• Title/Summary/Keyword: 지식 공간

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A Study on the Introduction of Makerspace at Academic Library (대학도서관의 메이커 스페이스 도입방안 연구)

  • Kim, Bo-Young;Kwak, Seung-Jin
    • Journal of Korean Library and Information Science Society
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    • v.48 no.3
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    • pp.259-279
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    • 2017
  • The academic library has the ideal environment as a facilitator of knowledge creation, as a space where researchers can collaborate and as a creation hub center on campus. Recently, based on the 4th Industrial Revolution and creative theories, the maker space is gradually being introduced into academic libraries in foreign countries. Maker Space of the academic library is the best place to discover new knowledge and interests, practice, and interdisciplinary education. In this study, we propose a plan to introduce the maker space of domestic university libraries through case studies of domestic and overseas university and university libraries.

A Study on the Citizen Participation Program of Korean Public Library Based on the Citizen Participation Programs of Local Government Administration (지방자치행정기관의 시민참여제도에 기초한 공공도서관의 주민참여프로그램에 관한 연구)

  • Jung, Jong-Kee
    • Journal of Korean Library and Information Science Society
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    • v.39 no.2
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    • pp.333-354
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    • 2008
  • As the citizens have the high level of knowledge and information in this society, they tend to participate the local government adminstration in various methods. The purpose of this study is to review the citizen participation programs which have been applied in local government administration, to determine the appropriate citizen participation programs for public libraries, to survey the Korean public libraries' citizen participation programs through the questionaries which have been developed and analyze the data, and to propose the success strategy of citizen participation programs in the public libraries. Also, tips for the efficient and dynamic public library administration by the citizen participation programs were provided based on inadequacies and other findings revealed through this study.

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A Study on the Linkage for National Geographic Information Clearinghouse (국가지리정보유통망과 계열 유통망의 연계에 관한 연구)

  • 신동빈;김수현
    • Spatial Information Research
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    • v.11 no.4
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    • pp.453-464
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    • 2003
  • The Competitive power of the country in knowledge information can be determined that how efficiently useful knowledge and information can be circulated. Korean government established the second National GIS Master Plan, and constructed National Geographic Information Clearinghouse to the goal 'whole nation's internet circulation of the geographic information and practical use'. But every departments of government are trying to circulate their geographic information individually, And this case, consumer group should approach to several dissemination network in various routing line to get the geographic information. In fact, it is difficult to present the solution for uilified single dissemination network. It is difficult to present suitable linkage plan coinciding in special environment and characteristics of all systems. Consequently, in this study, we suggested linkage element that should consider far link with National Geographic Information Clearinghouse, and presented linkage plan by linkage target type.

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The Global Competition for Talent and City-Region Development Strategies in Korea (인재(Talent)의 글로벌 경쟁과 우리나라 대도시권 발전전략)

  • Lee, Wonho
    • Journal of the Economic Geographical Society of Korea
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    • v.15 no.4
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    • pp.481-492
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    • 2012
  • This paper deals with the deepening global competition of talent between regions as well as states in the process of globalization and the transition toward knowledge-base economies. This study figures out the global geography of talent by examining the distribution and spatial changes of the talent at the global scale. It also analyzes key policies and mechanisms by investigating various countries' policies to attract global talents. Finally this paper points out the limitation of current city-regional development strategies for global competition in that it lacks the consideration of the importance of the talent. In response to that, we propose the strategy to focus on the quality of place to attract the global talent for the city-region development.

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Fuzzy Inductive Learning System for Learning Preference of the User's Behavior Pattern (사용자 행동 패턴 선호도 학습을 위한 퍼지 귀납 학습 시스템)

  • Lee Hyong-Euk;Kim Yong-Hwi;Park Kwang-Hyun;Kim Yong-Su;June Jin-Woo;Cho Joonmyun;Kim MinGyoung;Bien Z. Zenn
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.7
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    • pp.805-812
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    • 2005
  • Smart home is one of the ubiquitous environment platforms with various complex sensor-and-control network. In this paper, a now learning methodology for learning user's behavior preference pattern is proposed in the sense of reductive user's cognitive load to access complex interfaces and providing personalized services. We propose a fuzzy inductive learning methodology based on life-long learning paradigm for knowledge discovery, which tries to construct efficient fuzzy partition for each input space and to extract fuzzy association rules from the numerical data pattern.

논증과 스토리텔링의 조화를 통한 국립과천 과학관 전시물의 재배열: 우주와 지구 영역을 중심으로

  • Kim, Seong-Jin;Kim, Cheon-Hwi;O, Jun-Yeong
    • The Bulletin of The Korean Astronomical Society
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    • v.36 no.1
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    • pp.79.1-79.1
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    • 2011
  • 비형식교육의 장인 과학관은 전시물과 그 전시물을 설명한 판넬 등을 통하여 교육적 기능을 담당한다. 비형식 교육의 중요성 때문에, 과학관 전시는 전시물과 내용이 관람자와 교감하고 상호작용해야 할 뿐만 아니라 관람자에게 설득적으로 구성될 필요가 있으며, 하나의 공간에서 학습과 휴식이 어우러지면서 즐거움을 제공할 수 있어야한다. 이러한 과학관 전시의 요구사항을 충족시키기 위하여 가장 우선적으로 도입할 수 있는 방법이 스토리텔링이다. 스토리텔링은 '이야기하다'로서 관람객들에게 흥미 유발의 기능을 가지며, 그 효과가 단순 나열식보다 훨씬 크다. 하지만 스토리텔링기법에도 지식과 정보량에 있어서는 단점이 있다. 이것을 보완하기 위한 한 방법으로 전시물 설명에 논증 기법의 도입이 대두되고 있다. 즉, 거시적인 관점에서는 스토리텔링을 이용한 하나의 스토리를 도입하는 한편, 미시적인 관점에서는 논증의 구조를 따른 설명문을 이용한다면, 관람객들에게 흥미와 함께 지식과 정보를 모두 줄 수 있다. 이 연구에서는 논증과 스토리텔링의 조화된 결합을 통해 과학관의 전시를 재배열하는 작업을 수행하였다. 거시적인 관점과 미시적인 관점에서의 점검기준으로 영국의 자연사 박물관과 국립과천과학관 자연사관 우주와 지구관의 전시물의 구조를 분석 하였다. 그 결과 영국의 자연사 박물관과는 달리 국립과천과학관의 전시물은 스토리 내용, 설명문의 내용, 체험위주의 전시물이 부족하였다. 따라서 현 과천과학관의 전시물에 대해 스토리텔링과 Booth 등(2008)과 Lawson(2003)의 논증과의 조화를 도입하는 것이 바람직하다.

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Design and Analysis of Information Technology Curriculum Model (정보기술(IT)교육과정 모형의 분석 및 설계)

  • 이명호;한군희
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.5 no.4
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    • pp.315-320
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    • 2004
  • Digital technologies have largely changed our way of life in a time-space traditional paradigm. Information Technology(IT) has become the most primary measurement in evaluation of social value. So the efficient education for IT has a big responsibility for the better living conditions. The importance of IT education continue to grow more and more. The intent of this work is to enforce the competitive power of IT education under open-education and to develop the special model of the practical IT curriculum for industry. The proposed curriculum is consisted of various modules which can be easily adapted to real world. So someone who finished IT curriculum can be re-educated the only necessary module with this developed model.

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Design of Large Cone Calorimeter for the Fire Study (화재연구를 위한 대형 콘 칼로리미터의 설계)

  • Lee, Eui-Ju
    • Fire Science and Engineering
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    • v.20 no.4 s.64
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    • pp.65-71
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    • 2006
  • Some major properties such as a heat release rate have been measured experimentally for the validation of fire model and the clarification of fire phenomena as the study is more rigorous recently. Although the reduced-scale experiment also provides the basic data and the physical understanding in fire study, it is not enough to explain real fire problem directly because there is no exact analogy theory between a real fire and the reduced scale model. Therefore, large cone calorimeter have been built and used in a few foreign countries for the measurement of large scale fire. This paper addressed the theoretical background and the description of key features in the design of the facility. It will be a useful guide for implementation of the large scale cone calorimeter in the future.

Development of environmental education virtual content using VR devices: Focusing on household waste separation methods (VR 기기를 활용한 환경교육 가상 콘텐츠 개발 : 생활폐기물 분리수거법을 중심으로)

  • Ye-ram Lee;Su-ah Lee;Sangyoon Kang;Junbae Kim;Seong-hwan Jeon;Seok-Hun Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.241-242
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    • 2024
  • 환경오염으로 인한 문제는 매년 발생하고 있다. 그러나 환경오염의 심각성을 인식하고 있는 비율에 비해 환경보호 실천보다 생활의 편리함이 더 중요하다고 생각하는 비율이 높으며, 올바른 환경보호 지식을 습득하고 있는 수가 적다. 유년기, 청소년기에 초중고교에서의 교육을 통해 올바른 환경 지식을 습득하고 환경을 보전하려는 태도를 갖추는 것이 중요한데, 환경 교과목을 채택한 교육기관의 수는 14.1%로 절반도 채 되지 않는다. 본 논문은 가상공간 내에서 올바른 분리수거 방법을 습득하고, 학습자가 이를 실생활에 적용하기 용이한 게임기반의 체험형 VR 환경교육 콘텐츠를 제시하고자 한다.

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