• Title/Summary/Keyword: 조직지식의 속성

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Implementation of the basic Actions for Virtual Human with Diversity and Reusability (다양성과 재사용성을 가진 가상 인간의 기본 행동 구현)

  • Kim, Yu-Shin;Jung, Geun-Jae;Park, Jong-Hee
    • The Journal of the Korea Contents Association
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    • v.11 no.7
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    • pp.9-20
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    • 2011
  • In this paper, we attempt to realize the diversity of human actions in a virtual world in terms of the basic actions. We utilize the comprehensive knowledge structure of ontology to organize the human actions into an action hierarchy, each action being the root action of its associated hierarchy of specialized actions. Each basic action is implemented by composing the primitive motions and each basic action in turn by reusing those basic actions. Our approach to the development of these actions is focused more on their diversity and brevity than on their visual realism. Based on this design we develop a method to grasp virtual humans' characteristics and reflect those characteristics on their respective action patterns. We also present a mechanism for the agents to adapt their motions to diverse qualitative changes in environment. We apply these methods to such basic actions as walk, run and throw to demonstrate their viability.

A Study on the Design of a Topic Map-based Retrieval System for the Academic Administration Records of Universities (대학 학사행정 기록물의 토픽맵 기반 검색시스템 설계에 관한 연구)

  • Shin, Jiyu;Jung, Youngmi
    • Journal of Korean Society of Archives and Records Management
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    • v.16 no.1
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    • pp.175-193
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    • 2016
  • A topic map was designed as an efficient information retrieval method that is optimized for classification, organization, and navigation through the use of a semantic link network above information resources. With this, this study aims to design a topic map-based university archives retrieval system to provide the relevant information retrieval. For this study, electronic records that relate to the academic administration within two years of D university were collected, and topic map editing was carried out with Ontopia Omnigator. Topics were classified according to their functional analysis of academic administration. In the end, the number of topics was finalized as 626, with 6 types in general: academic work, staff, college register, student, university, etc. Association was separated into six types as well, which were formed with consideration to the relationships among topics. In addition, there are seven occurrence types: register class, register number, register date, receiver, title, creator, and identifier. It is expected that the associative nature of the designed topic map-based retrieval system in this study will make navigation of large records easy and allow incidental discovery of knowledge.

An Activity-Performer Bipartite Matrix Generation Algorithm for Analyzing Workflow-supported Human-Resource Affiliations (워크플로우 기반 인적 자원 소속성 분석을 위한 업무-수행자 이분 행렬 생성 알고리즘)

  • Ahn, Hyun;Kim, Kwanghoon
    • Journal of Internet Computing and Services
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    • v.14 no.2
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    • pp.25-34
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    • 2013
  • In this paper, we propose an activity-performer bipartite matrix generation algorithm for analyzing workflow-supported human-resource affiliations in a workflow model. The workflow-supported human-resource means that all performers of the organization managed by a workflow management system have to be affiliated with a certain set of activities in enacting the corresponding workflow model. We define an activity-performer affiliation network model that is a special type of social networks representing affiliation relationships between a group of performers and a group of activities in workflow models. The algorithm proposed in this paper generates a bipartite matrix from the activity-performer affiliation network model(APANM). Eventually, the generated activity-performer bipartite matrix can be used to analyze social network properties such as, centrality, density, and correlation, and to enable the organization to obtain the workflow-supported human-resource affiliations knowledge.

Effects of Platform-based Exploratory and Exploitative Technology Strategy on Firm's Performance: Nanotechnology case (탐험과 활용관점 플랫폼 기술 포트폴리오 전략이 성과에 미치는 영향: 나노기술을 중심으로)

  • Moon, Hee-Sung;Shin, Juneseuk
    • Journal of Technology Innovation
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    • v.27 no.1
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    • pp.45-77
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    • 2019
  • The balance between exploration for new possibility and exploitation for existing certainty is an important issue in strategy, innovation, R&D as well as organization learning. Among the convergence trends of technologies, many firms seek to have the wider technological knowledge assets and the deeper technology capabilities for the sustainable competitive advantage at the same time. While firms plan technology portfolio strategies, they should consider the attribute of the technology. Nanotechnology, a cutting-edge technology, is a general purpose technology, unlike conventional product-oriented technologies. This empirical study was focused on how multi-national firms' exploration and exploitation strategies for nanotechnology affect their innovative and financial performance. It uses multiple regression analysis on panel data. This result shows that the more diversified and specialized nanotechnology as platform technology is positively related to their innovative and financial performance, unlike the research results for product-oriented technologies. In addition, exploratory innovation is more effective to firm performance than exploitation. This implies how global firms can manage effectively platform technology strategies under the constraints of resources.

The Suggestion of Design Thinking Process and its Feasibility Study for Fostering Group Creativity of Elementary-Secondary School Students in Science Education (과학 교육에서 초·중등학생의 집단 창의성 함양을 위한 디자인적 사고 프로세스의 제안 및 타당성 검토 연구)

  • Lee, Dohyun;Yoon, Jihyun;Kang, Seong-Joo
    • Journal of The Korean Association For Science Education
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    • v.35 no.3
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    • pp.443-453
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    • 2015
  • In this study, we suggested the design thinking process that was possible to be introduced in science education and also examined the validity of the process in terms of group creativity. To do this, the design thinking process applicable to science education was selected from a variety of design thinking processes developed abroad, and then the process was modified and supplemented. We created the education program based on the developed design thinking process and applied it to high school students. The results revealed that we could offer the design thinking process through the five stages: 'understanding knowledge', 'empathy', 'sharing perspective', 'generating idea', and 'prototype'. With the results of the application of the program, we could confirm the relationship building and information seeking attributes in the understanding knowledge stage and the user-orientation, relationship building, and interpersonal understanding attributes in the empathy stage. We could also find the organization of the team attribute in the sharing perspective stage and the analytical strategic thinking attributes in the generating idea stage. Finally, the communication and analytical strategic thinking attributes in the prototype stage were confirmed. All of the key attributes of the group creativity found from skilled professionals were not confirmed from the students. However, we could ascertain the possibilities that the students should experience the process of group creativity and learn the relevant values through the developed design thinking process.