• Title/Summary/Keyword: 좌표 매핑

Search Result 76, Processing Time 0.031 seconds

Circle Detection and Its Approximation for Fiber Optic Interconnecting Devices (광 섬유 연결 장치 응용을 위한 원 검출 및 근사화 방법)

  • Lee, Beom-Yong;Kim, Jin-Soo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2014.06a
    • /
    • pp.36-37
    • /
    • 2014
  • 기존에 영상 내에 원형 검출 방법으로 가장 널리 사용되는 방법은 허프 변환에 기초한다. 허프 변환은 해석적 곡선의 각 점을 원의 중심 좌표와 반지름으로 매핑 시키는 과정을 포함한다. 이러한 과정은 실행시간을 매우 많이 필요로 하고 또한 응용에 따라서 최적인 원 근사화 방법을 찾는데 문제점을 야기하기도 한다. 본 논문에서는 원형 모양인 광 연결 소자 장치로 제한된 응용환경에 대해 원 검출을 빠른 속도로 탐색하는 방법과 최적인 원 근사화 방법을 제안한다. 제안한 방법은 에지 검출과 검출된 에지를 이용한 중심좌표 및 반지름 탐색 그리고 최적화된 원 근사화 방법으로 구성된다. 모의실험을 통하여 제안한 방법은 기존의 오픈라이브러리로 제공되는 OpenCV의 허프 변환에 의한 방법에 비해 원 검출 및 근사화 방법에 있어 성능을 개선할 수 있음을 보인다.

  • PDF

Face detection using feature extraction and deformable template in motion images (특징 추출과 변형가능 템플리트를 이용한 동영상에서의 얼굴 트래킹)

  • 위성윤;윤창용;지승환;박민용
    • Proceedings of the IEEK Conference
    • /
    • 1998.06a
    • /
    • pp.761-764
    • /
    • 1998
  • 본 논문에서는 CCCD 카메라로부터 획득한 영상시퀀스들에서 인접한 두 영상 사이의 차영상과 얼굴이 가지는 컬러정보를 이용하여 분리한 얼굴 영역에서 양쪽 눈과 입의 위치좌표를 특징점으로 이용하여 입력된 얼굴에 자동정합된 변형가능 템플리트(deformable template)를 가지고 연속된 다음 프레임에서 얼굴 전체를 트래킹하는 알고리듬을 제안한다. 실제 입력영상의 얼굴 영역과 변형 가능 템플리트의 차이를 비교하기 위해 텍스쳐 매핑(Texture mapping)을 도입하여 트래킹의 정확도를 살펴본다.

  • PDF

Implementation of 3D Mouse using Accelerometer (가속 센서를 이용한 3D 마우스의 구현)

  • Lee, Ji-an
    • Annual Conference of KIPS
    • /
    • 2015.10a
    • /
    • pp.498-500
    • /
    • 2015
  • 본 논문에서는 가속 센서의 데이터로부터 얻은 정보를 특정 알고리즘을 통해 3D 공간상에서 좌표를 매핑(Mapping)하는 3D 마우스를 제안한다. 손의 움직임에 따라 변화하는 가속도 값을 블루투스 통신을 사용하여 모바일 디바이스(Mobile Device)로 전송한다. 본 논문에서 제안하는 3D 마우스는 손에 든 가속도 센서 데이터를 사용하여 손이 움직이기 전의 위치를 기준으로 가속도 데이터를 토대로 움직인 후의 위치를 추출하여 3D 공간 상에서의 마우스를 구현하였다. 10명의 사용자에게 마우스를 동일한 시작점에서 정해진 목표지점까지 움직이도록 실험해 본 결과 평균 2.23번 만에 성공하였다.

Music Emotion Control Algorithm based on Sound Emotion Tree (감성 트리 기반의 음악 감성 조절 알고리즘)

  • Kim, Donglim;Lim, Bin;Lim, Younghwan
    • The Journal of the Korea Contents Association
    • /
    • v.15 no.3
    • /
    • pp.21-31
    • /
    • 2015
  • This thesis proposes the emotions acquired after listening to the music as an emotion model composed of 8 types of emotions, based on the emotion model studied previously. The 5 musical factors selected, that affect the emotion, are tempo, dynamics, amplitude change, brightness, and noise. According to the emotion model composed of 8 types of emotions, 160 songs categorized into the 8 types of emotions were selected, and the actual data was extracted and analyzed. Through the analysis of actual data, an emotion equation made of weighted value of 5 factors was derived, and an algorithm that can predict the emotion by mapping on the 2-dimensional emotion coordinate system through the emotion equation was designed. Also, a way of controlling emotion by moving the coordinates on the 2-dimensional emotion coordinate system was suggested.

Accuracy Analysis of Image Orientation Technique and Direct Georeferencing Technique

  • Bae Sang-Keun;Kim Byung-Guk
    • Spatial Information Research
    • /
    • v.13 no.4 s.35
    • /
    • pp.373-380
    • /
    • 2005
  • Mobile Mapping Systems are effective systems to acquire the position and image data using vehicle equipped with the GPS (Global Positioning System), IMU (Inertial Measurement Unit), and CCD camera. They are used in various fields of road facility management, map update, and etc. In the general photogrammetry such as aerial photogrammetry, GCP (Ground Control Point)s are needed to compute the image exterior orientation elements (the position and attitude of camera). These points are measured by field survey at the time of data acquisition. But it costs much time and money. Moreover, it is not possible to make sufficient GCP as much as we want. However Mobile Mapping Systems are more efficient both in time and money because they can obtain the position and attitude of camera at the time of photographing. That is, Image Orientation Technique must use GCP to compute the image exterior orientation elements, but on the other hand Direct Georeferencing can directly compute the image exterior orientation elements by GPS/INS. In this paper, we analyze about the positional accuracy comparison of ground point using the Image Orientation Technique and Direct Georeferencing Technique.

  • PDF

Study on MEMS based IMU & GPS Performance in Urban Area for Light-Weighted Mobile Mapping Systems (경량 모바일매핑시스템을 위한 도심지 내 MEMS 기반 IMU/GPS 통합센서(MTi-G) 특성 연구)

  • Woo, Hee-Sook;Kwon, Kwang-Seok;Kim, Byung-Guk
    • Journal of Korean Society for Geospatial Information Science
    • /
    • v.20 no.1
    • /
    • pp.65-72
    • /
    • 2012
  • With the development of MEMS, small and low-priced sensors integrating IMU and GPS have produced and exploited for diverse field. In this research, we have judged that MEMS-based IMU/GPS sensor is suitable for light-weighted mobile mapping system and carried out experiments to analyze the characteristics of MTi-G, which was developed from XSens company. From a sensor which fixed to dashboard, coordinates results with no post-processing were achieved for test area. On the whole, the results show satisfactory performances but some errors also were discovered from parts of the road due to sensor properties, XKF characteristics and GPS reception environment. We could confirm the potential of light-weighted mobile mapping system. Experiments considering various GPS reception environments and road condition and more detailed level of accuracy analysis will be performed for further research.

Three-dimensional Texture Coordinate Coding Using Texture Image Rearrangement (텍스처 영상 재배열을 이용한 삼차원 텍스처 좌표 부호화)

  • Kim, Sung-Yeol;Ho, Yo-Sung
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.43 no.6 s.312
    • /
    • pp.36-45
    • /
    • 2006
  • Three-dimensional (3-D) texture coordinates mean the position information of torture segments that are mapped into polygons in a 3-D mesh model. In order to compress texture coordinates, previous works reused the same linear predictor that had already been employed to code geometry data. However, the previous approaches could not carry out linear prediction efficiently since texture coordinates were discontinuous along a coding order. Especially, discontinuities of texture coordinates became more serious in the 3-D mesh model including a non-atlas texture. In this paper, we propose a new scheme to code 3-D texture coordinates using as a texture image rearrangement. The proposed coding scheme first extracts texture segments from a texture. Then, we rearrange the texture segments consecutively along the coding order, and apply a linear prediction to compress texture coordinates. Since the proposed scheme minimizes discontinuities of texture coordinates, we can improve coding efficiency of texture coordinates. Experiment results show that the proposed scheme outperforms the MPEG-4 3DMC standard in terms of coding efficiency.

(A) study on location correction method of indoor/outdoor 3D model through data integration of BIM and GIS (BIM과 GIS 데이터 융합을 통한 실내외 3차원 모델 위치보정 방안 연구)

  • Kim, Ji-Eun;Hong, Chang-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.18 no.3
    • /
    • pp.56-62
    • /
    • 2017
  • As the need for 3D spatial information increases, many local governments and related industries are establishing map-based 3D spatial information services and offering them to users. In these services, positional accuracy is one of the most important factors determining their applicability to specific tasks. This study studied the location correction method between indoor and outdoor 3D spatial information through the construction of modeling data on a BIM/GIS platform. First, we selected the sites and processed the BIM/GIS data construction with 3 steps. When connecting the BIM model including indoor spatial data and 3D texturing model based on ortho images, mismatches occurred, so we proposed a location correction method. Using the conversion algorithm, the relative coordinate-based BIM data were converted to the absolute positions and then relocated by means of the texturing data on the BIM/GIS platform.

Laser Pointer Interaction System Based on Image Processing (영상처리 기반의 레이저 포인터 인터랙션 시스템)

  • Kim, Nam-Woo;Lee, Seung-Jae;Lee, Joon-Jae;Lee, Byung-Gook
    • Journal of Korea Multimedia Society
    • /
    • v.11 no.3
    • /
    • pp.373-385
    • /
    • 2008
  • The evolution of input device for computer has pretty much slowed down after the introduction of mouse as feinting input device. Even though stylus and touch screen were invented later on which provide some alternatives, all these methods were designed to have close range interaction with computer. There are not many options available for user to interact with computer from afar, which is especially needed during presentation. Therefore, in this paper, we try to fill the gap by proposing a laser pointer interaction system to allow user to give pointing input command to the computer from some distance away using only laser pointer, which is cheap and readily available. With the combination of image processing based software, we could provide mouse-like pointing interaction with computer. The proposed system works well not only in currently plane screen, but also in flexible screen by incorporating the feature of non-linear coordinate mapping algorithm in our system so that our system can support non-linear environment, such as curved and flexible wall.

  • PDF

Design and Implementation of A SVG Wireless-Map Mapping Viewer : A Case Study on Mobile GIS for Forest Fire Extinguishment Ground Teams (SVG 무선지도 매핑 뷰어의 설계 및 구현 : 지상진화대 Mobile GIS 적용 사례를 중심으로)

  • Bu, Ki-Dong;Jo, Myung-Hee;Jo, Yun-Won;Ahn, Hae-Soon
    • Journal of the Korean Association of Geographic Information Studies
    • /
    • v.11 no.1
    • /
    • pp.10-19
    • /
    • 2008
  • This study designed and implemented a J2ME based on mapping viewer to browse the SVG based wireless-map in mobile phone. This proposed technique was efficiently applied to a forest fire extinguishment information management system by mapping the exact location of important objects on wireless-map in wireless network. As the result, the study helps to guide the safe and efficient extinguishment affairs and provides the safe extinguishment environment for ground fire fighting teams in real time. And also this technique presents the way to move the client mapping function such as representation of the moving coordinates to server and made it possible to operate SVG based viewer in personal cellular phone.

  • PDF