• Title/Summary/Keyword: 지휘통제시스템

Search Result 69, Processing Time 0.025 seconds

Automated Course of Action Evaluation for Military Decision-Making (지휘결심을 위한 자동 방책 평가)

  • Geewon Suh;Hyungkeun Yi;Minhyuk Kim;Byungjoo Kim;Moonhyun Lee;Jaewoo Baek;Changho Suh
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.27 no.4
    • /
    • pp.437-445
    • /
    • 2024
  • In future complex and diverse battlefield situations, the existing command system faces the challenge of delayed human judgement of strategy and low objectivity. This paper proposes an artificial intelligence model that takes situation information and course of action simulation results as input and automatically assigns scores to various evaluation elements and a comprehensive score. This tool is expected to assist the commander in making decisions, reduce the time required for making judgments, and promote impartial decision-making.

국방지휘통제체계 AI 적용을 위한 고찰

  • Kim, Yeong-Do;Gwon, Hyeok-Jin
    • Korea Information Processing Society Review
    • /
    • v.24 no.1
    • /
    • pp.13-18
    • /
    • 2017
  • 국방지휘통제체계는 다양한 감시정찰 자산으로부터 수집된 많은 양의 정보를 융합하고 분석하여 지휘관이 최적의 의사결정을 내릴 수 있도록 지원하는 시스템이다. 하지만 현재 운영 중인 지휘 통제체계는 단순히 정보를 보여주고 유통하는 체계로 대량의 정보를 분석하고, 최적의 방책을 제공하는 등과 같은 지휘관의 의사결정을 지원하기에는 미흡한 수준이다. 지휘통제체계의 지능화 수준을 높이기 위해서 최근 이슈가 되고 있는 인공지능을 지휘 통제체계에 적용해 보고자 한다. 인공지능은 다양한 분야와의 융합을 통해 새로운 가치를 창출하고 사회 전반의 변혁을 이끌고 있다. 이러한 특성으로 4차 산업혁명의 핵심으로 주목받고 있다. 본 논문은 주요 선진국들의 인공지능 관련 추진동향과 인공지능의 국방적용을 위한 군사적 활용의 필요성, 그리고 지휘통제체계의 적용을 위한 고려요인들에 중점을 두었다. 지휘관의 의사결정을 보다 효과적으로 지원할 수 있도록 지능화된 지휘통제체계로 발전하는 데 기여할 수 있다고 생각한다.

Command and control modeling for computer assisted exercise (훈련시뮬레이션에서의 지휘통제 모델링)

  • Yun, Woo-Seop;Han, Bong-Gyu;Lee, Tae-Eog
    • Journal of the Korea Society for Simulation
    • /
    • v.25 no.4
    • /
    • pp.117-126
    • /
    • 2016
  • We suggest the C2 modeling method to develop a simulation model for training command groups which consist of commanders and staffs. By using C2 models in constructive simulation models, combat entities or units directly receive and execute orders from a command group without mediating human role players. We also compare combat results from suggested modeling method with the results of existing models by building and implementing a simulation model with C2 models. Our analysis by comparison demonstrates advantages of suggested method to model C2 for computer assisted exercises.

Consideration of Detection Range Test Results of Missile Approach Warning Equipment using UAV (UAV를 활용한 미사일접근경보 장비의 탐지거리 시험결과 고찰)

  • Byeongheon Lee;Jaeeon Kwon;Youngil Kim;Sungil Lee;Cheong Lee;Jangwook Hur
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.27 no.2
    • /
    • pp.213-221
    • /
    • 2024
  • Aircraft's operational effectiveness is reduced due to threats from enemy anti-aircraft weapons, which is a weak point. In particular, guided missiles, which pose a threat to aircraft, are rapidly developing due to technological advancements in seekers, and are classified as one of the important technologies in weapon systems. Missile approach warning equipment installed to ensure aircraft survivability detects guided missiles and provides relevant information to respond. Tests were conducted domestically to verify the detection level of missile approach warning equipment, and test results were presented under various test conditions.

Development of a Command and Control System Based on Network Emulator (네트워크 에뮬레이터기반 지휘통제시스템의 개발)

  • Kim, Donghyun
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.15 no.3
    • /
    • pp.125-130
    • /
    • 2015
  • In this paper, a command and control (C2) system development using a network emulator is treated. Due to the development of information and communication technologies enabling reinforcement of information exchange and computational capability, an operational concept network centric warfare (NCW) was introduced. In here, it summarizes a developmental test environment build based on dummynet, one of the software based network emulator, and an operational concept of target command and control system. Moreover, I explain command and control system developmental test cases and results, and suggest an operational concept to overcome limitations of target communication system. I expect this concept will reduce data traffic of proposed C2 system especially plot messages which is distributed same data with short interval.

A Study for Cyber Situation Awareness System Development with Threat Hunting (위협 헌팅을 적용한 사이버 상황인식 시스템 개발에 관한 연구)

  • Lee, Jaeyeon;Choi, Jeongin;Park, Sanghyun;Kim, Byeongjin;Hyun, Dae-Won;Kim, Gwanyoung
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.21 no.6
    • /
    • pp.807-816
    • /
    • 2018
  • Threat hunting is defined as a process of proactively and iteratively searching through networks to detect and isolate advanced threats that evade existing security solutions. The main concept of threat hunting is to find out weak points and remedy them before actual cyber threat has occurred. And HMM(Hunting Maturity Matrix) is suggested to evolve hunting processes with five levels, therefore, CSOC(Cyber Security Operations Center) can refer HMM how to make them safer from complicated and organized cyber attacks. We are developing a system for cyber situation awareness system with pro-active threat hunting process called unMazeTM. With this unMaze, it can be upgraded CSOC's HMM level from initial level to basic level. CSOC with unMaze do threat hunting process not only detecting existing cyber equipment post-actively, but also proactively detecting cyber threat by fusing and analyzing cyber asset data and threat intelligence.

Developing an AR based Command Post eXercise(CPX) Simulator (증강현실 기반 지휘통제훈련 시뮬레이터 개발)

  • Park, Sangjun;Shin, Kyuyoung;Kim, Dongwook;Kim, Tai Hyo;Roh, Hyo Bin;Lee, Wonwoo
    • Convergence Security Journal
    • /
    • v.18 no.5_2
    • /
    • pp.53-60
    • /
    • 2018
  • As science and technology develops, it is expected that more precise and various weapons will be used in a much more complicate future battlefield environment. C4I is a system that provides the proper and necessary information to commanders and their staffs to recognize the battlefield situation by connecting and visualizing the complex battlefield environment and various weapon systems together. Commanders and staffs perform battle command training based on a computer or paper map to better utilize the C4I system and Command Post eXercise(CPX) is a process of the training. This is the way for them to improve command control and decision making skills. Analyzing of line of sight(LOS), identifying communication fringe area, deploying troop strength, and determining unit maneuver are highly restricted under the 2D based CPX. In recent years, however, three-dimensional (3D) CPX simulators have been developed to overcome these drawbacks. In response to this trend, this paper proposes a multi-user based CPX simulator using augmented reality (AR) glass, which can be used as a practical war game simulator.

  • PDF

Quadruple-Metric Based Command and Control Information Recommendation System (쿼드러플-메트릭 기반 지휘통제 정보 추천 시스템)

  • Park, Gyudong;Kim, Jongmo;Jeon, Hocheol
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2022.10a
    • /
    • pp.40-42
    • /
    • 2022
  • Command and control (C2) information is exploding as sensor and network technologies development. In the C2 are a, processing information on time is very important. If it is not possible to process all information on time because of resource limitation, higher priority information should be processed first. For this, recommendation system is available. Because it can select and present information suitable for each user among tons of information in the order of priority. This study extends the triple-metric priority criterion, which is widely used to implement military communication networks, to the quadruple-metric priority criterion, and proposes a C2 information recommendation system based on it, and shows it's feasibility through experiments.

  • PDF

A Study of Recommendation Systems for Supporting Command and Control (C2) Workflow (지휘통제 워크플로우 지원 추천 시스템 연구)

  • Park, Gyudong;Jeon, Gi-Yoon;Sohn, Mye;Kim, Jongmo
    • Journal of Internet Computing and Services
    • /
    • v.23 no.1
    • /
    • pp.125-134
    • /
    • 2022
  • The development of information communication and artificial intelligence technology requires the intelligent command and control (C2) system for Korean military, and various studies are attempted to achieve it. In particular, as a volume ofinformation in the C2 workflow increases exponentially, this study pays attention to the collaborative filtering (CF) and recommendation systems (RS) that can provide the essential information for the users of the C2 system has been developed. The RS performing information filtering in the C2 system should provide an explanatory recommendation and consider the context of the tasks and users. In this paper, we propose a contextual pre-filtering CARS framework that recommends information in the C2 workflow. The proposed framework consists of four components: 1) contextual pre-filtering that filters data in advance based on the context and relationship of the users, 2) feature selection to overcome the data sparseness that is a weak point for the CF, 3) the proposed CF with the features distances between the users used to calculate user similarity, and 4) rule-based post filtering to reflect user preferences. In order to evaluate the superiority of this study, various distance methods of the existing CF method were compared to the proposed framework with two experimental datasets in real-world. As a result of comparative experiments, it was shown that the proposed framework was superior in terms of MAE, MSE, and MSLE.

기뢰전 함정용 전투체계(2)

  • Kim, Yeong-Gil
    • Defense and Technology
    • /
    • no.11 s.177
    • /
    • pp.32-37
    • /
    • 1993
  • 기뢰전 함정(MCMV)의 전투체계는 지휘통제체계를 중심으로 센서, 항해체계, 기뢰제거 시스템을 분산식 구성개념으로 통합하여 모든 하위체계 자료와 지휘통제용 다기능콘솔 사이의 자료를 고속의 데이터버슬 통해 교환하는 것이 일반적인 추세입니다 특히, 원격조종 수중운반체에 센서와 기뢰제거 장치를 탑재하여 전방에 전개시켜 기뢰전 함정 자체의 안전성을 높여줌은 물론, 수중 또는 해저에 부설된 기뢰의 탐지와 식별 무력화 성능을 높여주고 있습니다

  • PDF