• Title/Summary/Keyword: 전시감상환경

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ubiGuide: Intelligent Guide System Using Nonintrusive Augmented Reality Techniques (ubiGuide: 비간섭 증강현실 기술을 이용한 지능형 가이드 시스템)

  • Jin, Yoon-Jong;Park, Han-Hoon;Noh, Sung-Kyu;Choi, Hee-Jun;Park, Jong-Il
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.643-648
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    • 2007
  • 유비쿼터스 컴퓨팅 기술이 문화예술 분야에 접목되면서 수동적이었던 전시 관람 형태가 능동적인 관람 형태로 바뀌고 있다. 특히, 지능형 가이드 시스템의 등장은 기존의 관람 문화를 크게 변화시켰다. 지능형 가이드 시스템이란 사용자에게 전시물에 대한 정보 및 전시장의 위치 정보를 제공해주는 시스템을 말한다. 현재 상용화되고 있는 지능형 가이드 시스템은 크게 휴대폰, PDA, 게임기 등의 휴대형 장치 기반의 가이드 시스템과 HMD와 같은 착용형 장치 기반의 가이드 시스템으로 나뉠 수 있다. 본 논문에서는 이러한 현재 상용화된 시스템들의 한계(예를 들어, 특정 장치를 직접 착용 혹은 소지해야 함)를 서술하고, 이를 보완하는 프로젝터 기반의 가이드 시스템에서 더 나아가 임의의 공간에 원하는 전시물 구성, 설치 등을 신속, 정확하게 수행하는 지능형 가이드 시스템을 제안한다. 프로젝터 기반의 지능형 가이드 시스템은 기반 기술로 지능형 프로젝션 기술을 필요로 하는데, 이는 임의의 환경에서 임의의 위치에 다수의 사용자에게 고화질, 대화면 영상 정보를 제공해 준다. 그러나, 기존의 지능형 프로젝션 기술은 성능 및 안정성을 위해 대부분 가시적인 패턴 및 마커를 사용하는데, 이는 사용자에게 제공되는 정보를 관찰하는 데 방해가 될 수 있다. 본 논문에서는 사용자의 관점에서 유용한 비간섭 지능형 프로젝션 기술을 사용한다. 즉, 본 논문에서는 마커나 패턴을 사용함으로써 정확성이나 안정성은 보장하지만, 마커나 패턴을 은닉하여 사용자의 눈에 띄지 않도록 함으로써, 사용자는 원하는 정보를 아무런 방해 없이 제공받을 수 있다. 제안된 시스템을 미술 작품 감상을 위한 가이드 시스템으로 적용해 본 결과, 사용자는 자유로운 환경에서 자신의 위치나 작품에 대한 설명을 대화면으로 제공받으면서, 편안하게 그림을 감상할 수 있었다.

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Adsorption and Leaching Characteristics of Nonionic Pesticides in Soils of Jeju Island, Korea (제주도 토양 중 비이온계 농약의 흡착 및 용탈 특성)

  • Chun, Si-Bum;Hyun, Ik-Hyun;Lee, Min-Gyu;Kam, Sang-Kyu
    • Journal of Environmental Science International
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    • v.27 no.7
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    • pp.561-575
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    • 2018
  • Agricultural soils around springwaters heavily affected by pesticide run-off and around wells considering the regional characteristics were collected at 24 stations in Jeju Island, and the physicochemical properties and adsorption and leaching characteristics of four nonionic pesticides (diazinon, fenitrothion, alachlor, and metalaxyl) were investigated. The values of the major soil factors affecting the adsorption and leaching of pesticides, namely, soil pH($H_2O$), organic matter content, and cation exchange capacity (CEC), were in the range of 4.64 ~ 8.30, 0.9 ~ 13.1% and 12.7 ~ 31.7 meq/100 g, respectively. The Freundlich constant, $K_F$ value, which gives a measure of the adsorption capacity, decreased in the order of fenitrothion > diazinon > alachlor > metalaxyl, which was identical to their lower water solubility. Among the collected soils, the $K_F$ value was very highly correlated with organic matter content ($r^2=0.800{\sim}0.876$) and CEC ($r^2=0.715{\sim}0.825$) and showed a high correlation with clay content ($r^2=0.473{\sim}0.575$) and soil pH($H_2O$) ($r^2=0.401{\sim}0.452$). The leaching of pesticides in the soil column showed a reverse relationhip with their adsorption in soils, i.e., the pesticides leached more quickly for the soils with lower values of organic matter content and CEC among the soils and for the pesticides with higher water solubility.

Considerations on the Making of Scientific Content and Processing of Biological Knowledge (생명과학 지식의 가공과 콘텐츠화 과정에 대한 연구)

  • Ahn, Sun-Young;Kim, San-Ha;Jang, Yi-Kweon
    • The Journal of the Korea Contents Association
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    • v.11 no.11
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    • pp.503-513
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    • 2011
  • Appreciation of nature and an understanding of the biological sciences by the general public are key to the popularization of modern science. In particular, informal and accessible venues such as museum exhibits occupy a crucial role in science education, and they depend heavily on fields related to macrobiology, including Ecology, Animal Behavior, and Environmental Science. Unfortunately, lack of engaged experts and superficial descriptions of natural phenomena all too often prevent scientific knowledge from being shared effectively with the general public. Raw information itself and knowledge are not in a form or structure accessible to nonspecialists. In order to move successfully deliver substantive comprehension of the biological knowledge to the general public, it is necessary to categorize information from a content-conscious perspective and transform it into useful biological content. Therefore, the role of scientists is critically important in a series of processes that include theme selection, editing, and even graphical layout of contents. These processes require not only a scientific and logical way of thinking, but also an aptitude for artistic presentation and effective communication. The concept of Translation is presented as a theoretical and operational framework for the popularization of science.

Integrating AI Generative Art and Gamification in an Art Education Model to Enhance Creative Thinking (AI 생성예술과 게임화 요소가 통합된 미술 교육 모델 개발 : 창의적 사고 향상)

  • Li Jun;Kim Yoojin
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.425-433
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    • 2023
  • In this study, we developed a virtual artist play lesson model using gamification concepts and AI-generated art programs to foster creative thinking in freshman art majors. Targeting first-year students in the Digital Media Art Department at Sichuan Film & Television University in China, this course aims to alleviate fear of artistic creation and enhance problem-solving abilities. The educational model consists of four stages: persona creation, creative writing, text visualization, and virtual exhibitions. Through persona creation, students established their artist identities, and by introducing game-like elements into writing experiences, they discovered their latent creativity. Using AI-generated art programs for text visualization, students gained confidence in their creations, and in the virtual exhibitions, they were able to enhance their self-esteem as artists by appreciating and evaluating each other's works. This educational model offers a new approach to promoting creative thinking and problem-solving skills while increasing learner engagement and interest. Based on these research findings, we expect that by developing and implementing educational strategies that cultivate creative thinking, more students will grow their artistic capacities and creativity, benefiting not only art majors but also students from various fields.