• Title/Summary/Keyword: 지형 인식

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Automatic Extraction of Individual Tree Height in Mountainous Forest Using Airborne Lidar Data (항공 Lidar 데이터를 이용한 산림지역의 개체목 자동 인식 및 수고 추출)

  • Woo, Choong-Shik;Yoon, Jong-Suk;Shin, Jung-Il;Lee, Kyu-Sung
    • Journal of Korean Society of Forest Science
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    • v.96 no.3
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    • pp.251-258
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    • 2007
  • Airborne Lidar (light detection and ranging) can be an effective alternative in forest inventory to overcome the limitations of conventional field survey and aerial photo interpretation. In this study, we attempt to develop methodologies to identify individual trees and to estimate tree height from airborne Lidar data. Initially, digital elevation model (DEM) data representing the exact ground surface were generated by removing non-ground returns from the multiple-return laser point clouds, obtained over the coniferous forest site of rugged terrain. Based on the canopy height model (CHM) data representing non-ground layer, individual tree heights are extracted through pseudo-grid method and moving window filtering algorithm. Comparing with field survey data and aerial photo interpretation on sample plots, the number of trees extracted from Lidar data show over 90% accuracy and tree heights were underestimated within 1.1m in average at two plantation stands of pine (Pinus koraiensis) and larch (Larix leptolepis).

The influences of Adolescent’s Volunteer Service Activity on Perception toward the Elderly (청소년의 자원봉사활동이 노인 인식에 미치는 영향)

  • 김지형;장윤옥
    • Journal of Families and Better Life
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    • v.19 no.5
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    • pp.83-99
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    • 2001
  • The propose of this study was to investigate the influences of adolescent’s volunteer service activity on perception toward the elderly. The subjects of this study were 556 students who were selected at random from the second grade of high school in the city of Daegu. A questionnaire was used as survey method. Factor analysis and ANOVA were employed for data analysis and Scheffe test for post-hoc analysis. The main findings were as follow: First Adolescent’s perception toward the elderly was hardly different according to the adolescent’s overall volunteer service activity. The participation attitude, the whole participation time, and the voluntary participation time of the adolescent’s overall volunteer service activity had no effect on the adolescent’s perception toward the elderly. But adolescents who were high in the degree of the participation satisfaction with overall volunteer service activities had a more positive perception on social aspect of the elderly than those who were low in it. Second, adolescent’s who participated in volunteer service activities for the elderly showed a noticeable difference in their perception toward the elderly. adolescents who participated in volunteer service activities for the elderly, those who had a enthusiastic participation attitude over volunteer service activities for the elderly had a more positive perception of the family-relationship and social aspects of the elderly than those who had a passive participation attitude in it. Futhermore, adolescents who were high in the degree of the participation satisfaction over volunteer service activities for the elderly had a more positive perception of the family-relational and social aspect of the elderly that those who were low in it. Also adolescents, who spent a lot of time in whole and voluntary participation over volunteer service activities for the elderly, had a more positive perception of the social aspect of the elderly than those who spentless time.

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A Study on Service Composition Using Case-Based Reasoning (사례 기반 추론을 이용한 서비스 컴포지션 연구)

  • Kim, Kun-Su;Lee, Dong-Hoon;Park, Doo-Kyung;Lee, Jee-Hyong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.2
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    • pp.175-182
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    • 2008
  • Context-aware service environment should provide many kinds of services according to users' requests. Users want a great variety of services. In response to their demands the service provider should make a new service every time. But making a new service every time may be inefficient even for a small number of users' requests. So, there are studies on how to efficiently support various and complex requests fFom users. In many researches, service compositions have lately attracted considerable attention. However, existing researches have mainly focused on Web services. So they are not proper to rapidly providing services in response to users' requests, especially In context-aware service environment. This paper proposes a rapid service composition using case-based reasoning. For evaluating the proposed algorithm we implement 'purchasing seTvice agent'. With this system, we compare our algorithm and the existing service composition algorithms.

Near-field Data Exchange by Motion Recognition of mobile phone (모바일 폰의 모션 인식에 의한 근거리 데이터 교환)

  • Hwang, Tae-won;Seo, Jung-hee;Park, Hung-bog
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.800-801
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    • 2017
  • Location-based services (LBS) are used in various applications such as emergency support, navigation, location, traffic routes, information gathering, and entertainment due to the rapid growth of information communication technologies and mobile phones. In general, locations are represented by coordinates and are related to terrain. These are of great interest in mobile-based data transmission. This paper proposes a method to exchange the contact of the other party by detecting the movement of the mobile phone of the individual user based on the location-based service. The proposed method extracts motion using the acceleration sensor of the mobile phone and transmits the location and time information to the server when the motion continues for a predetermined time. Attempts to establish a connection between users who are experiencing motion in mobile phones in the short distance have been made from the server. Once the connection between the users is made, the encrypted contact is received from the server. Experimental results show that the proposed method can exchange data by minimizing the processing in the handset compared with the existing method.

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Recognition of Natural Disasters in the Unified Shilla Dynasty - Focusing on the Natural Thoughts - (통일 신라 왕조의 자연재해 인식-자연사상을 중심으로)

  • KANG, Chul-Sung
    • Journal of The Geomorphological Association of Korea
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    • v.19 no.4
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    • pp.73-81
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    • 2012
  • This study analyzed and examined the entries of natural disasters recorded in Samguk-sagi in relation to the natural thoughts. In the ancient Korean view of nature thought the Unified Shilla dynasty surveyed their view on nature in terms of terrestrial upheavals. In the first place, I came to know that the important natural disasters such as droughts, floods, hails, locusts, earthquakes, thunderstroke, storms uprooting trees, tornado etc. recorded in Samguk-sagi have something in common with the entries of natural disasters in the ancient Chinese histories. Accordingly, they interpreted natural disasters in terms of good omens and heavenly punishments. The king refrained from luxurious food and drink, released prisoners or reduced their sentence as a sign of his benevolence. They thought that natural disasters were caused by the heavenly instruction due to lack of virtue on the part of the king. I think that these were acts of ritual on the part of the king as a ruler to fulfill his responsibility for a benevolent administration.

A Study on the Characteristics of Trail Use and Trail Users' Perception Regarding Visitor Impact Levels on Baekdudaegan Trails of Korea (백두대간 등산로 이용행태 및 환경영향 수준에 대한 이용객 인식)

  • Yoo, Ki-Joon;Kim, Jeong-Min
    • Korean Journal of Environment and Ecology
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    • v.23 no.6
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    • pp.603-612
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    • 2009
  • This study was conducted to provide information which will be useful for establishing and implementing effective management policy for Baekdudaegan Trail and user satisfaction by investigating the characteristics of trail use and users' perceptions of the environmental impacts on the trail. For this purpose, a questionnaire survey was employed in Baekdudaegan trail by three topological types. With this classification, the characteristics of the way the trails used and users' perceptions of the impacts were analysed in terms of ecological, physical and social environments. The result showed that the Baekdudaegan trail was used mainly for mountaineering rather vacation or travel, and found no differences in the characteristics of the trail use by the types. Ecological environment showed no significant relation with user satisfaction, however changes in physical environmental factors such as a trail width functioned as a negative component to decrease use experience. In addition, the satisfaction of the users had little to do with social environment, when the level of using the trail was relatively low. To present, the levels of impacts on ecological, physical and social environments and the users' satisfaction level regarding the Baekdudaegan trail appear to be positive. However, the increase of use level is expected in the future, and therefore systematic managerial measures need to be implemented to monitor the changes of the trails and interactions of the environmental impacts.

Localization of Unmanned Ground Vehicle based on Matching of Ortho-edge Images of 3D Range Data and DSM (3차원 거리정보와 DSM의 정사윤곽선 영상 정합을 이용한 무인이동로봇의 위치인식)

  • Park, Soon-Yong;Choi, Sung-In
    • KIPS Transactions on Software and Data Engineering
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    • v.1 no.1
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    • pp.43-54
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    • 2012
  • This paper presents a new localization technique of an UGV(Unmanned Ground Vehicle) by matching ortho-edge images generated from a DSM (Digital Surface Map) which represents the 3D geometric information of an outdoor navigation environment and 3D range data which is obtained from a LIDAR (Light Detection and Ranging) sensor mounted at the UGV. Recent UGV localization techniques mostly try to combine positioning sensors such as GPS (Global Positioning System), IMU (Inertial Measurement Unit), and LIDAR. Especially, ICP (Iterative Closest Point)-based geometric registration techniques have been developed for UGV localization. However, the ICP-based geometric registration techniques are subject to fail to register 3D range data between LIDAR and DSM because the sensing directions of the two data are too different. In this paper, we introduce and match ortho-edge images between two different sensor data, 3D LIDAR and DSM, for the localization of the UGV. Details of new techniques to generating and matching ortho-edge images between LIDAR and DSM are presented which are followed by experimental results from four different navigation paths. The performance of the proposed technique is compared to a conventional ICP-based technique.

Various Quality Fingerprint Classification Using the Optimal Stochastic Models (최적화된 확률 모델을 이용한 다양한 품질의 지문분류)

  • Jung, Hye-Wuk;Lee, Jee-Hyong
    • Journal of the Korea Society for Simulation
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    • v.19 no.1
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    • pp.143-151
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    • 2010
  • Fingerprint classification is a step to increase the efficiency of an 1:N fingerprint recognition system and plays a role to reduce the matching time of fingerprint and to increase accuracy of recognition. It is difficult to classify fingerprints, because the ridge pattern of each fingerprint class has an overlapping characteristic with more than one class, fingerprint images may include a lot of noise and an input condition is an exceptional case. In this paper, we propose a novel approach to design a stochastic model and to accomplish fingerprint classification using a directional characteristic of fingerprints for an effective classification of various qualities. We compute the directional value by searching a fingerprint ridge pixel by pixel and extract a directional characteristic by merging a computed directional value by fixed pixels unit. The modified Markov model of each fingerprint class is generated using Markov model which is a stochastic information extraction and a recognition method by extracted directional characteristic. The weight list of classification model of each class is decided by analyzing the state transition matrixes of the generated Markov model of each class and the optimized value which improves the performance of fingerprint classification using GA (Genetic Algorithm) is estimated. The performance of the optimized classification model by GA is superior to the model before the optimization by the experiment result of applying the fingerprint database of various qualities to the optimized model by GA. And the proposed method effectively achieved fingerprint classification to exceptional input conditions because this approach is independent of the existence and nonexistence of singular points by the result of analyzing the fingerprint database which is used to the experiments.

Intention-Awareness Method using Behavior Model Based User Intention (사용자 의도에 따른 행동 모델을 이용한 의도 인식 기법)

  • Kim, Geon-Su;Kim, Dong-Mun;Yun, Tae-Bok;Lee, Ji-Hyeong
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2007.11a
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    • pp.3-6
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    • 2007
  • 사람들이 어떠한 행동을 할 때는 특정 의도를 가지고 있기 때문에 상황에 맞는 적합한 서비스를 제공하기 위해서는 사용자가 현재 하고 있는 행동에 대한 의도를 파악해야한다. 이를 위해 의도와 행동사이의 연관성을 이용하여 사용자의 의도에 따른 행동의 모델을 만든다. 일상생활에서 사람들이 하는 행동은 작은 단위 행동들의 연속(sequence)으로 이루어지므로, 사용자의 단위행동의 순서를 분석한다면 의도에 따른 행동 모델을 만들기가 용이해진다. 하지만, 이런 단위 행동 분석 방법의 문제점은 같은 의도를 가진 행동이 완벽하게 동일한 단위 행동의 순서로 일어나지는 않는다는 점이다. 시스템은 동일한 동작 순서로 일어나지 않는 행동들을 서로 다른 의도를 가진 행동으로 이해하게 된다. 따라서 이 문제점을 해결할 수 있는 사용자 의도 파악 기법이 필요하다. 본 논문에서는 과거의 사용자의 행동 정보를 기반으로 행동들의 유사성을 판별하였고, 그 결과를 이용하여 행동의 의도를 파악하는 방법을 사용한다. 이를 위해, 과거 사용자가 한 행동들을 단위 시간 별로 나누어 단위 행동의 순서로 만들고, 이를 K-평균 군집화 방법(K-means)으로 군집들의 순서로 나타내었다. 이 변경된 사용자 행동 정보를 사용하여 은닉 마코프 모델을 학습 시키고, 이렇게 만들어진 은닉 마코프 모델은 현재 사용자가 행한 행동이 어떤 행동인지를 예측하여 사용자의 의도를 파악한다.

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Development of Virtual Campus Information System using Interactive Virtual Reality Technology (상호작용 VR 기술을 이용한 가상 캠퍼스 안내 시스템 구현)

  • Kim, Jong-Nam;Na, Kil-Hang;Kim, Jong-Heon;Kim, Gyeong-Eop;Jung, Young-Kee
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.779-784
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    • 2008
  • 가상현실 시스템에서 체험자가 현실과 같은 몰입을 느끼기 위해서는 하드웨어를 통한 가상환경 구축과 체험자와의 상호작용이 중요하다. 본 논문에서는 위치 추적 시스템(Motion Tracking System), Wand(3D Mouse) 및 HoloPoint 등 다양한 VR 인터페이스를 통해 체험자의 움직임, 위치, 동작을 인식하고 대형 멀티 디스플레이 시스템을 통해 입체영상을 제공하는 가상환경을 구축하고 체험자가 원하는 정보를 상호작용(Interaction)으로 제공할 수 있는 가상 캠퍼스 안내 시스템을 구현하고자 한다. 가상 캠퍼스 구축은 캠퍼스의 지형, 건물 및 구조물들의 정확한 형상을 얻기 위해 3D 스캐너를 이용하였고 획득된 데이터는 일련의 과정들을 거쳐 3D 모델로 생성된다. 이렇게 생성된 모델을 재배치 및 최적화하기 위해 모델링 소프트웨어를 사용하였다. 구축된 가상 캠퍼스와 위치 추적 시스템 및 Wand의 연동을 위해 VR 프로그래밍 하여 체험자의 움직임 및 동작을 콘텐츠에 그대로 적용시켰다. 여기에 키오스크 유형의 HoloPoint를 이용하여 체험자의 손동작으로 상호작용하는 안내시스템도 구축하였다. 상호작용 가능한 가상캠퍼스 안내 시스템은 가상현실 시스템 구축에 대한 또 다른 방법과 활용 예를 제시함으로써 가상전시관 및 가상체험관 등에 활용될 수 있을 것으로 기대된다.

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