• Title/Summary/Keyword: 전시 공간

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박물관의 개념적 변화와 건축적 대응(3)

  • Kim, Yong-Seung
    • Korean Architects
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    • no.6 s.398
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    • pp.67-73
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    • 2002
  • 20세기 중반에 들어서서 박물관이나 미술관들은 전시위주의 소극적 자세에서 탈피하여 일반대중을 끌어들이기 위한 적극적 자세를 취하면서 전시공간 이외의 서비스공간들이 도입되고 있다. 그러나 박물관의 근본적 목적은 관람객과 전시품의 직접적 만남에 의해 성취된다는 의미에서 전시공간에 대한 고려는 기타 서비스공간에 대한 고려 이전에 우선되어야 한다는 사실은 매우 중요하다 하겠다. 이런 의미에서 공공박물관에 있어서도 전시공간이 여전히 중요하다는 인식과 함께 현대박물관에서 나타나고 있는 전시공간구성의 특성을 살펴보고자 한다. 이렇게 하는데 있어서 본 글에서는 이태리 디자이너인 가에 아울렌티의 작업에 관심을 갖고 그의 대표적인 작품인 오르세이 미술관과 국립현대미술관을 대상으로 하여 분석하면서 현대 박물관의 전시공간구성에 대한 방향을 정리하고자 한다.

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Trend on Technologies of Smart Space and Metaverse Exhibition Guide (스마트공간과 메타버스 전시안내 기술개발 동향)

  • Kim, S.H.;Lee, H.W.;Ryu, W.;Kim, K.S.
    • Electronics and Telecommunications Trends
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    • v.29 no.3
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    • pp.66-73
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    • 2014
  • 메타버스(metaverse) 개념을 전시공간 구축에 활용한다는 것은 매우 흥미롭고 의미 있는 일이다. 우선 메타버스에는 물리적 전시공간에 담긴 모든 콘텐츠를 담아 낼 수 있다. 물리적 공간의 한계를 넘어 얼마든지 콘텐츠를 담아낼 수 있을 뿐만 아니라 콘텐츠 형태와 구성방식도 전시목적에 따라 얼마든지 자유롭게 구축할 수 있고, 물리적 전시공간 내 매체시스템의 작동에 의해 원하는 사용자에게 콘텐츠로 제공된다. 메타버스 개념의 활용은 전시공간을 풍성하고 스마트하게 하는데 기여한다. 본고에서는 스마트전시공간의 개념과 구축을 위한 기술적 요소에 대해 알아보고, 메타버스의 활용이 전시공간의 스마트화에 어떻게 기능하는가에 대해서 살펴보고, 현재 진행 중에 있는 메타버스 개념 활용 과제의 내용과 의미를 찾아 이 후 과제 수행 방향을 바르게 하고자 한다.

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Changes of Exhibition Space and the Popularization of Art (변화하는 전시 공간과 미술의 대중화)

  • Moon, Ji-Hye
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.3
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    • pp.201-210
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    • 2020
  • The aim of this thesis is to investigate exhibition spaces which are being expanded and transformed concurrently with social phenomena that are also the result of rapid changes, all of which are reflective of a modern society in transition. Such investigation would also include an analysis of changes in the viewing public and artworks themselves, and also an assessment of the public nature of art and its effective aspects. Expansion of exhibition spaces and the increasing connection between art and the public have very important ramifications, in many respects. They present opportunities for the viewing public to immerse themselves in artistic spaces, with some reaching further into other activities - activities that they often share with other individuals. This also leads them to expand their range of activities, turning them into more mobile, proactive audiences. In connection, many corporations have turned their attention to this public aspect of art, which has resulted in a display of art in different types of spaces. The government also began to adopt 'public art' as a matter of policy, using it as a medium of communication between the state and its populace. The public aspect of art, being highlighted as a result of expansion and diversification of exhibition spaces, will have a significant impact not only on the viewing public, but also on the art market. This represents a momentous change for creators of art, which naturally warrants close scrutiny and research.

A Study of the Characteristics of Contemporary Ceramic Art Exhibition Space design: Taking the Jingdezhen Ceramic University Art Museum as an Example (현대 도예 예술 전시 공간 디자인의 특성 연구: 경덕진 도자기 대학교 미술관을 중심으로)

  • Dong Cheng;Geon-Seok Yang
    • Journal of Industrial Convergence
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    • v.22 no.1
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    • pp.41-54
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    • 2024
  • Contemporary ceramic art as a new art form, how to convey the visual information of contemporary ceramic art works to the audience through the design and display of exhibition space is the primary problem of exhibition space design. Based on the current lack of research on contemporary ceramic art exhibition space design, this study focuses on the characteristics of contemporary ceramic art exhibition space design, in order to achieve the best exhibitions effect of contemporary ceramic art. Firstly, summarize the previous research and examine the "Spirit of Porcelain" -2021 Jingdezhen International Ceramic Art Biennial Exhibition held by the Art Museum of Jingdezhen Ceramic University. From the perspective of human factors engineering, combined with comparative analysis of the overall spatial layout and display space form, the scientific unity of the overall layout of the display space and the flexibility and sustainability of the exhibition space form design are obtained. The theoretical knowledge obtained in this study provides theoretical guidance and important practical significance for the design of contemporary ceramic art exhibition spaces; Simultaneously contributing to the development of contemporary ceramic art exhibition space design in China and even globally.

전시공간에서 모바일 RFID를 활용한 시나리오와 비즈니스 모델 제안

  • Lee, Gyeong-Jeon;Jeon, Jeong-Ho
    • 한국경영정보학회:학술대회논문집
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    • 2007.11a
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    • pp.423-428
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    • 2007
  • 본 연구는 미술관이나 박물관과 같은 전시공간에서 모바일 RFID를 활용한 비즈니스 모델을 설계한다. 기존의 전시공간에서 관람객이 겪을 수 밖에 없었던 정보 취득 및 정보 저장의 제약성 등과 같은 한계점이 모바일 RFID를 통한 'Seamlessness'(연결완전성)에 의해 극복될 것으로 판단하고, 이를 바탕으로 전시공간에서 모바일 RFID를 활용하여 수행될 수 있는 비즈니스 모델 시나리오를 제시한다. 또한 본 비즈니스 모델 수행 시(時), 발생할 수 있는 이슈에 대하여 검토하고 그에 대한 대안을 제시하며, 수익 시뮬레이션을 통한 전시공간 사업자의 Working Condition에 대하여 검토한다.

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A study on the Image Mapping of the Exhibition Environment (전시환경의 영상 맵핑에 관한 연구)

  • Lee, Jae-Young;Kwon, Jun-Sik
    • Journal of Digital Contents Society
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    • v.19 no.7
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    • pp.1341-1348
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    • 2018
  • In this study, we propose a method for applying the image content to the exhibition space using projection mapping techniques. In a typical exhibition space, the artist exhibits works and displays them unilaterally and by using walls defined as screens. However, the new form of exhibition is not one-sided and changes in the way space is free from constraint. The purpose of the exhibition space is to use walls or various installations, which are elements of the exhibition space, as a key part of the exhibition rather than as a material for the spatial compartment. This type of display is a display element of space and you can enjoy the fun and excitement of the exhibition about the new environment. Various imaging techniques are required to construct an exhibition of images and spaces, among which edge blocking is not formed.

A Study on the Spatial Structure Analysis of history museum using the Complex System (행위자기반 모형 분석이론에 따른 과학관 공간구성에 대한 연구)

  • Lee, Seung Yong;Park, Ji Hun
    • Smart Media Journal
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    • v.11 no.8
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    • pp.21-28
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    • 2022
  • Currently, as we enter the 21st century, the level and interest of society, culture, economy, and science are rapidly developing, but science education is still struggling. In order to increase the efficiency of science education, it is most important to focus on elementary education based on basic science. Therefore, this study aims to analyze the main causes of Korea's science museum's regression as a museum focusing on experience, interest, and fun such as simple science experience centers and science theme parks. To this end, the influencing factors were identified by applying the algorithm of the actor-based model based on the data on the exhibition space and the exhibition movement of the science museum completed and operated in Korea over the past 5 years, and the problem of the visitor movement in the exhibition space was analyzed through the space system. In this study, it was confirmed that the exhibition environment was the best when the linear plot movement system and the picalesque plot were applied simultaneously in the museum's exhibition narrative theory, and the arrangement of major exhibition spaces, width of exhibition spaces, and separation of spaces for exhibition purposes were derived.

A Proposal of Media Exhibition Contents for the Aquarium - Focused on 'Gyeongpo Lagoon Ecological Museum' (아쿠아리움을 위한 미디어 전시 콘텐츠 제안 - 경포 석호생태관을 중심으로)

  • You, Mi;Woo, Jeonggueon
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.116-124
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    • 2016
  • In this paper, we propose digital exhibition contents for the aquarium, especially 'Gyeongpo Lagoon Ecological Museum'. We try to plan appropriate media contents that can be mixed with the aquarium storytelling. The aquarium must have special spaces that are not related with an exhibition directly but are necessary for survival of fishes such as a water circulation room. We design the special spaces using media contents and let visitors feel that the whole aquarium is in the ocean. First of all, we investigate the aquarium currently under construction. And then, we propose the appreciate media platforms and plan individual content. We suggest 3 types of media platforms, 3D water projection, interactive games utilizing Kinect, and a fog screen. Moreover, we produce 2D drawing concepts, 3D modeling images, and virtual exhibitions in virtual reality for the representation of the location in which those platforms are installed and the media contents we plan. The pre-visualization is helpful for the media platform construction and is used as a rough sketch to producing an animation shown in the exhibition.

A Study of the Communication Plan in the Display Space of the Trade Fair - Focusing on the Trade Fair Display - (박람회 전시공간의 커뮤니케이션 계획에 관한 연구 - 무역박람회 전시를 중심으로 -)

  • 이우진;신수길
    • Archives of design research
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    • v.14 no.4
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    • pp.179-188
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    • 2001
  • Exhibit space is result that various kinds works of architecture design, interior design, plan and control of exhibit program, embodiment to display space, operation and administration etc. are formed accomplishing creation. Because exhibit space must consider interaction of value that is in dwelled along with the external form about human and exhibits. Therefore, display space of exhibition must achieve functional role that can accomplish communication with spectator as well as function as place that possess products of accumulative value. Therefore, we must establish effective communication plan by position and form of display space as well as properly of exhibits, display contents, exhibit program to achieve purpose of trade fair display. Display space of trade fair can be classed by wall style, corner style, head style, island style, two entrance style 5 according to the position. And we must plan communication plan by these position dividing the function to passive communication area, active communication area, intensive communication area, function achievement area. We will can grope contents and method for successful exhibit through communication plan that is connected form and position of exhibit between exhibit space of such trade fair and we may achieve purpose of trade fair display.

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Development of a 30 Virtual Gallery for Art Education (WEB 기반 3D 가상 전시공간에서의 감상학습을 위한 코스웨어 설계 및 구현)

  • 박경남;김응곤;송승헌;허영남;박경숙;유봉길
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10b
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    • pp.511-513
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    • 2001
  • 본 연구에서는 VRML 저작 툴을 이용한 3차원 가상 전시공간을 구성하여 보다 현실감 있고 상호작용적인 학습공간을 제공하고 학습동기를 유발하는 체험학습 공간을 설계하고 구현하는데 초점을 맞췄다. 본 연구에서는 Photo Vista, Object Modeler, Reality Studio 등을 가지고 Panorama Image와 3D Object 등을 구현하는 방법을 이용하였다. 우리는 이 가상 전시공간이 학생들의 미술교육에서 현실감 있는 작품감상으로 학생들의 심미적인 면에 얼마나 많은 영향을 미치는지를 연구하고자 한다.

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