• Title/Summary/Keyword: 접근데이터 블록

Search Result 183, Processing Time 0.034 seconds

A Study on Encryption Techniques for Digital Rights Management of MPEG-4 Video Streams (MPEG-4 비디오 스트림의 디지털 저작권 관리를 위한 암호화 기법 연구)

  • Kim Gunhee;Shin Dongkyoo;Shin Dongil
    • The KIPS Transactions:PartC
    • /
    • v.12C no.2 s.98
    • /
    • pp.175-182
    • /
    • 2005
  • This paper presents encryption techniques for digital right management solutions of MPEG-4 streams. MPEG-4 is a format for multimedia streaming and stored in the MPEG-4 file format. We designed three kinds of encryption methods, which encrypt macro blocks (MBs) or motion vectors (MVs) of I-, P-VOPs (Video Object Planes), extracted from the MPEG-4 file format. We used DES to encrypt MPEG-4 data Based on theses three methods, we designed and implemented a DRM solution for an Internet broadcasting service, which enabled a MPEG-4 data streaming, and then compared the results of decryption speed and quality of rendered video sequences to get an optimal encryption method.

Smart City Security Management in Three Tier Smart City Management System (쓰리 티어 방식의 스마트시티 관리시스템에서의 보안 관리)

  • Hwang, Eui-Dong;Lee, Yong-Woo
    • Journal of the Korea Convergence Society
    • /
    • v.10 no.1
    • /
    • pp.25-33
    • /
    • 2019
  • The security of the data dealt by the smart city system is important because they have many privacy and public information. Therefore, it is necessary to study security in the smart city system. In this paper, we define the security factors for the smart city system composed of three tiers and describe the technologies for each. In addition, the design and implementation of the security layer in the Smart City middleware for the security management of the urban component in the Smart City Infrastructure and middleware, which is one of the most important issues in the Smart City system, is introduced.

An Efficient Metadata Journaling Scheme for In-memory File Systems (인메모리 파일시스템을 위한 효율적인 메타데이터 저널링 기법)

  • Hyokyung Bahn
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.23 no.3
    • /
    • pp.107-111
    • /
    • 2023
  • Journaling techniques are widely used to maintain a consistent file system state in the event of a system crash. As existing journaling techniques are designed for block storage such as HDDs, they are not efficient for byte-addressable persistent memory media. This paper proposes a metadata journaling technique for in-memory file systems that has the ability of avoiding inconsistent file system states in crash situations. The proposed journaling technique reduces a large amount of writing by making use of the byte-addressable feature of memory media and bypasses heavy software I/O stack. Experimental results with the IOzone benchmark show that the proposed journaling technique improves the performance of Ext4 by 49.2% on average.

AS B-tree: A study on the enhancement of the insertion performance of B-tree on SSD (AS B-트리: SSD를 사용한 B-트리에서 삽입 성능 향상에 관한 연구)

  • Kim, Sung-Ho;Roh, Hong-Chan;Lee, Dae-Wook;Park, Sang-Hyun
    • The KIPS Transactions:PartD
    • /
    • v.18D no.3
    • /
    • pp.157-168
    • /
    • 2011
  • Recently flash memory has been being utilized as a main storage device in mobile devices, and flashSSDs are getting popularity as a major storage device in laptop and desktop computers, and even in enterprise-level server machines. Unlike HDDs, on flash memory, the overwrite operation is not able to be performed unless it is preceded by the erase operation to the same block. To address this, FTL(Flash memory Translation Layer) is employed on flash memory. Even though the modified data block is overwritten to the same logical address, FTL writes the updated data block to the different physical address from the previous one, mapping the logical address to the new physical address. This enables flash memory to avoid the high block-erase cost. A flashSSD has an array of NAND flash memory packages so it can access one or more flash memory packages in parallel at once. To take advantage of the internal parallelism of flashSSDs, it is beneficial for DBMSs to request I/O operations on sequential logical addresses. However, the B-tree structure, which is a representative index scheme of current relational DBMSs, produces excessive I/O operations in random order when its node structures are updated. Therefore, the original b-tree is not favorable to SSD. In this paper, we propose AS(Always Sequential) B-tree that writes the updated node contiguously to the previously written node in the logical address for every update operation. In the experiments, AS B-tree enhanced 21% of B-tree's insertion performance.

Block-based Adaptive Bit Allocation for Reference Memory Reduction (효율적인 참조 메모리 사용을 위한 블록기반 적응적 비트할당 알고리즘)

  • Park, Sea-Nae;Nam, Jung-Hak;Sim, Dong-Gy;Joo, Young-Hun;Kim, Yong-Serk;Kim, Hyun-Mun
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.46 no.3
    • /
    • pp.68-74
    • /
    • 2009
  • In this paper, we propose an effective memory reduction algorithm to reduce the amount of reference frame buffer and memory bandwidth in video encoder and decoder. In general video codecs, decoded previous frames should be stored and referred to reduce temporal redundancy. Recently, reference frames are recompressed for memory efficiency and bandwidth reduction between a main processor and external memory. However, these algorithms could hurt coding efficiency. Several algorithms have been proposed to reduce the amount of reference memory with minimum quality degradation. They still suffer from quality degradation with fixed-bit allocation. In this paper, we propose an adaptive block-based min-max quantization that considers local characteristics of image. In the proposed algorithm, basic process unit is $8{\times}8$ for memory alignment and apply an adaptive quantization to each $4{\times}4$ block for minimizing quality degradation. We found that the proposed algorithm can obtain around 1.7% BD-bitrate gain and 0.03dB BD-PSNR gain, compared with the conventional fixed-bit min-max algorithm with 37.5% memory saving.

A Fog-based IoT Service Interoperability System using Blockchain in Cloud Environment (클라우드 환경에서 블록체인을 이용한 포그 기반 IoT 서비스 상호운용 시스템)

  • Kim, Mi Sun;Park, Yong Suk;Seo, Jae Hyun
    • Smart Media Journal
    • /
    • v.11 no.3
    • /
    • pp.39-53
    • /
    • 2022
  • Cloud of Things (CoT) can provide IoT applications with unlimited storage functions and processing power supported by cloud services. However, in a centralized cloud of things, it can create a single point of failure that can lead to bottleneck problems, outages of the CoT network. In this paper, to solve the problem of centralized cloud of things and interoperate between different service domains, we propose an IoT service interoperability system using distributed fog computing and blockchain technology. Distributed fog is used to provide real-time data processing and services in fog systems located at a geographically close distance to IoT devices, and to enable service interoperability between each fog using smart contracts and distributed ledgers of the blockchain. The proposed system provides services within a region close to the distributed fog entrusted with the service from the cloud, and it is possible to access the services of other fogs without going through the cloud even between fogs. In addition, by sharing a service right token issuance information between the cloud and fog nodes using a blockchain network, the integrity of the token can be guaranteed and reliable service interoperability between fog nodes can be performed.

A Parallel Processing System for Visual Media Applications (시각매체를 위한 병렬처리 시스템)

  • Lee, Hyung;Pakr, Jong-Won
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.27 no.1A
    • /
    • pp.80-88
    • /
    • 2002
  • Visual media(image, graphic, and video) processing poses challenge from several perpectives, specifically from the point of view of real-time implementation and scalability. There have been several approaches to obtain speedups to meet the computing demands in multimedia processing ranging from media processors to special purpose implementations. A variety of parallel processing strategies are adopted in these implementations in order to achieve the required speedups. We have investigated a parallel processing system for improving the processing speed o f visual media related applications. The parallel processing system we proposed is similar to a pipelined memory stystem(MAMS). The multi-access memory system is made up of m memory modules and a memory controller to perform parallel memory access with a variety of combinations of 1${\times}$pq, pq${\times}$1, and p${\times}$q subarray, which improves both cost and complexity of control. Facial recognition, Phong shading, and automatic segmentation of moving object in image sequences are some that have been applied to the parallel processing system and resulted in faithful processing speed. This paper describes the parallel processing systems for the speedup and its utilization to three time-consuming applications.

Near-lossless Coding of Multiview Texture and Depth Information for Graphics Applications (그래픽스 응용을 위한 다시점 텍스처 및 깊이 정보의 근접 무손실 부호화)

  • Yoon, Seung-Uk;Ho, Yo-Sung
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.46 no.1
    • /
    • pp.41-48
    • /
    • 2009
  • This Paper introduces representation and coding schemes of multiview texture and depth data for complex three-dimensional scenes. We represent input color and depth images using compressed texture and depth map pairs. The proposed X-codec encodes them further to increase compression ratio in a near-lossless way. Our system resolves two problems. First, rendering time and output visual quality depend on input image resolutions rather than scene complexity since a depth image-based rendering techniques is used. Second, the random access problem of conventional image-based rendering could be effectively solved using our image block-based compression schemes. From experimental results, the proposed approach is useful to graphics applications because it provides multiview rendering, selective decoding, and scene manipulation functionalities.

Digital Video Scrambling Method using Intra Prediction Mode of H.264 (H.264 인트라 예측 모드를 이용한 디지털 비디오 스크램블링 방법)

  • Ahn Jinhaeng;Jeon Byeungwoo
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.42 no.2 s.302
    • /
    • pp.59-68
    • /
    • 2005
  • The amount of digitalized contents has been rapidly increased, but the main distribution channel of them is Internet which is easily accessible. Therefore 'security' necessarily arises as one of the most important issues and the method of protecting contents becomes a major research topic as much as data coding techniques. In recent years, many developers have studied on techniques that allow only authorized person to access contents. Among them the scrambling method is one of well-known security techniques. In this paper, we propose a simple and effective digital video scrambling method which utilizes the intra block properties of a recent video coding technique, H.264. Since intra prediction modes are adopted in H.264 standard, it is easy to scramble a video sequence with modification of the intra prediction modes. In addition to its simplicity, the proposed method does not increase bit rate after scrambling. The inter blocks are also distorted by scrambling intra blocks only. This paper introduces a new digital video scrambling method and verifies its effectiveness through simulation.

Implementation of Viterbi Decoder on Massively Parallel GPU for DVB-T Receiver (DVB-T 수신기를 위한 대규모 병렬처리 GPU 기반의 비터비 복호기 구현)

  • Lee, KyuHyung;Lee, Ho-Kyoung;Heo, Seo Weon
    • Journal of the Institute of Electronics and Information Engineers
    • /
    • v.50 no.9
    • /
    • pp.3-11
    • /
    • 2013
  • Recently, a plenty of researches have been conducted using the massively parallel processing of GPU for the implementation of communication system. In this paper, we tried to reduce software simulation time applying GPU with sliding block method to Viterbi decoder in DVB-T system which is one of European DTV standards. First of all, we implement DVB-T system by CPU and estimate cost time whereby the system processes one OFDM symbol. Secondly, we implement Viterbi decoder by software using NVIDIA's massive GPU processor. In our work, stream process method is applied to reduce the overhead for data transfer between CPU and GPU, as well as coalescing method to lower the global memory access time. In addition, data structure design method is used to maximize the shared memory usage. Consequently, our proposed method is approximately 11 times faster in 2K mode and 60 times faster in 8K mode for the process in Viterbi decoder.