• Title/Summary/Keyword: 제스처 인식

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Interaction Analysis Between Visitors and Gesture-based Exhibits in Science Centers from Embodied Cognition Perspectives (체화된 인지의 관점에서 과학관 제스처 기반 전시물의 관람객 상호작용 분석)

  • So, Hyo-Jeong;Lee, Ji Hyang;Oh, Seung Ja
    • Korea Science and Art Forum
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    • v.25
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    • pp.227-240
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    • 2016
  • This study aims to examine how visitors in science centers interact with gesture-based exhibits from embodied cognition perspectives. Four gesture-based exhibits in two science centers were selected for this study. In addition, we interviewed a total of 14 visitor groups to examine how they perceived the property of gesture-based exhibit. We also interviewed four experts to further examine the benefits and limitations of the current gesture-based exhibits in science centers. The research results indicate that the total amount of interaction time between visitors and gesture-based exhibits was not high overall, implying that there was little of visitors' immersive engagement. Both experts and visitors expressed that the current gesture-based exhibits tend to highlight the novelty effect but little obvious impacts linking gestures and learning. Drawing from the key findings, this study suggests the following design considerations for gesture-based exhibits. First, to increate visitor's initial engagement, the purpose and usability of gesture-based exhibits should be considered from the initial phase of design. Second, to promote meaningful interaction, it is important to sustain visitors' initial engagement. For that, gesture-based exhibits should be transformed to promote intellectual curiosity beyond simple interaction. Third, from embodied cognition perspectives, exhibits design should reflect how the mappings between specific gestures and metaphors affect learning processes. Lastly, this study suggests that future gesture-based exhibits should be designed toward promoting interaction among visitors and adaptive inquiry.

A Study on Gesture Recognition using Improved Higher Order Local Correlation Features and HMM (개선된 고차상관 특징계수와 은닉마르코프 모델을 이용한 제스처 인식에 관한 연구)

  • Kim, Jong-Min
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.521-524
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    • 2013
  • In this paper, the algorithm that recognizes the gesture by configuring the feature information obtained through Improved Higher Order Local Correlation Features as low dimensional gesture symbol was described. Since the proposed method doesn't require a lot of computations compared to the existing geometric feature based method or appearance based methods and it can maintain high recognition rate by using the minimum information, it is very well suited for real-time system establishment.

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Contactless Chroma Key System Using Gesture Recognition (제스처 인식을 이용한 비 접촉식 크로마키 시스템)

  • Jeong, Jongmyeon;Jo, HongLae;Kim, Hoyoung;Song, Sion;Lee, Junseo
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.07a
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    • pp.159-160
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    • 2015
  • 본 논문에서는 사용자의 제스처를 인식하여 동작하는 비 접촉식 크로마키 시스템을 제안한다. 이를 위해서 키넥트 카메라로부터 깊이(depth) 이미지와 RGB 이미지를 입력받는다. 먼저 깊이 카메라와 RGB 카메라의 위치 차이로 인한 불일치(disparity)를 보정하고, 깊이 이미지에 대해 모폴로지 연산을 수행하여 잡음을 제거한 후 RGB 이미지와 결합하여 객체 영역을 추출한다. 추출된 객체영역을 분석하여 사용자 손의 위치와 모양을 인식하고 손의 위치와 모양을 포인팅 장비로 간주하여 크로마키 시스템을 제어한다. 실험을 통해 비접촉식 크로마키 시스템이 실시간으로 동작함을 확인하였다.

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A Color Marker Detection Algorithm for Gesture-based User Interfaces (제스처 기반 사용자 인터페이스를 위한 색상 마커 인식 알고리즘)

  • Lee, Doo-Hee;Kim, Yoon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.04a
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    • pp.401-404
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    • 2010
  • 고성능 단말기와 다양한 컨텐츠가 제공되면서 제스처 기반 사용자 인터페이스에 대한 관심이 높아지고 있다. 하지만 기존의 알고리즘을 사용하기 위해서는 센서 장치를 사용하거나 사용자가 부자연스러운 장비를 착용해야 하는 경우가 많다. 본 논문에서는 카메라를 통해 입력된 영상 정보만으로 사용자가 착용한 색상 마커를 실시간으로 검출하는 알고리즘을 제안한다. 본 논문이 제안하는 마커 인식 알고리즘은 색상 감지와 움직임 감지로 나뉜다. 단일 프레임에서 영상 성분 평균을 이용한 조건검사를 통하여 색상 영역을 검출한다. 다음으로, 인접한 프레임간의 평균 영상과 현재 영상과의 차를 가중치로 이용하여 배경 범위를 설정하고 이 범위를 벗어난 영역을 움직임 영역으로 검출한다. 마지막으로 색상 검출 영역과 움직임 검출 영역을 동시에 만족하고 이웃한 픽셀들도 위 조건을 동시에 만족하면 최종적으로 사용자의 마커로 인식한다. 본 논문이 제안하는 알고리즘은 영상 정보만 사용하기 때문에 사용자는 센서나 부자연스러운 장비를 착용할 필요가 없고 일조량에 따른 조도의 변화에 강건하기 때문에 효과적인 사용자 움직임 검출이 가능하다.

A Study on User Interface for Quiz Game Contents using Gesture Recognition (제스처인식을 이용한 퀴즈게임 콘텐츠의 사용자 인터페이스에 대한 연구)

  • Ahn, Jung-Ho
    • Journal of Digital Contents Society
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    • v.13 no.1
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    • pp.91-99
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    • 2012
  • In this paper we introduce a quiz application program that digitizes the analogue quiz game. We digitize the quiz components such as quiz proceeding, participants recognition, problem presentation, volunteer recognition who raises his hand first, answer judgement, score addition, winner decision, etc, which are manually performed in the normal quiz game. For automation, we obtained the depth images from the kinect camera which comes into the spotlight recently, so that we located the quiz participants and recognized the user-friendly defined gestures. Analyzing the depth distribution, we detected and segmented the upper body parts and located the hands' areas. Also, we extracted hand features and designed the decision function that classified the hand pose into palm, fist or else, so that a participant can select the example that he wants among presented examples. The implemented quiz application program was tested in real time and showed very satisfactory gesture recognition results.

Morphological Hand-Gesture Recognition Algorithm (형태론적 손짓 인식 알고리즘)

  • Choi Jong-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.8
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    • pp.1725-1731
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    • 2004
  • The use of gestures provides an attractive alternate to cumbersome interface devices for human-computer interaction. This has motivated a very active research area concerned with computer vision-based analysis and interpretation of hand gestures. The most important issues in gesture recognition are the simplification of algorithm and the reduction of processing time. The mathematical morphology based on geometrical set theory is best used to perform the processing. A key idea of proposed algorithm in this paper is to apply morphological shape decomposition. The primitive elements extracted to a hand gesture include in very important information on the directivity of the hand gestures. Based on this characteristic, we proposed the morphological gesture recognition algorithm using feature vectors calculated to lines connecting the center points of a main-primitive element and sub-primitive elements. Through the experiment, we demonstrated the efficiency of proposed algorithm. Coupling natural interactions such as hand gesture with an appropriately designed interface is a valuable and powerful component in the building of TV switch navigating and video contents browsing system.