• Title/Summary/Keyword: 점프동작

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Affection of Game Character's Jumping Motion Factors on Visual Effects (게임 캐릭터의 점프 동작 요인이 시각적 효과에 미치는 영향)

  • Go, Hye-Young;Yoon, Seon-Jeong
    • Journal of Korea Game Society
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    • v.11 no.4
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    • pp.3-14
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    • 2011
  • In this paper, affection of jumping motion factors on visual effects are studied for game character's natural motion realization. First, 3 kinds of games that realize natural motions are selected and 4-types of characters jumping motions are captured from it. Then, the motions are measured using four fundamental principles of jumping as takeoff strength, landing impact, landing elasticity and flexibility, and measured in motion factors as time, distance, angle either. Finally, consistent characteristics of visual effects and motion factors on jumping motion are suggested. The study could be used to basic information for realization of character's natural jumping motion.

Taking a Jump Motion Picture Automatically by using Accelerometer of Smart Phones (스마트폰 가속도계를 이용한 점프동작 자동인식 촬영)

  • Choi, Kyungyoon;Jun, Kyungkoo
    • Journal of KIISE
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    • v.41 no.9
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    • pp.633-641
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    • 2014
  • This paper proposes algorithms to detect jump motion and automatically take a picture when the jump reaches its top. Based on the algorithms, we build jump-shot system by using accelerometer-equipped smart phones. Since the jump motion may vary depending on one's physical condition, gender, and age, it is critical to figure out common features which are independent from such differences. Also it is obvious that the detection algorithm needs to work in real-time because of the short duration of the jump. We propose two different algorithms considering these requirements and develop the system as a smart phone application. Through a series of experiments, we show that the system is able to successfully detect the jump motion and take a picture when it reaches the top.

The Effects of Restricted Trunk Motion on the Performance of Maximum Vertical Jump (몸통 운동의 제약이 최대 수직점프의 수행에 미치는 영향)

  • Kim, Yong-Woon;Eun, Seon-Deok
    • Korean Journal of Applied Biomechanics
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    • v.19 no.1
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    • pp.27-36
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    • 2009
  • The purpose of this study was to identify effects of restricted trunk motion on the performances of the maximum vertical jump. Ten healthy males performed normal countermovement jump(NJ) and control type of countermovement jump(CJ), in which subjects were required to restrict trunk motion as much as possible. The results showed 10% decreases of jumping height in CJ compared with NJ, which is primarily due to vertical velocity at take off. NJ with trunk motion produced significantly higher GRF than RJ, especially at the early part of propulsive phase, which resulted from increased moments on hip joint. And these were considered the main factors of performance enhancement in NJ. There were no significant differences in the mechanical outputs on knee and ankle joint between NJ and RJ. With trunk motion restricted, knee joint alternatively played a main role for propulsion, which is contrary on the normal jump that hip joint was highest contributor. And restricted trunk motion resulted in the changes of coordination pattern, knee-hip extension timing compared with normal proximal-distal sequence. In conclusion these results suggest that trunk motion is effective strategy for increasing performance of vertical jumping.

Muscle Length and Shortening Velocity Changes during the Different Types of Vertical Jumps (수직점프 동작시 근육길이와 수축속도 변화)

  • Chae, Woen-Sik
    • Korean Journal of Applied Biomechanics
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    • v.14 no.1
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    • pp.161-172
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    • 2004
  • 본 연구의 목적은 각기 다른 수직 점프 동작 시 근육의 길이와 근육의 수축속도 변화를 비교 분석하는데 있다. 피험자의 운동학적 변인들을 분석하기 위해 2대의 고감도 카메라를 (60 Hz, Panasonic AG455) 사용하여 점프 동작을 촬영하였다. 대퇴직근, 내측광근, 외측광근, 중간광근, 대퇴이두근(단두), 내측과 외측 비복근의 길이와 근수축 속도는 Brand et al. (1982)에 의해 제시되어진 하지근 기시 정지점의 3차원 좌표값과 동작분석을 통한 하지 분절간의 회전 및 변환행렬을 사용하여 측정되어졌다. 일반적인 근육 길이와 수축속도의 변화 형태는 각기 다른 점프간에 매우 유사한 형태를 보였다. 상승기 초기에 대퇴사두근의 길이가 최대인것으로 나타났으며, 이에 반해 대퇴이두근과 내외측 비복근은 공중 동작이 발생하는 시점에 근의 길이가 최대인 것으로 나타났다. 근육의 길이 변화 범위는 대퇴직근이 35.9에서 47.5 cm, 외측광근이 29.4에서 38.8 cm, 중간광근이 31.5에서 38.0 cm, 내측광근이 30.9에서 38.6 cm, 대퇴이두근이 21.3에서 39.1 cm, 외측비복근이 31.4에서 33.5 cm, 내측비복근이 30.5에서 33.2 cm인 것으로 나타났다. SQ와 CMJ에서는 대퇴사두근의 최대 단축성 수축 속도와 대퇴이두근과 내외측 비복근의 최대 신장성 수축이 공중동작이 발생하기 바로 전에 이루어졌다. 대퇴사두근의 최대 신장성 수축과 대퇴이두근과 내외측 비복근의 최대 단축성 수축은 일반적으로 피험자가 착지하는 순간에 발생되어졌다. 그러나 HJ와 DJ에서는 대퇴사두근의 최대 신장성 추축과 대퇴이두근과 내외측 비복근의 최대 신장성 수축이 하강기 초반에 발생되어졌다.

Interactive Visualization of Ski Jumping base on HTML5 (HTML5 기반의 대화형 스키점프 시각화)

  • Park, Myeong-Chul
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.01a
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    • pp.183-184
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    • 2015
  • 본 논문에서는 HTML5 기반의 대화형 스키점프 시각화 도구를 소개한다. 스키점프의 비거리는 다양한 요소에 영향을 받지만 받음각에 따른 양력과 항력의 비인 양항비에 의해 크게 결정된다. 본 논문에서는 스키의 벌림각, 구부린 각 등을 면적 계수로 두고 물리적인 2차원 좌표를 계산하여 시각화한다. 사용자의 상호작용성을 위하여 각 계수나 영향 요소를 조정할 수 있게 하여 실시간으로 스키점퍼의 자세와 비거리를 확인할 수 있게 하였다. 또한 구현 결과는 웹기반에서 동작하여 사용자의 접근성과 모델 변경에 따른 용이성을 제공한다. 본 논문의 결과물은 스키점프 경기력 향상을 위한 분석 도구로 활용될 수 있을 것이다.

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A Kinematical Analysis of 205B Motion in Platform Diving (플랫폼 다이빙 종목 205B동작의 운동학적 분석)

  • Lee, Chong-Hoon
    • Korean Journal of Applied Biomechanics
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    • v.18 no.1
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    • pp.53-62
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    • 2008
  • The purpose of this research was to analyze the kinematics of the 205B movement in platform diving. For the experiment, 2 athlete from the national diving team were chosen as the subject and two S -VHS video cameras were used. For this diving players preparing for the olympics participated. It was shown that the mean total took $1.112{\pm}0.12s$. In order to perform better, the divers time must be increased, at take off and rotation must be done high up and the horizontal distance must be shorted to main entrance of the water. To enter the water safely, the jump has to be high, the horizontal speed slow and the vertical speed as fast as possible. At E1 the lower limbs change in speed should decrease and after the rotation begins at E2. At take off, the jump is more important than the rotation for the performance of the dive. At take off, the trunk angular velocity was high, and this was needed to jump high for moment of inertia for rotation because for efficient jumping the upper body has to spread out and increase the height of the center of mass.

Ground Reaction Force and Muscle activity in Children with Down Syndrome during Vertical Jump (다운증후군 아동의 수직점프 동작 수행 시 지면반력과 근육활동의 규명)

  • Yu, Yeon-Joo;Lim, Bee-Oh;Kim, Suk-Bum;Nam, Ki-Jung;Choi, Bum-Kwon;Kim, Min-Hoe
    • Korean Journal of Applied Biomechanics
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    • v.18 no.1
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    • pp.107-115
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    • 2008
  • The purpose of this study was to investigate muscle activity and vertical ground reaction force(F) in children with Down syndrome(DS) during vertical jump. Six DS and one healthy child performed vertical jump. Four muscles(Biceps femoris, Rectus femoris, Tibialis anterior & Gastrocnemius) and F were analyzed. Gastrocnemius in DS showed lower muscle activity in a propulsive phase. Impulse during 0.3sec before toe-off in DS displayed lower value than that in the healthy child. The second peak of F in DS occurred later than that in the healthy child, so DS performed landing with their knee more flexed. The first and second peak of F and loading rate to the second peak of F in DS showed lower value than those in the healthy child. Therefore, DS might have lower ability to absorb the force while landing from a vertical jump.

The Kinematical Analysis of Straddle Jump to Push up Motion on Sports Aerobics (스포츠 에어로빅스 Straddle Jump to Push up 동작의 운동학적 분석)

  • Kim, Cha-Nam
    • Korean Journal of Applied Biomechanics
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    • v.12 no.2
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    • pp.77-90
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    • 2002
  • This study serves the purpose of understanding about correct jump and landing motion through Kinematical Analysis of Straddle Jump to Push up Motion at target by four elite sports aerobics athletes have more than four years career. And further more that make good assistance for coaches effective guidance through an offer basic data and correct diagnosis, evaluate of motions. It was picture-taked by two-video camera for Straddle Jump to Push up Motions. Camera speeds are 60 frame/sec. There are Kinematical Variation elements for analysis, the displacement of COG, each angle displacement left/right of shoulder-joint, each angle displacement left/right of knee-joint and each speed left/right of tip of the toes. Every each person accomplished severaly 3 times and we have acquired this conclusion. The conclusions were as follows; 1. Each situation for displacement of COG showed low height of COG by phase 1, 4, 5(79.05${\pm}9.07,\;46.41{\pm}3.65,\;18.66{\pm}0.54cm$) and It showed high height of COG by phase 2, 3($120.80{\pm}6.13,\;148.12{\pm}9.19cm$). 2. Each displacement left, right of shoulder-joint flexion by phase 1($91.07{\pm}8.30,\;90.77{\pm}5.72$deg/sec)and It showed maximal extension angles by phase 2($102.48{\pm}10.00,\;102.39{\pm}10.51$deg/sec). in part of phase 3, left of shoulder-joint angle($94.43{\pm}4.12$deg/sec) showed flexion phase 1, the other right shoulder-joint angle(88.38${\pm}$4.98deg/sec) showed more a little lower than phase 1, in last phase that showed most low by phase 4($70.58{\pm}13.72,\;54.24{\pm}11.58$deg/sec). 3. Each displacement left, right of hip joint showed maximal extent conditions by phase 2, 3($160.35{\pm}22.68,\;1534.77{\pm}5.40$deg/sec, $150.04{\pm}12.79,\;145.54{\pm}13.00$deg/sec) beside, ankle-joint showed minimal angle by phase 1, 4($93.59{\pm}18.92,\;85.37{\pm}13.23$deg/sec, $66.60{\pm}15.77,\;80.60{\pm}16.57$deg/sec). 4. Each displacement left, right of hip joint showed maximal extent conditions by phase 2($157.15{\pm}9.13,\;163.52{\pm}8.18$deg/sec), and right of hip joint showed minimal angle by phase 3($110.87{\pm}13.81,\;77.53{\pm}8.95$deg/sec) It showed alike condition of low angle by phase 1, 4($91.04{\pm}2.31,\;96.26{\pm}2.20$deg/sec). 5. Each displacement left, right of knee-joint showed maximal extent conditions by phase 1, 3, 4($173.46{\pm}2.95,\;171.51{\pm}5.44$deg/sec, $172.24{\pm}4.49,\;171.26{\pm}0.65$deg/sec, $162.78{\pm}2.13,\;164.10{\pm}5.97$deg/sec) but It showed flexion only left of knee-joint by phase 2($164.45{\pm}7.51,\;159.38{\pm}3.48$deg/sec). 6. Each speed left, right of the tip of the toes showed most fastest when someone jumped with lift up leges by phase 1, 2($321.32{\pm}67.91,\;316.90{\pm}41.97$cm/sec, $410.06{\pm}153.06,\;399.77{\pm}189.34$cm/sec), It showed more less speed than phase 1,2 by phase 3($169.74{\pm}67.17,\;150.00{\pm}63.80$cm/sec) and It showed most slow speed than phase 1,2,3 by phase 4($87.22{\pm}34.90,\;85.72{\pm}52.23$cm/sec).

Effect of Whole Body Vibration Training in Drop Landing Jump (전신진동운동이 드랍랜딩점프 동작에 미치는 영향)

  • Hong, Su-Yeon;Jang, Young-Kwan;Kim, Jin-Hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.3
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    • pp.423-429
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    • 2018
  • Objective: This study was conducted to investigate the effects of WBVE on biomechanical factor analysis of drop landing jumps before and after a four week training program. Methods: Participants were divided into two group: VEG (n=5, age: $25.7{\pm}2.3yrs$, height: $170{\pm}7.6cm$, weight: $69.3{\pm}8.3kg$) and OEG (n=5, age: $24.6{\pm}3.4yrs$, height: $164{\pm}4.9cm$, weight: $58.8{\pm}9.2kg$). Ten infrared cameras (Vicon, UK) with a sampling rate of 100 Hz were used in two GRF measurement systems (AMTI, USA). Results: The variability of the center of mass was largest at the falling phase, and there was a great risk of injury when landing after the jump. Second, the jumping heights of the VEG (vibration exercise group) were higher than those of the OEG (only exercise group), regardless of training period. Third, there were significant differences in the hip joint P1 (flexion) and knee joint P2 (extension) between the exercise groups after 4 weeks of training. However, there were no significant differences among training periods or phases. Conclusion: regardless of training periods, the VEG showed increased jump height compared with the OEG, but the consistency between the jump height and the lower joint power could not be determined.

The Effects of Sports Injury Prevention Training Program on the Ground Reaction Force during the Rebound in Female Highschool Basketball Players (스포츠상해 예방훈련이 여자고등학교 농구선수들의 리바운드 점프 후 착지 시 지면반력에 미치는 영향)

  • Lim, Bee-Oh;Chung, Chul-Soo;Shin, In-Sik;Kim, Suk-Bum;Nam, Ki-Jung;Lee, Sang-Woo;Park, Yong-Hyun
    • Korean Journal of Applied Biomechanics
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    • v.18 no.1
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    • pp.31-38
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    • 2008
  • The purpose of this study was to investigate the effects of anterior cruciate ligament (ACL) injury prevention program on the ground reaction force during the rebound in female highschool basketball players. Sixteen highschool female basketball players (ages 16 to 18 years) were participated in this study. Eight of these players participated in a 8-week ACL injury prevention program. Before and After ACL injury prevention program, initial peak value(%BW), maximum peak value(%BW), impulse(%BW sec), and loading rate(N/sec) were measured in the players. The experiment group after ACL injury prevention program showed significant decreased initial peak value, impulse, and loading rate.