• 제목/요약/키워드: 지식의 융합

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Effectiveness of math-social science conjoined program on students' attitudes toward in mathematics (고등학교 사회 수학 융합 프로그램이 수학 교과 태도에 미치는 효과성 분석)

  • Kim, Hyung Won;Ko, Ho Kyoun
    • Journal of the Korean School Mathematics Society
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    • 제20권3호
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    • pp.239-254
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    • 2017
  • The study in this paper considers how high school students' attitudes toward and interest in mathematics could be promoted by conjoining the learning of ma thematics with the learning of social science topics. Survey instrument was dev eloped to measure student attitudes toward mathematics and social science subje cts and to evaluate student beliefs on learning mathematics embedded in social science topics. Data were collected from high school students in Korea by admi nistering pre- and post-tests: students were intervened with examples of math problems embedded in certain social contexts. The findings indicate that high sc hool students' experience of solving mathematics problems embedded in social c ontexts positively affects the promotion of their attitudes toward and beliefs on both mathematics and social science subjects.

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A Study on role of Science Museum for STEAM Education (융합교육에 있어서 과학관의 역할 연구)

  • Yoon, Young-doo;Choi, Hun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • 제19권6호
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    • pp.1353-1358
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    • 2015
  • The creative economy is the industrialization era, the information age, knowledge-based economy, linking the new economic paradigm. The core words of the creative economy are stand for creativity, innovation, consumer protection and utilization of intellectual property. Creative ideas are combined with software technology will make innovative ecosystem-based structured market such as Apple, Google, Facebook. Intangible assets attributable to creativity than ever before in human history that is important as the economic value. In addition, innovative ideas, creativity and economic growth beyond the knowledge and information society is required. Because the core has a fusion of science and technology, industry, culture and industry convergence, various genres of creative activity support, and cultural and high-tech fusion industries, such as content creation and job creation through economic traction is needed. In this study, we analyze the case of the US Smithsonian Institution proposes the direction of Science Museum in creative workforce.