• Title/Summary/Keyword: 주의집중 척도

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Recognition of Superimposed Patterns with Selective Attention based on SVM (SVM기반의 선택적 주의집중을 이용한 중첩 패턴 인식)

  • Bae, Kyu-Chan;Park, Hyung-Min;Oh, Sang-Hoon;Choi, Youg-Sun;Lee, Soo-Young
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.5 s.305
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    • pp.123-136
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    • 2005
  • We propose a recognition system for superimposed patterns based on selective attention model and SVM which produces better performance than artificial neural network. The proposed selective attention model includes attention layer prior to SVM which affects SVM's input parameters. It also behaves as selective filter. The philosophy behind selective attention model is to find the stopping criteria to stop training and also defines the confidence measure of the selective attention's outcome. Support vector represents the other surrounding sample vectors. The support vector closest to the initial input vector in consideration is chosen. Minimal euclidean distance between the modified input vector based on selective attention and the chosen support vector defines the stopping criteria. It is difficult to define the confidence measure of selective attention if we apply common selective attention model, A new way of doffing the confidence measure can be set under the constraint that each modified input pixel does not cross over the boundary of original input pixel, thus the range of applicable information get increased. This method uses the following information; the Euclidean distance between an input pattern and modified pattern, the output of SVM, the support vector output of hidden neuron that is the closest to the initial input pattern. For the recognition experiment, 45 different combinations of USPS digit data are used. Better recognition performance is seen when selective attention is applied along with SVM than SVM only. Also, the proposed selective attention shows better performance than common selective attention.

Development of Mobile Application Prototype Inducing Learner's Attention (학습자의 주의집중을 유도하는 모바일 애플리케이션 프로토타입 개발)

  • Roh, Kyoung Eui;Lee, Chan Haeng;Park, Ji Su;Shon, Jin Gon
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.9
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    • pp.391-398
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    • 2022
  • As non face-to-face classes carry on discussion about learner's attention continues. To improve learning effect learner's attention is important whether non face-to-face classes or face-to-face classes. In this study a mobile application prototype inducing learner attention is developed taking account of learner emotion that is one of the factors affecting learner attention. When learner selects one of the four emotions displayed in the application, it shows the activity inducing the learner's attention related to the selected emotion. In order to evaluate the usability of the developed application, 32 middle and high school students are asked to run the application and then conduct a survey using 5 point Likert scale. The survey result indicates that there is a possibility that the developed application in this study induces learner attention as showing that the result point of 'I can pay attention' and 'I feel psychological stable' is respectively 3.56 and the result point of 'I feel useless thought disappear' is 3.6.

Neurofeedback Treatment for Improvement of Attention in Inattentive Children (주의력 저하 아동에 대한 뉴로피드백 치료의 주의집중력 향상)

  • Sin, Ki-Seok;Lee, Young-Jin;Lee, Yong-Ho;Sung, Hyung-Mo;Suh, Ho-Suk
    • Korean Journal of Psychosomatic Medicine
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    • v.17 no.1
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    • pp.23-29
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    • 2009
  • Objectives : This research is to figure out the neurofeedback treatment for the inattentive children is effective in improving attention deficit and furthermore, in relieving hyperactivity and impulsivity. Methods : 20 children subjects participated for this study. C3-A1 protocol neurofeedback was given 15 to 20 times to each child, it is carried out to compare the degree of attention in each case every 5 times of neurofeedback by using ADHD Rating Scale-IV : Parent Version(ARS) and Attention Deficit Disorder Evaluation Scale-Home Version(ADDES-HV). Results : The subscale of mean inattention score of ARS was reduced from 14.2 to 8.8 significantly(p<0.05) after 20 sessions of neurofeedback treatment, also the subscale of mean impulsivity/hyperactivity score of ARS from 13.3 to 7.1. The subscales of mean inattention, impulsivity and hyperactivity score of ADDES-HV was also reduced significantly(p<0.05) after 20 sessions of neurofeedback treatment. The changes of scores appeared significantly(p<0.05) from 10-15 sessions of neurofeedback treatment. Conclusion : The results of this study suggest that neurofeedback can improve children's attention deficit, hyperactivity and impulsivity, there exists the possibility of being a method to treat ADHD.

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Effect of Neurofeedback based Robotic Invention Education on Attention Ability of ADHD Children (뉴로피드백을 이용한 로봇 발명 교육이 ADHD 아동의 주의집중력 변화에 미치는 영향)

  • Nam, Hyun-wook
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.6 no.6
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    • pp.273-283
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    • 2016
  • In this paper, the effect of neurofeedback training program on attention ability of ADHD children is studied. The main concept of a neurofeedback training program is a robot control with brain wave. To do this, Mindset(neurosky, ltd) was used as a brain wave measurement and lego NXT was used to a robot kit. The developed brain wave training program has a 12 chapter. Students meet a problem situation and they invent and make a problem solving robot with NXT kits. After that, they control the their own robot by their brain wave. Developed program was applied to 8 student who live in chunan area. To monitor a change of attention ability, attention behavior checklist, K-CBCL, CTRS-R, ADS were used. These checklist were recorded with before and after the program. The result shows that student attention ability is increase after the program in the most of the checklist.

On Improving the Attention of Young Boys and Girls with Learning Disabilities through Well Organized Music Activities : A Case Study (구조화된 음악활동을 통한 학습장애 청소년의 주의집중력 향상에 관한 연구)

  • Lim, Myong Hee
    • Journal of Music and Human Behavior
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    • v.1 no.1
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    • pp.47-71
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    • 2004
  • Students with learning disability have difficulty with attention and academic achievement Music can be an effective tool to enhance level of participation. The purpose of this study is to examine how much can be structured to enhance the attention span and related academic skills needed to achieve educational goals. The study has implemented structured music therapy sessions for three middle school students with learning disability. They participated in 20 sessions which were 30 minutes in length for ten weeks. The implemented music therapy sessions were designed using songs, playing, and listening to music. In order to test their level of attention, Frankfurter Aufmerksamkeits-Inventar(FAIR) Attention Test is implemented and Conners' Comprehensive Teacher's Rating Scale(CTRS-10) are used on the week before and after music activities. Also videotaping is used so as to analyze how correctly they do their task and how the correctness is changed period by period and to evaluate how often for ten minutes they make an eye contact with their teacher. The conclusions of this study are as follows: Firstly, the organized music activities have a positive affection on improving the attention of three middle school students who have learning disabilities. Fair Attention Test shows that they can do their task with more accuracy than in the previous period. Secondly, three students of this study improved their attention and made an eye contact more often than before this study, which is revealed through the analysis of the pre and post test results evaluated by CTRS-10. The results of the study indicate that structured use of music in various level of activities can help students to enhance attention span and the related academic skills.

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Correlation between Convergence Insufficiency with CISS and Attentiveness in Children (어린이에서 CISS를 이용한 폭주부족과 주의집중력의 상관관계)

  • Ko, Eun Jeong;Kim, Hyojin
    • Journal of Korean Ophthalmic Optics Society
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    • v.20 no.4
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    • pp.511-518
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    • 2015
  • Purpose: The purpose of this study is to evaluate correlation between convergence insufficiency and concentration by evaluating attentiveness in children who have convergence insufficiency symptoms. Methods: The CISS survey and examination for the near point of convergence were conducted to 74 in children aged 12 to 13 years in order to divide them into a normal binocular vision (NBV) and a convergence insufficiency (CI) group. The attentiveness examination was used to all subjects to figure out their emotional problems, hyperactivity and impulsiveness problems, and managerial or functional problems with a 5-point scale. Correlation between convergence insufficiency-related symptoms included in CISS and attentiveness problems was analyzed. Results: there were 29 children (39.2%) in the CI group, the mean scores of CISS of the NBV and CI group were $5.91{\pm}3.69$ and $18.31{\pm}7.00$ each (p<0.001). On the survey of CISS symptoms, children in the CI group frequently expressed such symptoms as eye fatigue, loss of attentiveness, blurry vision, and forgetting the line they have been reading. In the attentiveness examination, the CI group ($74.83{\pm}9.83$) gained higher scores in problematic concentration than the NBV group ($46.80{\pm}11.30$). Convergence insufficiency had significantly positive correlation with total attentiveness (r=0.798). Conclusions: In elementary school students, it has been found that when perceived symptoms related with convergence insufficiency are more serious, problematic attentiveness gets serious, too.

Effect Analysis of a Artificial Intelligence Attention Redirection Compensation Strategy System on the Data Labeling Work Attention Concentration of Individuals with Developmental Disabilities (인공지능 주의환기 보상전략 시스템이 발달장애인의 데이터 라벨링 작업 주의집중력에 미치는 효과 분석)

  • Yong-Man Ha;Jong-Wook Jang
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.2
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    • pp.119-125
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    • 2024
  • This paper investigates the effect of an artificial intelligence attention redirection compensation strategy system on the data labeling work attention concentration by individuals with developmental disabilities. Task accuracy and task performance for each session were used as measures of attention concentration. As a result of the study, after the intervention was applied, a significant improvement in attention concentration was observed in all study subjects compared to self-serving task. These results mean that artificial intelligence technology can have a positive effect on improving the attention span of people with developmental disabilities during data labeling tasks. This study shows that the application of artificial intelligence technology can improve the quality of learning data by improving the accuracy of data labeling tasks for people with developmental disabilities, and is expected to provide important implications for vocational training programs related to data labeling for people with developmental disabilities.

Improvement of Attention Span and Impulsivity of Children with Attention Deficit Hyperactivity Disorder through Structured Violin Learning (주의력결핍과잉행동장애 아동의 집중력 향상과 충동성 조절을 위한 바이올린 교습 중심의 음악치료 사례 연구)

  • Kang, Hyun Jung
    • Journal of Music and Human Behavior
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    • v.3 no.2
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    • pp.1-14
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    • 2006
  • The purpose of this study is to examine the effect of violin learning as to enhance the attention span and impulsiveness of children with Attention Deficit Hyperactivity Disorder(ADHD). Three children with ADHD, grade 2, 3, 4 were selected to participate in the research. A total of 15 session were given during 8 week time span, including a final performance session. For measurement, Korean-Child Behavior Checklist(K-CBCL), Home Situation Questionnaire-Revised (HSQ-R), Conners Teacher Rating Scale-Revised (CTRS-R) were administered before and after the implementation. Other behavioral checklist were used to record inappropriate or interruptive behaviors. The results showed that violin learning has increased attention span and reduced impulsive behaviors of all three children with ADHD. Along with these changes, the identified inappropriate behaviors reduced as sessions progressed. Also the changes observed within the music environment were generalized to non-music environment, such as family and school. These results also indicate that violin can be a therapeutic medium used in music therapy setting to bring positive changes for children with ADHD problems.

COMPUTER GAME PLAYING PATTERNS AND PSYCHOPATHOLOGY IN SCHOOL-AGE CHILDREN (학령기 아동의 컴퓨터게임 이용 양상과 정신병리)

  • Lim Seoung-Hu;Jeong Seoung-Shim;Park Jeone-Hwan;Kim Ji-Hae;Hong Sung-Do
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.17 no.1
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    • pp.19-26
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    • 2006
  • Objectives : The object of this study was to examine computer game playing patterns and psychopathologies related to computer game addiction in school-age children. Methods : The subjects were 533 elementary school students (4th to 6th grade) in Kangdonggu, Seoul. We evaluated computer playing patterns of all subjects using computer game playing pattern questionnaire, and determined the risk group of computer game addiction by internet game addiction scale score. We evaluated subscale score of K-CBCL from parents of all subjects, and conducted correlation analysis and logistic regression analysis between computer game addiction and subscale score of K-CBCL. Results : In 488 responders, 10.2% of started playing computer game in preschool age, and 67.2% started at low grade of elementary school. The mean frequency of computer game play per week was 3.66 days. Mean time spent playing computer games per day was 1.89 hours. 'Simply for fun' was the most common reason far playing computer games (40.8%). Male subjects showed statistically significant differences in age of starting computer game, frequency of computer game play per week, reasons for playing computer game and computer game addiction scale scores. There were significant correlations between computer game addiction scale scores and academic performance, somatic complaints, attention problems, and internalizing problems in K-CBCL. But In logistic regression analysis, only attention problems among K-CBCL subscales showed significant predictability to computer game addiction. Conclusion : Upper grade elementary school students experienced computer game playing at the very early age, and spend much time in playing computer games. There were significant correlation and predictability between computer game addiction and attention problems.

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The Impact of Color on the Glove Pitcher Hitting a Batter Concentration (투수의 글러브 색상이 타자의 타격 집중도에 미치는 영향)

  • Kim, HyunBin;Kim, ByoungJun
    • Journal of Digital Convergence
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    • v.15 no.3
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    • pp.405-411
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    • 2017
  • The purpose of this study was to identify the color that you want the pitcher glove hit impact on the intensity of the other. The color of the glove pitcher was set to black, orange, beige three kinds analyzed the concentration of the batter accordingly. Subjects of this study were 15 people targeting high school baseball players in Daejeon, through a pre- test and vision test color blind players were selected with no visual problems. After the blow of the experiment was used to color the glove Nideffer is modified to fit and complement the six subscales B-TAIS. As a result, when wearing a colored glove that contrasts with the color of the ball, the batter's concentration was increased. Hopefully, research will take place using the ball skill and equipment of various pitchers.