• Title/Summary/Keyword: 전통목조건축물의 디지털화

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Digital Restoration of Traditional Architectural Buildings Using Multimedia and Augmented Reality Technologies (멀티미디어 및 증강현실 기술을 이용한 전통목조건축물 디지털 복원)

  • Lee, Kang-Hun;Cho, Sae-Hong
    • Journal of Korea Multimedia Society
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    • v.16 no.2
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    • pp.206-212
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    • 2013
  • Information and Communications Technologies(ICT) represented by Multimedia, Virtual Reality and Network could be used as the better ways to preserve and restore the original shape of cultural contents. This paper presents the detailed methods of Multimedia and Virtual Reality technologies to digitally implement the traditional wooden buildings which are called as a typical 'Korean Cultural Content." We implemented a 3D modeling of architectural parts, realized a roof curve, and texture-mapped the material qualities of traditional wooden buildings by using Graphic techniques. In addition, the information, which is implemented by marker-based Augment Reality, for the traditional wooden buildings can be obtained through the mobile appliances such as a smart phone. We, also, presented how to practically use the implemented digital Korea traditional wooden buildings.

3D Implementation of Wooden Structure System in Korea Traditional Wooden Building (전통목조건축물 내부 구조의 3D 구현)

  • Lee, Kang-Hun;Cho, Sae-Hong
    • Journal of Korea Multimedia Society
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    • v.13 no.2
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    • pp.332-340
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    • 2010
  • This paper presents the digitally implementable methods to preserve and restore the traditional wooden buildings, which are the typical "Korean Cultural Contents," by using computer and multimedia technologies. We first define the meaning of the digital implementation of Korean traditional wooden buildings and important points to be considered. In addition, we present the steps and methods for implementation. Furthermore, we considered wooden materials, structures and Danchung (patterns of paintings on the wooden pieces) in implementing of Gongpo (wooden structure system) for both Geunjeongjeon of Gyeongbok Palace and Injungjeon of Changduk Palace by using the presented methods. We present the mechanical method to digitally implement wooden buildings by using numerical ratios of Gongpo. The other advantage of this paper over the other studies, which focus on implementation of exterior of wooden buildings, is presenting the methods how to show the complicated relations of inner parts in Korea wooden buildings. Thus, it can be practically used in preserving and restoring Korean traditional wooden buildings.

3D Digital Restoration of Traditional Wooden Building Using Parametric Modeling (Parametric 모델링 방식을 이용한 전통목조건축물의 3D 디지털 복원)

  • Lee, Kang-Hoon;Cho, Sae-Hong
    • Journal of Korea Multimedia Society
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    • v.12 no.8
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    • pp.1164-1171
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    • 2009
  • This paper proposes an efficient implementation way of traditional wooden building using Parametric modeling method which uses the relations of numerical value ratio between building materials. Building structures and order of construction for Geunjungjeon of Kyuungbok Palace is digitally implemented proving the efficiency of the suggested proposal. Although the existing digital modeling methods for traditional wooden building emphasize the exterior modeling of the building, our modeling method constructed numerous wooden materials and arranged those pieces orderly so that people can see the interior structures of the building which usually is beyond one's vision. The suggested Parametric modeling method, Multi-Object Texture Mapping, Physical Camera Restoration, and GI Renderer for implementing Geunjungjeon of Kyuungbok Palace can be practically used for digital implementation for other traditional wooden buildings.

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