• Title/Summary/Keyword: 정보콘텐츠디자인

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A Study on Design Pattern Modeling Using XMI (XMI를 이용한 디자인패턴 모델링에 관한 연구)

  • Choi Han-Yong;Lee Don-Yang;Kim Gui-Jung
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.659-663
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    • 2005
  • It was expressed repeated information on reuse design pattern in the design information because it was impossible to build a standardized design pattern in the existing design pattern tools. Also, It must possible to extend standardized design pattern just as one intended of designer. And It is able to express objects just as one intended of designer. Therefore, the representative characteristic of this paper was able to define XMI metamodel to express design pattern, and was able to extend metamodel to express design pattern.

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Design and User Experiences for Wordpress Theme Community Service: Theme Ttack (워드프레스(Wordpress) 테마(Theme) 커뮤니티의 디자인과 사용자 경험에 관한 연구)

  • Lee, Hyun Jhin
    • The Journal of the Korea Contents Association
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    • v.17 no.10
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    • pp.452-462
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    • 2017
  • This study proposes community based web service for contents providers and web designers to provide user-centered approach on Wordpress theme search and customizstion process. The contents and structure of theme information is analyzed and online communities on programming and Wordpress are studied to development of community based, theme contents service scenario. As a result, I launched 'Themettack' web service, I took beta testing with 20 users for 2 weeks, and found that theme template image and ideal theme contest services are the most satisfactory experiences. Various community contents which tested in this study and user participation data provided proper directions of Wordpress theme service as open source platform.

Design-Art: Focusing on the Concept-Forming Process of Design-Art (디자인아트: 개념 형성 과정을 중심으로)

  • Kang, Hyun-Dae;Kim, So-Hyun
    • The Journal of the Korea Contents Association
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    • v.12 no.8
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    • pp.178-186
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    • 2012
  • This study examined the concept-forming process of Design-Art and based on it, drew the significance of Design-Art. Design-Art is generated by the policy cultivating star artists and star designers so as to pioneer new art-market in 1990s in the foundation of anti-area formed by Postmodernism in 1960s. It started to be vitalized while designers were born as author. At the same time, because of the information's popularity by internet's propagation, users started to manufacture and propagate contents volunteerly. Meanwhile, designers accepted artistic value so as to guarantee independent position, so the area of Design-Art became more strengthened. Therefore, Design-Art means 'design as an art' and Design-Artist obtained general meaning, 'designer as an author'. In 2000s, it secured variety because of the acceptance of existing art galleries' Design-Art works and forming of new Design-Art market such as Design-Art fair, and vitalization of the market played its own roles with the movement to create new-concept of design in design ecology. Based on the contents, this paper analyzed Design-Art works by Design-Artists working actively in actual field and examined the possibility of future development of Design-Art.

A study on contents design of online lectures to enhance academic performance -Focused on the classes of Cyber University (학습효과를 높이기 위한 온라인 강의 콘텐츠 디자인에 관한 연구 - 사이버대학교의 강좌를 중심으로)

  • Bae, Yoon-Sun
    • Journal of Digital Contents Society
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    • v.11 no.3
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    • pp.307-314
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    • 2010
  • The demand for cyber education in Korea is constantly increasing and the need for research on online lecture on contents design that increases the learning effect is rising. In this research, the online lecture contents about the technical information type provided by Korea Cyber University was understood and we researched about the most preferred lecture type and the most effective lecture type in learning among the 1,173 students in Korea Cyber University who participated in this online survey. Also, we analyzed if the students' preference for the lecture type depended on their experience on that lecture type and we studied the students' claims postulated on the interface design of the lecture contents. The most preferred lecture type among students was e-Stream+flash and they answered that multi-media type lectures were the most effective lectures in learning. The majority of the students preferred lecture contents that they have experienced before and preferred the menu on the left side of the page in interface design. Not only the completeness, but the applications in design in lecture contents are also an important factor in online lectures. As the demand for cyber education in Korea is increasing, content design that can increase the academic performance should be further researched.

An Evaluative Study on the Websites Providing Culture Related Contents in Korea (국내 문화콘텐츠 제공 웹사이트에 관한 평가)

  • Yoo, Jae-Ok
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.17 no.2
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    • pp.43-64
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    • 2006
  • Five cultural websites are evaluated on their content, interface, design. system, and service elements. The Culture Portal of Korea, Korea Culture Content, Culture Arts, Korea National Heritage Online, and Culture Heritage Information Center are chosen for this study. Most websites do not have a purpose or target audience. Their focuses are not on the content they provide but on the function of interfaces and interface design. However, interfaces do not function well for users to quickly access information they want. Suggestions are made to facilitate a system's search function and interactive users' feedback.

South Korea·China·Japan comic book, "Three Kingdoms" character design comparison (한·중·일 <삼국지>만화 캐릭터디자인 비교)

  • Jin, Gang;Oh, chi-gyu
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.115-117
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    • 2010
  • 본 논문은 한 중 일 3개국에 널리 알려져 있는 고전문학<삼국지> 소재로 제작된 만화에 나타나는 캐릭터비교 연구이다. 캐릭터는 언어적 의미를 시각화해서 전달하는 감성적이고 효과적인 표현 전달 방법이다. 또한 만화 캐릭터는 시각적인 조형으로 만화속의 스토리를 이어나가는 핵심적인 요소이며, 고전 문학을 원형으로 하는 캐릭터는 문화원형의 속성을 지니며 그 원형이 지니고 있는 문화적 특징도 시각화하여 커뮤니케이션 대상에게 재미와 정보를 제공해준다. 고전문학<삼국지>를 원형으로 제작된 만화에 등장하는 캐릭터디자인에 대한 비교를 통해 알 수 있는바 3개국 캐릭터디자인특징은 3개국 문화 속에서 원인을 찾아 볼 수 있고, 자국 문화콘텐츠에서부터 출발해, 주변 국가 문화콘텐츠의 영향과 더불어, 시대적 트렌드에 알맞은 디자인접근 방식을 보여주고 있다는 것을 알 수 있었다.

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XMI based Design-Pattern Composition (XMI 기반의 디자인패턴 합성)

  • Lee, Don-Yang;Choi, Han-Yong
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.235-242
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    • 2006
  • Many researches have achieved to reuse existent experience at each step of software life cycle. It is achieved various study about Design Pattern serving that abstract level solves design problem at high level. But, design step is not supplying design information that is abstracted so that new designers may reuse standardizing defined good design information. Therefore, in this paper, to do so that can reuse existent design information because composes Design Pattern can solve problem at design step, and extend design information that also is standardized XMI to base meta model of Design Pattern. And I did so that can compose Design Pattern utilizing MetaModel of Design Pattern standardized by XMI. Therefore, software designer can reuse composing existent design information that is could standardize problem at design because uses MetaData of standardized Design Pattern, and designs by Design Pattern base.

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Analysis of User Interface Evaluation in Map Information Service on Web (웹 기반 지도 정보 검색 서비스에서의 사용자 인터페이스 평가 요소 분석)

  • Lim, Kyung-Ran
    • The Journal of the Korea Contents Association
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    • v.7 no.2
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    • pp.202-211
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    • 2007
  • As information radically increases owing to the proliferation of Internet, users are highly interested in information design that enables them to easily approach the information desired by them and shows the unsystematic information in summarized and recognizable information by rearrangement. In the problem, general users could not easily recognize such information design, because it was not designed on the basis of understanding the situation where users actually contacted, but used the method that visualized based on the result which emphasized the aspect of system. Studying map information retrieval site for improvement of efficiency of information delivery, this research analyzed user interface design problems of map information service through evaluation list acquired by investigating user interface design principle and mutually comparing with information visualization system evaluation standard.

Integrated Communication Design Strategies for the Revised Marketing Environment (마케팅환경 변화에 따른 통합커뮤니케이션디자인 전략)

  • Yang, Jae-Bum
    • The Journal of the Korea Contents Association
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    • v.8 no.5
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    • pp.113-121
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    • 2008
  • Researcher tried to argue the possibility of application of visual communication design adapting the marketing environment change on this paper. What is ICD (Integrated Communication Design)? This is a new attempt to treat these common marketing methods, such as, C, I, B, I, TV commercials, newspaper commercials, posters, brochures, DM, package designing, POP, outdoor visual information, web sites etc, as a whole. And no longer treat them as separate pieces as we were doing previously. So I started this research with positive analysis which already has been theoretically discussed based on the documents and researches on the same subject. Through this attempt I tried to examine the possibility of application of ICD. Conclusively, I developed and suggest named the ICD model, by which we could explain the current marketing communication design effort more holistically then ever.