• Title/Summary/Keyword: 전시환경

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A Study on Trick Art Exhibition Service Architecture Design Using Augmented Reality (증강현실을 활용한 트릭아트 전시 서비스 구조 설계에 관한 연구)

  • Lim, Ji-Hoon;Jung, Sungmo;Kim, Donghyun;Cagalaban, Giovanni;Leem, Hyoyoung;Geun, Sogeol;Kim, Soou;Kim, Seoksoo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.1021-1023
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    • 2011
  • 본 논문에서는 현재 많은 사람들에게 각광받고 있는 트릭아트 전시물에 증강현실 기술을 활용한 형태의 서비스 구조 설계를 제안한다. 트릭아트는 기존 전시와의 차별성을 위해 사용자의 참여를 유도하면서, 다양한 표현방식의 전시 정보 제공이 요구된다. 이에 제안하는 서비스 구조 설계는 눈의 착시현상을 이용하는 트릭아트의 각 전시물 특성에 맞춰 마커와 마커리스 방식으로 구분하고 전시 정보를 제공하며, 원활한 서비스 제공을 위해 웹 환경을 기반으로 한다.

The Effects of spatial features on visitor attitudes at exhibition hall (전시홀 공간특성이 참관객 태도에 미치는 영향)

  • Duan, Mingming;Kim, Young Sun;Kim, Bong Seok
    • Korea Science and Art Forum
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    • v.29
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    • pp.89-100
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    • 2017
  • This research aims to identify spatial features of exhibition hall for trade fair and establish a theoretical model on the effects of these features on the visitor attitudes. Also, it seeks to make suggestions on the service for exhibition environment or marketing activities through empirical analysis. The survey for this research was conducted for one week from Oct. 28 to Nov. 5, 2016 at COEX in Seoul. The 320 questionnaires were distributed to the visitors of the survey period, and all of the questionnaires were returned. Excluding those considered meaningless due to a small number of answered questions, a total of 303 samples were used for empirical analysis. The empirical analysis was conducted through SPSS 24.0. The results showed that each element of spatial features of the exhibition hall has significant effects on the visitor intuitive attitude. On the other hand, only Aesthetic and Convenience of spatial features of the exhibition hall has significant effects on the visitor conative attitude As above, this research conducted empirical researches on the effects of spatial features on visitor attitudes at exhibition hall to provide guidelines for establishing strategic management schemes of exhibition space that provide more convenient and pleasant environment. Also, this research aims to suggest development directions for organizer to provide quality service and environment, turning them into comfortable spaces that communicate with the visitors.

Current Status of the Display of Traditional Costumes in Museums and Visitors Needs (박물관 전시의상의 현황과 관람자의요구-서울시내 박물관 중심-)

  • 장인우;성영애;김찬주
    • Journal of the Korean Society of Clothing and Textiles
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    • v.25 no.8
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    • pp.1453-1464
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    • 2001
  • The first objective of this study was to investigate the current status of the display of traditional costumes by observing museums in Seoul ; the National Folk Museum and the Royal Museum. The second objective was to investigate the satisfaction and need of their visitors by a survey method. To collect the data, several observations were made by the author, interviews were conducted to the students whose major is related to clothing and a survey using questionaires was conducted to the consumers who visited the museum in the fall of 2000. To analyze the data, both qualitative and quantitative methods were utilized. The major results were as follows; Two museums were differentiated in the contents of display, but some of costumes displayed were overlapped. In both museums, there were few visual explanations. The visitors were highly interested in the costume display in the museum. The most dissatisfactory area was the way and contents of costume explanation. The preferred contents, method, explanation and environment of the display of traditional costumes were partially different according to visitors’, characteristics. The reforming of the display of costumes reflecting the results will increase the visitors’satisfaction and therefore strengthen the competitiveness of the museums.

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Exploration of the Development Direction of Virtual Exhibition Using 3D Architectural Space (3D 건축공간을 활용한 가상 전시의 발전 방향 탐색)

  • Kim, Jong Kouk
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.6
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    • pp.979-986
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    • 2022
  • In this study, the virtual exhibition using 3D architectural space was analyzed in terms of the viewer's experience. For this purpose, the analysis items of the virtual architectural space include whether the actual architectural space is reproduced, the introduction of surreal elements, the degree of freedom of movement and circulation, the level of photorealism of spatial expression, the level of reproduction of the exhibits and information provision method, and the interaction with other participants. Six virtual exhibition projects designed by a well-known architect were selected and analyzed. Three directions were found through the analysis. First, even when designing a virtual exhibition space with a high degree of freedom, there is a tendency to present a familiar architectural environment. Second, the current method of creating a virtual architectural space is that the method using a 360-degree rendering image and the method using a game engine coexist with pros and cons. Third, the interaction between participants in the virtual exhibition is implemented only by using a game engine. It is expected that the virtual space production environment using the game engine to be developed will become more advantageous in the future.

Analysis of differences in satisfaction of exhibition space according to characteristics of artists using marketing mix 7P (마케팅믹스 7P를 이용한 미술작가의 특성에 따른 전시공간 만족도 차이 분석)

  • Han, Soo-Min
    • Journal of the Korea Convergence Society
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    • v.11 no.8
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    • pp.123-129
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    • 2020
  • Since the artist considers the space to display the work, the artist evaluates the exhibition space after using the exhibition space. Since this can be different depending on age, career, and genre, this study analyzed the difference in exhibition hall satisfaction according to the characteristics of artists using Marketing Mix 7P. The results of the study are summarized as follows. First, the product satisfaction of 20's and oriental painting artists was high. Second, the environment satisfaction of oriental artists with 5-10 years of experience and 40 years of age was high. Third, the promotion satisfaction of more than 21 years of career and 50's was high. Fourth, the exhibition manager satisfaction of with 20's and oriental painting artists was high. the process satisfaction of 5-10 years of experience and 40 years of age and other was high.

A Study on the Role of Web-Toon Agency from the View point of Industrial Life Cycle theory (산업수명주기론 관점으로 본 웹툰에이전시 역할에 관한 연구)

  • Kang, Eun-won
    • Cartoon and Animation Studies
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    • s.51
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    • pp.225-254
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    • 2018
  • For the domestic web-toon industry, a new industrial environment has been created by the growth various domestic and international factors, such as technology development, the increase of platforms, charged web-toon, and globalization. Although the role of the agency has not been emphasized at the formation and introduction time of the web-toon, the role growth of the agency has been regularized with the expanding of the web-toon industry. The expending web-toon industry is due to the introduction of smart-phone, by which people can consume the web-toon without any limit of time and place, so the web-toon industry has been growing rapidly. Thereafter the production of the second contents using the web-toon IP has been actively carried out and the activity area of the web-toon artist has been diversified, so the necessity of the specialized web-toon agency has begun to be brought in earnest. In this study, the web-toon industry has been, firstly, classified as transition period of cartoon industry, foothold formation period of web-toon, introduction period of web-toon industry, expansion period, and maturity period according to the industrial life cycle theory. As a result, the web-toon agency has been emerged from the expansion period of web-toon industry, and the role of agency, to prevent web-toon industry entering into declining period from its maturity period, has been researched in this study.

리포트 - "제31회 국제환경기술전(ENVEX2009)" 성황리에 마쳐

  • 환경보전협회
    • Bulletin of Korea Environmental Preservation Association
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    • s.382
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    • pp.30-31
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    • 2009
  • o 총 24개국 273업체가 참여하여 "LPI 하이브리드 저탄소 녹색자동차" 등 약 1,500여의 환경신기술 및 녹색 신제품 전시. o 중국, 일본, 베트남, 알골라 등 40여개국 600여명의 해외바이어 참가, 1,500억원의 수출계약 추진 및 향후 4,000억원 이상의 수출계약 전망.

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An art exhibition needs assessment survey of persons with visual impairment (시각장애인의 전시예술품 관람 욕구조사)

  • Lee, Yanghee;Kim, Sangwon;Eom, Munseol;An, Sae mi;Cho, Jun Dong
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.9 no.1
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    • pp.457-466
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    • 2019
  • The study was to improve the right to the enjoyment of culture of persons with visual impairment by increasing the accessibility to art exhibitions and exploring assistive measures through needs assessment survey of persons with visual impairment on arts exhibition. We used total 83 responses collected through an online survey. The result are as follows. First, watching movies at a teather was the most frequent leisure activity among persons with visual impairment, while respondents reported attending art exhibitions as the least frequent activity. Yet, 71.1% included attending art exhibitions as one of their top 5 culture and leisure activities. Most of the respondents reported the purpose of attending art exhibitions as fun. However, a primarily visual atmosphere prevented them from visiting the exhibition. Second, persons with visual impairment preferred approaching the art to have a closer look. More than about 50% of the respondents used their residual vision. Most of the respondents reported to use more than two senses when appreciating the exhibits. Moreover, respondents reported that devices/services for multi-sensory experiences would be helpful to appreciate the art. The findings imply that the consideration of the characteristics and needs of persons with visual impairment is required for establishing the environment of art exhibitions. This could further contribute to the improvement of the right to the enjoyment of leisure and culture of persons with visual impairment and lead to the realization of social integration.

Japan Pack 2013 (지상전시 - 재팬 팩 2013)

  • (사)한국포장협회
    • The monthly packaging world
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    • s.247
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    • pp.106-113
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    • 2013
  • 일본포장기계공업회는 10월 15일~18일의 4일간 도쿄국제전시장(도쿄 빅사이트) 2~6홀을 사용하여 재팬 팩 2013을 개최했다. 이번 전시회의 개최규모는 236사 단체, 1953부스의 규모로 열렸다. 29회째를 맞은 재팬팩 2013은 "어서오세요, 포장의 미래로"의 테마 아래에 내외 19개국 지역으로부터 최신 포장기계, 포장자재, 포장재료가공기계, 식품가공기계, 로봇, 포장 유통관련기계, 시험 검사기, 환경관련기계, 포장기계관계의 컴포넌트 등을 전시 공개했다. 본 고에서는 주요 출품 품목을 살펴 보았다.

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자율운항선박 원격제어 시스템 개발에 관한 연구

  • 김홍진;임정빈
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2022.06a
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    • pp.143-144
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    • 2022
  • 자율운항선박의 원격제어를 위해 선박으로부터 다양한 종류와 포맷의 데이터를 전송받아야 한다. 선체 주변환경을 파악하기 위해 CCTV 영상을, 선박의 운항상 태를 파악하기 위해 각종 센서 메시지를, 레이더신호를 전시하기 위한 레이더 신호 혹은 이미지 등의 데이터를 받아 육상제어 시스템에 전시하고, 사용자의 제어명령을 선박에 전달하기 위한 메시지 교환시스템을 개발하였다.

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