• Title/Summary/Keyword: 제작 기법

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Production Techniques for Mobile Motion Pictures base on Smart Phone (스마트폰 시장 확대에 따른 모바일 동영상 편집 기법 연구)

  • Choi, Eun-Young;Choi, Hun
    • The Journal of the Korea Contents Association
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    • v.10 no.5
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    • pp.115-123
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    • 2010
  • Because of development of information technology, moving picture can run various platforms. We should consider and apply users' attitude as well as production technique because convergence between mobile and media technology may be increased full-browsing service using mobile device. Previous research related to production technique in various platforms only focus on video quality and adjustment of screen size. However, besides of technical side, production techniques should be changed such as image production as well as image editing by point of view aesthetic. Mise-en-scene such as camera angle, composition, and lighting is changed due to HD image. Also image production should be changed to a suitable full-browsing service using mobile device. Therefore, we would explore a new suitable production techniques and image editing for smart phone. To propose production techniques for smart phone, we used E-learning production system, which are transition, editing technique for suitable converting system. Such as new attempts are leading to new paradigm and establishing their position by applying characteries such as openness, timeliness to mobile. Also it can be extended individual area and established as expression and play tool.

Case Study: Software Development for Physically-Based Water and Reactive Gas Animation (물리 기반의 물과 반응적인 가스의 애니메이션 소프트웨어 제작 사례)

  • Kang, Byung-Kwon;Kim, Jang-Hee;Ihm, In-Sung
    • Journal of the Korea Computer Graphics Society
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    • v.10 no.3
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    • pp.17-27
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    • 2004
  • 컴퓨터 그래픽스분야에서 유체 애니메이션은 애니메이션 제작에 있어 매우 중요한 표현 기법으로 그 적용 범위가 상당히 넓다고 할 수 있다. 그 중, 물과 가스는 대표적인 유체 표현 기법이며 그 시뮬레이션에 있어 각각 중요한 특징들을 가지고 있기 때문에 다양한 방법으로 적합한 시뮬레이션 방법들이 개발되어 왔다. 본 논문에서는 그 동안 본 연구실에서 개발해온 물리 기반의 물 시뮬레이션 기법에 대해서 소개하고 이를 통해 구현된 물 시뮬레이션 소프트웨어 제작 사례를 보이고자 한다. 또한, 최근 다양한 특수 효과를 위해 사용되는 폭발이나 화염 등의 유체 시뮬레이션에 유용하게 사용될 수 있는 반응적인 가스의 시뮬레이션 기법을 새롭게 제안하고 이 기법의 소프트웨어 제작 사례도 소개하고자 한다.

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A study on jewelry-making using a multi-casting (다중주물을 활용한 주얼리 제작에 관한 연구)

  • Lee, Jung Soo;Kim, Hyeong Seong
    • Journal of the Korean Crystal Growth and Crystal Technology
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    • v.22 no.5
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    • pp.223-226
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    • 2012
  • There are many restrictions in conventional ways of Jewelry mass production which are Mokume Gane, Inlaid Technology based on a joining work of dissimilar metals. To overcome this, Multi-Casting using both Jewelry-Casting and CAD/CAM has presented. In experiment on Muti-Casting, second original sample which was produced by CAD/CAM is 5 % smaller than first one. The first and second castings are brass and silver, respectively. When making second sample, the temperature of flask was about $150{\sim}200^{\circ}C$ higher than the standard temperature of flask when making castings. Through the Multi-Casting, it was found that there was no trouble making dissimilar metals Jewelry which can be mass produced.

The Production Techniques of Korean Dried-lacquer Buddha Statue seen through the Seated Dried-lacquer Bodhisattva Statue in Okura Museum of Art in Tokyo (도쿄 오쿠라슈코칸 협저보살좌상(東京 大倉集古館 夾紵菩薩坐像)을 통하여 본 한국 협저불상의 제작기법)

  • Jeong, Ji-yeon
    • Korean Journal of Heritage: History & Science
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    • v.46 no.3
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    • pp.172-193
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    • 2013
  • This study examines the production techniques and raw materials shown in the Korean dried-lacquer statues of Buddha through a careful observation of the Seated Dried-lacquer Bodhisattva Statue from the late Goryeo Dynasty which is currently possessed by Okura Museum of Art in Tokyo. As a method of study, the X-ray data and the results from a field survey were combined to analyze the production techniques and the characteristics of raw materials. Based on this analysis, a hypothesis was established on the production process and verified through a reenactment of the actual production process. Then, the characteristics of the techniques applied to each process and the raw materials were recorded in detail. Specifically, the dried lacquer techniques and the raw materials were estimated based on the results of naked-eye observation in comparison with the literature, especially the records of "Xiu Shi Lu" written by Huang Cheng of the Ming Dynasty which is considered as 'the textbook of lacquer techniques.' The raw materials used in the production of the traditional Korean lacquerware inlaid with mother-of-pearl were also referenced. As a result, it was found that the features of production techniques and the raw materials found in the Statue at Okura Museum of Art have many similarities with those of the Seated Dried-lacquer Statue of Lohan (Arhat) from Yuanfu 2 Nian Ming (1098) of the Song Dynasty which is currently at the Honolulu Museum of Art. In particular, the similarities include that the interior of the statue being vacant because the clay and the wood core were not replaced after being removed from the prototype, that the complete form was made in the clay forming stage to apply the lacquer with baste fiber fabric, that the clay and the wood core were removed through the bottom of the statue, and that the modeling stage was omitted and the final coat over the statue is very thin. Additionally, decorating with ornaments like Bobal and Youngrak made of plastic material was a technique widely popular in the Song Dynasty, suggesting that the Seated Dried-lacquer Bodhisattva Statue in Okura Museum of Art was greatly affected by the production techniques of the Dried-lacquer Buddha Statue from the Song Dynasty. There is no precise record on the origin and history of the Korean Dried-lacquer Buddha Statues and the number of existing works is also very limited. Even the records in "Xuanhe Fengshi Gaoli Tujing" that tells us about the origin of the Dried-lacquer Buddha Statue from the Yuan Feng Period (1078~1085) do not indicate the time of transmission. It is also difficult to trace the clear route of transmission of production techniques through existing Dried-lacquer Buddha Statues. Fortunately, this study could at least reveal that the existing Dried-lacquer Buddha Statues of Korea, including the one at Okura Museum of Art, have applied the production techniques rather differently from those used in the production of Japanese Datsukatsu Dried-lacquer Buddha Statues that have been known as the standard rule in making dried-lacquer statues of Buddha for a long time.

Analysis of the Mix Ratio of Lime Mortar used in Joseon Dynasty Seongnam Godeung-dong Barrier Tombs (성남 고등동 회곽묘 삼물회의 배합비 분석)

  • Lee, Sangok;Bae, Gowoon;Chung, Kwangyong
    • Korean Journal of Heritage: History & Science
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    • v.53 no.1
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    • pp.34-51
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    • 2020
  • In order to clarify the lime-based building method used in the Joseon Dynasty, lime materials, production techniques, and mixing methods recorded in ancient literature were examined. In ancient Joseon Dynasty literature, the use of low grade limestone as a raw material was recorded, and the use of pozzolanic materials such as Hwangtoh, white clay, and roof tile powder as mixing aids to enhance the strength of lime was recorded. In addition, various lime hydration and mixing methods were recorded, and based on re-experiments carried out with regards to this, a physical property evaluation was deemed to be required in accordance with the various types of raw lime materials, lime hydration methods, and mixture ratios. In the early Joseon Dynasty, lime was used for various aspects, but frequent problems were experienced due to lack of supply and poor production techniques. In the late Joseon Dynasty, lime production techniques developed along with mass production. Based on analysis of the manufacturing techniques of Hoegwagmyo lime mortar in the 16th and 18th centuries during the Joseon Dynasty, it was found that mixing ratios and the methods described in the ancient literature had been applied. It was confirmed that the mixing ratio differed depending on mixing materials and lime quality. Since the mixing ratio of Hoegwagmyo lime mortar changed over time and it was produced strictly on the basis of a guidebook, it is believed that if continuous scientific analysis of the Hoegwagmyo lime mortar production method were carried out, this would be helpful for ascertaining the chronological methodology of Hoegwagmyo.

A Study on 3D Stereoscopic Correction Methods Based on 3D Computer Graphics (그래픽스 기반의 3차원 입체영상제작 보정에 관한 연구)

  • Lee, Jun-Sang;Lee, Imgeun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.07a
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    • pp.353-354
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    • 2012
  • 최근 입체영상구현 기술연구는 현실감 있는 영상을 제작하기 위해서 다양하고 새로운 영상 제작방법들이 시도되고 있다. 하지만 입체영상 재현의 기술적 문제에 집중되어 있고 3D 그래픽스를 기반으로 한 입체영상 제작 기술에 관한 연구는 부족한 실정이다. 또한 그래픽스 환경에서 입체영상콘텐츠에 대한 입체감을 극대화 할 수 있는 기법이 필수적이다. 따라서 본 연구는 3차원 입체영상을 제작하는 과정에서 그래픽스 환경에서 실재감 있는 영상을 제작하기 위한 다양한 입체제작 원리와 제작을 활용한 영상보정 기법을 사용하여 키스톤 왜곡에 대한 현상을 보정하고 구현 가능한 제작방법을 제시하였다.

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Study on the Making Wall Techniques behind the Buddha in Main Building of Bongjeongsa Temple (봉정사 대웅전 후불벽체의 제작기법에 관한 연구)

  • Jeong, Hye-Young;Han, Kyeong-Soon
    • Journal of Conservation Science
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    • v.23
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    • pp.53-65
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    • 2008
  • This research investigated and analyzed the structure and material feature of the wall behind the Buddha of main temple in An-dong Bongjeonsa through applying the natural scientific method, in order to closely examine its production technique. As a result of the research, the structural and material feature of the wall has been clarified and its production technique applied to the structure has been understood in a comprehensive sense. The target sample basically adopted the two-layer wall system, which showed a symmetric structure to the center made with the wooden material, and is estimated to follow the structural tendency of a general wall which is organized with the first layer, the midterm layer, and the painting wall layer. Each layer formed by the production procedure showed difference in the material and production method according to its characteristics and roles. And it was identified that, in general, the higher a layer lies, the finer grains it has. Combination of the main materials and the additives, used for the wall forming, was presumed to contribute to improving its durability and conservativeness. Also interaction between the materials generating the conservativeness and the producer's technical effect seemed to fortify solidity of the wall.

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The Study of Disney's Twelve Animation Method in (<인크레더블>에 표현된 디즈니의 12가지 애니메이션 기법에 관한 연구)

  • Lee, Dong-Jin;Lee, Jong-Han
    • Cartoon and Animation Studies
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    • s.12
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    • pp.74-85
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    • 2007
  • The animation exercises its influence all over the our lives, specially it has originated the new film industry by combining and applying with movies and CF. The current of time being active of animation industry brought about many changes to all the field of making films, planning and consumption. This paper is written for to inspect animation techniques that has developed to expand and break the limit of the animation's processing and expanding the part of expression. Specially by analyzing which is made by PIXAR, inquired how the 12 Disney animation skills were applied. As a result, the 12 Disney animation skills were combined to express one natual movement. Even though is 3D animation made by not Disney but PIXAR and made in 2004, it was applied and followed the 2D animation's the processing skill in 1987. Consequently, we could know even if the production, the way to produce and the time change, the exact same way of the 1987's producing skill has applied for now.

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The Improvement of Survivability of Fiber Brags Grating Sensors Embedded into Filament Wound Pressure Tanks (필라멘트 와인딩된 복합재료 압력탱크에 삽입된 광섬유 브래그 격자 센서의 생존율 향상)

  • Kang, D. H.;Park, S. W.;Park, S. O.;Kim, C. G.
    • Composites Research
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    • v.18 no.5
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    • pp.1-8
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    • 2005
  • Among many fabrication methods of composite materials, filament winding is the most effective method for fabricating axis-symmetric structures such as pressure tanks and pipes. Filament wound pressure tanks are under high internal pressure during the operation and it has the complexity in damage mechanisms and failure modes. For this reason, it is necessary to monitor the tank through its operation as well as whole fabrication process. A large number of sensors must be embedded into multi points of the tank from its fabrication step for monitoring the whole tank. Fiber optic sensors, especially fiber Bragg grating(FBG) sensors are widely used for various applications because of good multiplexing capabilities. However, we need to develop the embedding technique of FBG sensors into harsh inner environment of the tank far the successful embedment. In this paper, we studied the embedding technique of a number of FBG sensors into filament wound pressure tanks considering multiplexing.

A Study on Animation Contents Comparison for Software Production Method (소프트웨어 제작 방법에 대한 애니메이션 콘텐츠 비교 연구)

  • Joo, Heon-Sik
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.265-266
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    • 2014
  • 본 연구에서는 애니메이션 기법을 사용하여 콘텐츠를 제작함에 있어 다양한 콘텐츠 제작 방법으로 콘텐츠를 제작할 수 있으나, 본 연구에서는 스톱모션 애니메이션 방법과 스플라이트 애니메이션 제작 방법으로 콘텐츠를 제작함을 비교하여 보다 효과적인 애니메이션 방법으로 콘텐츠를 제작하는 효율성을 높이는 애니메이션 방법을 제안한다.

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