• Title/Summary/Keyword: 지능적 시뮬레이션

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Disjointed Multipath Routing for Real-time Multimedia Data Transmission in Wireless Sensor Networks (무선 센서 네트워크 환경에서 실시간 멀티미디어 데이터 전송을 위한 비-중첩 다중 경로 라우팅)

  • Seong, Dong-Ook;Jo, Mi-Rim;Park, Jun-Ho;Yoo, Jae-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.1053-1056
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    • 2010
  • 현재 센서 네트워크 시스템을 이용한 다양한 지능형 응용들에 대한 연구가 진행되고 있다. 일반적으로 센서 네트워크는 환경정보를 수집하기 위해 많이 활용된다. 최근 더욱 상세한 환경 모니터링이나 고품질 데이터에 대한 요구로 인해 멀티미디어 데이터의 요구가 증가하고 있다. 본 논문에서는 Zigbee 기반 센서 네트워크의 낮은 대역폭의 한계를 극복하고, 실시간 멀티미디어 데이터 전송을 위한 라우팅 기법에 대한 연구를 수행한다. 기존에 제안된 멀티미디어 데이터 전송 기법의 경우 비효율적인 다중경로 설정단계로 인해 경로설정 시간의 지연이 발생하고, Zigbee 의 대역폭 한계로 인해 낮은 데이터 전송속도를 보인다. 본 논문은 기존 기법의 대역폭 문제를 해결하는 블루투스와 Zigbee 하이브리드 라우팅 구조를 제안한다. 또한 경로설정 시간 지연 문제를 해결하는 경쟁기반 비-중첩 다중 경로 설정 기법을 제안한다. 제안하는 기법의 우수성을 비교평가하기 위해 시뮬레이션을 수행하였다. 그 결과 약 78% 지연시간이 감소되었으며, 통신 속도가 약 6.9 배 증가하였다.

A Study on the Torque Distribution for Improving the Turning Performance of a Vehicle with Torque Vectoring System (토크 벡터링 시스템이 적용된 차량의 선회 성능 향상을 위한 토크 분배에 관한 연구)

  • SeHyeoun Kim;TaeKue Kim;SoongKeun Lee;DongGun Choi;InGyu Choi;Gunpyoung Kwak
    • Journal of Korea Society of Industrial Information Systems
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    • v.28 no.4
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    • pp.35-43
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    • 2023
  • In next-generation electric vehicles, research is being conducted on an in-wheel motor system that directly controls torque by each wheel to improve total cost and driving performance. Accordingly, in this paper, a study was conducted on an algorithm that distributes the torque applied to each wheel in a torque vectoring system applied to an in-wheel motor for driving an electric vehicle. In order to implement a vehicle model that applies actual vehicle characteristic parameters according to vehicle driving and steering, a simulation was conducted in the MATLAB Simulink environment, and it was confirmed that torque distribution was performed according to the proposed algorithm.

Development of Eco driving Simulator Module for Economical Driving (경제적 주행을 위한 친환경 주행 시뮬레이터 모듈 개발)

  • Chung, Sung-Hak
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.7
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    • pp.151-160
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    • 2009
  • The aim of this study is to propose economical driving speed index which those are geometric road status; assess the levels of which those cost-benefit of driving energy consumption and emission; are search road safety design and operational technology for driving simulator. For the objective, we analyzed the current status of driving energy consumption and driving scenarios by the road alignments, and reviewed driving and technical specifications by the geometric types of road according to the implementation, and extended completion. Throughout the result of this study, diverse related driving information provision service, efficiently navigation driving module is expected to be implemented in the national highway design system.

A Study on the Actual Condition of the Fourth Industrial Revolution and Application of Landscape Architecture (4차 산업혁명의 실태와 조경학 분야 적용방안 연구)

  • Lee, Jong-Sung
    • Journal of the Korean Institute of Traditional Landscape Architecture
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    • v.37 no.1
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    • pp.68-75
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    • 2019
  • This study aims to look at the application methods of landscape architecture in response to the 4th Industrial Revolution. The results of the analysis of trends in the 4th Industrial Revolution and the subsequent search for application methods to the field of landscape architecture are as follows. First, the 4th Industrial Revolution means innovative change based on digital technology and seeks to create value based on intelligent information technology, and continuous growth is being made through innovation. This requires expertise to collect large amounts of information and creatively rework it, and a strategy to flexibly cope with changes in the times. Second, the status of technological use in response to the 4th Industrial Revolution in the field of landscape architecture is generalizing the establishment of precise analysis results such as survey technology and global mapping using drones, three-dimensional design simulation, and VR. In the field of traditional landscape architecture, efforts are made to obtain accurate fact-finding data on landscape site components. Third, the application methods in the field of landscape science according to the 4th Industrial Revolution in the future are required to supply precision technology and supply programs in the technology sector, and to provide a shared platform. In addition, a systemically standardized process will need to be established for this. In addition, educational efforts should be continued to professional manpower training and provide economic support for the development of technologies.

A Vehicle-to-Vehicle Communication Protocol Scheme for Forwarding Emergency Information in Intelligent Cars Transportation Systems (지능형 차량 전송시스템에서 긴급정보 전송을 위한 Vehicle-to-Vehicle 통신 프로토콜)

  • Kim, Kyung-Jun;Cha, Byung-Rae;Kim, Chul-Won
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.6 no.2
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    • pp.70-80
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    • 2007
  • Inter-vehicular communication suffers from a variety of the problem on the road, resulting in large delay in propagating emergency warning. An energy depletion as well as a transmission delay may induced by traffic accident. A transmission delay are caused by direct contention from nodes that can hear each other or indirect contention from nodes that can not hear each other, but simultaneously transmit to the same destination. A variety of works have been researched to solve the transmission delay and energy consumption problem in intelligent cars transportation systems. We consider a vehicle-to-vehicle communication protocol for disseminating an emergency information that include end-to-end and energy efficient transmission. In this paper, we propose A vehicle-to-vehicle communication protocol scheme for dissemination emergency information in intelligent cars communication based on IEEE 802.15.3 wireless personal area networks. Results from a simulation study reveal that our scheme can achieves low latency in delivering emergency warnings, and efficiency in consuming energy in stressful road scenarios.

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Designing the Moving Pattern of Cleaning Robot based on Grammatical Evolution with Conditional Probability Table (문법적 진화기법과 조건부 확률을 이용한 청소 로봇의 이동 패턴 계획)

  • Gwon, Soon-Joe;Kim, Hyun-Tae;Ahn, Chang Wook
    • KIISE Transactions on Computing Practices
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    • v.22 no.4
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    • pp.184-188
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    • 2016
  • The cleaning robot is popularly used as a home appliance. The state-of-the-art cleaning robot can clean more efficiently by using information gathered from its sensor, which is difficult for low-price cleaning robots due to limitation in this aspect. In this paper, we suggested a method for the moving pattern of cleaning robot based on grammatical evolution. Optimized program is generated by using moving pattern grammar, which is defined by Backus-Naur form. In addition, conditional probability is used between each of the grammar elements during the program creation process. The proposed method is evaluated by robot simulation in order to verify its performance and further compare it with existing algorithms. The experiment results showed that the proposed method is better than the compared algorithms.

The Design of Knowledge-Emotional Reaction Model considering Personality (개인성을 고려한 지식-감정 반응 모델의 설계)

  • Shim, Jeong-Yon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.1
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    • pp.116-122
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    • 2010
  • As the importance of HCI(Human-Computer Interface) caused by dramatically developed computer technology is getting high, the requirement for the design of human friendly systems is also getting high. First of all, the personality and Emotional factor should be considered for implementing more human friendly systems. Many studies on Knowledge, Emotion and personality have been made, but the combined methods connecting these three factors is not so many investigated yet. It is known that memorizing process includes not only knowledge but also the emotion and the emotion state has much effects on the process of reasoning and decision making step. Accordingly, for implementing more human friendly efficient sophisticated intelligent system, the system considering these three factors should be modeled and designed. In this paper, knowledge-emotion reaction model was designed. Five types are defined for representing the personality and emotion reaction mechanism calculating emotion vector based on the extracted Thought threads by Type matching selection was proposed. This system is applied to the virtual memory and its emotional reactions are simulated.

An Enhanced Overload Control Mechanism for the Distributed Switching System supporting Various Types of Call Services (다양한 호 서비스를 고려한 분산형 중계교환기의 과부하 제어 기법)

  • Lee Jong-Hyup
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.4
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    • pp.744-751
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    • 2006
  • Even many kinds of Internet-based services have been generated due to the great development of the Internet. PSTN still exists in the center of the national infrastructure network and the transit exchanges will be maintained the core roles in PSTN for many years in the future. These transit exchanges often suffer from unexpected overload situation because they have to process Intelligent Network calls and mobile calls additionally as well as POTS (Plain Old Telephone Service). In this paper, we suggest an efficient overload control algorithm for the distributed transit switching system under the various types of call services. We also show that this algorithm can be implemented easily cooperating with the network management control functions. The simulation technique is used to show that the proposed algorithm effectively controls calls and maintains safely the call processor's load under the various kinds of overload situations.

Smoke Modeling and Rendering Techniques using Procedural Functions (절차적 함수를 이용한 연기 모델링 및 렌더링 기법)

  • Park, Sang-Hyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.17 no.5
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    • pp.905-912
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    • 2022
  • Virtual reality, one of the core technologies of the 4th industrial revolution, is entering a new phase with the spread of low-cost wearable devices represented by Oculus. In the case of disaster evacuation drills, where practical training is almost impossible due to the risk of accidents, virtual reality is becoming a new alternative that enables effective training. In this paper, we propose a smoke modeling method that can be applied to fire evacuation drills implemented with virtual reality technology. In the event of a fire, smoke spreads along the aisle, and the density of the smoke changes over time. The proposed method models the smoke by applying a procedural function that can reflect the density of smoke calculated through simulation to the model in real-time. Implementation results in the background of the factory show that the proposed method produces models that can express the smoke according to the user's movement.

A Control Method for designing Object Interactions in 3D Game (3차원 게임에서 객체들의 상호 작용을 디자인하기 위한 제어 기법)

  • 김기현;김상욱
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.3
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    • pp.322-331
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    • 2003
  • As the complexity of a 3D game is increased by various factors of the game scenario, it has a problem for controlling the interrelation of the game objects. Therefore, a game system has a necessity of the coordination of the responses of the game objects. Also, it is necessary to control the behaviors of animations of the game objects in terms of the game scenario. To produce realistic game simulations, a system has to include a structure for designing the interactions among the game objects. This paper presents a method that designs the dynamic control mechanism for the interaction of the game objects in the game scenario. For the method, we suggest a game agent system as a framework that is based on intelligent agents who can make decisions using specific rules. Game agent systems are used in order to manage environment data, to simulate the game objects, to control interactions among game objects, and to support visual authoring interface that ran define a various interrelations of the game objects. These techniques can process the autonomy level of the game objects and the associated collision avoidance method, etc. Also, it is possible to make the coherent decision-making ability of the game objects about a change of the scene. In this paper, the rule-based behavior control was designed to guide the simulation of the game objects. The rules are pre-defined by the user using visual interface for designing their interaction. The Agent State Decision Network, which is composed of the visual elements, is able to pass the information and infers the current state of the game objects. All of such methods can monitor and check a variation of motion state between game objects in real time. Finally, we present a validation of the control method together with a simple case-study example. In this paper, we design and implement the supervised classification systems for high resolution satellite images. The systems support various interfaces and statistical data of training samples so that we can select the most effective training data. In addition, the efficient extension of new classification algorithms and satellite image formats are applied easily through the modularized systems. The classifiers are considered the characteristics of spectral bands from the selected training data. They provide various supervised classification algorithms which include Parallelepiped, Minimum distance, Mahalanobis distance, Maximum likelihood and Fuzzy theory. We used IKONOS images for the input and verified the systems for the classification of high resolution satellite images.