• Title/Summary/Keyword: 접근범주

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Category of positive game and approach of design for game designers (게임디자이너를 위한 포지티브게임의 범주와 디자인 접근)

  • Eun, Kwang-Ha;Lee, Dong-Lyeor;Kyung, Byung-Pyo;Ryu, Seuc-Ho;Lee, Wan-Bok
    • Journal of Digital Convergence
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    • v.10 no.11
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    • pp.589-594
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    • 2012
  • In the initial stage, domestic games based online concentrated on game development focusing on income for some genres. However, various contents focusing on smart environment and social network are expanded at present and game materials are developed for more various objects. So, this study intends to examine new category, positive game, from the aspect of game designer for game approach based on various objects. And, game approaching process in the category based on pleasure was organized from the standpoint of designer, for the designer approach in the precedent stage of positive game development. From the aspect of designer, systemicity of game category and design approach are necessary to expand wire-wireless environment and new environment based on the convergence media to interactive contents focusing on games.

Lexical Access in the Bilinguals and the Category-specific Semantic System (이중언어의 어휘접근과 범주 특수적 의미체계)

  • Lee, Seung-Bok;Jung, Hyo-Sun;Jo, Seong-Woo
    • Korean Journal of Cognitive Science
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    • v.21 no.4
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    • pp.505-534
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    • 2010
  • The purpose of this study was aimed to compare the lexical access and representation of semantic system in the bilinguals. The participants(late Korean-English bilinguals) performed the word-picture matching task. The task was to decide whether the pictures presented after the words(basic-level categories) represent the Korean(L1) or English(L2) words' meaning or not. The stimuli were consisted of common object belonged to four different categories(animal, part of body, clothes, tool). To control the translation strategies, the SOA(stimulus onset asynchrony) were manipulated as 650ms(Exp. 1) and 200ms(Exp. 2). In both experiment, the RTs were faster in L1 condition. The decision time of the part of body categories were shorter than the animal in L1 condition. In L2 condition, clothes were responded faster than the tools. The differences of the lexical access time implied that the bilingual semantic system seemed to be structured by more sub-level categories than the super-level, living or non-living things, and the ways to access the bilingual lexicon might be differentiated according to the languages.

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User's Emotional Experience in the Contemporary Emotional Designs : Focused on the Analysis for Basic Aspects and Related Components of Emotional Experience for Design Programming (현대 감성디자인에서의 사용자 감성체험 : 감성디자인의 프로그래밍을 위한 감성체험의 기본범주 및 관련요소)

  • Lee, Jeongmin
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.184-200
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    • 2013
  • In post-industrial society, the ability to feel and express emotion is becoming ever more important. In diverse areas of our lives such as economic, social, political and cultural activities, we are witnessing an increased application of the emotional dimension. This paper deals with the human experiences in emotional designs. Literature reviews and case analyses have been used as the main research methods. I first examine the aspects of emotional experience in designs, and then go on to analyze the components of each aspect. Emotional experience in designs has three basic aspects : (a) initially there exist user's emotional needs (b) then these emotions are delivered through design, (c) finally, emotions expressed in designs are experienced by the user. Followings are the related components for each aspect : (a) Physiological, psychological, social and cultural factors cause one to feel emotional needs. (b) Emotion is delivered either through visual symbols, experience, interaction and participation. (c) Emotion is experienced by sensing, feeling, thinking, acting and relating.

Incremental Generation of A Decision Tree Using Global Discretization For Large Data (대용량 데이터를 위한 전역적 범주화를 이용한 결정 트리의 순차적 생성)

  • Han, Kyong-Sik;Lee, Soo-Won
    • The KIPS Transactions:PartB
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    • v.12B no.4 s.100
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    • pp.487-498
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    • 2005
  • Recently, It has focused on decision tree algorithm that can handle large dataset. However, because most of these algorithms for large datasets process data in a batch mode, if new data is added, they have to rebuild the tree from scratch. h more efficient approach to reducing the cost problem of rebuilding is an approach that builds a tree incrementally. Representative algorithms for incremental tree construction methods are BOAT and ITI and most of these algorithms use a local discretization method to handle the numeric data type. However, because a discretization requires sorted numeric data in situation of processing large data sets, a global discretization method that sorts all data only once is more suitable than a local discretization method that sorts in every node. This paper proposes an incremental tree construction method that efficiently rebuilds a tree using a global discretization method to handle the numeric data type. When new data is added, new categories influenced by the data should be recreated, and then the tree structure should be changed in accordance with category changes. This paper proposes a method that extracts sample points and performs discretiration from these sample points to recreate categories efficiently and uses confidence intervals and a tree restructuring method to adjust tree structure to category changes. In this study, an experiment using people database was made to compare the proposed method with the existing one that uses a local discretization.

Incremental Decision Tree Classifier Using Global Discretization For Large Dataset (전역적 범주화를 이용한 대용량 데이터를 위한 순차적 결정 트리 분류기)

  • 한경식;이수원
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10d
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    • pp.352-354
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    • 2002
  • 최근 들어, 대용량의 데이터를 처리할 수 있는 결정 트리 생성 방법에 많은 관심이 집중되고 있다. 그러나, 대용량 데이터를 위한 대부분의 알고리즘은 일괄처리 방식으로 데이터를 처리하기 때문에 새로운 예제가 추가되면 이 예제를 반영한 결정 트리를 생성하기 위해 처음부터 다시 재생성해야 한다. 이러한 재생성에 따른 비용문제에 보다 효율적인 접근 방법은 결정 트리를 순차적으로 생성하는 접근 방법이다. 대표적인 알고리즘으로 BOAT와 ITI를 들 수 있다. BOAT는 대용량 데이터를 지원하는 순차적 알고리즘이 지만 분할 포인트가 노드에서 유지하는 신뢰구간을 넘어서는 경우와 분할 변수가 변경되면 그에 영향을 받는 부분은 다시 생성해야 한다는 문제점을 안고 있고, 이에 반해 ITI는 분할 포인트 변경과 분할 변수 변경을 효율적으로 처리하지만 대용량 데이터를 처리하지 못해 오늘날의 순차적인 트리 생성 기법으로 적합하지 못하다. 본 논문은 ITI의 기본적인 트리 재구조화 알고리즘을 기반으로 하여 대용량 데이터를 처리하지 못하는 ITI의 한계점을 극복하기 위해 전역적 범주화 기법을 이용한 접근방법을 제안한다.

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An Incremental Method Using Sample Split Points for Global Discretization (전역적 범주화를 위한 샘플 분할 포인트를 이용한 점진적 기법)

  • 한경식;이수원
    • Journal of KIISE:Software and Applications
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    • v.31 no.7
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    • pp.849-858
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    • 2004
  • Most of supervised teaming algorithms could be applied after that continuous variables are transformed to categorical ones at the preprocessing stage in order to avoid the difficulty of processing continuous variables. This preprocessing stage is called global discretization, uses the class distribution list called bins. But, when data are large and the range of the variable to be discretized is very large, many sorting and merging should be performed to produce a single bin because most of global discretization methods need a single bin. Also, if new data are added, they have to perform discretization from scratch to construct categories influenced by the data because the existing methods perform discretization in batch mode. This paper proposes a method that extracts sample points and performs discretization from these sample points in order to solve these problems. Because the approach in this paper does not require merging for producing a single bin, it is efficient when large data are needed to be discretized. In this study, an experiment using real and synthetic datasets was made to compare the proposed method with an existing one.

A Qualitative Study on the Experience of Visually Impaired Researchers in the Acquisition and Use of Scholarly Contents (시각장애 연구자의 학술정보 획득 및 활용 경험에 관한 질적 연구)

  • Bak, Seongeui;Shim, Wonsik
    • Journal of Korean Library and Information Science Society
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    • v.48 no.1
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    • pp.161-189
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    • 2017
  • The purpose of this study is to describe the experience of visually impaired academic researchers' use of scholarly contents and to explore intrinsic nature of the experience. In-depth interview was conducted with a total number of twelve visually impaired academic researchers and the data were analyzed using Colaizzi's phenomenological research method. A total of 107 significant statements were extracted, divided into 44 themes and 12 theme clusters. The statements were then classified into four categories. The 'scholarly contents acquisition and use' category has to do with difficulties that these experience when negotiating with internet sites with poor web accessibility and full-text availability. The 'changes in perception and emotions' category deals with transitions in perception and mood experienced by visually impaired academic researchers' over time. The 'relationships with support personnel' category includes issues related with the difficulty of securing support person, support person's inadequate level of competence, and establishing/sustaining personal relationships. Finally, the 'improvement requirements' category includes issues that these researchers want resolved with regard to contents acquisition and use.

lustering of Categorical Data using Rough Entropy (러프 엔트로피를 이용한 범주형 데이터의 클러스터링)

  • Park, Inkyoo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.5
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    • pp.183-188
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    • 2013
  • A variety of cluster analysis techniques prerequisite to cluster objects having similar characteristics in data mining. But the clustering of those algorithms have lots of difficulties in dealing with categorical data within the databases. The imprecise handling of uncertainty within categorical data in the clustering process stems from the only algebraic logic of rough set, resulting in the degradation of stability and effectiveness. This paper proposes a information-theoretic rough entropy(RE) by taking into account the dependency of attributes and proposes a technique called min-mean-mean roughness(MMMR) for selecting clustering attribute. We analyze and compare the performance of the proposed technique with K-means, fuzzy techniques and other standard deviation roughness methods based on ZOO dataset. The results verify the better performance of the proposed approach.

Predicate-based Question Analysis for Korean Question-Answering System (질의응답 시스템을 위한 술어정보 기반 질의분석)

  • Kim, Won-Nam;Shin, Seung-Eun;Seo, Young-Hoon
    • Annual Conference on Human and Language Technology
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    • 2004.10d
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    • pp.296-300
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    • 2004
  • 질의 응답 시스템이 정확한 정답을 제시하기 위해서는 사용자가 요구하는 정답의 유형을 결정할 필요가 있다. 질의분석의 일반적인 접근법으로는 의문사 정보, 규칙 그리고 통계 정보에 기반한 방법들이 있다. 본 논문에서는 술어정보를 이용한 질의분석을 제안한다. 먼저 의문사 정보를 이용하여 상위정답유형을 결정하고 질의문의 술어 정보와 구문 구조 정보를 이용하여 초점단어(focus word)를 추출한다. 초점단어란 정답유형을 결정하는데 단서가 되는 단어로써, 추출된 초점단어에 의해 75개의 하위정답유형 중 하나가 결정된다. 실험에 앞서 정답 유형별로 6개의 상위범주와 75개의 하위범주를 정의하였으며, 실험에는 학습 데이터의 일부와 일반 Web에서 수집한 테스트 데이터가 사용되었다. 실험결과 상위범주는 97.6%, 하위범주는 77.8%의 정확도를 보였으며 초점단어는 92.5%의 정확도를 보였다.

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The Design for the fast process in the complex and various information. (복잡하고 다양한 정보 속에서 빠른 정보 처리 디자인 -색의 범주화를 통한 빠른 정보처리)

  • Min, Kyoung-Geun
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1150-1155
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    • 2009
  • In the information society, the amount of information have been increased by technological development. It is not easy to deal with information for fast data processing because of increasing of the complexity and diversity of data. So this paper will confirm the fact that the color plays the role of the classification of complex information and can make data processing fast. Experiment 1 shows that the searching time of target(line name) is more faster when the color of a subway line is equal to the color of station`s name. Experiment 2 using the task for classification of word mixed in various categories shows that color category processing is more faster rather than semantic category processing and the effect of this task is far better when color difference is more clear.

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