• Title/Summary/Keyword: 전통문화 콘텐츠

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Study of Policy on Seowon's Preservation·Support : Focusing on Big Data Analysis on Laws (한국 서원의 보존·지원 정책에 관한 연구 : 법률에 대한 빅데이터 분석을 중심으로)

  • Bang, Mee Young
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.875-883
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    • 2023
  • In Korea, the number of preservation and management entities to connect the traditional cultural heritage to next generations is rapidly decreasing. Building an infrastructure to pass on traditional cultural heritage to the next generation and to pay attention to the preservation and management of the next generation is important including the 'Seowon', a World Cultural Heritage listed by UNESCO. This study is based on the laws that regulates the preservation and support of traditional cultural assets and 'Seowon, through Big Data analysis techniques. The main keywords in each law were extracted, schematized, and a mutual Word Network was constructed and policy advice was derived. As policy advice, it is necessary to establish and implement policies to nurture and support businesses specialized in the region for the preservation·utilization, preservation·management and preservation·support of Seowons.

A Basic Study on Use of Namseungdo for Development of experience utilizing the content in Scenic site (남승도(攬勝圖)를 활용한 명승(名勝)체험 콘텐츠 개발 기초연구)

  • Shin, Hyun-Sil;Chen, Yao-Hua;Lee, Won-Ho
    • Proceedings of the Korea Contents Association Conference
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    • 2014.11a
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    • pp.123-124
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    • 2014
  • 본 연구는 조선시대 풍석 서유구의 실용백과사전인 임원경제지 이운지편 명승유연조에 기록된 명승지 유람놀이인 남승도(攬勝圖)의 특징을 파악하고 이를 통한 국가지정문화재로 지정된 명승을 대상으로 체험 콘텐츠를 개발하기 위한 기초연구로 전통명승의 향유문화계승과 명승의 국민인식 제고를 위한 목적을 두고 수행되었다.

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A Study on the Deva's Visual Characteristics of Buddhist Worldview in Animation Movie - Focused on - (애니메이션에서 표현된 불교 세계관 천(天)의 시각적 특징에 관한 연구 - TV시리즈 를 중심으로 -)

  • Yu, Qinglong;Choi, Dong-Hyuk
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.65-66
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    • 2019
  • '천(天)'은 불교 세계관 속의 선인으로서 불교 전통 예술에서 많이 표현된 불교 세계관 중에 하나이다. 최근 '천'의 개념이 애니메이션 작품에 표현되면서, 불교 세계관에 대한 관심이 많아지고 있다. 불교 문화와 세계관의 이해를 통해 다양한 예술작품에 활용된다면, 애니메이션의 발전에 대해 훌륭한 소재가 될 수 있을 것이다. 이를 위해 형태 특징, 색채 특징 이 두 가지 시각적 특징으로 불교 세계관의 '천'을 분석하고 애니메이션 캐릭터 창작의 연관성을 분석하였다. 본 논문을 통해 불교의 세계관과 불교 문화가 더욱 발전할 수 있는 계기가 되기를 희망한다.

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A Study on the Quality Assurance of Games based on Realistic Devices (실감형 기기 기반 게임의 품질보증에 관한 연구)

  • Ye-Bin Lim;Hyo-Nam Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.63-66
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    • 2024
  • 최근에 국내외 실감형 콘텐츠 산업의 가파른 성장에 따른 실감콘텐츠산업에 대한 관심이 높아지고 있은 상황에서 VR, AR, XR 시장은 혁신적인 변화를 주도하고 있다. 실감형 기잔의 기기의 게임들은 기존의 게임과는 다른 방식의 품질보증(QA) 접근 방식을 요구한다. 전통적인 2D 게임과 달리 물리적 상호작용과 환경 인식 기능같은 부분이 다르기 때문이다. 본 논문에서는 가상현실, 증강현실, 확장현실 기반의 게임에 대해서 테스트 시 각 기기마다 고려해야 할 사항들에 대한 내용들을 제시하고 해당 사항들에 대해서 효과적인 방안을 제시해본다.

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Production of 3D Mongyudowondo with Reinterpretation of Traditional Paintings (전통회화의 재해석을 통한 3차원 몽유도원도 제작)

  • Kim, Jong-il;Kim, Jong-chan;Cho, Seung-il;Kim, Eung-Kon;Joo, Hae-jeong;Kim, Cheeyong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.116-119
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    • 2009
  • Culture is an element of showing the quality of life as the factor that a human can become a human being. Furthermore, culture plays a role to make something new and a source for a higher value-added business. In 21C, the term of cultural contents to combine art with digital technology was derived. In this paper, we reconstruct a 3D Mongudowondo which is improved a plain appreciation into a 3D experience of traditional picture to make better user's convenience and approach. It is a device of restoration for cultural contents and a graft on virtual reality after reinterpreting 15C pictures and analyzing text and image.

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Research on Korea Mythology in Korea Subculture Contents (한국 서브컬처 콘텐츠에서 한국 신화에 대한 연구)

  • Yun, Young-Seok
    • Cartoon and Animation Studies
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    • s.41
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    • pp.553-578
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    • 2015
  • The Korean society was forcefully merged with the invasion of Japan in 20th century, and traditional culture of Korea was damaged severely by colonization from Japan. After liberation, Korean society experienced drastic social change with Korean War, and industrial economy and democratic system developed as modernization and democratization occurred. However, Korean traditional culture dissolved more severely as Korean society developed industrial economy and democracy. As criticism of existing Western center of society and the emphasis of cultural identity of non-western regions and third-world, world society preferred exchange of culture of diverse nations and people with each other in advent of postmodernism thoughts in mid-late 20th century. If the cultural identity of Korea was dissolving meanwhile, it was needed to be recovered again. Despite the research in Korean history, language, art, architecture was performed to recover cultural identity of Korea, it did not go in-depth with Korean mythology, for Korean mythology is considered as superstition or savage. Mythology shows subconscious group psychology of people who live in certain specific region. Studying Korean mythology is one of the ways to rediscover cultural identity of Korea. In order for Korean mythology to be known to many people, its stories should be told by media. There were movies, plays, drama, and novels produced based on existing Korean mythology as introduction, then these mythical stories are appear in subculture contents such as recent comics, animation, webtoon, games, and light novels. Then population of game players and webtoon readers increased as dissemination of PC and smart phones, and increasing market scale of subculture contents increased a population of consumers of comics, animation, and light novel. Consumers of sub-culture contents were interested as many of these contents were created, base on Korean mythology. Therefore, this paper is written as research on Korean mythology and its signification in sub-cultural contents which were produced base on Korean mythology.

The Study on Classification System of Sport Culture Contents for Korea's Cultural Competitiveness (문화경쟁력 제고를 위한 스포츠 문화콘텐츠 분류체계 정립)

  • Lee, Soo-Yeon
    • 한국체육학회지인문사회과학편
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    • v.55 no.2
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    • pp.111-121
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    • 2016
  • The purpose of this study was to establish a classification systems of sport culture contents for enhancing cultural competitiveness. The main research method for this was the Delphi survey based on the literature. Through a literature review, the definition of sport cultural contents and the classification system of major industrial countries were analyzed. The Delphi survey by a panel of 25 was conducted over a two-round. The results were as follows: first, the sport culture contents includes an artistic creativity, which have a working form that enables delivery to the public and organizing sports activities, and classify as a technology for high value-added content and services. Second, the 'culture' for the large category item, which include the cultural heritage and culture art. The 'media' recognize the importance of temporal concepts with traditional media and it was classified as new media. In the case of items in the large category 'events' are classified as national and international sporting events and festivals, the 'services' main category item is divided into social, care, educational services. Finally, the 'others' includes such as copyrighted items.

An investigation of cultural identity of taekwondo as a Korean traditional martial art (한국 전통무예로서 태권도의 문화적 정체성 탐색)

  • Ahan, Jeung-Dek;Song, Kang-Young
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.262-269
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    • 2008
  • This research, to find the cultural identity of taekwondo, presents the historical origin of taekwondo in lights of Choi-centric theory, kwan-centric theory, karate inflow theory, and successive traditional martial arts theory. Then it investigates taekwondo's inner identity as a Korean traditional martial art according to presence, popularity, and independence, three factors of identity suggested by Tak, S. S.(2000).As a result, it reached these conclusions: First, taekwondo was formed after going through fusion of Hong Hi Choi, karate income in period of cultural severance during Japanese occupation, the first kwan leaders and Korean traditional martial arts, process of disorder and cultural reproduction. Second, taekwondo has essentially inherited and developed Korean barehanded martial arts' movements that lay stress on foot skills, and this distinguishes it from hand-skill-based Japan's karate and China's Wushu Furthermore, trunk/groin protectors and headgears are blended remarkably with taeguk patterns and traditional Colors of Five Directions. All terms rendered into pure Korean words shows the essence of Korean localization. It is therefore concluded that Koreans should, along with trying to overcome exclusive nationalism as a country of origin, build a new paradigm of establishing an identity as a global martial art sport.

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Practical Study on Methods to Revitalize Traditional Market (전통시장 활성화 방법에 관한 실제적 연구)

  • Yoon, Seongwon
    • Journal of Service Research and Studies
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    • v.14 no.2
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    • pp.69-81
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    • 2024
  • The The purpose of this study is to have a positive impact on the evaluation of the traditional market revitalization project by discussing the business details and implementation process of the commercial district revitalization project in depth. The research method uses practical methods for traditional market revitalization projects. First, the activation method of the place was examined through the concepts of Oldenburg's 'Third Place' and Carr et al.'s 'Five Demands for Public Space' and the theories related to non-face-to-face transactions were examined. The first study case was the commercial district revitalization project of the Cheongju Global Market Development Project(Seongan-gil Street Shopping Mall and Yukgeori traditional Market), which discussed revitalization of open space, revitalization through reproduction, and revitalization through festivals. The revitalization project through representation is a project to install a symbolic sculpture at the estimated location of the 'Namseokgyo' buried in Yukgeori traditional Market. The revitalization through the festival is the Korea Sale Festa, which is a vibrant business due to increased sales at traditional markets and shopping malls and floating population in open spaces. The second study case was the Cultural Tourism Promotion Project(Hanmin traditional Market), which discussed revitalization through the development of local brands and SNS content. In the conclusion, the relationship between the six projects and commercial district revitalization methods was discussed, and policy recommendations were made, mentioning the importance of reflecting regional characteristics in design planning. We hope that this study will be used to positively evaluate the traditional market revitalization project, showing that stakeholders are working hard to produce positive results within institutional limitations.

Effects Attitude of Cross-Culture and Personal Traits on Acculturation for Foreigner Students living in Korea (외국인 유학생의 이문화에 대한 태도와 개인적 특성이 문화적응에 미치는 영향)

  • Lee, Sang-Mi
    • The Journal of the Korea Contents Association
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    • v.14 no.4
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    • pp.368-378
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    • 2014
  • This paper is 1) to analysis how attitude of cross-cultural and personal traits affects on acculturation for foreigner students living in seoul, and 2) to suggest some guideline that can be helpful to fast adaption in college life and Korea living and also to utilize personal resource in organization. The findings are showed up as followed; The first, 'cultural distance' factor had high significant on 'social custom' in acculturation and also, two factors which are 'flexible culture' and 'recognition of cross-culture' affect on 'human relations' in acculturation. The second, 'flexible culture' factor and 'recognition of cross-culture' factor had influence on 'living satisfaction' in Korea. The third, foreign students who have length of stay less than 4 years had high recognized on 'social custom' and people who have length of stay 3 years come under 'traditional culture' factor. The fourth, an extrovert and female students had high recognized on 'human relationship' factor, and an oriental had high recognized on 'living culture' factor.