• Title/Summary/Keyword: 중복된 주소 탐색

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An Agent System for Searching of Host Computer and Blocking Network Access in IPv6 Environment (IPv6 환경에서 호스트 탐색 및 네트워크 접속 차단 에이전트 시스템)

  • Chung, Youn-Ky;Moon, Hae-Eun
    • Journal of Korea Multimedia Society
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    • v.14 no.1
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    • pp.144-152
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    • 2011
  • As IPv4 addresses are exhausting, the use of IPv6 addresses is increasing. IPv6 environment provides address auto-configuration function. If addresses are allocated to each host automatically, network management system has difficulty in inspecting every IP of all devices and keeping the relevant informations. Also, as IP addresses are configured automatically, problems such as malicious users accessing network devices with no restriction can occur. To solve these problems, managing and blocking of malicious user is necessary. In this paper, we suggest agent system for searching of host computer and blocking network access which manages and protects the major network resources efficiently by searching host and blocking unauthorized host access to network in IPv6 environment. According to the test results of function of this agent system in IPv6 environment, we have checked that this system performs searching and blocking function normally.

The Optimal pipelining architecture for PICAM (PICAM에서의 최적 파이프라인 구조)

  • 안희일;조태원
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.26 no.6A
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    • pp.1107-1116
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    • 2001
  • 고속 IP 주소 룩업(lookup)은 고속 인터넷 라우터의 성능을 좌우하는 주요 요소이다. LPM(longest prefix matching) 탐색은 IP 주소 룩업에서 가장 시간이 많이 걸리는 부분이다. PICAM은 고속 LPM 탐색을 위한 파이프라인 CAM 구조로서, 기존 CAM(content addressable memory, 내용 주수화 메모리)을 이용한 방법보다 룩업 테이블의 갱신속도가 빠르면서도 LPM 탐색율이 높은 CAM 구조이다. PICAM은 3단계의 파이프라인으로 구성된다. 단계 1 및 단계 2의 키필드분할수 및 매칭점의 분포에 따라 파이프라인의 성능이 좌우되며, LPM 탐색율이 달라질 수 있다. 본 논문에서는 PICAM의 파이프라인 성능모델을 제시하고, 이산사건 시뮬레이션(discrete event simulation)을 수행하여, 최적의 PICAM 구조를 도출하였다. IP version 4인 경우 키필드분할수를 8로 하고, 부하가 많이 걸리는 키필드블록을 중복 설치하는 것이 최적구조이며, IP version 6인 경우 키필드블록의 개수를 16으로 하는 것이 최적구조다.

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Design of Location Service Model for Management of Distributed Objects in Wide Area Object Computing Environment (광역 객체 컴퓨팅 환경에서 분산 객체의 관리를 위한 위치 서비스 모델의 설계)

  • Jun, Byung-Taek;Jeong, Chang-Won;Joo, Su-Chong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.10a
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    • pp.309-312
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    • 2001
  • 최근 분산 컴퓨팅 환경은 인터넷 기반으로 규모가 확장됨에 따라 광역 객체 컴퓨팅 환경으로 변화되고 있다. 이러한 환경에서 클라이언트에게 원하는 객체나 자원들의 투명성을 제공하는 메커니즘은 필수적이다. 그러나 기존의 네이밍 또는 트레이딩 서비스가 다루는 객체에 대한 객체 식별자는 이름 대 주소 그리고 속성 대 주소의 한쌍으로 이루어져 위치에 따라 객체나 자원에 대한 객체 식별자를 변경해야 하는 문제점을 갖는다. 특히, 이동 객체와 중복 객체에 대한 효과적인 위치 서비스를 제공하기 어렵다. 따라서, 본 논문에서는 이러한 문제점을 해결하기 위한 위치 서비스 모델을 제안한다. 이는 혼합 서비스와 위치 서비스 부분으로 서로 독립적으로 운용되며, 전자는 객체들의 식별자를 관리하며, 후자는 객체들의 식별자에 따르는 주소를 관리한다. 이러한 모텔을 기반으로 혼합 서비스의 인터페이스부분과 분산객체들의 관리를 위한 광역 통합트리의 구조 그리고 위치 서비스에서 컨택주소들의 탐색 과정을 기술하였다.

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A Study on Integrated Binding Service Strategy Based on Name/property in Wide-Area Object Computing Environments (광역 객체 컴퓨팅 환경에서 이름/속성기반의 통합 바이딩 서비스 방안)

  • Jeong, Chang-Won;Oh, Sung-Kwun;Joo, Su-Chong
    • The KIPS Transactions:PartA
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    • v.9A no.2
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    • pp.241-248
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    • 2002
  • With the structure of tilde-area computing system which Is specified by a researching team in Vrije University, Netherlands, lots of researchers and developers have been progressing the studies of global location and interconnection services of distributed objects existing in global sites. Most of them halve focused on binding services of only non-duplicated computational objects existing wide-area computing sites without any consideration of duplication problems. But all of objects existing on the earth rave the duplicated characteristics according to how to categorize their own names or properties. These objects with the same property can define as duplicated computational objects. Up to now, the existing naming or trading mechanism has not supported the binding services of duplicated objects, because of deficiency of independent location service. For this reason, we suggest a new model that can not only manages locations of duplicated objects In wide-area computing environments, but also provide minimum binding time by considering both the optimal selection of one of duplicated objects and load balance among distributed systems. Our model is functionally divided into 2 parts, one part to obtain an unique object handle of duplicated objects with same property as a naming and trading service, and the other to search one or more contact addresses by a node manager using a liven object handle, as a location service For location transparency, these services are independently executing each other. Based on our model, we described structure of wide-area integrated tree and algorithms for searching and updating contact address of distributed object on this tree. finally, we showed a federation structure that can globally bind distributed objects located on different regions from an arbitrary client object.

An Improved Message Broadcast Scheme over Wireless Sensor Networks (무선 센서 네트워크에서 효율적인 메시지 방송 기법)

  • Kim, Kwan-Woong;Kim, Byun-Gon;Bae, Sung-Hwan;Kim, Dae-Ik
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.6
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    • pp.588-594
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    • 2010
  • In a multi-hop wireless sensor network, broadcasting is an elementary operation to support command message sending, route discovery and other application tasks. Broadcasting by flooding may cause serious redundancy, contention, and collision in the network, which is referred to as the broadcast storm problem. Many broadcasting schemes have been proposed to give better performance than simple flooding in wireless sensor network. How to decide whether re-broadcast or not also poses a dilemma between reach ability and efficiency under different host densities. In this paper, we present popular broadcasting schemes, which can reduce re-broadcast packets and improve SRB(Saved ReBroadcast). Simulation results show different levels of improvement over the simple flooding scheme.

An Enhanced Broadcasting Algorithm in Wireless Ad hoc Networks (무선 ad hoc 네트워크를 위한 향상된 방송 알고리즘)

  • Kim, Kwan-Woong;Bae, Sung-Hwan;Kim, Dae-Ik
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.10A
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    • pp.956-963
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    • 2008
  • In a multi-hop wireless ad hoc network broadcasting is an elementary operation to support route discovery, address resolution and other application tasks. Broadcasting by flooding may cause serious redundancy, contention, and collision in the network which is referred to as the broadcast storm problem. Many broadcasting schemes have been proposed to give better performance than simple flooding in wireless ad hoc network. How to decide whether re-broadcast or not also poses a dilemma between reachability and efficiency under different host densities. In this paper, we propose enhanced broadcasting schemes, which can reduce re-broadcast packets without loss of reachability. Simulation results show that proposed schemes can offer better reachability as well as efficiency as compared to other previous schemes.

An Efficient Flooding Algorithm for Position-based Wireless Ad hoc Networks (위치 기반 무선 애드 혹 네트워크에서의 효율적인 플러딩 기법)

  • JaeGal, Chan;Lee, Chae-Woo
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.45 no.10
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    • pp.17-28
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    • 2008
  • Rapid transmission of packets is important in mobile ad hoc networks. Therefore, a flooding algorithm which can guarantee a short delay is useful in various ways of packet transmission. Flooding algorithm is one of the packet transmission methods that broadcasts a packet to all nodes within a transmission range. It does not rebroadcast the same packet which is already received from other nodes. Basically, flooding algorithm's advantages are that it simply writes an address and a sequence number in a packet, and it can be adapted for topological changes easily. However, the basic flooding algorithm has a shortcoming that causes excessive traffic because all nodes transmit a packet at least once. To solve this problem, research about flooding algorithms that constrains duplicated transmission of packets based on probabilistic and geographical information is going on. However, the existing algorithm cannot guarantee short delay and low traffic. To reduce a delay, in this paper we propose a flooding scheme where a node which receives a broadcasted packet chooses and allocates a priority to one of its neighbor nodes and then the node transmits the packet promptly to the node to whom the priority was given. Moreover, we propose a totally fresh a roach to constrain duplicated transmission by searching a node that already received the same packet by using node's geographical position information. Lastly, we compare the performance of the proposed algorithm with the existing algorithm through simulation. The results show that the proposed algorithm can distribute packets through a lower number of total packet transmissions and faster delivery time than the existing algorithm.