• Title/Summary/Keyword: 정보 탐색행동

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The Searching Maze Algorithm for Cooperative Behavior of Humanoid robots (인간형 로봇들의 협력 행동을 위한 미로 탐색 알고리즘)

  • Jun, Bong-Gi
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.871-872
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    • 2014
  • In this paper, I propose the method of cooperative work of swarm robot for escaping maze. The robots can communicate with each other using Zigbee, but the central control system send commands to robots because of low processing power of robots. Robots navigate the blinded maze and send information such as movement to the central control system for building map. The central control system analysis the received data and find path to escape from maze.

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The Effects of Perceptual Load and Category-Specific Dilution on Visual Search (지각적 부담과 범주 별 희석이 시각 탐색에 미치는 영향)

  • Rhim, Jee-Hyang;Yi, Do-Joon
    • Korean Journal of Cognitive Science
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    • v.21 no.1
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    • pp.177-197
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    • 2010
  • Three experiments compared two hypotheses on visual selection; perceptual load hypothesis and dilution hypothesis. The perceptual load hypothesis predicts that perceptual load of task-relevant processing determines the level of task-irrelevant processing whereas the dilution hypothesis predicts that competition for limited-capacity attentional resource, not perceptual load, determines the locus of selection. To compare the two hypotheses, we investigated the influence of perceptual load in visual search on response interference by a distractor. Experiment 1 and 2 manipulated perceptual load by the set size of a search array and the colors of a target and non-targets, respectively. As a result, distractor interference decreased with a set size regardless of perceptual load. In order to further test the set size effect, Experiment 3 manipulated the perceptual categories of non-targets and a distractor. The results showed that distractor interference decreased only when non-targets belonged to the same category as a distractor. Overall, the current findings support the dilution hypothesis, but not the perceptual load hypothesis, and provide the evidence that visual selection is constrained by capacity-limited, category-specific attentional resources.

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An Web-based Adaptive Tutoring System Supporting Collaborative Learning (협동학습을 지원하는 웹기반 적응형 교수 시스템)

  • 최숙영;백현기
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04b
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    • pp.667-669
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    • 2004
  • 적응적 웹기반 기법에서 학습자의 반응이나, 탐색 행동의 근본적인 원인이 되는 학습 동기, 지각 등에 대한 판단을 정확히 할 수 없기 때문에, 학습자에게 완전히 적응적인 수업 환경을 조성해 주는 데는 한계가 있다. 이러한 한계를 극복하기 위한 대안으로 학습자간 상호작용이나 협동 학습을 지원하는 웹기반 교수 시스템이 제안되고 있다. 본 논문에서는 웹기반 환경에서 학습자들간의 협동학습을 효과적으로 지원하는 적응형 교수 시스템을 제안한다. 본 시스템은 협동학습 공간에서 주어진 과제를 수행하기 위해 발생되는 학습자들의 대화와 서로간의 상호작용을 분석하여 적절한 조언을 제공함으로서 협동학습이 효과적으로 이루어 질 수 있도록 지원한다.

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Relationship between Pursuit Benefit and Behavior by Spectators Participating Security Exhibition (보안엑스포 참관객의 추구편익과 참관 후 행동의 관계)

  • Kim, In-Jae
    • Korean Security Journal
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    • no.40
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    • pp.35-56
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    • 2014
  • The purpose of this study was aimed to identify the relationship between pursuit benefit and behavior by spectators participating security exhibition. The result of study is significant because it may provide more effective and aggressive marketing strategies to the future companies participating security exhibition, and suggest developmental direction by actively responding spectators' needs. The subject for this study was spectators who participating World Security Expo 2014 held three days from March 12 to 14 in 2014. 300 samples were selected by convenience sampling for subject of this study. 283 out of 300 surveys, excluded 17 unfaithful and defected surveys, were used for data analysis. Research tool was questionnaire which was based on and recomposed by previous researches home and abroad. The collected data were treated for analysis of frequency, reliability, factor analysis, correlation, and regression by using SPSS statistic package version of 18.0. Through the above research method and procedure, the results were as followings. First, the relationship between pursuit benefit and behavior after participating exhibition appeared positively. It was found that there was high relationship between pursuit benefit and behavior. Second, analyzing relationship of factors between pursuit benefit and behaviors resulted to effect information exploration, good use of spare time, and product purchase on word of mouth. Third, analyzing relationship of factors between pursuit benefit and behaviors resulted to effect good use of spare time, information exploration, and product purchase on re-participation.

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The Effects of Public Library Service Using Book-Trailer on User Behavioral Reaction (공공도서관 북트레일러 서비스가 이용자 행동반응정도에 미치는 영향)

  • Hong, Myoung-A;Yi, Yong Jeong;Jeong, Tae-Seon
    • Journal of the Korean Society for Library and Information Science
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    • v.54 no.4
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    • pp.83-105
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    • 2020
  • The study explored the extent of the effect of content book trailer services among the specialized services of the library using the latest technology. The AIDMA&AISAS model was employed to measure the seven reactions of user behavior: Attention, Interest, Search, Desire, Memory, Action, and Share. A total of 287 responses were analyzed by conducting surveys with users who had experienced book trailer services at 13 public libraries located in Incheon. The study found that there were significant differences in user behavioral reactions in all of the content genre, including message, conflict, and character, and in particular, the character genre had the highest effects, followed by conflict and message genres. However, the post-hoc test indicated that there was no significant difference between the genres of conflict and character in terms of interest, search, and user satisfaction. The present study suggests theoretical implications by assessing and confirming the effects of book trailer services of the content genre on the reactions of user behavior compared with previous studies that measured the effects of the book trailer services of the form genre, and further practical implications for effective book trailer services.

Emergency Situation Detection using Images from Surveillance Camera and Mobile Robot Tracking System (감시카메라 영상기반 응급상황 탐지 및 이동로봇 추적 시스템)

  • Han, Tae-Woo;Seo, Yong-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.5
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    • pp.101-107
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    • 2009
  • In this paper, we describe a method of detecting emergency situation using images from surveillance cameras and propose a mobile robot tracking system for detailed examination of that situation. We are able to track a few persons and recognize their actions by an analyzing image sequences acquired from a fixed camera on all sides of buildings. When emergency situation is detected, a mobile robot moves and closely examines the place where the emergency is occurred. In order to recognize actions of a few persons using a sequence of images from surveillance cameras images, we need to track and manage a list of the regions which are regarded as human appearances. Interest regions are segmented from the background using MOG(Mixture of Gaussian) model and continuously tracked using appearance model in a single image. Then we construct a MHI(Motion History Image) for a tracked person using silhouette information of region blobs and model actions. Emergency situation is finally detected by applying these information to neural network. And we also implement mobile robot tracking technology using the distance between the person and a mobile robot.

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A study on online WOM search behavior based on shopping orientation (의복쇼핑성향에 따른 온라인 구전 정보탐색행동에 관한 연구)

  • Lee, Angie;Rhee, YoungJu
    • Journal of the Korea Fashion and Costume Design Association
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    • v.20 no.4
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    • pp.57-71
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    • 2018
  • Since consumers have become more comfortable with providing and receiving information online, 'online word of mouth' has been gaining consideration as one of the major information sources. Also, the shopping orientation of consumers has been proven to be an important determinant of consumer behavior. Therefore, the study investigated the differences in online WOM behavior based on shopping orientation. Hedonic, loyal, and syntonic styles were the types of shopping orientation considered, and the study focused on information retrieval tendencies, the motivation of online WOM search, searching online WOM sources, and the contents for the online WOM behavior. The research conducted an off-line survey targeting females in their twenties. The total number of data sets used in the empirical study was 125, and these were analyzed by SPSS 20.0: factors analysis, Cronbach's ${\alpha}$, k-means cluster, ANOVA, Duncan's multiple range test, Kruskal-Wallis, Mann-Whitney, and Bonferroni correction. The participants were divided into 3 kinds of shopping orientation groups named 'trend-pursuit', 'passive', and 'loyal'. As a result, there were significant differences in online WOM behavior discovered between the groups. Firstly, the 'trend-pursuit' group had the highest number of ongoing searches while the 'loyal' group had the highest number of pre-purchase search. Secondly, the 'trend-pursuit' and 'loyal' groups both had the motivations of online WOM search, hedonic and utility, whereas the 'passive' group had the lowest motivations for both motivations. Thirdly, the 'loyal' group frequently referred to reviews on shopping malls as online WOM sources. The research provided a better understanding of the online WOM behavior of present consumers and suggests that fashion related corporations map out marketing strategies with the understanding of these behaviors.

Case Studies on Planning and Learning for Large-Scale CGFs with POMDPs through Counterfire and Mechanized Infantry Scenarios (대화력전 및 기계화 보병 시나리오를 통한 대규모 가상군의 POMDP 행동계획 및 학습 사례연구)

  • Lee, Jongmin;Hong, Jungpyo;Park, Jaeyoung;Lee, Kanghoon;Kim, Kee-Eung;Moon, Il-Chul;Park, Jae-Hyun
    • KIISE Transactions on Computing Practices
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    • v.23 no.6
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    • pp.343-349
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    • 2017
  • Combat modeling and simulation (M&S) of large-scale computer generated forces (CGFs) enables the development of even the most sophisticated strategy of combat warfare and the efficient facilitation of a comprehensive simulation of the upcoming battle. The DEVS-POMDP framework is proposed where the DEVS framework describing the explicit behavior rules in military doctrines, and POMDP model describing the autonomous behavior of the CGFs are hierarchically combined to capture the complexity of realistic world combat modeling and simulation. However, it has previously been well documented that computing the optimal policy of a POMDP model is computationally demanding. In this paper, we show that not only can the performance of CGFs be improved by an efficient POMDP tree search algorithm but CGFs are also able to conveniently learn the behavior model of the enemy through case studies in the scenario of counterfire warfare and the scenario of a mechanized infantry brigade's offensive operations.

Human-Data Interface : Interface to Accelerate Information Retrieval via Automatic Scroll in Data (사용자-데이터 인터페이스 : 데이터에서 자동 스크롤을 통한 정보 검색 가속화 인터페이스)

  • Choe, Minki;Park, JungWoo;Kim, Jong-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.273-276
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    • 2021
  • 본 논문에서는 사용자의 관심영역(Region of interests, ROI)를 기반 스크롤을 통해 데이터를 좀 더 빠르고 효율적으로 검색할 수 있는 사용자-데이터 인터페이스를 제안한다. 사용자가 관심있는 정보나 콘텐츠를 찾는 행동에서 착안한 우리의 접근 방식은 주어진 콘텐츠에서 ROI를 효율적으로 계산하고, GMM(Gaussian mixture model, 가우시안 혼합 모델)에서 착안해 개발한 커널을 기반으로 사용자가 관심 있어 하는 정보의 위치로 부드럽고 빠르게 화면을 이동시켜 정보를 탐색한다. 과정을 설명하기 앞서, 다수의 ROI가 있을 때 스크롤의 현 위치는 항상 두 ROI의 사이에 있다. 그 두 사이의 거리가 가장 짧은 두 ROI에 각각 우리의 커널을 적용하면 현 위치에서 스크롤 가속에 적용 가능한 두 개의 관성이 생긴다. 여기에 선형 보간법(Linear interpolation)을 적용하여 한층 부드러운 하나의 관성으로 만들고, 이것을 스크롤에 적용한다. 결과적으로, 오직 사용자의 입력에 따라 정보가 검색되는 기존의 접근법과는 달리, ROI와 DOI(Degree of interests, 중요도)를 기반으로 향상된 스크롤을 통해 사용자가 관심 있어 하는 정보나 콘텐츠를 보다 쉽게 직관적으로 찾아줄 수 있기 때문에 사용자는 탐색 시간을 절약할 수 있다.

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Target Object Search Algorithm for Behavior-based Robot Using Direction Refinement (방향 보정올 통한 행동기반 로봇의 목표 탐색)

  • Min, Byeong-Jun;Sung, Joong-Gon;Won, Il-Young
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.10a
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    • pp.439-442
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    • 2016
  • 제한된 환경에서 로봇이 동적 장애물들에 대해 능동적으로 대처하며 목표한 지점까지 도달하기 위한 알고리즘을 제안한다. 로봇은 행동기반 시스템으로 만들어져 주변 장애물들을 자율적으로 회피한다. ex-agent는 공중에서 주변 환경들을 modeling 한 뒤 cell-map을 만들어 $A^*$알고리즘을 통해 이동 경로를 설정한다. 이동 경로와 로봇의 진행방향을 비교하여 회전 방향을 조언해준다. 로봇은 ex-agent 로부터 받은 조언과 센서값들을 조율하여 장애물들을 능동적으로 회피하며 목표 위치를 찾아갈 수 있다. 실험은 시뮬레이터를 통해 이루어졌으며 장애물들에 대해 원반한 회피율을 보였다.