• Title/Summary/Keyword: 전체노드번호

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Automotive Powertrain Modeling with the Combination of the Component (요소결합을 통한 파워트레인 모델링)

  • 서정민;이승종
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2002.05a
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    • pp.301-304
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    • 2002
  • Powertrain simulation is important fur the analysis of a vehicle performance. Automotive powertrain has been considered as the unified system and should be remodeled, whenever a powertrain system is changed. In this study, a new method is proposed for the synthetic modeling for the automotive powertrain. Components are separated from the powertrain system and constructed the matrix through dynamic relationships. The dynamic equation of the total powertrain system can be driven from the combination of each component. In order to combine each component, the superposition method is modified for the powertrain composition.

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General Automotive Powertrain Design with the Combination of the Component (요소결합을 통한 범용 파워트레인 성능해석프로그램 개발)

  • 서정민;이승종
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2002.10a
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    • pp.439-442
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    • 2002
  • Powertrain simulation is important far the analysis of a vehicle performance. Automotive powertrain has been considered as the unified system and should be remodeled, whenever a powertrain system is changed. In this study, a new method is proposed far the synthetic modeling for the automotive powertrain. Components are separated from the powertrain system and constructed the matrix through dynamic relationships. The dynamic equation of the total powertrain system can be driven from the combination of each component. In order to combine each component, the superposition method is modified for the powertrain composition.

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Shared Channel Scheme and Routing Algorithms of Every - Other- Row - Connecting Bilayered ShuffleNet for WDM Optical Networks (격행 연결 이중층 셔플넷을 이용한 광 WDM 네트워크 채널공유방식과 라우팅 알고리즘)

  • Ji, Yun-Gyu
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.38 no.11
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    • pp.804-809
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    • 2001
  • In this paper, a shared channel scheme and routing algorithms are proposed to reduce the number of wavelength channels for the optical WDM multihop networks using the every-other-row-connecting bilayered ShuffleNet scheme. In the shared channel scheme proposed, 2P nodes share the common wavelength channel reducing the number of required channels compare to other ones. By assigning an effective address each node, packets can be routed to the destination nodes through the intermediate nodes.

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Scalable Ordered Broadcast Protocol in the Distributed System (분산 시스템에서 확장성 있는 순서화 방송통신 프로토콜)

  • Han, In;Hong, Young-Sik
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.3
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    • pp.125-133
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    • 2002
  • In this paper, we present an efficient broadcast protocol, called Btoken, that ensures total ordering of messages and atomicity of delivery in the large scaled distributed systems. Unlike the existing token-passing based protocol, Btoken does not circulate a token around the ring, instead, it uses three kinds of control messages for token transmission. The token has a sequence number field for broadcasting message, and the only site having the token can broadcast a message. When a site wishes to broadcast, It must send a message to the token site requesting the token. The token site sends a message with the token to the requester When the requester receives the token, it becomes the current token site and broadcasts a new message after setting sequence number derived from a field of the token into its message. Upon reception of it, any operating member is informed the position of the token site and will send token requesting message to the new token site. However, the other site may request the token to the old token site prior to receiving the broadcast message from the new token site. To resolve this problem, Btoken uses a message which is sent to the current token site by the old token site notifying who is the next token requester. Results of our simulation of the protocol show that Btoken is more efficient in the large scaled distributed system compared to existing broadcast protocols.

Design and Evaluation of Neighbor-aware AODV Routing Protocol in Mobile Ad-hoc Network (이동 애드혹 네트워크에서 이웃노드 정보를 이용한 AODV 라우팅 프로토콜의 설계 및 평가)

  • Kim, Cheol-Joong;Park, Seok-Cheon
    • The KIPS Transactions:PartC
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    • v.15C no.3
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    • pp.213-220
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    • 2008
  • A MANET is an autonomous, infrastructureless system that consists of mobile nodes. In MANET, on-demand routing protocols are usually used because network topology changes frequently. The current approach in case of broken routes is to flag an error and re-initiate route discovery either at the source or at the intermediate node. Repairing these broken links is a costly affair in terms of routing overhead and delay involved. Therefore, this paper propose a NAODV(Neighbor-aware AODV) protocol that stands on the basis of an AODV. It sets up the route rapidly if it operates for setting the route directly by using sequence number of neighbor nodes without re-search the route when the route to destination node is broken. Also, it reduces loss of packets. We use NS-2 for the computer simulation and validate that the proposed scheme is better than general AODV in terms of packet delivery ratio and average end-to-end delay. Also, when the proposed protocol is applied to the large ad-hoc network with multiple nodes, the performance is more efficient.

An User Controllable Object Audio File Format and Audio Scene Description (사용자 기반 실감 객체 오디오 파일 포맷 및 오디오 장면 묘사 기법)

  • Cho, Choong-Sang;Kim, Je-Woo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.5
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    • pp.25-33
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    • 2010
  • Multi-media service has been changed into user based audio services, which service supports actively user's preference and interaction with the users. In the market, multi-media products which can support the highest audio-quality by using lossless audio technology have been released and object audio music which user can select the objects has been serviced. In this paper, we design user's preference information based object audio file format and audio scene description for storage and transmission media. The designed file format is designed based on MPEG-4 file format because high-quality audio codecs in MPEG-4 audio can be easily used and the track of file format can be flexibly controlled depend on the number of the instrument in music. The encoded audio data of each objects and encoded audio scene description by binary encoding that has independent track are packed in a file. The scene description for storage media is consist of full and object scene description, the scene description for transmission media has an essential description for object audio operation and a specific description for real audio sound. The designed file format based simulator is developed and it generates an object audio file with several scene descriptions. Also, the real audio sound is serviced by the interaction with user and the unpacked scene description.