• Title/Summary/Keyword: 정보통신 교육과정

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Analysis and Suggestions on the Present Levels of ICT Utilization Ability of Preservice Teachers' in College of Education according to ISST (교원정보활용능력기준(ISST)에 따른 사범대 예비 교사의 정보통신기술활용능력 수준 현황 분석 및 개선방안)

  • Jeon Mi-Yeon;Kim Eui-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.837-840
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    • 2006
  • While great efforts are being exerted on the reform of teacher training to provide integrated use of ICT in a teaching-learning process with educational informatization, it is still indicated that a teachers' training school fails to prepare leachers for incorporating information Communication and Technology (ICT) properly into an instructional process. Based on this awareness, this study aims at examining and analyzing the ability level of In utilization training for preservice teachers and thus at providing basic data to perform ICT utilization teaching-learning according to the seventh curriculum in a school. For this purpose, a survey was conducted with preservice teachers (seniors) in a college of education, Kongju National University and the collected data were analyzed using a Statistical Package for the Social Science (SPSS) 12.0 program.

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Virtual Field Education(VFE) for Active E-Business Learning (가상현장교육을 통한 능동적 체험 학습의 도입과 활용)

  • 김범수
    • Proceedings of the CALSEC Conference
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    • 2003.09a
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    • pp.167-171
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    • 2003
  • 목차 ◎연구의 배경 ㆍ전통적인 교육과 온라인 교육 ◎효과적 온라인 교육:능동적 체험 학습 ◎가상현장교육(Virtual Field Education) ㆍ가상현장교육 환경 및 구성 ㆍ지식의 전달 및 학습 과정 ◎가상현장실험(Virtual Field Experiments) ◎정보통신 교육과 연구의 융합(중략)

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Virtual Lecture Contents for Assembling Educational Robots Using Multimedia (멀티미디어를 이용한 교육용 로봇 제작 원격 교육 콘텐츠)

  • Lim, Dong-Kyun;Yoon, Eun-Young;Oh, Won-Geun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.1
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    • pp.20-27
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    • 2007
  • In this paper, we presents virtual lecture contents to study educational robots assembling focused on the beginners with little or no background about electronics. Considering the target students, we developed 'virtual laboratory' using flash animation and the students can assemble the robots virtually with mouse and keyboard. Also, the contents includes lectures about some basic electronics theories. electronic devices, and the electronics tools for the beginners. With the features described above, this contents would be useful for the beginners and elementary school students who want to assembling their own robots.

A Study on Current Status Analysis and Improvement of Computer Curriculum for National University of Education (교육대학 컴퓨터교육과정 실태 분석 및 개선방안 연구)

  • Park, Sun-Ju;Jun, Woo-Chun;Kim, Hyun-Bae
    • Journal of The Korean Association of Information Education
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    • v.15 no.4
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    • pp.613-623
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    • 2011
  • With rapid advances in information and communication technologies, our education as well as daily life has been changed quickly. However, school computer education curriculum has been shrunken. In this situation, curriculum reform of national university of education can be affected by current computer education curriculum. The purpose of this paper is to search new direction of computer education curriculum of national university of education. With this purpose, we first analyze current status of computer education curriculum of nation-wide universities of education based on extensive surveys from students, teachers, and professors. Based on thorough analysis, we propose a revised computer education curriculum. We hope that the proposed curriculum is helpful for the future revision of computer-related curriculum.

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The Effects after Improvement in Proxy Preparation in the Jini 2.x Security Framework (Jini 2.x 보안 프레임워크에서 프락시 준비의 개선 효과)

  • Kim, Sung-Ki;Min, Byoung-Joon
    • Annual Conference of KIPS
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    • 2009.04a
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    • pp.1519-1522
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    • 2009
  • Jini 2.x 표준의 보안 모델은 클라이언트와 서버간의 신뢰와 안전한 통신을 위해 크게 3 가지 순차적인 과정을 요구한다. 순서대로, 프락시 준비, 상호인증을 위한 자격증명과 신원의 확인, 세션의 암호화 연산이다. 첫 번째 프락시 준비 과정은 다운로드 서비스프락시가 올바른 출처에서 온 안전한 이동코드인가를 검증하는 과정을 요구하고, 보안 제약조건과 동적 권한부여 구성을 완료하는 과정을 포함한다. 나머지 두 과정은 기존 X.509 인증서 기반의 TLS/SSL 통신이 요구하던 과정과 유사하다. 프락시 준비 과정은 클라이언트-서버 양측에 안전하고 신뢰 할 수 있는 스텁(stub)을 준비하는 시간이기 때문에 실질적인 통신지연 요소에 들지 않는다. 그러나 나머지 과정들은 기존 SSL 통신이 갖는 오버헤드를 가지고 있다는 것을 본 논문의 실험에서 확인하였다. 본 논문에서는 프락시 준비 과정에서 상호 인증정보와 세션 키를 확보하기 위한 Jini 서비스 구조와 방법을 제시하고 서비스 연결 지연을 단축한 실험결과를 논한다.

Design of Graduation Evaluation System using BRMS (BRMS를 이용한 졸업사정시스템의 설계)

  • Park, Jong-Cheol;Kim, Gi-Hwan;Kang, Eun-Ji;Kim, MoonJeong;Park, Choong-Shik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.293-296
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    • 2009
  • 비즈니스 룰(Business Rule)은 하나의 목적을 성취하기 위해 조직에 적용하는 운영, 정의, 제약으로 구성되는 하나의 규칙이다. 이를 효율적으로 통합 관리하는 시스템이 BRMS(Business Rule Management System)이다. 대학에서의 졸업사정은 학사과정의 마지막 단계로 여러 복합적 충족 여부를 검사하는 과정이다. 학교의 전반적인 규칙이나 해마다 교육과정의 변화가 있어 프로그래밍 구현이 어렵고, 졸업사정시스템을 전산화하기 힘들다. 본 논문에서는 비즈니스 룰의 장점들을 활용해 변화를 빠르고 정확하게 반영하는 BRMS를 이용하여 졸업사정시스템의 설계를 제안하고자 한다.

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An Implementation of Self Directed Learning-Evaluation System by Web-Based Moving Distance Education (웹기반 동영상 원격교육을 통한 자기 주도적 학습-평가 시스템 구현)

  • Lim, Seong-Jun;Lee, Yong-Bae
    • 한국정보교육학회:학술대회논문집
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    • 2006.08a
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    • pp.275-281
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    • 2006
  • 정보통신기술의 발달과 인터넷의 등장으로 원격교육은 새로운 교육패러다임을 주도할 역량있는 교육방식으로 대두되고 있다. 하지만 이런 시점에서 학교교육을 보다 효율적이며 실용적으로 지원할 수 있는 방안이 모색되어야 한다. 특히 초등교육에서의 원격교육은 이제 걸음마를 시작한 단계이며 평가분야에 대한 연구는 전무후무한 실정이다. 이에 본 연구에서는 학습자가 동영상 원격교육으로 학습과정을 진행한 후 만족할 만한 성취수준에서 자기평가를 실시하고 동영상 촬영하여 평가자료를 탑재하며, 이를 토대로 교사가 피드백할 수 있도록 시스템을 구축하였다. 이는 학습자가 학습과정 뿐만 아니라 평가영역에 있어서도 개인의 수준과 여건을 고려하여 자기 주도적으로 자기평가를 함으로써 자기주도적 학습능력을 향상시키며, 초등교육과정을 지원할 수 있을 것으로 판단된다.

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Design of Computer Education Curriculum for Elementary Schools using Scratch Educational Programming Language (스크래치를 이용한 초등학교 컴퓨터 교육과정 설계)

  • Ham, Seong-Jin;Yang, Chang-Mo
    • Journal of The Korean Association of Information Education
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    • v.15 no.3
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    • pp.413-423
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    • 2011
  • Programming education has the favorable influence on creative logical thinking and problem-solving ability of students. However programming has not been actively taught at the elementary schools. One of the causes is the lack of systematic curriculum. In this paper, we design the curriculum for 'Understanding of Information Processing' in revised ICT educational guidelines using the educational programming language Scratch. We propose curriculum that consists of 4 lessons for 1st and 2nd graders, 5 lessons for 3rd and 4th graders, and 6 lessons for 5th and 6th graders to lesson the cognitive load, and present the instruction plans. Selected group of experts verified our proposed curriculum and instruction plans. According to verification results, we can conclude that almost the area including the targets, educational factors, learning content, amount of learning, instruction plans are appropriate. The curriculum proposed in this paper can help the elementary students learn programming efficiently, and develop their logical thinking, problem-solving ability, creativity, and information processing ability.

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The Education Methodology for the Production of Stereoscopic 3D Image Contents -Focusing on University Education (3D 입체영상 콘텐츠 제작 교육 방법론 -대학교육을 중심으로)

  • Park, SungDae;Lee, Junsang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.11
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    • pp.2045-2053
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    • 2016
  • Many research institutes have studied 3D stereoscopic images since the release of 3D stereoscopic film 'Avatar' in 2009. Universities have conducted research on and studied 3D stereoscopic image in various ways, and even university curriculums have adopted 3D stereoscopic image production courses. However, universities face many difficulties in purchasing expensive equipment including cameras and rigs for 3D stereoscopic image contents production training. This paper addresses the 3D stereoscopic image content production curriculum using software in university. A practical training course was carried out based on the theoretical contents and theories that must be dealt with in 3D stereoscopic image contents production curriculum. As a result, students could understand the principles of 3D stereoscopic image production and produce various 3D stereoscopic images using various software applications. In this parer, proper instructional methods for 3D stereoscopic image contents production in university are discussed through this production course.

A Study on Computer Education Curriculum at School - Focused on the Seventh Common Basic National Curriculum - (학교 컴퓨터교육 교육 과정에 관한 연구 - 제7차 국민 공통 기본 교육 과정을 중심으로 -)

  • 김종진;문미영;김종훈
    • Journal of the Korea Computer Industry Society
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    • v.3 no.2
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    • pp.125-140
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    • 2002
  • As the society turns into one based on knowledge, there has been the general project of education informalization carried out. In this respect, the Seventh Common and Basic National Curriculum has adopted information and communication education which implies a broader meaning than just computer education. It also planned to make it mandatory to allocate one hour of computer class a week at the Int and second grade course and higher grades beginning at 2001, as well as to increase the initial one hour gradually by the year coming. In addition to the one hour of mandatory computer class a week, it advises teachers to use computer so that it can account for at least 10% of teaching-learning process in ten subjects per each grade which takes the Seventh Common and Basic National Curriculum. This study intended to learn about computer education curriculum at school and information and communication technology education found in the Seventh Common and Basic National Curriculum(1st∼10th grade) and to examine if they have a consistency for each grade. In addition to that, investigated the actual state of school by checking students' ability to operate computer and teachers' opinion through questionnaire survey.

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