the support structure, and the actuating system. For the 7-ton gimbal engine of the KSLV-II $3^{rd}$ stage, the stiffness requirement of the actuation system is $3.94{\times}10^7N/m$, and the direct drive type electromechanical actuator is designed to satisfy this requirement. In this paper, an equivalent stiffness analysis model of a direct drive electromechanical actuator designed based on the stiffness requirements is proposed and verified by experimental results.

Methodologies for Enhancing Immersiveness in AR-based Product Design (증강현실 기반 제품 디자인의 몰입감 향상 기법)

  • Ha, Tae-Jin;Kim, Yeong-Mi;Ryu, Je-Ha;Woo, Woon-Tack
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.44 no.2 s.314
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    • pp.37-46
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    • 2007
  • In this paper, we propose technologies for enhancing the immersive realization of virtual objects in AR-based product design. Generally, multimodal senses such as visual/auditory/tactile feedback are well known as a method for enhancing the immersion in case of interaction with virtual objects. By adapting tangible objects we can provide touch sensation to users. A 3D model of the same scale overlays the whole area of the tangible object so the marker area is invisible. This contributes to enhancing immersion. Also, the hand occlusion problem when the virtual objects overlay the user's hands is partially solved, providing more immersive and natural images to users. Finally, multimodal feedback also creates better immersion. In our work, both vibrotactile feedback through page motors, pneumatic tactile feedback, and sound feedback are considered. In our scenario, a game-phone model is selected, by way of proposed augmented vibrotactile feedback, hands occlusion-reduced visual effects and sound feedback are provided to users. These proposed methodologies will contribute to a better immersive realization of the conventional AR system.