• Title/Summary/Keyword: 지휘시스템

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Integrated Command System for Firefight Satety in Special Disaster Area (특수재난현장 진압대원의 안전을 위한 통합 지휘시스템에 관한 연구)

  • Roh, Tae-Ho
    • Fire Science and Engineering
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    • v.29 no.6
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    • pp.98-108
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    • 2015
  • An integrated command system is critical for the safety of firefighters and effective work in the headquarters of a special disaster areas such as natural disaster or large man-made hazard. The integrated command system requires environmental information such as temperature, humidity, and $CO_2$ levels, as well as personal physical information such as pulse and air respirator levels. An Analog to Digital Converter (ADC) chip converts sensed information into digital signals, and a Micro Controller Unit (MCU) transmits the digital signals to a transmission board using serial communication through a Serial Peripheral Interface (SPI). The digital signals are saved in a transmission board and transmitted to the integrated command system by a Radio Frequency (RF) unit. The location of fire-fighters in a building are determined using a gyro sensor and an inertial sensor. The collected information is applied to the integrated command system for firefighter safety and to ensure that they can effectively carry out their duties. Tthis study theoretically and experimentally investigated the technologies of RF transmission, indoor position, and an integrated command system that supports decision making using the transmitted information.

The Conducting Motion Recognizing System Using Acceleration Sensors for the Virtual Orchestra (가속도 센서를 이용한 지휘 동작 인식 시스템)

  • Son, Dong-Kwan;Lee, Hui-Sung;Noh, Young-Hae;Wohn, Kwang-Yun;Goo, Bon-Cheol
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.124-129
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    • 2006
  • 음악은 소리를 즐긴다는 뜻을 담고 있다. 감상자에게 단순한 청각적 자극을 넘어 즐거움을 주기 위해선 음악적인 경험이 뒷받침되어야 한다. 가상 현실을 이용한 사용자와 시스템 간의 상호작용을 음악 경험 제공에 접목하려는 시도는, 새로운 경험을 통해 일반인들이 보다 쉽게 음악을 접하고 체험함으로써 음악을 통해 즐거움을 얻을 수 있도록 도움을 주는 데에 그 목적이 있다. 가상 오케스트라를 구현하고 지휘 동작을 재현하는 것은 이러한 가능성을 극대화하는 연구이다. 본 논문에서는 가상 오케스트라를 구현하기 위해 필수적인 중간 단계로, 사용자의 지휘 동작을 감지하여 연주의 박자(속도)를 제어하는 지휘 시뮬레이션 시스템을 제시한다. 실제의 지휘 동작을 분석하고, 동작의 변화를 인식하기 위하여 가속도 센서를 이용, 공간상에서 지휘봉의 움직임을 가속도 정보로 수집하여 이에 상응하는 박자의 제어를 구현한다. 사용자의 박자 명시에 따라 변화하는 상하 방향의 가속도를 센서를 통해 전압 신호로 입력 받고, DSP 의 A/D conversion 모듈에서 디지털 신호로 변환, 일정 수준 이상의 신호를 박자 정보로 직렬통신을 통해 컴퓨터에 전달한다. 컴퓨터에서는 Max/MSP를 이용하여 각 박자 사이의 시간 간격을 측정하고 상응하는 MIDI 음악을 재생하는 방식으로 시스템이 구현된다. 기존 연구에서 사용된 CCD 카메라에 의한 Motion Tracking 을 보완하여 동작의 크기에 따라 음량을 조절한다. 본 논문에서 제시되는 시스템은 지휘 동작에서 가장 특징적으로 나타나는 상하 방향의 급격한 가속도 변화를 직접 입력 받기 때문에 기존 시스템에 비해 지휘 동작의 인식 성공률을 높일 수 있으며, 화상 처리 및 계산에 의한 지연을 최소화할 수 있다. 또한, 장치의 규모를 소형화하여 보다 지휘봉의 형태에 가까운 인터페이스를 제공하며, 적합한 응용 콘텐츠를 접목할 경우 게임 컨트롤러로의 발전 가능성이 있다.

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Automated Course of Action Evaluation for Military Decision-Making (지휘결심을 위한 자동 방책 평가)

  • Geewon Suh;Hyungkeun Yi;Minhyuk Kim;Byungjoo Kim;Moonhyun Lee;Jaewoo Baek;Changho Suh
    • Journal of the Korea Institute of Military Science and Technology
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    • v.27 no.4
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    • pp.437-445
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    • 2024
  • In future complex and diverse battlefield situations, the existing command system faces the challenge of delayed human judgement of strategy and low objectivity. This paper proposes an artificial intelligence model that takes situation information and course of action simulation results as input and automatically assigns scores to various evaluation elements and a comprehensive score. This tool is expected to assist the commander in making decisions, reduce the time required for making judgments, and promote impartial decision-making.

Consideration of Detection Range Test Results of Missile Approach Warning Equipment using UAV (UAV를 활용한 미사일접근경보 장비의 탐지거리 시험결과 고찰)

  • Byeongheon Lee;Jaeeon Kwon;Youngil Kim;Sungil Lee;Cheong Lee;Jangwook Hur
    • Journal of the Korea Institute of Military Science and Technology
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    • v.27 no.2
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    • pp.213-221
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    • 2024
  • Aircraft's operational effectiveness is reduced due to threats from enemy anti-aircraft weapons, which is a weak point. In particular, guided missiles, which pose a threat to aircraft, are rapidly developing due to technological advancements in seekers, and are classified as one of the important technologies in weapon systems. Missile approach warning equipment installed to ensure aircraft survivability detects guided missiles and provides relevant information to respond. Tests were conducted domestically to verify the detection level of missile approach warning equipment, and test results were presented under various test conditions.

국방지휘통제체계 AI 적용을 위한 고찰

  • Kim, Yeong-Do;Gwon, Hyeok-Jin
    • Korea Information Processing Society Review
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    • v.24 no.1
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    • pp.13-18
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    • 2017
  • 국방지휘통제체계는 다양한 감시정찰 자산으로부터 수집된 많은 양의 정보를 융합하고 분석하여 지휘관이 최적의 의사결정을 내릴 수 있도록 지원하는 시스템이다. 하지만 현재 운영 중인 지휘 통제체계는 단순히 정보를 보여주고 유통하는 체계로 대량의 정보를 분석하고, 최적의 방책을 제공하는 등과 같은 지휘관의 의사결정을 지원하기에는 미흡한 수준이다. 지휘통제체계의 지능화 수준을 높이기 위해서 최근 이슈가 되고 있는 인공지능을 지휘 통제체계에 적용해 보고자 한다. 인공지능은 다양한 분야와의 융합을 통해 새로운 가치를 창출하고 사회 전반의 변혁을 이끌고 있다. 이러한 특성으로 4차 산업혁명의 핵심으로 주목받고 있다. 본 논문은 주요 선진국들의 인공지능 관련 추진동향과 인공지능의 국방적용을 위한 군사적 활용의 필요성, 그리고 지휘통제체계의 적용을 위한 고려요인들에 중점을 두었다. 지휘관의 의사결정을 보다 효과적으로 지원할 수 있도록 지능화된 지휘통제체계로 발전하는 데 기여할 수 있다고 생각한다.

A Study for Cyber Situation Awareness System Development with Threat Hunting (위협 헌팅을 적용한 사이버 상황인식 시스템 개발에 관한 연구)

  • Lee, Jaeyeon;Choi, Jeongin;Park, Sanghyun;Kim, Byeongjin;Hyun, Dae-Won;Kim, Gwanyoung
    • Journal of the Korea Institute of Military Science and Technology
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    • v.21 no.6
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    • pp.807-816
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    • 2018
  • Threat hunting is defined as a process of proactively and iteratively searching through networks to detect and isolate advanced threats that evade existing security solutions. The main concept of threat hunting is to find out weak points and remedy them before actual cyber threat has occurred. And HMM(Hunting Maturity Matrix) is suggested to evolve hunting processes with five levels, therefore, CSOC(Cyber Security Operations Center) can refer HMM how to make them safer from complicated and organized cyber attacks. We are developing a system for cyber situation awareness system with pro-active threat hunting process called unMazeTM. With this unMaze, it can be upgraded CSOC's HMM level from initial level to basic level. CSOC with unMaze do threat hunting process not only detecting existing cyber equipment post-actively, but also proactively detecting cyber threat by fusing and analyzing cyber asset data and threat intelligence.

Command and control modeling for computer assisted exercise (훈련시뮬레이션에서의 지휘통제 모델링)

  • Yun, Woo-Seop;Han, Bong-Gyu;Lee, Tae-Eog
    • Journal of the Korea Society for Simulation
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    • v.25 no.4
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    • pp.117-126
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    • 2016
  • We suggest the C2 modeling method to develop a simulation model for training command groups which consist of commanders and staffs. By using C2 models in constructive simulation models, combat entities or units directly receive and execute orders from a command group without mediating human role players. We also compare combat results from suggested modeling method with the results of existing models by building and implementing a simulation model with C2 models. Our analysis by comparison demonstrates advantages of suggested method to model C2 for computer assisted exercises.

Developing an AR based Command Post eXercise(CPX) Simulator (증강현실 기반 지휘통제훈련 시뮬레이터 개발)

  • Park, Sangjun;Shin, Kyuyoung;Kim, Dongwook;Kim, Tai Hyo;Roh, Hyo Bin;Lee, Wonwoo
    • Convergence Security Journal
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    • v.18 no.5_2
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    • pp.53-60
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    • 2018
  • As science and technology develops, it is expected that more precise and various weapons will be used in a much more complicate future battlefield environment. C4I is a system that provides the proper and necessary information to commanders and their staffs to recognize the battlefield situation by connecting and visualizing the complex battlefield environment and various weapon systems together. Commanders and staffs perform battle command training based on a computer or paper map to better utilize the C4I system and Command Post eXercise(CPX) is a process of the training. This is the way for them to improve command control and decision making skills. Analyzing of line of sight(LOS), identifying communication fringe area, deploying troop strength, and determining unit maneuver are highly restricted under the 2D based CPX. In recent years, however, three-dimensional (3D) CPX simulators have been developed to overcome these drawbacks. In response to this trend, this paper proposes a multi-user based CPX simulator using augmented reality (AR) glass, which can be used as a practical war game simulator.

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Quadruple-Metric Based Command and Control Information Recommendation System (쿼드러플-메트릭 기반 지휘통제 정보 추천 시스템)

  • Park, Gyudong;Kim, Jongmo;Jeon, Hocheol
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.40-42
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    • 2022
  • Command and control (C2) information is exploding as sensor and network technologies development. In the C2 are a, processing information on time is very important. If it is not possible to process all information on time because of resource limitation, higher priority information should be processed first. For this, recommendation system is available. Because it can select and present information suitable for each user among tons of information in the order of priority. This study extends the triple-metric priority criterion, which is widely used to implement military communication networks, to the quadruple-metric priority criterion, and proposes a C2 information recommendation system based on it, and shows it's feasibility through experiments.

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Recognition of Conducting Motion using HMM (HMM을 이용한 지휘 동작의 인식)

  • 문형득;구자영
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.1
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    • pp.25-30
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    • 2004
  • In this Paper, a beat recognition method from a sequence of images of conducting person was proposed. Hand position was detected using color discrimination, and symbolized by quantization. Then a motion of the conductor was represented as a sequence of symbols. HMM (Hidden Markov Model), which is excellent for recognition of sequence pattern with some level of variation, was used to recognize the sequence of symbols to be a motion for a beat.

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