• Title/Summary/Keyword: 지식형 설계시스템

Search Result 227, Processing Time 0.03 seconds

실시간 MP3 파일 검색 엔진을 위한 지원 시스템의 설계와 구현

  • 김우진;최문기
    • Proceedings of the Korea Inteligent Information System Society Conference
    • /
    • 2000.04a
    • /
    • pp.307-316
    • /
    • 2000
  • MP3(MPEG 1 layer 3) 파일 형식(file format)은 최근 높은 압축율과 뛰어난 음질 복원 능력으로 주목을 받고 있다. 실제로 MP3의 압축율은 CD의 약 50분의 1 정도이고 음질은 CD 음질을 동일한 수준으로 유지할 수 있다.한편, 이러한 MP3의 장점 때문에 web을 통해 MP3 파일을 찾으려는 수요는 폭발적으로 증가하고 있지만 기존의 검색 엔진들이 가지고 있는 프로세스는 급속하게 update되고 있는 MP3 컨텐츠에 효과적으로 대응하지 못하고 있는 실정이다. 특히, 기존의 검색 엔진들은 미디어 파일을 위한 검색이 아닌 문자 기반의 검색 기능을 위해 개발되어 MP3 검색에는 부적절하거나, 파일 중심이 아닌 사이트 중심의 링크 변동에 대하여 수동적인 업데이트만을 수행하여 빠른 변화에 능동적으로 대응하기 어려운 경우가 많다.현재 미디어 파일을 위한 검색 엔진들은 여럿 서비스 중이지만, 텍스트 중심의 탐색 방법을 사용하고, 정기적인 DB update 방법에 관해서도 문자 기반의 검색 엔진과 동일한 방법을 사용하고 있다. 또한, 국내에서는 web 서비스를 위한 미디어 파일 탐색 알고리즘과 지능형 탐색 방법에 등에 관한 연구 역시 거의 전무한 상태이다.본 논문은 MP3 파일 전문 검색을 위한 지능형 프로세스를 설계와 구현 결과에 관한 것으로, 기존의 미디어 검색 엔진들이 가지는 문제점을 지적하고 보다 효율적이고 능동적인 미디어 파일 탐색을 위한 방법을 제시한다. 특히, MP3 파일에 대한 미디어 파일 검증 알고리즘과 verification method을 제안하고, 이러한 메커니즘에 따라 구현된 지능형 robot과 spider 등으로 구성된, 신뢰성 있고 지능적인 MP3 검색 엔진 지원 시스템의 설계와 구현 결과 그리고 성능 등을 종합적으로 요약한다.실어증 환자들은 화시적 대명사를 조응적 대명사보다 더 잘 처리하는 동일한 결과를 보였다. 이러한 실험 결과들은 실어증 환자들이 뇌손상으로 인해 문법적 언어처리에는 어려움을 보이지만 비언어적인, 세상 지식과 관련된 화시적 대명사의 처리는 가능할 것이라는 가설을 뒷받침 해준다. 또한 이러한 실험 결과를 통해 대명사의 기능적인 측면에서 화시와 조응의 처리가 구분되어 있음을 보여준다.l mechanism is concentrate on only the reaction zone. As strain rate and CO2 quantity increase, NO production is remarkably augmented.our 10%를 대용한 것이 무첨가한 것보다 많이 단단해졌음을 알 수 있었다. 혼합중의 반죽의 조사형 전자현미경 관찰로 amarans flour로 대체한 gluten이 단단해졌음을 알수 있었다. 유화제 stearly 칼슘, 혹은 hemicellulase를 amarans 10% 대체한 밀가루에 첨가하면 확연히 비용적을 증대시킬 수 있다는 사실을 알 수 있었다. quinoa는 명아주과 Chenopodium에 속하고 페루, 볼리비아 등의 고산지에서 재배 되어지는 것을 시료로 사용하였다. quinoa 분말은 중량의 5-20%을 quinoa를 대체하고 더욱이 분말중량에 대하여 0-200ppm의 lipase를 lipid(밀가루의 2-3배)에 대하여 품질개량제로서 이용했다. 그 결과 quinoa 대량 7.5%에서 비용적, gas cell이 가장 긍정적 결과를 산출했고 반죽의 조직구조가 강화되었다. 또 quinoa 대체에 의해 전분-지질 복합제의 흡열량이 증대된 것으로부터 전분-지질복합제의 형성 촉진이 시사되었다.이것으로 인하여 호화억제에 의한 노화 방지효과가 기대되었지만

  • PDF

Effect of Rule Identification in Acquiring Rules from Web Pages (웹 페이지의 내재 규칙 습득 과정에서 규칙식별 역할에 대한 효과 분석)

  • Kang, Ju-Young;Lee, Jae-Kyu;Park, Sang-Un
    • Journal of Intelligence and Information Systems
    • /
    • v.11 no.1
    • /
    • pp.123-151
    • /
    • 2005
  • In the world of Web pages, there are oceans of documents in natural language texts and tables. To extract rules from Web pages and maintain consistency between them, we have developed the framework of XRML(extensible Rule Markup Language). XRML allows the identification of rules on Web pages and generates the identified rules automatically. For this purpose, we have designed the Rule Identification Markup Language (RIML) that is similar to the formal Rule Structure Markup Language (RSML), both as pares of XRML. RIML is designed to identify rules not only from texts, but also from tables on Web pages, and to transform to the formal rules in RSは syntax automatically. While designing RIML, we considered the features of sharing variables and values, omitted terms, and synonyms. Using these features, rules can be identified or changed once, automatically generating their corresponding RSML rules. We have conducted an experiment to evaluate the effect of the RIML approach with real world Web pages of Amazon.com, BamesandNoble.com, and Powells.com We found that $97.7\%$ of the rules can be detected on the Web pages, and the completeness of generated rule components is $88.5\%$. This is good proof that XRML can facilitate the extraction and maintenance of rules from Web pages while building expert systems in the Semantic Web environment.

  • PDF

Architecture and Path-Finding Behavior of An Intelligent Agent Deploying within 3D Virtual Environment (3차원 가상환경에서 동작하는 지능형 에이전트의 구조와 경로 찾기 행위)

  • Kim, In-Cheol;Lee, Jae-Ho
    • The KIPS Transactions:PartB
    • /
    • v.10B no.1
    • /
    • pp.1-12
    • /
    • 2003
  • In this paper, we Introduce the Unreal Tournament (UT) game and the Gamebots system. The former it a well-known 3D first-person action game and the latter is an intelligent agent research testbed based on UT And then we explain the design and implementation of KGBot, which is an intelligent non-player character deploying effectively within the 3D virtual environment provided by UT and the Gamebots system. KGBot is a bot client within the Gamebots System. KGBot accomplishes its own task to find out and dominate several domination points pro-located on the complex surface map of 3D virtual environment KGBot adopts UM-PRS as its control engine, which is a general BDI agent architecture. KGBot contains a hierarchical knowledge base representing its complex behaviors in multiple layers. In this paper, we explain details of KGBot's Intelligent behaviors, tuck af locating the hidden domination points by exploring the unknown world effectively. constructing a path map by collecting the waypoints and paths distributed over the world, and finding an optimal path to certain destination based on this path graph. Finally we analyze the performance of KGBot exploring strategy and control engine through some experiments on different 3D maps.

A design system of telecommunication networks using structural knowledge and object data (통신모형의 구조적인 지식과 객체형 데이터를 이용한 망설계시스템)

  • 김철수
    • Korean Management Science Review
    • /
    • v.14 no.1
    • /
    • pp.205-227
    • /
    • 1997
  • Higher level representation splay an important role in model management systems. The role is to make decision makers friendly represent their problem using the representations. In this research, we address higher level representations including five distinctivenesses: Objective, Node, Link, Topological Constraint including five components, and Decision, Therefore, it is developed a system called HLRNET that implements the building procedure of network models using structural knowledge and object data The paper particularly elaborates all components included in each of distinctiveness extracted from structural characteristics of a lot of telecommunication network models. Higher level representations represented with five destinctivenesses should be converted into base level representations which are employed for semantic representations of linear and integer programming problems in a knowledge-assisted optimization modeling system. The system is illustrated with an example of the local access network model.

  • PDF

An Omnidirectional High Gain Antenna for UHF Band Ground Station (UHF대역 지상국용 무지향 고이득 안테나)

  • Bae, Ki-Hyoung;Chang, Min-Soo;Joo, Jae-Woo;Hwang, Chan-Ho;Hong, Ki-Pyo
    • Journal of the Korea Knowledge Information Technology Society
    • /
    • v.12 no.4
    • /
    • pp.539-550
    • /
    • 2017
  • In this paper, we designed, fabricated and tested an UHF band cylindrical dipole array antenna. In the proposed antenna, cylindrical dipoles were vertically arranged in four stages. A parallel structure feeding circuit was installed inside the cylindrical dipole and mounted so as to be broadband matching. The feeding circuit was installed at the center of the cylindrical dipole to optimize the gain flatness characteristic of the azimuth direction omnidirectional radiation pattern. Minimizing the difference between the signals branched from the feeding circuit and realizing the symmetry of the radiation pattern. The required specifications are more than 11.2% bandwidth in UHF band, above 6dBi antenna gain, standing wave ratio of 2:1 or less, less than ${\pm}1dB$ gain flatness in azimuth radiation pattern, more than 13 degrees in elevation radiation pattern of 3dB beamwidth. We confirmed the possibility of implementation through M&S and verified the result of M&S through production and testing. The test results are 11.2% bandwidth in the UHF band, 6.30 to 8.31 dBi gain, 1.53:1 standing wave ratio or less, within ${\pm}0.2dB$ gain flatness in the azimuth radiation pattern, elevation radiation pattern of 3dB beam width was 15.62 to 15.84 degrees. The test result meets all requirements specifications.

Education of Spoken English by using internet video database systems (인터넷 환경에서 동영상 데이터베이스 시스템을 이용한 영어 학습)

  • Hwang, In-Jae;Hong, Dong-Kweon
    • Journal of The Korean Association of Information Education
    • /
    • v.3 no.1
    • /
    • pp.65-74
    • /
    • 1999
  • People in the world can send and get useful information from anywhere via internet. Using the internet for educational purposes has been studied for several years. In this paper, we have been designed and implemented video database systems for English education. In the system we have studied ways to build and retrieve useful information from video database systems. By using our system we can easily find required video segment and can play it in real-time way by using streaming techniques.

  • PDF

Methodology of Shape Design for Component Using Optimal Design System (최적설계 시스템을 이용한 부품에 대한 형상설계 방법론)

  • Lee, Joon-Seong;Cho, Seong-Gyu
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.19 no.1
    • /
    • pp.672-679
    • /
    • 2018
  • This paper describes a methodology for shape design using an optimal design system, whereas generally a three dimensional analysis is required for such designs. An automatic finite element mesh generation technique, which is based on fuzzy knowledge processing and computational geometry techniques, is incorporated into the system, together with a commercial FE analysis code and a commercial solid modeler. Also, with the aid of multilayer neural networks, the present system allows us to automatically obtain a design window, in which a number of satisfactory design solutions exist in a multi-dimensional design parameter space. The developed optimal design system is successfully applied to evaluate the structures that are used. This study used a stress gauge to measure the maximum stress affecting the parts of the side housing bracket which are most vulnerable to cracking. Thereafter, we used a tool to interpret the maximum stress value, while maintaining the same stress as that exerted on the spot. Furthermore, a stress analysis was performed with the typical shape maintained intact, SM490 used for the material and the minimizing weight safety coefficient set to 3, while keeping the maximum stress the same as or smaller than the allowable stress. In this paper, a side housing bracket with a comparably simple structure for 36 tons was optimized, however if the method developed in this study were applied to side housing brackets of different classes (tons), their quality would be greatly improved.

Post Catch-up Innovation and Integrated Innovation Policy (탈(脫)추격형 혁신과 통합적 혁신정책)

  • Seong, Ji-Eun;Song, Wi-Chin
    • Journal of Science and Technology Studies
    • /
    • v.10 no.2
    • /
    • pp.1-35
    • /
    • 2010
  • This study analyzes the necessity of integrated innovation policy for post catch-up innovation. The integrated innovation policy solidifies its position as an infrastructure innovation policy which forms the foundation of all kinds of policies. The Korean government is currently under the pressure of planning technologies and policies that do not allow any easy imitation or copy of other advanced countries, which in turn reveals various limits of the existing policy framework. Integrated innovation policy for post catch-up innovation involves a continual process demanding changes in political, organizational and procedural activities. To ensure long-term and cross-sectoral innovation policy, overall changes and improvements in policy and its implementation are needed in terms of political commitments, governance systems, policy instruments and monitoring, and evaluation systems.

  • PDF

MAMI: Agent Platform in a Multi-Agent System Providing Medical information (MAMI: 의료 정보 제공을 위한 멀티 에이전트 시스템에서의 에이전트 플랫폼)

  • Choi, Won-Ki;Kim, Il-Kon
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.7 no.5
    • /
    • pp.489-497
    • /
    • 2001
  • This paper describe design and implementation of a medical multi-agent system platform called MAMI (Multi-Agent system for Medical Image), which provides intelligent medical information services. The most important component of MAMI is a medical multi-agent system platform that supports a physical environment that medical agents can be deployed. MAMI follows FIPA (Foundation for Intelligent Physical Agent)\`s agent management reference model. In MAMI, COM(Common Object Model) and XML (eXtensibel Markup Language) for encoding ACL (Agent Communication Language) are used for multi-agent communications. In MAMI, a medical staff is conceptualized as an agent and integrated with multi-agent systems. MAMI agent platform provides an infrastructure applicable to share necessary knowledge between human agents and software agents. So MAMI makes intelligent medical information services easier.

  • PDF

Regional Culture Contents Service Modeling Based On Localized Advertising of Question And Answer Format (위치문답형 지역광고 기반의 문화정보 서비스 모델링)

  • Shin, Hwan-Seob;Lee, Jae-Won
    • The Journal of the Korea Contents Association
    • /
    • v.19 no.8
    • /
    • pp.465-472
    • /
    • 2019
  • Although there are various cultural events and cultural contents produced in the region, there is a lack of distribution and spread of regional information to expand related economic consumption. This study combined local advertising by local advertisers with the knowledge search method in question and answer format from a location-based service perspective for the purpose of spreading and using local cultural information. The approach looked at domestic and international cases of knowledge search based on region and location-based advertising research, presented community model of location inquiry based information service and revenue model of local advertisement. Through this, this study designed a question and answer based community and operational structure model of local advertising, and developed an information service system in the form of prototyping. By extending the distribution of question and answer data among users to location information, it is meaningful that a business service model was presented that combines local cultural content information and the demand for user access with the revenue model of local advertising.