• Title/Summary/Keyword: 접근가능한 디자인

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Approach case design for achieve the social values (사회적 가치 실현을 위한 디자인의 접근 사례)

  • Kim, Myoung Yun
    • Smart Media Journal
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    • v.3 no.1
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    • pp.46-51
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    • 2014
  • The focus of design in the contemporary point of view has changed from the improvement in production efficiency for profitability and in styling for sales promotion to human-oriented design. Human-centered design has developed into design which includes social and ethical responsibility and values. With tradition and culture as a base the principles of markets and capital are incorporated as well. Such current design is the outcome of design which honors social values represented based on culture acquired from individuals and society and the the responsibility of the designer who provides it. For the realization of social values in design, it should be considered along with the influence of design on society, this study presented the following cases: First, human-oriented design for those who are isolated, but should not be ignored; Second, cultural-oriented design which makes a contribution to local conditions; and third, usability-oriented design which replaces familiar ideas with new paradigms. This study presented the function and meaning of design in terms of purpose and the methods to solve social and human problems using design. Further studies should deal with the realization and extension of social values through design.

A Study on the Textile Design Approach of Biomimicry for Ecologically Sustainable Design (생태학적으로 지속가능한 디자인을 위한 생체모방의 텍스타일 디자인 접근법에 관한 연구)

  • Han, Wangmo
    • Journal of Fashion Business
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    • v.24 no.5
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    • pp.72-88
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    • 2020
  • Various methodologies have been proposed in discussions of sustainability to meet the needs and sustenance of both civilization and the ecosystem. Among them, the modern concept of biomimicry is emerging as a way to meet both the concepts of sustainable 'development' and 'society', due to its philosophical position encompassing the human-centered world view and the non-human-centered view of ecocentrism. Therefore, in the field of design in which it is necessary to take responsibility for environmental and social problems, this could be a good way to solve these issues. Biomimicry design can generally be divided into three stages: form, function, and ecosystem. From the point of view of ecological sustainability, ecosystem imitation is the most advanced and appropriate design approach that can solve the problems or even prevent them. Accordingly, this study derived a biomimicry design approach in the ecosystem imitation stage based on the concepts of biomimicry, ecological sustainability, and ecological aesthetics. The detailed approaches are 'imitation of the natural providence', 'imitation of the ecosystem's creation process', and 'imitation of the ecological cycle'. This study investigated and presented cases, such as the design imitating the ecological mechanism of microorganisms and the work using mark-making based on the derived design approach, because it could be too conceptual and idealistic by itself. Through this, we explored a method of applying and visualizing the concept of biomimicry in textile design at the ecosystem imitation level and showed its feasibility, although it still has difficulties in practical use.

A Study on the Eco-friendly Housing in the Near future based on the Ecological Design (생태학적 디자인을 기반으로 한 근 미래형 친환경주택연구)

  • Choo, Jin;Yoo, Bo-Hyeon
    • Archives of design research
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    • v.18 no.4 s.62
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    • pp.105-118
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    • 2005
  • Housing environment for human beings has been diversified and more convenient due to the development of high technology and civilization brought by industrialization in the 20th century. In the 21st century, how to overcome the ecological limit of biased development-centered advancement, that is, how to preserve and hand over a clean and healthy 'sustainable environment' to our next generations has been one of the most-talked about issues. Environmental symbiosis means a wider range of environmental harmony from micro-dimensional perspective to macro one. The three goals of a environmentally friendly house are to preserve global environment, to harmonize with the environment around, and to offer a healthy and comfortable living environment. From the point of view of environmental symbiosis, houses should be designed to save energy and natural resources for preservation of global environment, to collect such natural energy resources as solar heat and wind force, to recycle waste water, and recycle and reduce the amount of the waste matter. Now, the environmentally-friendly house became a new social mission that is difficult to not only challenge but also realize without conversion to a new paradigm, ecologism.

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Flash Interface Design for Home Network (플래시 기반의 감성요소를 활용한 홈 네트워크 인터페이스 디자인 연구)

  • Lee, Kun-Sik;Yang, Jung-Hwa;Shin, Sung-Won
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.304-311
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    • 2007
  • 플래시 기반의 wall pad에서 보여줄 수 있는 그래픽 인터페이스의 방향은 크게 세가지로 구분할 수 있다. 첫 번째, 디스플레이 내의 자유로운 공간 이동이다. Wall pad의 주요한 기능은 제품의 원격제어이며 디스플레이에서 각 제품의 위치와 상태를 표시해 주는 것이다. 그러나 한정된 디스플레이 내에서 이러한 동작은 쉽지 않다. 플래시 기반의 환경에서 자유로운 zoom in, out을 통해 제품에 대한 정보를 명확하게 전달 가능하게 된다. 두 번째, 사용자의 감성 만족도를 극대화하는 측면이다. 감성 만족도를 높이기 위하여 모바일 제품에서도 대기화면 등에 다양한 요소를 적용하고 있다. 다만 본 제품은 모바일 제품과는 달리 항상 거실의 고정된 위치에서 보여지게 된다는 환경적 제약을 가지고 있다. 따라서 이를 활용하여 그 자체로 하나의 거실 인테리어 소품이 되어 전체 거실의 분위기를 한층 돋보이게 하는 역할까지도 가능하다. 세 번째, 메뉴 전개 방식에 활용 가능하다. 기능이 다양해지고 복잡해질수록 메뉴를 찾아 들어가는 일은 어렵고 복잡해지기 쉽다. 이러한 문제는 시간과 공간의 개념을 활용한 메뉴 전개를 통해 플래시를 활용하여 좀 더 직관적이고 인공지능적인 메뉴 방식으로 접근이 가능해진다. 이와 같이 홈 네트워크 인터페이스에서 플래시를 활용하는 것은 큰 의미가 있으며 실제 제품에 최적화해 가는 과정에서 그 효과를 얼마나 유지할 수 있느냐에 대한 문제가 가장 중요한 이슈가 될 것이다.

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A Study on the Design of Wheel for Car on Human Sensibility Analysis (자동차 휠 디자인에 대한 감성 분석 연구)

  • 김희연;나윤선;신강원;윤형건
    • Archives of design research
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    • v.16 no.3
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    • pp.371-380
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    • 2003
  • Modern consumers expect the goods which is sewed more sensitive and emotional satisfaction. It is necessary to apply the knowledge of sensibility analysis to the design of car. The design of wheel for car is regarded as important because consumers want to have unique cars and spend on decorating their cars. This study is to understand the image of consumer's idea about the design of wheel for far through the sensibility analysis that is understood from a part of new design way. According to consumers'needs and emotion, the images of 'harmonious', 'fresh' and 'strong' are representative for the design of wheel for car. The wheel of spoke type stands for the image of 'harmonious', the wheel of mesh type for the image of 'fresh' and the wheel of dish type for the image of 'strong'. Therefore, the emotional image that consumers have of the product is extracted by the sensibility Analysis. In turn, the suggestion of a design direction that satisfies the consumers is possible.

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Optimized digital image fusion technology for building immersive media (디지털 영상미디어 몰입 구축을 위한 최적화된 융합기술)

  • Oh, Se-Kang;Lee, Heon-Gook
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.273-274
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    • 2016
  • 현대의 디지털 영상미디어 문화는 단순하게 진화된 형태를 넘어 보다 더 수준 높은 콘텐츠의 다양성과 미적 취향이 융합된 기술적 추구를 더욱 요구하고 있다. 특히 영상미디어 콘텐츠에 있어 영상표현의 역할은 그 어느 때보다 미학과 심리적 요인에 대한 접근의 중요성과 주목성을 통해 오감을 구현해 내는 최적화된 구현방식을 표출하기에 이르렀다. 이를 위해서는 무엇보다 주목성, 감성충족, 지속성 등이 내제 되어야 영상콘텐츠. 경쟁력 확보가 가능하다. 이러한 측면이 디지털 영상콘텐츠의 핵심 기반을 이루는 감성기술이자 가장 어려운 난제이기도 하다. 그렇기 때문에 최적화된 디자인구성은 물론 알고리즘 환경이 구축되어야만 한다. 이른바 시지각의 데이터를 몰입으로 유도하고, 지속성 여부를 가늠하는 융합기술이 제시되어야만 새로운 시각형태의 전환으로 디자인 경쟁력을 갖출 수 있다.

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Virtual design algorithm using the three dimensional calligraphic strokes (3차원 캘리그라픽 스트로크를 이용한 가상디자인 알고리즘)

  • Choi, Han-Wool;Chai, Young-Ho
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07b
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    • pp.556-558
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    • 2005
  • 본 연구에서 제안하는 3차원 인터렉티브 스케칭 시스템은 쉽고 간략한 인터페이스 환경으로 유연하고 정교한 물체 생성 및 변형이 가능한 3차원 개념설계 시스템이다. 제품의 설계 과정에서 무선 완드를 이용하여 3차원 공간에 일련의 프리핸드 스트로크로 곡면을 정의하고 생성된 곡면은 캘리그래픽 스트로크를 이용하여 실시간으로 변형할 수 있는 공간 곡면의 정의와 실시간 자유 변형 알고리즘을 포함한다. 공간 곡면 정의 알고리즘은 무선완드의 입력 방위에 따라 상이한 물체를 생성하고 변형하는 기술로서 물체 생성시 필요한 인터페이스의 양을 최소화 할 수 있다. 또한 절러 차례 캘리그라픽 스트로크 입력으로 수정과 변형이 실시간 통합적으로 이루어지는 자유변형 알고리즘은 기존의 공학적. 수치적 접근방식에서 탈피한 직관적이며 유연한 모델링 방식을 제안하여 전문가가 아니더라도 쉽게 공학적 모델을 생성. 변형 할 수 있다. 누구나 쉽게 본 시스템의 도움으로 직관적이며 공학적으로 건전한 제품을 설계할 수 있는 디자인 설계의 획기적인 변화를 마련할 것이다.

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Fundamental Concept on Gender Design and Its Strategic Approach (젠더 디자인의 기초개념과 전략적 접근에 관한 연구)

  • 김희선;김원진
    • Archives of design research
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    • v.15 no.1
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    • pp.247-256
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    • 2002
  • 'gender' means sex in a social sense and 'sex'is more close to the concept of that discussed in biological light. 'Gender is more adequate word in expressing gender equality of both sexes than 'sex'that gives us discriminating impression and implies tout we should actualize equality between both sexes in all field of social activities. Though more and more women have been advanced into the job that was once regarded as a men only-area and the concrete list of iou for men and women has been changed in the process of job structure transition, women stiff take full charge of all kind of houseworks so they're still under the double torture of housework and their job. Most of the job in which men used to engaged in the past is now mechanized. and we can't deny that modern technology triggered women's participation in public affairs by helping them to lead comfortable family life without any assistant or trustee for housework. Under these trend of our times, we made an attempt to look into design mainly from the standpoint of women by raising the issue of correlation between women's labor in society and houseworks in the hope that current design and changes into one that can rejects women's position and allows them independent choice in the field involved with our real life.

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Methods to Apply GoF Design Patterns in Service-Oriented Computing (서비스 지향 컴퓨팅을 위한 GoF 디자인 패턴 적용 기법)

  • Kim, Moon-Kwon;La, Hyun-Jung;Kim, Soo-Dong
    • The KIPS Transactions:PartD
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    • v.19D no.2
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    • pp.187-202
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    • 2012
  • As a representative reuse paradigm, the theme of service-oriented Paradigm (SOC) is largely centered on publishing and subscribing reusable services. Here, SOC is the term including service oriented architecture and cloud computing. Service providers can produce high profits with reusable services, and service consumers can develop their applications with less time and effort by reusing the services. Design Patterns (DP) is a set of reusable methods to resolve commonly occurring design problems and to provide design structures to deal with the problems by following open/close princples. However, since DPs are mainly proposed for building object-oriented systems and there are distinguishable differences between object-oriented paradigm and SOC, it is challenging to apply the DPs to SOC design problems. Hence, DPs need to be customized by considering the two aspects; for service providers to design services which are highly reusable and reflect their unique characteristics and for service consumers to develop their target applications by reusing and customizing services as soon as possible. Therefore, we propose a set of DPs that are customized to SOC. With the proposed DPs, we believe that service provider can effectively develop highly reusable services, and service consumers can efficiently adapt services for their applications.

A Study on Tire Pattern Design for Female Drivers′ Market (여성운전자시장을 위한 타이어패턴디자인연구 - 금호타이어의 ECSTA브랜드 디자인개발사례를 중심으로-)

  • 황영성;손장완;이진렬
    • Archives of design research
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    • v.17 no.3
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    • pp.273-282
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    • 2004
  • This research emphasizes the role of design in tire pattern development by pointing out the problem causing by failure of brand identity establishment under the tire market circumstances, where has been focused more on companies' engineering sides in the past. The study is reorganized by the results of company-university project of Kumhotire Co. & Chosun University and design development is targeted for female drivers as new niche market whose size are rapidly increasing year by year, In the project, design concept is developed by analysis of consumer needs then, design development is performed in both sides of pattern and engineering simultaneously for realizing selected design concept. Generated ideas are screened by discussion with design team members of Kumhotire Co. and eventually, two design items are developed. The study results are expected to contribute to the motivation of more design development investment with engineering so that companies are able to establish effective brand identity in the more severely competing tire market in the future.

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