• Title/Summary/Keyword: 지각적 간섭 현상

Search Result 4, Processing Time 0.02 seconds

Signal Quality Enhancement using Perceptual Convolutional Noise Suppression (지각형 컨벌루션 잡음 제어를 통한 음질 개선 방법)

  • 김헌중;한헌수;홍민철;차형태
    • Journal of Broadcast Engineering
    • /
    • v.8 no.1
    • /
    • pp.11-18
    • /
    • 2003
  • In this paper, we introduce a novel signal quality enhancement algorithm with a perceptual interference analysis and perceptual convolutional noise suppression. A perceptual convolutional noise is reflected in the audible disturbance that can still be recognized after the additional noise suppression and tonality change which is caused by the noise energy excitation. The enhancement system is organized with a perceptual additional noise suppression part and a perceptual convolutional noise suppression part. Experimental results show that these two parts have an equivalent quality enhancement performance.

The Study for Perceptual Convolutional Noise by the Masking Effect of Signal (신호 에너지의 지각적인 간섭현상에 의한 컨벌루션 노이즈의 해석에 관한 연구)

  • 김헌중;한헌수;홍민철;차형태
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2002.11a
    • /
    • pp.187-190
    • /
    • 2002
  • 본 논문에서는 잡음 환경에서의 사람의 청각 시스템에서의 신호 에너지에 대한 지각(perception) 패턴을 나타내는 임계 대역에서의 여기(excitation)에너지와 이러한 신호 에너지 사이의 지각적인 간섭 효과를 나타내는 마스킹 특성을 이용하여 지각적인 컨벌루션 잡음(covolutional noise)해석을 통한 잡음 제어 기법을 연구하였다. 이러한 지각적 컨벌루션 잡음은 지각 영역에서 잡음 에너지에 의한 간섭 현상의 영향을 나타내며, 신호의 지각 적인 특성 변화 및 부가 잡음(additional noise) 제어 후에 신호 내에 잔존하는 잔여 노이즈를 반영하는 것이다. 실험 결과 부가 잡음 제어 필터와 컨벌루션 잡음 제어 필터가 대등한 노이즈 제어 성능을 나타내었으며, 다양한 잡음 환경에서 이러한 지각 영역에서의 부가 잡음 제어와 컨벌루션 잡음 제어를 통해 높은 SNR비 개선과 더불어 MOS 측정을 통해서도 높은 음질을 보장할 수 있음을 확인 할 수 있었다.

  • PDF

Aspects of Korean rhythm realization by second language learners: Focusing on Chinese learners of Korean (제 2언어 학습자의 한국어 리듬 실현양상 -중국인 한국어 학습자를 중심으로-)

  • Youngsook Yune
    • Phonetics and Speech Sciences
    • /
    • v.15 no.3
    • /
    • pp.27-35
    • /
    • 2023
  • This study aimed to investigate the effect of Chinese on the production of Korean rhythm. Korean and Chinese are typologically classified into different rhythmic categories; because of this, the phonological properties of Korean and Chinese are similar and different at the same time. As a result, Chinese can exert both positive and negative influences on the realization of Korean rhythm. To investigate the influence of the rhythm of the native language of L2 learners on their target language, we conducted an acoustic analysis using acoustic metrics like of the speech of 5 Korean native speakers and 10 advanced Chinese Korean learners. The analyzed material is a short paragraph of five sentences containing a variety of syllable structures. The results showed that KS and CS rhythms are similar in %V, VarcoV, and nPVI_S. However, CS, unlike KS, showed characteristics closer to those of a stress-timed language in the values of %V and VarcoV. There was also a significant difference in nPVI_V values. These results demonstrate a negative influence of the native language in the realization of Korean rhythm. This can be attributed to the fact that all vowels in Chinese sentence are not pronounced with the same emphasis due to neutral tone. In this sense, this study allowed us to observe influences of L1 on L2 production of rhythm.

Feedback Phenomenon in Technology Art (예술 공학의 피드백)

  • Kim Hyung-Gi
    • Science of Emotion and Sensibility
    • /
    • v.8 no.4
    • /
    • pp.423-433
    • /
    • 2005
  • The computer hardware development has provided many chances of emergence between art and technology. In many cases today's interactive artworks cannot be completed without audience's participation. The interactive production process with technical supplementation can be celled feedback. Mr. Nam Jun Paik showed 'Participant TV' that interacts with audience's response in real time. It means artwork changes with the constantly changing value from the data set from human visual perception. Dan Graham showed another feedback related work, which delays 5second playback in mirror that implies consequence of time. Today's media art has to sublimate coincidence, time ant audience into philosophical artwork through consonance that comes with video and sound as we can see from Bill Viola. Stelarc produced artworks. That use input data that is weak signals from brain, muscles. Through a terminal display with player, body expanded meaning of media. Jeffrey Shaw's 'Legible City' provided a fabrication of the reality with the interaction of bicycle's pedal speed and steering direction that is controlled by 4river. RE:MARK used microphone as input device as Edmond Couchot's 'Je same a la vent' and Nam Jun Paik's 'Participant TV' did. There is no communication without feedback between human being. The reality makes audience involved into artworks. That is the reason why feedback has to be natural. Through the feedback process, the originality of the idea is altered by audience. The feedback is not just part of flesh of artwork rather skeleton of it. Technological showoff cannot be art itself The perfection of technological application plan helps feedback that interacts with audience naturally in order that audience hoes not feel the feedback as artificial plan. Interactive media art has to be evolved into new media form with new integration feedback technology.

  • PDF